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== Overview ==
'''Always refer to the [https://forums.chompstation13.net/showthread.php?tid=2&pid=2#pid2 forum page] for up-to-date rules. This page may be outdated.'''
* Alraune speak '''Al''', which consists of both verbal and visual signal cues.
* Most Alraune prefer '''not to wear clothes''', but most are perfectly capable.
* Alraune are '''omnivorous'''.
* Alraune often have a '''strange and pragmatic''' form of morality.
== Biology ==
=== The Basics ===
Alraune vary somewhat in their body type, able to change their forms with enough time and focus; this manifests most apparently in motility and outward appearance, though their underlying anatomy tends to be fairly uniform. All alraune possess many hypha-like tendrils running the length of their entire body. These tendrils also double as a neural network, giving the alraune a high awareness of their surroundings. Lower body parts may lack these tendrils or have only strings running down the lower body to protect their neural network. This aspect makes most alraune somewhat '''slower''' and '''less balanced''' on their feet. The lower body of an alraune tends to be either a collection of thick, vine-like tentacles; a set of human-like legs; or most commonly a bulb covered in large petals. Vines sprout out of the base of their bulb, which they use to absorb nutrients out of the soil. These vines are strong enough to allow for movement, although slow. Following contact with colonists, most alraune have begun to adopt human-like forms from the waist up, mostly feminine in nature, and taking on very bright colors or appetizing fruits.
Alraune possess relatively few organs and are rather simple organisms. Their digestive system is a series of chambers lined with modified leaves through which ingested material is broken down to its base components by means similar to a pitcher plant and stored as glucose and starch in other regions of the body, sublimated with large quantities of water. Sometimes this expresses in storage of berries, cereals and other edible plant parts peripheral to the alraune's body. Due to the diffuse nervous system alraune have, removing these parts is nearly painless and alraune are known to self-cannibalize to regain nutrients saved in such a way. Some alraune choose to grow edible sections with hallucinogenic properties to lure potential prey.
The skin of the alraune consists of three layers. The first layer is a '''thin, slightly waxy''' layer which prevents water loss. The second is a mottled, porous layer that enables respiration. The third layer is the mesophyll, which is responsible for most photosynthesis, and which gives their skin its green color. Deeper flesh is increasingly pale due to lack of light to stimulate chlorophyll production.
alraune possess two or more sensory organs capable of seeing light in the usual, humanoid visual spectrum with a slightly higher sensitivity to blue light, due to needing it for photosynthesis. The appearances of these can vary from complex, almost runic patterns, to irises, to simple spots. However, they are typically a '''bright red color'''. They also possess a vomeronasal organ, which allows them to both sample the air with a forked tongue, and pick up a wide array of frequencies. Hearing is accomplished through patches of their body that bear short, stiff trichome coverings, picking up vibrations in the air much the same the hair in a cochlea do. However, some have formed ears that appear similar to a human’s filled with hearing-trichomes. Alraune also possess two balancing organs along the back of their neck. Their ‘mouths’ have faux-teeth and a tongue which provides a sense of taste. Alraune have '''no anatomical difficulties''' speaking Galactic Common.
=== Diet ===
Alraune are capable of '''photosynthesis''', especially under blue light, but this is usually '''not enough''' to keep their systems working on full efficiency. An alraune solely relying on photosynthesis soon enough will feel torpor, dizziness and loss of higher brain functions. Thus, they supplement their diet with more '''predatory''' means.
Alraune are omnivores and are capable of breaking down conventional organic tissue meant for consumption. While they favor a certain amount of carbohydrates, they also crave essential proteins usually not found in plant life. Furthermore, alraune need a large amount of electrolytes, deriving them usually from a high sodium intake in form of salt or salt lick stones.
Alraune need a very large intake of water to function properly and absorb it best through their roots. Frequent dips and long periodic soaks are highly pleasurable for alraune.
Alraune show predatory behavior and prefer to swallow their prey whole, as their faux-teeth lack the strength to maim and kill prey on their own. Their usual diet includes long sun baths, followed by attracting their large, native insects with their stored food and snatching them out of the air before devouring them. However, they are perfectly capable of eating most processed foods as well. Spacefaring alraune will sometimes ingest liquid nutrients if suitable prey is not available.
Alraune live in a '''much denser atmosphere''' than the standard human. While this does not hinder respiration, their diet must be artificially supplemented to ensure optimum function. This includes alternative sources of carbon dioxide - the fizz in most soft drinks, for example. Nevertheless, overwhelming amounts of carbon dioxide can result in carbonic acid buildup with dangerous consequences.
=== Body Variations ===
Many alraune show '''significant differences''' in their appearance, especially in their lower extremities. Some alraune have a large bud with prehensile vines for movements, while others possess limber, quicker legs, and yet still others have winding tails or tentacles for movements.
Beyond that, the storage of excess nutrients and additional chloroplast foliage can differ widely. Some alraune have been shown to have flowers on their body which produce nectar; others have fruits, fruit-like structures, or cereals. These growths tend to be fairly uniform on one alraune, although differing widely between individuals.
This variance is attributed to the diverse biomes alraune have found themselves in, which have differing color spectrums and terrain. Mountainous and rugged biomes observe a higher percentage of legged alraune, level and flat biomes possess more of the bud-like forms, while heavily forested and aquatic areas tend to have tentacled variants. Fruits and flowers are based on genetics as well as some degree of choice, typically choosing a color which would stand out the most in their biome, primarily to attract prey. '''Sweetly-scented nectar''' and vivid foliage color are also observed to draw insects and other prey nearer to the alraune and lull them into a sense of safety. The alraune is a very patient '''ambush predator'''.
=== Reproduction ===
Naturally, alraune engage in '''sexual reproduction''', using flower-like structures that are typically internal and shaded by modified leaves to prevent contamination or their untimely physical removal. However, an alraune is just as capable of '''molding their reproductive parts''' as they are any other part of their anatomy.
In typical anatomy, the "female" bulb-like seeds grow at the end of a long, motile tendril. The seeds vary considerably but largely are around the size of a softball, possessing a firm rind with a narrow central opening. Colors vary from a very pale, green-tinted white to a nearly black aubergine color, and come with wildly varying surface coloration. The "male" parts are compartment-like structures, taking the form of a small motile slit or pore. It is bound by a similar rind, and produce pollen that, when a seed is inserted by the tendril, sprays out to fertilize it. By this same mechanism, alraune can '''self-fertilize'', being fully hermaphroditic.
After the seed is fertilized, it requires a period of two to four days in moist conditions for the central opening to close fully and to harden and retain water. Typically, this is by leaving it inside the recipient until it dislodges naturally around the time this process is complete. At this point the seed is viable and can be planted, cryogenically preserved for later use, etc.
Once either planted or otherwise left in a hospitable environment after the rind hardens up, root-like projections of a dendritic structure emerge, drawing moisture and nutrients from the substrate it is placed on. However, successful early development is obligately reliant on external energy, either relying on '''parasitizing nearby plants''' via root-like structures, intense hydroponic support, decomposing organic matter, or '''the body of a host creature''' to thrive. Over a period of a few months, the rind will steadily grow until it reaches the size of a '''large watermelon'''. Eventually the rind will spontaneously rupture and a newly born alraune emerges. It will whittle away the single umbilical-like root tendril joining it to the rind; in communal settings this umbilicus is ritualistically severed.
=== Behaviour ===
Alraune were found during the nascent stages of their civilization, comparatively similar to the early Neolithic period. Many alraune had large family groups of fifty to one hundred alraune; most lived off the land and its animals while performing some pastoral activities with tamed insect herds. A sizeable portion had adapted agriculture and animal breeding, making more succulent, docile and larger insects to farm and prey upon. Their native language is a very simple verbal communication, based on different language structures in different regions. Some alraune may even '''recall these times''', although many older alraune are either still on Roanoke or perished in the conflicts with the colonists.
Alraune are quick to adapt more complex languages, especially when they go spacefaring, and some even abandon their native language completely as it is generally impossible for other races to mimic it successfully.
The typical alraune is of human intelligence, if a bit slower to formulate thoughts and reacting to stimuli, owing to their largely decentralized neuro-stroma which have little specialization within. This, however, enables them to lose parts of it without significant losses to their memory, knowledge or reasoning. The typical alraune is even-tempered, patient and slow to anger. Alraune prefer precise work and time consuming tasks and can be known to forget their surroundings when focused.  Alraune are sociable and can empathize in some way with most other lifeforms, although they often possess an '''unusual, pragmatic sense of morality'''.
Although comparison can be drawn to dionae, Alraune are more easily integrated into the intergalactic society as they recognize themselves as individuals.  Alraune enjoy working with and tending to nature and plants, especially edible ones.
Alraune are capable of living up to 800 years, although towards the end of their lives they slowly become semi-dormant and stationary. Stationary alraune tend to be large and ornamental, often mimicking other local flora. This is believed to have an evolutionary purpose to '''lure prey''', including insects or larger animals. Less-dormant stationary alraune are also known to create '''false bodies''' to lure or interact with nearby prey. They are capable of communicating with others of their nature via long branches or crawling vines, and were used historically by alraune communities as a sort of telephone. Occasionally, a community of alraune centered around a stationary will remove one of her branches, burying it in rich soil and coating it with fresh meat or other sources of nutrients until it develops into a clone. These clones typically do not retain any memories of their original self, but tend to take on the same disposition and personality traits.
== History ==
The modern alraune is thought to have originated from an extinct species of carnivorous plant native to their planet. The adaptations required to digest animal prey resulted from their native nutrient-poor biome; alraune are unable to synthesize certain amino acids or or extract them from soil, and so they need to obtain them from other organisms. These plants developed alongside other life on their planet, gaining advanced mimicry techniques in order to lure and capture larger prey, eventually developing into proto-alraune. These proto-alraune were much better at mimicry than modern alraune, but were also smaller and less intelligent. It is believed that the intelligence of the modern alraune was developed in order to hunt and migrate with prey in a nomadic fashion; they developed tool use similar to primates in order to lay more complex traps for prey. This resulted in the development of a hunter-gatherer communal society centered around protecting and feeding stationary Alraune, who would both serve as a communication medium between groups, and as a repository of ancestral information.
Alraune were '''first encountered in 2343 CE''' when a small group of settlers arrived on their home world in order to semicolon it. These colonists were only present for a few months when reports of hostile wildlife were sent out; after this, however, the colony went dark and it was dismissed as an inhospitable planet unfit for colonization.
Almost a quarter of a century later, around '''2365 CE, a new wave of colonists arrived'''. These groups were much more organized and better equipped for the environment that awaited them there, and settled in the '''high mountains''' in order to avoid the high pressure, temperatures, and inhospitable atmosphere of the low-lying tropical forests. This substantially delayed their encounters with the alraune until they had already established themselves, converting what was a series of ambushes into a '''large-scale conflict'''.
Using the weaponry and technology from the '''few successful surprise attacks''' they managed, as well as the knowledge and skills of those '''captured in these ambushes''', the alraune began to bolster their scattered tribes into organized forces, marking the first example of alraune organization on a scale larger than communes, as well as demonstrating their remarkable ability for adaptation. Despite this, however, both sides sustained important and heavy losses; the alraune became known for taking prisoners, and the colonists managed to capture the land around several important stationary alraune.
This conflict was eventually ended when it was brought to the attention of SolGov, and a '''ceasefire''' was negotiated in '''2371 CE''' between the two parties following years of prolonged conventional and guerilla conflict: both would release their captives and cede their captured territory to the other party, and the colonists would be confined to the mountains until they could renegotiate the terms themselves.
Despite their rocky beginnings, some colonies have formed '''mutualistic relationships''' with their local alraune communes, as well as integrating some alraune who wished to join them. However, there were quite a few colonists who willingly '''joined the alraune''' even before the ceasefire; these individuals were typically used for their knowledge and skills, as translators, as manual labor, or even as bait for ambushing colonists. However, these individuals were almost never integrated into the commune; they were regarded with suspicion unless they were specifically working under a specific alraune, who often provided them with benefits, though these alraune '''often considered these colonists to be their property'''.
== Homeworld ==
Named by the native alraune simply as their tongue’s word for “loam,” '''Roanoke''' is a planet orbiting a main sequence B star with high UV and blue light output. Its atmosphere is mostly nitrogen, carbon dioxide and oxygen, with a pressure of around 2.7 atmospheres. Roanoke is a fairly large planet, with 89% of its surface is covered in water or tropical marshlands,  and is on the inner edge of its star’s Goldilocks Zone, giving it a higher median temperature than Earth. Fifty percent of the landmass is covered in '''tropical rainforest''', while the other regions are a mixture of semi-arid and temperate regions. Roanoke has only a small southern polar cap. Most people require voidsuits and internals to survive the high pressure and steep carbon dioxide content. Animal life on Roanoke is widely varied to fill various ecological niches, including megafauna, large insect life, and some small, niche species of lizards and mammals.
== Culture ==
Alraune names in Galactic Common tend to '''take after varieties of plants, including those native to Earth or other planets'''. Last names are an unfamiliar concept to many alraune, but given exposure to cultures that possess surnames, some choose to adopt one, often relating to a concept that is very important to them, or yet another plant name.
Since their introduction to the galactic community at large, a number of spacefaring alraune have come to be disenchanted with the new cultural artefacts that have been thrust upon them, believing that their true way of life, self-interest, has been disrupted by so-called '''(will-o-the)wisps''', such as morality, freedom, governance, and a united alraunekind. Though they seek to rebuke these wisps in their daily lives, a good alraune will use these wisps to her advantage. Some communes have formed into '''garlands''': solely self-interested alraune coming together in a non-hierarchical way to achieve a common goal. Most of these alraune do not fully understand human views on property, believing that so long as they can exert the force, their property is theirs. Some even view others as property.
== Post-Contact and Relations ==
Alraune were initially '''opposed to any sort of integration into galactic culture''', with a rather strong '''anti-assimilation faction''' dominating the early years after their discovery and the initiation of diplomatic contact. Despite this, they used scavenged resources to bolster their own technology, as well as trading with the few remaining colonies that managed neutral-to-friendly relations with nearby alraune communities. This led to a '''gradual association, though not integration, with galactic society'''; Roanoke itself still maintains only '''limited contact''' outside of the colonies there.
This also led to the '''rapid industrialization and technological expansion''' of some Alraune garlands; using both human knowledge and their own adaptability, they are quickly approaching the technological level of other members of galactic society, with both Alraune and non-Alraune working to use interesting aspects of their biology for scientific purposes.
Due to this, '''alraune are welcome as workers in many stations throughout the galaxy, especially in the frontier.''' However, they have a reputation for being particularly cunning, especially when involving deceit or scams.
SolGov only has tangential relations to spacefaring alraune, although after the initial resolution of the wars with settlers on Roanoke these relations are positive ones, as alraune usually consciously try to pose as sociable and amiable, even if it is only a front. Alraune who spent a considerable amount of time during and after contact on Roanoke, however, may be more closely affiliated with anti-SolGov factions. Likewise, those alraune who lived near allied colonies or integrated with them may be notably more genuine in their interactions with non-alraune.


{{Species}}
== Foreword ==
CHOMPstation13 is a vore-based, roleplaying-focused Space Station 13 furry server. As a community, we strive to provide an enjoyable adult roleplaying environment with gameplay to offer immersion and provide game content when members feel like doing something other than roleplay. Since we allow the use of game mechanics in many situations despite being roleplay-focused, we consider ourselves MRP (medium roleplaying).
 
As a staff team, we prioritize vore first, roleplaying second, and gameplay third. Our enforcement of rules, community focus, and development of the game will typically follow this priority. As a player, if you treat your fellow players with kindness and respect, you will generally fare well. Our community comes here to relax, have fun, and take a break from the stresses of offline life.
 
Please note that we typically host at least one staff-led event every week which may present a different game environment than standard rounds. Many events strive to tell a story and further flesh out CHOMPstation’s roleplaying history, but may be much more gameplay-focused than typical rounds. Rules regarding gameplay and roleplaying tend to be laxer during events, particularly as it can be easy to get carried away during chaos.
 
Lastly, when in doubt, send an admin help. While each rule comes with clarifying subsections, it is not possible to cover every potential situation in a short document. If you have any questions or confusion regarding the rules, message a moderator, administrator,  or head administrator. Other forms of staff are not permitted or trained to moderate.
 
Unfamiliar with some of our terminology? We’ve included a glossary at the end of this document.
 
 
== Rules Summary ==
The following is an abbreviated summary of the rules for quick reference. Each rule is further explained and detailed in the “Rules” section should you need more clarification. We recommend reading the full rules at least once should you participate in our community long-term or desire a whitelist.
 
#You must be 18 years or older to play here, no exceptions.
#Be respectful toward other players in OOC (including Discord).
#OOC roleplaying preferences must be respected.
#Keep IC and OOC separate.
#Do not powergame or abuse metaknowledge.
#Do not self-antag.
#Do not discuss on-going rounds in Discord.
#Do not go out of your way to disrupt ERP.
#Dormitories are OOC protected for roleplay, even during events.
#Do not backseat moderate.
#Play a reasonably sane and mature character and stay in character.
#The use of racial slurs and/or derogatory/bigoted language toward real life social groups is prohibited
#You are expected to forget the events leading to death.
#Do not inconvenience AFK/disconnected players.
#Suicide is prohibited.
#Roleplay when feasible.
#Do not abuse global OOC.
#Do not disconnect if contacted by the moderation team.
#You are expected to fulfill the basic responsibilities of the job you sign up for.*
#Roles with AI laws must follow said laws.
#The intent of the rules is more important than the letter.
#Listen to the moderation team.
 
== Rules ==
 
#You must be 18 years or older to play here, no exceptions. All characters must be 18 or older.
##Suspicion of being underage will result in a ban unless you can provide a photo ID proving you are of age. Immature behavior may be taken as evidence of being underage.
##Knowingly remaining silent about an underage user is grounds for a ban.
#Be respectful toward other players in OOC (including Discord).
##Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.
##This rule does not extend to previous drama in other communities.
##Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.
##Letting IC drama bleed into OOC or treating a player’s characters poorly for OOC reasons is prohibited.
##Pervasive, round-to-round IC drama may violate this rule.
##Politely ignoring somebody you do not want to interact with is permitted.
##Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.
#OOC roleplaying preferences must be respected.
##Characters have an examinable section called “OOC Notes” where ERP preferences are listed. You are likewise expected to fill out your own OOC Notes with your do’s and don'ts before playing.
##We strongly recommend including a brief summary of your vore preferences and major likes/dislikes at the top of your OOC Notes. Dense blocks of text and links to F-list work best to provide further detail to your interests after you catch another player’s attention.
##Many players elect to have their OOC notes visible in the Character Directory, accessible by pressing “Character Directory” under the OOC tab. It is recommended to check this if you want to try out vorespawn.
##OOC Notes do not protect you from most gameplay. For example, your ERP preferences do not protect you from being arrested for committing a crime but do protect you from a security officer trying to turn an arrest into an ERP scene.
##If you are approached with an uncomfortable ERP topic not mentioned in your OOC Notes, you may say no via LOOC (or using ((double brackets)) if the other player has LOOC disabled). Do not use IC for this; it may be misinterpreted due to the popularity of unwilling ERP scenes.
##Do not attempt to coerce another player into a scene or force yourself into ongoing scenes when a participant has stated disinterest in LOOC. Likewise, you are not required to ERP with anybody, even if preferences match.
##Do not kinkshame others. While calm discussions about interests and dislikes are generally okay, passive-aggressive remarks toward others’ preferences are prohibited.
##Keep in mind that this is a vore server. While you are not required to be into vore to play here, you will be routinely exposed to voraphiles, a vore-centric community, vore roleplay, vore gameplay mechanics, vore discussions, vore humor, voraphile-targeted advertisement, vore-focused staff, and more. If vore makes you uncomfortable, you probably should not play here.
##If you have never tried vore roleplay or developed an opinion on it, we recommend trying it out. If that last line makes you uncomfortable, this might not be the community for you.
#Keep IC and OOC separate.
##You are expected to roleplay a character; thus IC (in character) and OOC (out of character) knowledge, interactions, etc. are separate. You knowing how to setup a supermatter engine does not make your medical doctor knowledgeable in engineering. Similarly, you knowing another player does not mean your character(s) knows that player’s character(s).
##While this rule is always applied when relevant to moderation, it is not always followed due the the prevalence of an “I am my character” mindset in furry communities. If you fear an action might upset another player, ask in LOOC. Do not assume.
#Do not powergame or abuse metaknowledge.
##Better known as “playing to win”, Powergaming consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.
##Metaknowledge consists of acting on knowledge which your character would not reasonably know. This may be from outside of the game (such as the code on Github) or inside of the game (such as dying, witnessing a crime as a ghost, then reporting said crime when revived).
##Using third-party programs (Discord, Skype, etc) to coordinate with other players to gain an in-game advantage (metacommunication) is prohibited. Joining with multiple accounts simultaneously is considered metacommunication.
#Do not self-antag.
##Self-antag refers to a wide range of behavior best described as interfering with other players. This can range from stealing from departments or breaking vending machines to going on a murder spree or blowing up a department.
##This rule has the most amount of grey area due to the sheer number of actions which could be considered antagonistic. A good rule of thumb is whether or not an action will seriously hamper the enjoyment of another player. When in doubt, don’t do it.
##Being a nuisance might not be a good idea even if it does not violate this rule. Pranks and mischief are only enjoyable when those involved are having fun. If your behavior consistently upsets other players, you are probably in the wrong.
##Certain event volunteers during certain events are exempt from this rule, instead following guidelines from an Event Manager.
#Do not discuss on-going rounds in Discord.
##This is considered metacommunication and thus a violation of rule 5.
#Do not go out of your way to disrupt ERP.
##As a vore roleplaying server, vore roleplay is our focus. Attempting to enforce standards which make vore more difficult will likely get you ostracized while actively attempting to prevent or disrupt ERP may result in punishment.
#Dormitories are OOC protected for roleplay, even during events.
##Dorms are reserved for private roleplay. You are not permitted to patrol or break into occupied dorms, even as security/medical. You may not sabotage, destroy, or otherwise intentionally make dorms inaccessible.
##Medical is expected to ignore suit sensors located in the dorms.
##Due to the above restrictions, you may not use dorms to hide from security, stash illegal goods, or otherwise use dorms in a way intended to force other players to carry out their job duties (excluding damaging other players in roleplay).
##Dorms are not for going afk or disconnecting. Falling asleep during your roleplay is fine.
##Maintenance, bathrooms, areas outside of station grounds, areas not publicly observable, and public areas with activated privacy features lack special protections but are considered private for roleplaying purposes. You should not expect complete privacy but will not need to move your roleplay elsewhere.
##Public areas are somewhat of a grey area. While extreme kinks are prohibited, roleplay kept to whispers/subtles is usually okay as is public roleplay if nobody expresses discomfort. You should expect no privacy in public areas and should expect to move or transition to whispers/subtles if asked. A good rule of thumb is to avoid large, public ERP posts in crowded areas.
#Do not backseat moderate.
##Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.
##Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey area. If everybody involved is enjoying themselves, it is probably not a rule break.
#Play a reasonably sane and mature character and stay in character.
##Your character should have a reasonable set of strengths and weaknesses. Knowing too much or possessing too many skills may violate rule 5.
##Speech should consist of speech, not emoticons or lolspeak.
##This setting contains no magic; your character cannot have any special powers which do not exist in this universe and cannot be replicated with game mechanics. ##Private roleplay in the dorms is the only exception to this.
##OOC Notes and Flavor Text are required. OOC Notes should detail your ERP preferences, Flavor Text should contain at least a basic physical description of your character. Flavor Text should only contain details evident from physically observing your character, not thoughts or backstory.
##Flavor Text may include reference images, though NSFW links should be labelled appropriately. We recommend a short URL such as imgur which allows the game to generate a hyperlink without cutting it off.
##Meme and reference characters are prohibited.
##Whitelisted species are expected to know and follow species lore.
#The use of racial slurs and/or derogatory/bigoted language toward real life social groups is prohibited.
##Words not widely recognized as slurs fall into a grey area. These are evaluated on a case-by-case basis but typically only prohibited when used offensively or directed toward somebody expressing distaste for said word.
##This rule does not extend to in-game only groups.
#You are expected to forget the events leading to death.
##Should you die and be later resleeved, you are expected to forget the events leading to your death. This is particularly important for event rounds with antagonists: if you can identify the antagonist who killed you, the antagonist needs to make sure you cannot be brought back to life for the rest of the round.
##Death during ERP is an exception if all involved players agree to letting you remember. Ask first, do not assume.
##Seeking revenge for an OOCly consented death is heavily frowned on and may violate rules 2, 3, 4, 6, and 8. If a fatal kink makes you want to seek revenge, do not roleplay it.
#Do not inconvenience AFK/disconnected players.
##IC emergencies and events may override this rule.
##Disconnected players may be placed in cryosleep after 30 minutes of inactivity.
##Jail time served while disconnected still counts as jail time served.
##You may not eat disconnected players unless their OOC notes explicitly allow such.
#Suicide is prohibited.
##This is mostly due to suicide being used for attention and/or guilting other playersinto roleplay.
##This only applies to suicide. Space Station 13 is designed to teach you the game by killing you in a wide variety of stupid, often humorous means.
#Roleplay when feasible.
##Keep in mind that player-versus-player combat may violate other rules.
##You are expected not to engage in player-versus-player combat without reasonable provocation. Common examples of provocation include roleplay clearly leading into a fight, harassment after a stated threat, or harmless mechanics building into harmful mechanics.
##Fleeing from security, brandishing a deadly weapon, moving when being aimed at, and attempts to disarm frequently count as reasonable provocation.
##Playing a typically AI-controlled mob and acting like an AI-mob or hanging around a dangerous location may count as provocation. It is frequently not obvious at first glance when a hostile mob is player-controlled.
##This rule is not strictly enforced and is typically applied during player disputes about appropriate/inappropriate use of mechanics.
#Do not abuse global OOC.
##Global OOC is intended for short announcements and simple questions. Drama, lengthy discussions, spam, memes, rants, and generally anything which floods the chatbox is prohibited. We have Discord for this.
##Complaining about misuse of Global OOC in Global OOC is misuse of Global OOC.
#Do not disconnect if contacted by the moderation team.
##Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.
##We will be understanding if your internet cuts out at a bad time but you may need to contact us through Discord.
#You are expected to fulfill the basic responsibilities of the job you sign up for.
##Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.
##Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.
##You are expected to obey reasonable orders from your Head of Staff (or Central Command, if you are the Colony Director).
##As a Head of Staff, you are expected to give reasonable orders and only when necessary. Micromanaging a department on a quiet round or ordering your staff to drop a roleplay to handle a nonessential chore will quickly earn you the ire of other players and may cost you your whitelist if severe. If an essential duty crops up and your staff are unavailable, you are expected to handle it.
##Heads of Staff are expected to be knowledgeable in their department. A whitelist is not a license to take command of a department you have never played.
##As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.
##This rule does not apply to failing a job due to not knowing the job. You are expected to make mistakes frequently while learning a new job.
#Roles with AI laws must follow said laws.
##Lawed roles (AI, cyborg, drones) must follow their AI laws, even if the laws are illegal or require disobeying Command staff.
##If you believe a law or order breaks server rules, send an adminhelp.
##This rule is not a license for other players to prevent you from doing your job or bar you from roleplaying. If your orders prevent you from having fun, contact the moderation team for a second opinion.
#The intent of the rules is more important than the letter.
##The rules deliberately contain much grey area as it is not possible to detail every potential situation which does/does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment for a community of voraphiles.
##As such, a rule may not be enforced if everybody involved is enjoying themselves. Similarly, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.
##If it is not yet clear, attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.
#Listen to the moderation team.
##As implied by rule 21, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.
##If you suspect bias, you may discuss your case with up to three administrators. Pressing the issue further will be considered harassment.
 
== Roleplaying Resources ==
New to roleplaying? Want to understand more about what distinguishes roleplay from gameplay? We have included some links to helpful roleplaying guides. You are not required to read any of the following resources. That said, springhole is full of roleplaying and writing tips useful for both newcomers and veterans; these links are just a handful which we find relevant to roleplaying in ss13.
 
https://springhole.net/writing/beginner-tips-for-entering-a-roleplaying-community.htm
 
https://springhole.net/writing/common-problems-in-roleplaying-characters.htm
 
https://springhole.net/writing/general-roleplaying-tips-and-advice.htm
 
https://springhole.net/writing/tips-to-avoid-killing-rp-conversations.htm
 
https://springhole.net/writing/introduction-to-roleplaying.htm
 
https://springhole.net/writing/writing-intimate-scenes.htm
 
 
== Glossary ==
'''AFK''': Away from keyboard. Refers to online players not currently interacting with/paying attention to the game.
 
'''Bellybrig''': Serving a sentence to the brig in a stomach instead of the brig.
 
'''Dogborg''': A type of playable cyborg with the appearance of a dog.
 
'''Drop nom''': A mechanic in which falling onto another player results in one eating the other. Controlled by spontaneous vore preference toggles.
 
'''ERP''': Erotic roleplay. Any form of roleplay intended to be erotic, typically vore, sex, or other kinks. This is the main focus of the server.
 
'''Godmodding''': Controlling another player’s character in a roleplay. This typically refers to writing another player’s actions or backstory without permission.
 
'''Grab & Gulp''': Eating players without roleplay. Frowned on unless explicitly permitted in the prey’s OOC notes.
 
'''IC''': In character. This is a general term encompassing the game setting, character actions, and pretty much anything observable/knowable from a character’s perspective. Contrasted with OOC.
 
'''LOOC''': Local out of character. Refers to in-game OOC text generated by the LOOC command, visible only to nearby players/ghosts within view range.
 
'''OC''': Original character. Refers to a character created by a player in contrast to a character from a published work. Not to be confused with OOC.
 
'''OOC''': Out of character. Refers to almost anything outside of the game setting, frequently players themselves or conversations in the community Discord. Also refers to text in ((double brackets)), a common convention for communicating in OOC using commands typically reserved for IC (such as Say, Me, Whisper, or Subtle). May also refer to global OOC, the in-game blue text generated when using the OOC command. Contrasted with IC.
 
'''OOC Notes:''' A section of a player’s examination description stating the player’s roleplaying preferences.
 
'''Me''': An in-game command for describing a character’s actions. Used for any form of roleplaying except exclusively verbal posts.
 
'''Medbelly''': Using a stomach in heal mode to heal injured crew. Typically used in reference to medical dogborgs. Synonymous with healbelly.
 
'''Metaknowledge''': Any information a character has no way of realistically knowing. Typically refers to information knowable by a player but not a player’s character.
 
'''Post''': Any written action/dialogue. Typically refers to a player’s turn when roleplaying.
 
'''Powergaming''': A “playing to win” mentality. This refers to a broad range of behaviors typically geared toward scoring a win against another player, such as attempting to outperform everybody else. Powergaming is usually toxic and may violate the rules.
 
'''Robust''': A vague ss13 term typically referring to competency with game mechanics, using mechanics instead of roleplay, or engaging in PvP combat. Difficult to define due to lack of a consistent definition.
 
'''RP''': Roleplay. A broad term referencing a person acting out a role they do not possess or playing a character other than themself. Here, roleplaying typically refers to writing out a character’s speech and actions with other players’ characters and frequently excludes gameplay without writing. Most roleplay here can be categorized as ERP.
 
'''Say''': A command used exclusively for spoken dialogue. Automatically formats posts with quotes and a speech verb.
 
'''Slip vore''': A mechanic in which slipping into another player results in one eating the other. Controlled by spontaneous vore preference toggles.
 
'''SS13''': Space Station 13, the game these rules are about.
 
'''SSD''': Space sleeping disorder. An in-universe explanation for characters passing out whenever their player disconnects.
 
'''Subtles''': A “Me” command displayed only to adjacent players. Subtles are italicized.
 
'''Televore''': Any vore mechanic involving a prey somehow teleporting into a predator, usually with one of many teleportation devices. Controlled by spontaneous vore preference toggles.
 
'''TF''': Transformation. Typically refers to a roleplay in which a participant is transformed into something else. May also refer to the transformation belly mode.
 
'''Vorespawn''': A vore mechanic in which a prey enters the round by spawning into a predator or a predator enters the round by spawning around a prey. Controlled by vore spawn preference toggles.
 
'''Whisper''': A “Say” command fully displayed only to adjacent players. Whispers are italicized.
 
 
[[Category:Guides]]
[[Category:Rules]]

Revision as of 23:31, 30 December 2021

Getting Started on CHOMPstation
The Basics General Help
Commands Server Rules
A Crash Course In Roleplaying
Character Creation Guide to Vore
Terminology More Guides


Always refer to the forum page for up-to-date rules. This page may be outdated.

Foreword

CHOMPstation13 is a vore-based, roleplaying-focused Space Station 13 furry server. As a community, we strive to provide an enjoyable adult roleplaying environment with gameplay to offer immersion and provide game content when members feel like doing something other than roleplay. Since we allow the use of game mechanics in many situations despite being roleplay-focused, we consider ourselves MRP (medium roleplaying).

As a staff team, we prioritize vore first, roleplaying second, and gameplay third. Our enforcement of rules, community focus, and development of the game will typically follow this priority. As a player, if you treat your fellow players with kindness and respect, you will generally fare well. Our community comes here to relax, have fun, and take a break from the stresses of offline life.

Please note that we typically host at least one staff-led event every week which may present a different game environment than standard rounds. Many events strive to tell a story and further flesh out CHOMPstation’s roleplaying history, but may be much more gameplay-focused than typical rounds. Rules regarding gameplay and roleplaying tend to be laxer during events, particularly as it can be easy to get carried away during chaos.

Lastly, when in doubt, send an admin help. While each rule comes with clarifying subsections, it is not possible to cover every potential situation in a short document. If you have any questions or confusion regarding the rules, message a moderator, administrator, or head administrator. Other forms of staff are not permitted or trained to moderate.

Unfamiliar with some of our terminology? We’ve included a glossary at the end of this document.


Rules Summary

The following is an abbreviated summary of the rules for quick reference. Each rule is further explained and detailed in the “Rules” section should you need more clarification. We recommend reading the full rules at least once should you participate in our community long-term or desire a whitelist.

  1. You must be 18 years or older to play here, no exceptions.
  2. Be respectful toward other players in OOC (including Discord).
  3. OOC roleplaying preferences must be respected.
  4. Keep IC and OOC separate.
  5. Do not powergame or abuse metaknowledge.
  6. Do not self-antag.
  7. Do not discuss on-going rounds in Discord.
  8. Do not go out of your way to disrupt ERP.
  9. Dormitories are OOC protected for roleplay, even during events.
  10. Do not backseat moderate.
  11. Play a reasonably sane and mature character and stay in character.
  12. The use of racial slurs and/or derogatory/bigoted language toward real life social groups is prohibited
  13. You are expected to forget the events leading to death.
  14. Do not inconvenience AFK/disconnected players.
  15. Suicide is prohibited.
  16. Roleplay when feasible.
  17. Do not abuse global OOC.
  18. Do not disconnect if contacted by the moderation team.
  19. You are expected to fulfill the basic responsibilities of the job you sign up for.*
  20. Roles with AI laws must follow said laws.
  21. The intent of the rules is more important than the letter.
  22. Listen to the moderation team.

Rules

  1. You must be 18 years or older to play here, no exceptions. All characters must be 18 or older.
    1. Suspicion of being underage will result in a ban unless you can provide a photo ID proving you are of age. Immature behavior may be taken as evidence of being underage.
    2. Knowingly remaining silent about an underage user is grounds for a ban.
  2. Be respectful toward other players in OOC (including Discord).
    1. Targeted harassment, conspiracies to drive off/get another player in trouble, and giving out player usernames/ckeys without permission are prohibited.
    2. This rule does not extend to previous drama in other communities.
    3. Reasonable IC drama can be permitted, if kept in moderation. The best rule of thumb is whether or not everybody involved is enjoying the interaction. If you feel unsure, use LOOC.
    4. Letting IC drama bleed into OOC or treating a player’s characters poorly for OOC reasons is prohibited.
    5. Pervasive, round-to-round IC drama may violate this rule.
    6. Politely ignoring somebody you do not want to interact with is permitted.
    7. Publicly complaining about other players in Discord is prohibited, even without stating the player’s name. Said player will likely see your message and know exactly what you refer to.
  3. OOC roleplaying preferences must be respected.
    1. Characters have an examinable section called “OOC Notes” where ERP preferences are listed. You are likewise expected to fill out your own OOC Notes with your do’s and don'ts before playing.
    2. We strongly recommend including a brief summary of your vore preferences and major likes/dislikes at the top of your OOC Notes. Dense blocks of text and links to F-list work best to provide further detail to your interests after you catch another player’s attention.
    3. Many players elect to have their OOC notes visible in the Character Directory, accessible by pressing “Character Directory” under the OOC tab. It is recommended to check this if you want to try out vorespawn.
    4. OOC Notes do not protect you from most gameplay. For example, your ERP preferences do not protect you from being arrested for committing a crime but do protect you from a security officer trying to turn an arrest into an ERP scene.
    5. If you are approached with an uncomfortable ERP topic not mentioned in your OOC Notes, you may say no via LOOC (or using ((double brackets)) if the other player has LOOC disabled). Do not use IC for this; it may be misinterpreted due to the popularity of unwilling ERP scenes.
    6. Do not attempt to coerce another player into a scene or force yourself into ongoing scenes when a participant has stated disinterest in LOOC. Likewise, you are not required to ERP with anybody, even if preferences match.
    7. Do not kinkshame others. While calm discussions about interests and dislikes are generally okay, passive-aggressive remarks toward others’ preferences are prohibited.
    8. Keep in mind that this is a vore server. While you are not required to be into vore to play here, you will be routinely exposed to voraphiles, a vore-centric community, vore roleplay, vore gameplay mechanics, vore discussions, vore humor, voraphile-targeted advertisement, vore-focused staff, and more. If vore makes you uncomfortable, you probably should not play here.
    9. If you have never tried vore roleplay or developed an opinion on it, we recommend trying it out. If that last line makes you uncomfortable, this might not be the community for you.
  4. Keep IC and OOC separate.
    1. You are expected to roleplay a character; thus IC (in character) and OOC (out of character) knowledge, interactions, etc. are separate. You knowing how to setup a supermatter engine does not make your medical doctor knowledgeable in engineering. Similarly, you knowing another player does not mean your character(s) knows that player’s character(s).
    2. While this rule is always applied when relevant to moderation, it is not always followed due the the prevalence of an “I am my character” mindset in furry communities. If you fear an action might upset another player, ask in LOOC. Do not assume.
  5. Do not powergame or abuse metaknowledge.
    1. Better known as “playing to win”, Powergaming consists of acquiring items, assets, etc. for the sake of being powerful. Common examples include adding extra access to ID’s without reason, stealing powerful objects from other departments, or doing the job(s) of other departments when said department is available and willing to do the job itself.
    2. Metaknowledge consists of acting on knowledge which your character would not reasonably know. This may be from outside of the game (such as the code on Github) or inside of the game (such as dying, witnessing a crime as a ghost, then reporting said crime when revived).
    3. Using third-party programs (Discord, Skype, etc) to coordinate with other players to gain an in-game advantage (metacommunication) is prohibited. Joining with multiple accounts simultaneously is considered metacommunication.
  6. Do not self-antag.
    1. Self-antag refers to a wide range of behavior best described as interfering with other players. This can range from stealing from departments or breaking vending machines to going on a murder spree or blowing up a department.
    2. This rule has the most amount of grey area due to the sheer number of actions which could be considered antagonistic. A good rule of thumb is whether or not an action will seriously hamper the enjoyment of another player. When in doubt, don’t do it.
    3. Being a nuisance might not be a good idea even if it does not violate this rule. Pranks and mischief are only enjoyable when those involved are having fun. If your behavior consistently upsets other players, you are probably in the wrong.
    4. Certain event volunteers during certain events are exempt from this rule, instead following guidelines from an Event Manager.
  7. Do not discuss on-going rounds in Discord.
    1. This is considered metacommunication and thus a violation of rule 5.
  8. Do not go out of your way to disrupt ERP.
    1. As a vore roleplaying server, vore roleplay is our focus. Attempting to enforce standards which make vore more difficult will likely get you ostracized while actively attempting to prevent or disrupt ERP may result in punishment.
  9. Dormitories are OOC protected for roleplay, even during events.
    1. Dorms are reserved for private roleplay. You are not permitted to patrol or break into occupied dorms, even as security/medical. You may not sabotage, destroy, or otherwise intentionally make dorms inaccessible.
    2. Medical is expected to ignore suit sensors located in the dorms.
    3. Due to the above restrictions, you may not use dorms to hide from security, stash illegal goods, or otherwise use dorms in a way intended to force other players to carry out their job duties (excluding damaging other players in roleplay).
    4. Dorms are not for going afk or disconnecting. Falling asleep during your roleplay is fine.
    5. Maintenance, bathrooms, areas outside of station grounds, areas not publicly observable, and public areas with activated privacy features lack special protections but are considered private for roleplaying purposes. You should not expect complete privacy but will not need to move your roleplay elsewhere.
    6. Public areas are somewhat of a grey area. While extreme kinks are prohibited, roleplay kept to whispers/subtles is usually okay as is public roleplay if nobody expresses discomfort. You should expect no privacy in public areas and should expect to move or transition to whispers/subtles if asked. A good rule of thumb is to avoid large, public ERP posts in crowded areas.
  10. Do not backseat moderate.
    1. Accusing other players of rule-breaking, threatening punishment, and/or threatening to call the staff is prohibited. If somebody is breaking the rules, contact the moderation staff. Threatening to contact us tends to start/worsen drama and may get you in trouble.
    2. Observing the round solely to search for rule-breaking is prohibited. Many behaviors may seem questionable without context and many rules deliberately include grey area. If everybody involved is enjoying themselves, it is probably not a rule break.
  11. Play a reasonably sane and mature character and stay in character.
    1. Your character should have a reasonable set of strengths and weaknesses. Knowing too much or possessing too many skills may violate rule 5.
    2. Speech should consist of speech, not emoticons or lolspeak.
    3. This setting contains no magic; your character cannot have any special powers which do not exist in this universe and cannot be replicated with game mechanics. ##Private roleplay in the dorms is the only exception to this.
    4. OOC Notes and Flavor Text are required. OOC Notes should detail your ERP preferences, Flavor Text should contain at least a basic physical description of your character. Flavor Text should only contain details evident from physically observing your character, not thoughts or backstory.
    5. Flavor Text may include reference images, though NSFW links should be labelled appropriately. We recommend a short URL such as imgur which allows the game to generate a hyperlink without cutting it off.
    6. Meme and reference characters are prohibited.
    7. Whitelisted species are expected to know and follow species lore.
  12. The use of racial slurs and/or derogatory/bigoted language toward real life social groups is prohibited.
    1. Words not widely recognized as slurs fall into a grey area. These are evaluated on a case-by-case basis but typically only prohibited when used offensively or directed toward somebody expressing distaste for said word.
    2. This rule does not extend to in-game only groups.
  13. You are expected to forget the events leading to death.
    1. Should you die and be later resleeved, you are expected to forget the events leading to your death. This is particularly important for event rounds with antagonists: if you can identify the antagonist who killed you, the antagonist needs to make sure you cannot be brought back to life for the rest of the round.
    2. Death during ERP is an exception if all involved players agree to letting you remember. Ask first, do not assume.
    3. Seeking revenge for an OOCly consented death is heavily frowned on and may violate rules 2, 3, 4, 6, and 8. If a fatal kink makes you want to seek revenge, do not roleplay it.
  14. Do not inconvenience AFK/disconnected players.
    1. IC emergencies and events may override this rule.
    2. Disconnected players may be placed in cryosleep after 30 minutes of inactivity.
    3. Jail time served while disconnected still counts as jail time served.
    4. You may not eat disconnected players unless their OOC notes explicitly allow such.
  15. Suicide is prohibited.
    1. This is mostly due to suicide being used for attention and/or guilting other playersinto roleplay.
    2. This only applies to suicide. Space Station 13 is designed to teach you the game by killing you in a wide variety of stupid, often humorous means.
  16. Roleplay when feasible.
    1. Keep in mind that player-versus-player combat may violate other rules.
    2. You are expected not to engage in player-versus-player combat without reasonable provocation. Common examples of provocation include roleplay clearly leading into a fight, harassment after a stated threat, or harmless mechanics building into harmful mechanics.
    3. Fleeing from security, brandishing a deadly weapon, moving when being aimed at, and attempts to disarm frequently count as reasonable provocation.
    4. Playing a typically AI-controlled mob and acting like an AI-mob or hanging around a dangerous location may count as provocation. It is frequently not obvious at first glance when a hostile mob is player-controlled.
    5. This rule is not strictly enforced and is typically applied during player disputes about appropriate/inappropriate use of mechanics.
  17. Do not abuse global OOC.
    1. Global OOC is intended for short announcements and simple questions. Drama, lengthy discussions, spam, memes, rants, and generally anything which floods the chatbox is prohibited. We have Discord for this.
    2. Complaining about misuse of Global OOC in Global OOC is misuse of Global OOC.
  18. Do not disconnect if contacted by the moderation team.
    1. Disconnecting when contacted about a rule violation will be regarded as an attempt to avoid punishment. If you must leave, say something first.
    2. We will be understanding if your internet cuts out at a bad time but you may need to contact us through Discord.
  19. You are expected to fulfill the basic responsibilities of the job you sign up for.
    1. Repeatedly failing to do the bare minimum required by your department may result in a job ban. The specifics vary from job to job while Heads of Staff are held to higher standards than other staff.
    2. Your character must be physically capable of performing the job. For example, most jobs require at least one functioning hand. Security needs to be physically capable of subduing criminals and thus lack easily exploitable traits such as lightweight or dirt weakness.
    3. You are expected to obey reasonable orders from your Head of Staff (or Central Command, if you are the Colony Director).
    4. As a Head of Staff, you are expected to give reasonable orders and only when necessary. Micromanaging a department on a quiet round or ordering your staff to drop a roleplay to handle a nonessential chore will quickly earn you the ire of other players and may cost you your whitelist if severe. If an essential duty crops up and your staff are unavailable, you are expected to handle it.
    5. Heads of Staff are expected to be knowledgeable in their department. A whitelist is not a license to take command of a department you have never played.
    6. As a Head of Staff, abusing your authority against players you dislike is prohibited and may violate other rules.
    7. This rule does not apply to failing a job due to not knowing the job. You are expected to make mistakes frequently while learning a new job.
  20. Roles with AI laws must follow said laws.
    1. Lawed roles (AI, cyborg, drones) must follow their AI laws, even if the laws are illegal or require disobeying Command staff.
    2. If you believe a law or order breaks server rules, send an adminhelp.
    3. This rule is not a license for other players to prevent you from doing your job or bar you from roleplaying. If your orders prevent you from having fun, contact the moderation team for a second opinion.
  21. The intent of the rules is more important than the letter.
    1. The rules deliberately contain much grey area as it is not possible to detail every potential situation which does/does not violate the rules. The intent and thus enforcement of the rules is to provide an enjoyable roleplaying environment for a community of voraphiles.
    2. As such, a rule may not be enforced if everybody involved is enjoying themselves. Similarly, a situation which upsets a large number of players may need admin intervention even if not specifically addressed in the rules.
    3. If it is not yet clear, attempting to find a technicality in the wording of the rules will be ignored. If your behavior is causing problems for many other players, it must stop.
  22. Listen to the moderation team.
    1. As implied by rule 21, the enforcement of the rules is flexible and thus up to interpretation by the moderation team. Our job is to tackle problems not mentioned in the rules and never seen before by anybody on the team: if an admin tells you to do something, do it; if an admin tells you to stop, stop. If you disagree with a ruling, contact the staff member after the situation settles. We frequently need to make quick decisions on limited information and may not be able to fully address your concerns in the heat of the moment.
    2. If you suspect bias, you may discuss your case with up to three administrators. Pressing the issue further will be considered harassment.

Roleplaying Resources

New to roleplaying? Want to understand more about what distinguishes roleplay from gameplay? We have included some links to helpful roleplaying guides. You are not required to read any of the following resources. That said, springhole is full of roleplaying and writing tips useful for both newcomers and veterans; these links are just a handful which we find relevant to roleplaying in ss13.

https://springhole.net/writing/beginner-tips-for-entering-a-roleplaying-community.htm

https://springhole.net/writing/common-problems-in-roleplaying-characters.htm

https://springhole.net/writing/general-roleplaying-tips-and-advice.htm

https://springhole.net/writing/tips-to-avoid-killing-rp-conversations.htm

https://springhole.net/writing/introduction-to-roleplaying.htm

https://springhole.net/writing/writing-intimate-scenes.htm


Glossary

AFK: Away from keyboard. Refers to online players not currently interacting with/paying attention to the game.

Bellybrig: Serving a sentence to the brig in a stomach instead of the brig.

Dogborg: A type of playable cyborg with the appearance of a dog.

Drop nom: A mechanic in which falling onto another player results in one eating the other. Controlled by spontaneous vore preference toggles.

ERP: Erotic roleplay. Any form of roleplay intended to be erotic, typically vore, sex, or other kinks. This is the main focus of the server.

Godmodding: Controlling another player’s character in a roleplay. This typically refers to writing another player’s actions or backstory without permission.

Grab & Gulp: Eating players without roleplay. Frowned on unless explicitly permitted in the prey’s OOC notes.

IC: In character. This is a general term encompassing the game setting, character actions, and pretty much anything observable/knowable from a character’s perspective. Contrasted with OOC.

LOOC: Local out of character. Refers to in-game OOC text generated by the LOOC command, visible only to nearby players/ghosts within view range.

OC: Original character. Refers to a character created by a player in contrast to a character from a published work. Not to be confused with OOC.

OOC: Out of character. Refers to almost anything outside of the game setting, frequently players themselves or conversations in the community Discord. Also refers to text in ((double brackets)), a common convention for communicating in OOC using commands typically reserved for IC (such as Say, Me, Whisper, or Subtle). May also refer to global OOC, the in-game blue text generated when using the OOC command. Contrasted with IC.

OOC Notes: A section of a player’s examination description stating the player’s roleplaying preferences.

Me: An in-game command for describing a character’s actions. Used for any form of roleplaying except exclusively verbal posts.

Medbelly: Using a stomach in heal mode to heal injured crew. Typically used in reference to medical dogborgs. Synonymous with healbelly.

Metaknowledge: Any information a character has no way of realistically knowing. Typically refers to information knowable by a player but not a player’s character.

Post: Any written action/dialogue. Typically refers to a player’s turn when roleplaying.

Powergaming: A “playing to win” mentality. This refers to a broad range of behaviors typically geared toward scoring a win against another player, such as attempting to outperform everybody else. Powergaming is usually toxic and may violate the rules.

Robust: A vague ss13 term typically referring to competency with game mechanics, using mechanics instead of roleplay, or engaging in PvP combat. Difficult to define due to lack of a consistent definition.

RP: Roleplay. A broad term referencing a person acting out a role they do not possess or playing a character other than themself. Here, roleplaying typically refers to writing out a character’s speech and actions with other players’ characters and frequently excludes gameplay without writing. Most roleplay here can be categorized as ERP.

Say: A command used exclusively for spoken dialogue. Automatically formats posts with quotes and a speech verb.

Slip vore: A mechanic in which slipping into another player results in one eating the other. Controlled by spontaneous vore preference toggles.

SS13: Space Station 13, the game these rules are about.

SSD: Space sleeping disorder. An in-universe explanation for characters passing out whenever their player disconnects.

Subtles: A “Me” command displayed only to adjacent players. Subtles are italicized.

Televore: Any vore mechanic involving a prey somehow teleporting into a predator, usually with one of many teleportation devices. Controlled by spontaneous vore preference toggles.

TF: Transformation. Typically refers to a roleplay in which a participant is transformed into something else. May also refer to the transformation belly mode.

Vorespawn: A vore mechanic in which a prey enters the round by spawning into a predator or a predator enters the round by spawning around a prey. Controlled by vore spawn preference toggles.

Whisper: A “Say” command fully displayed only to adjacent players. Whispers are italicized.