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|Access: Engineering, Atmospherics, EVA, Maintenance|
Supervisors: Chief Engineer
Duties: Assist engineers, repair pipes, optimize Atmospherics, fight fires
Guides: Guide to Construction, Guide to Atmospherics
This is your home. This is your motherland. Atmosia loves you, and you love Atmosia. Treat her right, and she'll never leave you hanging.
Atmosia is a beautiful land of pipes and various bits of atmospheric regulation equipment. Here, you'll find the pipes that distribute gas to the rest of the station, the means to control that gas, the supplies to keep that gas moving, breathable, and on the station rather than out in the vacuum of space, and the computers that will let you monitor the atmosphere on the whole station.
At first glance, the tangled mess of pipes that is Atmosia proper can seem intimidating. Don't let that frighten you. Atmosia is not nearly as confusing as she seems - and she is well worth the effort.
Your job is air. You keep the station breathing. Without you, this place would suffocate while sucking on hard vacuum. Or freeze to death. Or die of depressurization. Or catch on fire. Or poison itself with phoron. You get the picture.
In more specific terms, though, you have two primary duties: keeping the station's atmospheric systems running at full capacity and taking care of any specific atmospheric problems that pop up on the station. This means that you refill areas that have been depressurized, drain areas that have overpressurized, filter out toxic gases, fight fires, and any number of other things. See the Guide to Atmospherics for more details.
Repressurizing an area that has lost some of its atmosphere is the most common task you'll face as an Atmospheric Technician. Areas usually undergo depressurization when something exposes them to the cold void of space. This causes all of its atmosphere to rush out, along with anything unlucky enough to be caught in the windstorm.
After your engineering buddies have taken care of a hull breach, it'll be your job to refill the area and make it breathable. This can be done by using the Air Alarms mounted on the walls in most areas, as well as the local vents and scrubbers. Atmosia, fortunately, is largely self-regulating; after a hull breach is sealed, the vents on the station will automatically begin replacing lost air as long as the pipes to the vents in the area are undamaged. This process is rather slow, however, so you'll mainly be called on when the area in question is critical or high-traffic, and you need it to be breathable now.
You have a variety of tools to aid you in repressurizing areas that have lost their air. The most critical of these are air canisters, which can simply be opened to allow air back into the room at an increased rate, and portable air pumps.
Filtering and Depressurizing
Less commonly, you'll be called on to filter out toxins from the air or drain an area that's become overpressurized. Removing excess atmosphere from a room is as simple as going to the air alarm and selecting the cycle setting (or Panic Siphon in extreme cases), then waiting for it to go back to green before switching back to Filter.
Getting rid of toxins is usually faster. Setting the air alarm filters to scrub out phoron (which scrubs by default) and N2O from the air is usually all that's needed although N2O scrubs slowly. Ff it's a phoron spill, be damn sure there's nothing around that can set it off (unless you're planning on burning off the phoron, which is extremely dangerous and shouldn't be attempted in anything but the most extreme cases or by experienced Atmospheric Technicians).
There's a fire! This is a comparatively rare occurrence, but when there is one, you're expected to suit up and get the problem fixed without hesitation. Generally, this involves locking the area down and using Panic Siphon and/or Replace Air to quell the fire. Remember, 'DO NOT' open an airlock that was containing a previously burning fire without building a proper barrier first (usually with inflatable walls). That room is hot. Lethally hot. You'll kill everyone if you release it. If you need to make a room safe and can't do so remotely (such as due to the room lacking ventilation systems) or need to fix it quickly, your best bet is dragging in a thermal regulator to rapidly cool back to room temperature. Just make sure your equipment can handle the heat on the other side!
Total Emergency: The Fire Axe and You
The Fire Axe is your tool of choice during emergencies, since you can use it like a crowbar to open door when the power is off and use it as an incredibly powerful melee weapon. Just keep in mind that you have to be holding it with both hands to use it (click on it while you're holding it to do this). Because it's so dangerous and it doesn't fit in a backpack or satchel, it should usually be left in its case in the computer room. If you have to have it, though, use a multitool to get it out of its case. Security will probably want to know why you grabbed it, so only use in an actual emergency.
There isn't very much that this job can provide for any budding preds. It's all up to your charm and wit!
Like the engineer, you have a lot of free time after you finish setting up atmospherics. With the rare breach, you pretty much have a lot of free time!
|Jobs on CHOMPstation|
|Command||Colony Director, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer|
|Security||Head of Security, Security Officer, Warden, Detective|
|Engineering||Chief Engineer, Engineer, Atmospheric Technician|
|Cargo||Quartermaster, Cargo Technician, Shaft Miner|
|Medical||Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, Search and Rescue|
|Science||Research Director, Scientist, Roboticist, Xenobiologist, Pathfinder, Explorer|
|Service & Civilian||Intern, Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Pilot|
|Station-Bound||AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse|