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Access: Security, Brig, Warden's Office, Maintenance, EVA
Difficulty: Hard
Supervisors: Head of Security
Duties: Oversee the brig, set timers, distribute armory contents to officers during emergencies.
Guides: Guide to Security, Corporate Regulations, Standard Operating Procedure

Watch Hound

Half of your job is to look after the prisoners; make sure they aren't abused or given unfair sentences and that they don't escape. The other half of your job is to arm security with weapons in emergencies. You are not a Security Officer and should not leave the brig if possible. However, you may operate as an officer shall the need arise, under the permission of your HoS.

If you have no prisoners to watch out for, you should be coordinating your officers over your radio channel, checking cameras when people call for help, and updating arrest records. Your fellow officers will appreciate your help in sending them where they can make a difference. You should also do a roll call every so often, to make sure that all your officers are still alive and well. You have the opportunity to make Security run like a well-oiled machine.

Also make sure you keep track of what's in the armory. You start with a list of everything in the armory and should keep track of who and what is being taken and their reason why. Moreover, make sure the armory stock is well-balanced. Sometimes, the people at Central forget to stock a certain type of weaponry, whether lethal or non-lethal; and it is your job to make sure the situation is remedied before it's too late.

Remember to follow standard security procedures.

Things to Know

As a Warden, you have full control over the entirety of the Brig. Other than that, you are on the same level as everyone else in Security. You report to the Head of Security just like every other officer.

Have an advanced knowledge of Corporate Regulations. There aren't many people who want to be brigged for no reason, and nobody wants to be held until transfer without due cause. If necessary, you might even need to release a prisoner for being held unlawfully.

Moreover, it is your job to fax the Sol Government with paperwork pertaining to any Sol Crime or High Crime committed on board. Remember, that any charge of holding until transfer will not be fully applied unless the Sol Government is informed.


To help your wardening ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a stun baton. You already have a taser and a pair of sunglasses. Several portable flashers are in the armoury. These CAN and will be useful in securing the brig during attacks. Make sure no one gets your ID, and you know who the Head of Security is, as you need to defend your equipment from would-be thieves. Nobody other than yourself, the Head of Security, and the Captain are allowed into the armory; walking into the armory without authorization is considered trespassing.

Don't Sit Around

Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who is behaving suspiciously in security and hold them till the Head of Security comes. Remember, talk first, disarm second, kill if that's your only option (it never is).

If you are going to sit around, it may be worthwhile to update the security records for your prisoners. Seriously. Update the security records.

Clearance Level Check

You need to make sure any and all crew that the Head of Personnel authorizes comes with a stamped form, or the Head of Security. Nothing is worse than a Traitor breaking in, and you foolishly giving them armour or a gun.


Like security officers, you can easily eat a non-violent prisoner if you so desire too! You also have your own office that you can lure invite meals friends to.

Jobs on CHOMPstation

Command Colony Director, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, Geneticist
Science Research Director, Scientist, Roboticist, Xenobiologist, Xenobotanist
Exploration Pathfinder, Explorer, Field Medic, Pilot
Service & Civilian Intern, Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Entrepreneur, Clown, Mime
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse