Guide to Chemistry and Guide to Xenobiology: Difference between pages

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Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of 'Slimes', which are extremely dangerous to handle without the right equipment.


= Chemicals =
== Familiarize Yourself ==
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Generally speaking, you and your slimes will be at a remote facility, far from the main station, referred to as Xenobiology. It has many cells to place your slimes inside of, where they cannot get out without some serious effort. Each cell has a disposals chute, used to safely give food to the slimes inside the cell without endangering yourself, as well as a button to lock down that specific cell, in case the glass breaks or you have something even more dangerous than a slime inside. Elsewhere, you should have a Processor machine, which is used to harvest dead slimes and recycle food.


= Machines =
==Get equipped==
You'll need these items to do your job.
* A fire extinguisher, to efficiently kill slimes. Some slimes might also light you on fire. For best use, move the slime into a corner so all the water hits them.
* A syringe, used to inject various fluids (generally Phoron, blood, or water) into Extracts, which you obtain from processing dead Slimes.
* A slimebaton, which functions similarly to a stunbaton, however it is only effectively against Slimes (and Prometheans). One hit will stun the slime for a few seconds, and will discipline it. A slime baton can be used to build a slime securitron, which is very useful if you're the only Xenobiologist but there is a friendly Roboticist onboard. More slimebations can be made in Research and Development.
* A Slime Taser, which like the above, functions similarly to a normal energy weapon, however it is only effective against slimy things like Slimes and Prometheans. The stun duration is smaller than the Baton, however it can be used at range, and across window panes. Like the baton, more can be made in Research and Development.
* Galoshes, which prevent you from slipping on wet surfaces. The fire extinguisher makes the floor wet, and not wearing these can be extremely dangerous if you slip while a slime is trying to eat you.
* Welder and welding helmet. Useful for minor self repairs that will be inevitable, if you or your co-worker is a Full Body Prosthetic or Bound Synthetic. Also useful for mending the cracks on the cell windows, as slimes tend to smash them if they see food on the other side of the window.
Optional but highly useful things to acquire to make your job easier.
* A slime securitron, from Robotics, which is optimized to fight slimes and other minor xeno-lifeforms.
* A medibot, also from Robotics, to heal you from minor harm the slimes may do to you, as the closest medical bay might be far away or even off-world.
* A temperature gun, from RnD. It can kill slimes at a range when set to the 'cold' setting, and can replace the fire extinguisher.


== Dispensers ==
==Basics of Slime Care==
[[File:chemical-dispenser.png|left|70px]]
When you start your shift, you should have two grey colored slimes in different cells. They will most likely try to escape their cell to eat you or your co-worker, so feel free to use the xeno taser to stop them. One of these cells should be dedicated to growing grey slimes, so you will have a renewable source of monkey cubes. If you run out of monkey cubes, you will need to get more from Cargo, which could take awhile.
Dispensers are located in multiple areas aboard the NLS Southern Cross. There are three in the chemistry laboratory and one in xenoflora research. The dispenser in xenroflora, and two dispensers in the chemistry lab are chemical dispensers (see Table 1). There is a dispenser in the chemistry lab that is a bioproduct dispenser (see Table 2).


{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
When your 'grey' cell slime reproduces, you should always ensure that one grey slime is always alive inside, and kill or separate the rest into different cells. It is a good idea to keep one grey extract in reserve in case all of your greys are lost, for whatever reason, as injecting a grey extract will create a new grey slime.
|+ style="caption-side:top; color:#000000;"|''Chemical Dispenser''
! style="background-color:#B452CD;" width="100px" |Row 1
! style="background-color:#B452CD;" width="100px" |Row 2
|-
|'''Alumnium'''||'''Calcium'''
|-
|'''Carbon'''||'''Chlorine'''
|-
|'''Copper'''||'''Ethanol'''
|-
|'''Fluorine'''||'''Hydrogen'''
|-
|'''Iron'''||'''Lithium'''
|-
|'''Mercury'''||'''Nitrogen'''
|-
|'''Oxygen'''||'''Phosphorus'''
|-
|'''Potassium'''||'''Radium'''
|-
|'''Silicon'''||'''Sodium'''
|-
|'''Sugar'''||'''Sulfur'''
|-
|'''Sulphuric Acid'''||'''Tungsten'''
|-
|colspan="2"|'''Water'''
|}


{| class="wikitable" width="300px" style="text-align:center; background-color:#FFFFFF;" border="1" cellspacing="0"
Cells should never have more than one color of slime inside, as they tend to fight each other and it can be difficult to tase them due to other slimes being in the way.
|+ style="caption-side:top; color:#000000;"|''Bioproduct Dispenser''
|-
! style="background-color:#B452CD;" width="100px" |Row 1
! style="background-color:#B452CD;" width="100px" |Row 2
|-
|'''Animal Protein'''||'''Milk'''
|-
|-
|colspan="2"|'''Nutriment'''
|}
== Refrigerated Medicine Storage ==
This section is a work in progress.


== ChemMaster 3000 ==
Some colors are more useful than others, for instance;
This section is a work in progress.
* Dark Purple, obtained from going (Grey > Purple > Dark Purple) or (Grey > Orange > Dark Purple), allows for a renewable source of phoron. You start with two sheets, which gives 40u of liquid phoron when ground up, or 8 injections. Generally, the more useful reactions from extracts require phoron, so Dark Purple is a good goal to work towards early.
* Blue, which is just one step from Grey, will give you two useful things. Slime stability agents reduce the odds of mutation when a slime reproduces, which you should give to your dedicated Grey slime until the chance goes to 0%, to increase the average yield of monkey cubes as well as to prevent the rare but possible situation of all four new slimes not being Grey anymore. Blue slimes also give you Frost Oil, which isn't terribly useful on its own but can be very useful when paired with a Metal Slime, for reasons explained below.
* Metal, which like Blue, is one step from Grey. Metal slime extracts allow for most types of metal material to become renewable, which includes steel, plasteel, gold, silver, uranium, and platinum. One extract creates 20u metamorphic liquid metal, which will turn into a different type of liquid metal (e.g. liquid gold, liquid silver, etc) when it touches them in a reagent container, like a beaker. Liquid metals are not very useful on their own, but can be made into a solid sheet of material by adding 5u Frost Oil to the reagent container. The Frost Oil is consumed when this is done, and 20u of liquid metal makes one sheet. Frost Oil is obtained from Blue slimes.
* Purple, which is like Blue and Metal, one step away from Grey. The extract can make a Slime Steroid Agent, which when applied to a living slime, will increase how many extracts it will make when put in the processor.
* Cerulean, which is obtained from (Grey > Blue > Dark Blue > Cerulean) or (Grey > Purple > Dark Blue > Cerulean), will create Extract Enhancement Agent, which adds more uses to an extract. This is extremely useful, as less slimes need to be breed to produce a given number of things.
* Red, which is obtained from (Grey > Orange > Red), will make a Slime Mutation Agent, which increases the odds of mutation when slimes split. Useful for if you're targeting a specific color, as higher odds for mutation mean less generations are needed to get there.
* Yellow, obtained from (Grey > Orange > Yellow) or (Grey > Metal > Yellow), can create self recharging 10k power cells, which are very useful for Bound Synthetics, Hardsuits, Defibs, certain APCs, and potentally anything that uses power cells.
* Pink, obtained from (Grey > Blue > Pink), can be used as a source of healing, both while alive, as well as when using their extracts. The extracts can produce three different kinds of advanced medications, which Medical might want. The medications can fix organs, fix bleeding, or fix bones, depending on what is injected into the extract.
* Light Pink, which is one step from Pink (Grey > Blue > Pink > Light Pink), can be used to make a specific slime be friendly and harmless forever, which might be useful to use on a Pink slime, so you can replace a medibot.
* Sapphire, obtained from (Grey > Metal > Gold > Sapphire), is how you get Prometheans. The extract gives you a slime cube, which creates a Promethean if it can find another player who wishes to play as one.


== Chem Analyser ==
== Slime Protection ==
This section is a work in progress.
Slimes can kill you in many ways, dependent mostly on their color. Wearing the correct armor when handling a specific color can make survival much easier. Xenobiology has been provided with a large range of specialized clothing to wear, when the need arises.
* Bio Suits, which prevent damage from slimes trying to eat you. Note that slimes will wise up to this and instead try to glomp you to death instead. A bio suit will also stop slimes from spreading certain chemical-based attacks onto you.
* Fire Suits, as the orange slime can ignite you, and the dark purple slime can release Phoron gas if killed improperly.
* Bomb suits, as the oil slime explodes if killed improperly (hit with fire).
* Radiation suits, as the green slime is radioactive. It is also thick enough to protect from slime chemical attacks.


== All-in-One Grinder ==
== Slime Life-cycle ==
[[File:Grinder.png]]
[[File:Slime-mutations-Temp.png|thumb|
Here is a chart of all the slime reproductive color cycle.
]]
Slimes start their life as a small baby. Don't be fooled, it is still very dangerous and capable of killing anyone careless. Slimes require food, or else they will die. Starving slimes have been known to turn on their captors.


This section is a work in progress.
When fed enough, baby slimes will grow into an 'adult' form, which makes them tougher. When the slime eats enough as an adult, it will reproduce, by splitting into four new slimes. There is a small chance that one or more of the new slimes may mutate into a different color. If this happens, the mutated slime should be isolated from its siblings, as they will fight each other to the death if they are separate colors. A slime taser is useful for this, as it can shoot through the glass of the cell.


== Distillers ==
== Slime Psychology ==
[[File:Distiller.png]]


This section is a work in progress.
=== Discipline ===
Slimes can be subjugated by force by various means, with the easiest way being the slimebation. The slime will give a sad face, however it won't harm humanoids for a little while. If it was trying to kill something, it will stop doing so.


= Equipment =
Successfully removing a slime from someone it's eating will also discipline it.


== Advanced Mass Spectrometer ==
Beating the slime with a heavy object repeatively will sometimes discipline it, however this is not guaranteed.
== Dropper ==
== Beakers ==
== Vials ==
== Pill Bottles ==
== Outerwear ==
=== Science Goggles ===
=== Labcoats ===
=== Satchels and Bags ===
* Chemistry Bag
* Chemist Satchel
* Chemist Backpack


= Formulas =
=== Obedience ===
Giving 'justified' disciplining to a slime will cause it to become more obedient, making future disciplining last longer. Sufficient amounts of obedience can make discipline last forever. Note that slimes in that state are still dangerous, as they will still defend themselves against attackers.


These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.
An act of discipline is 'justified' when it is done while the slime is trying to harm or eat someone, otherwise it is 'unjustified'.


Pharmaceutical chemicals can usually be identified by a light pink-ish color.
A slime securitron will automatically engage 'guilty' slimes, but leave innocent ones alone.


The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance. Formulas are formatted to show both the formula to create the reaction and a practical formula that could be easier to use for chemical production.
=== Resentment ===
Giving 'unjustified' disciplining to a slime will cause the slime to hold resentment towards their captors. If pushed too far, the slime will enrage, and try to kill everything it can see, so try to not be like Security.


== Quick Reference ==
Sometimes it is possible to calm down a raging slime with enough disciplining, however it is generally easier and safer to just kill it with a slimebation and fire extinguisher.
Formula with catalysts will return the catalyst in the end product. (eg. 5 parts Phoron (Catalyst) will leave 5 parts of Phoron after the reaction completes)
{| class="wikitable"
|-
! Chemical
!! colspan=2 | Formula
|-
| Adranol
|colspan=2 | 2 parts Milk, 1 part Hydrogen, 1 part Potassium → 3 parts Adranol
|-
| Arithrazine
|colspan=2 | 1 part <span title="1 part Radium, 1 part Dylovene" style="text-decoration:underline">Hyronalin</span>, 1 part Hydrogen → 2 parts Arithrazine
|-
| Bicaridine
|colspan=2 | 1 part <span title="1 part Carbon, 1 part Oxygen, 1 part Sugar" style="text-decoration:underline">Inaprovaline</span>, 1 part Carbon → 2 parts Bicaridine
|-
| Calcium Carbonate
|colspan=2 | 3 parts Oxygen, 1 part Calcium, 1 part Carbon → 2 parts Calcium Carbonate
|-
| Carthatoline
|colspan=2 | 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 2 parts Carbon, 0.1 part <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> → 2 parts Carthatoline
|-
| Clonexadone
|colspan=2 | 1 part <span title="1 part Dexalin, 1 part Water, 1 part Oxygen" style="text-decoration:underline">Cryoxadone</span>, 1 part Sodium, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) → 2 parts Clonexadone
|-
| Corophizine
|colspan=2 | 1 part <span title="1 part Cryptobiolin, 1 part Inaprovaline" style="text-decoration:underline">Spaceacillin</span>, 1 part Carbon, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) → 2 parts Corophizine
|-
| Cryoxadone
|colspan=2 | 1 part <span title="2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Water, 1 part Oxygen → 3 parts Cryoxadone
|-
| Dermaline
|colspan=2 | 1 part <span title="1 part Silicon, 1 part Carbon" style="text-decoration:underline">Kelotane</span>, 1 part Oxygen, 1 part Phosphorus → 3 parts Dermaline
|-
| Dexalin
|colspan=2 | 2 part Oxygen, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) → 1 part Dexalin
|-
| Dexalin Plus
|colspan=2 | 1 part <span title="2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Carbon, 1 part Iron → 3 parts Dexalin Plus
|-
| Dylovene
|colspan=2 | 1 part Silicon, 1 part Nitrogen, 1 part Potassium → 3 parts Dylovene
|-
| Ethylredoxrazine
|colspan=2 | 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 1 part Oxygen, 1 part Carbon → 3 parts Ethylredoxrazine
|-
| Hyperzine
|colspan=2 | 1 part Sugar, 1 part Phosphorous, 1 part Sulphur → 3 parts Hyperzine
|-
| Hyronalin
|colspan=2 | 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 1 part Radium → 2 parts Hyronalin
|-
| Immunosuprizine
|colspan=2 | 1 part Corophizine, 1 part Tungstun, 1 part Sulphuric Acid
|-
| Inaprovaline
|colspan=2 | 1 part Oxygen, 1 part Carbon, 1 part Sugar → 3 parts Inaprovaline
|-
| Kelotane
|colspan=2 | 1 part Silicon, 1 part Carbon → 2 parts Kelotane
|-
| Leporazine
|colspan=2 | 1 part Silicon, 1 part Copper, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (Catalyst) → 2 parts Leporazine
|-
| Mortiferin
| colspan=2 | 1 part Cryptobiolin, 1 part Clonexadone, 1 part Corophizine → 2 parts Mortiferin
|-
| Myelamine
|colspan=2 | 1 part <span title="1 part Inaprovaline, 1 part Carbon" style="text-decoration:underline">Bicaridine</span>, 2 parts Iron, 1 part Spider Toxin → 2 parts Myelamine
|-
| Oxycodone
|colspan=2 | 1 part <span title="1 part Paracetamol, 1 part Ethanol, 1 part Oxygen" style="text-decoration:underline">Tramadol</span>, 1 part Ethanol, 5 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (Catalyst) → 1 part Oxycodone
|-
| Paracetamol
|colspan=2 | 1 part <span title="1 part Carbon, 1 part Oxygen, 1 part Sugar" style="text-decoration:underline">Inaprovaline</span>, 1 part Nitrogen, 1 part Water → 2 parts Paracetamol
|-
| Rezadone
|colspan=2 | 1 part <span title="1 part Potassium, 1 part Oxygen, 1 part Sugar" style="text-decoration:underline">Cryptobiolin</span>, 1 part CarpoToxin, 1 part Copper → 3 parts Rezadone
|-
| Ryetalyn
|colspan=2 | 1 part <span title="1 part Hyronalin, 1 part Hydrogen" style="text-decoration:underline">Arithrazine</span>, 1 part Carbon → 2 parts Ryetalyn
|-
| Spaceacillin
|colspan=2 | 1 part <span title="1 part Potassium, 1 part Oxygen, 1 part Sugar" style="text-decoration:underline">Cryptobiolin</span>, 1 part <span title="1 part Carbon, 1 part Oxygen, 1 part Sugar" style="text-decoration:underline">Inaprovaline</span> → 2 parts Spaceacillin
|-
| Synaptizine
|colspan=2 | 1 part Lithium, 1 part Sugar, 1 part Water → 3 parts Synaptizine
|-
| Tramadol
|colspan=2 | 1 part <span title="1 part Inaprovaline, 1 part Nitrogen, 1 part Water" style="text-decoration:underline">Paracetamol</span>, 1 part Ethanol, 1 part Oxygen → 3 parts Tramadol
|-
| Tricordrazine
|colspan=2 | 1 part <span title="1 part Carbon, 1 part Oxygen, 1 part Sugar" style="text-decoration:underline">Inaprovaline</span>, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> → 2 parts Tricodrazine
|-
| Vermicetol
|colspan=2 | 1 part <span title="1 part Keloderm, 1 part Oxygen, 1 part Phosphorus" style="text-decoration:underline">Dermaline</span>, 1 part <span title="1 part Silicon, 1 part Carbon" style="text-decoration:underline">Kelotane</span>, 1 part <span title="Grind Solar Grub Meat" style="text-decoration:underline>200V</span>, 0.1 part Phoron, 5 parts Phoron (Catalyst) → 3 parts Vermicetol
|-
! colspan=3 | 🧠 Organ Repair Medicine
|-
| Alkysine
|colspan=2 | 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 1 part Chlorine, 1 part Nitrogen → 2 parts Alkysine
|-
| Cordradaxon
|colspan=2 | 1 part <span title="1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate" style="text-decoration:underline">Potassium Chlorophoride</span>, 2 parts <span title="1 part Animal Protein, 1 part Phoron, 1 part Sugar" style="text-decoration:underline">Biomass</span>, 2 parts <span title="1 part Inaprovaline, 1 part Carbon" style="text-decoration:underline">Bicaridine</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (Catalyst) →  2 parts Cordradaxon
|-
| Gastirodaxon
|colspan=2 | 1 part <span title="0.1 part Phoron, 1 part Dylovene, 2 parts Carbon" style="text-decoration:underline">Carthatoline</span>, 2 parts <span title="1 part Animal Protein, 1 part Phoron, 1 part Sugar" style="text-decoration:underline">Biomass</span>, 2 parts Tungsten, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (Catalyst) → 3 parts Gastrirodaxon
|-
| Hepanephrodaxon
|colspan=2 | 2 parts <span title="0.1 part Phoron, 1 part Dylovene, 2 parts Carbon" style="text-decoration:underline">Carthatoline</span>, 2 parts <span title="1 part Animal Protein, 1 part Phoron, 1 part Sugar" style="text-decoration:underline">Biomass</span>, 1 part Lithium, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (Catalyst) → 2 parts Hepanephrodaxon
|-
| Imidazoline
|colspan=2 | 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 1 part Hydrogen, 1 part Carbon → 2 parts Imidazoline
|-
| Osteodaxon
|colspan=2 | 2 parts Bicaridine, 1 part Carpotoxin, 0.1 parts Phoron, 5 parts Phoron (Catalyst) → 2 parts Osteodaxon
|-
| Peridaxon
|colspan=2 | 2 parts <span title="1 part Inaprovaline, 1 part Carbon" style="text-decoration:underline">Bicaridine</span>, 2 parts Clonexadone, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) → 2 parts Peridaxon
|-
| Peridaxon (Alternate)
|colspan=2 | 1 part Cordradaxon, 1 part Gastirodaxon, 1 part Hapanephrodaxon, 1 part Respirodaxon → 12 parts Peridaxon
|-
| Respirodaxon
|colspan=2 | 2 parts <span title="1 part Dexalin, 1 part Carbon, 1 part Iron" style="text-decoration:underline">Dexalin Plus</span>, 2 parts <span title="1 part Animal Protein, 1 part Phoron, 1 part Sugar" style="text-decoration:underline">Biomass</span>, 1 part <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units Phoron (Catalyst) → 2 parts Respirodaxon
|-
! colspan=3 | Distillery Formulas
|-
! Chemical
! 🌡️ Temperature Range
! Formula
|-
| style="width: 15%" | Biomass
| style="width: 20%" | [353.15, 403.15] Kelvin
|| 1 part Blood, 1 part Sugar, 0.5 part Phoron → 2 part Biomass
|-
| Bicaridaze
| style="width: 20%" | [373.15, 393.15] Kelvin
|| 2 part Bicaridine, 1 part Foaming Agent → 2 part Bicaridaze
|-
| Brute Juice
| style="width: 20%" | [873.15, 973.15] Kelvin
|| 1 part Biomass, 3 part Hyperzine, 2 part Synaptizine, 1 part Phoron → 3 part Brute Juice
|-
| Dermalaze
| style="width: 20%" | [388.15, 403.15] Kelvin
|| 2 part Dermaline, 1 part Foaming Agent → 2 part Dermalaze
|-
| Cryogel
| style="width: 20%" | [0, 15] Kelvin
|| 7 part Frost Oil, 3 part Enyzme, 3 part Plasticide, 2 part Foaming Agent → 1 part Cryogel
|-
| Inaprovalaze
| style="width: 20%" | [383.15, 403.15] Kelvin
|| 2 part Inaprovaline, 1 part Foaming Agent → 2 part Inaprovalaze
|-
| Lich Powder
| style="width: 20%" | [373.15, 423.15] Kelvin
|| 2 part Zombie Powder, 1 part Leporazine → 2 part Lich Powder
|-
| Necroxadone
| style="width: 20%" | [363.15, 368.15] Kelvin
|| 1 part Lich Powder, 1 part Cryoxadone, 1 part Carthatoline, 5 part Phoron (Catalyst) → 2 part Necroxadone
|-
| Spacomycaze
| style="width: 20%" | [373.15, 393.15] Kelvin
|| 1 part Paracetamol, 1 part Spaceacillin, 1 part Foaming Agent → 2 part Spacomycaze
|-
| Synthplas
| style="width: 20%" | [383.15, 403.15] Kelvin
|| 1 part Bicaridine, 1 part Animal Protein, 1 part Antibodies → 3 part Synthplas
|-
| Tricorlidaze
| style="width: 20%" | [373.15, 393.15] Kelvin
|| 1 part Tricodrazine, 1 part Sterilizine, 1 part Foaming Agent → 2 part Tricorlidaze
|-
! colspan=3 | ☿️ Sex Change Medicine
|-
| Amorphorovir
|colspan=2 | 30 parts Cryptobiolin, 20 parts Biomass, 20 parts Hyperzine → 1 part Amorphovir
|-
| Androrovir (Male)
|colspan=2 | 1 part Amorphorovir, 20 parts Bicaridine, 20 parts Iron, 20 parts Ethanol → 1 part Androrovir
|-
| Gynorovir (Female)
|colspan=2 | 1 part Amorphorovir, 20 parts Inaprovaline, 20 parts Silicon, 20 parts Sugar → 1 part Gynorovir
|-
| Androgynorovir (Intersexed)
|colspan=2 | 1 part Amorphorovir, 20 parts Dylovene, 20 parts Flourine, 20 parts Tungstun → 1 part Androgynorovir
|-
| Androrovir (Bootleg) (Male)
|colspan=2 | 1 part Amorphorovir, 10 parts Protein, 10 parts Capsaicin → 1 part Androrovir
|-
| Gynorovir (Bootleg) (Female)
|colspan=2 | 1 part Amorphorovir, 10 parts Soy Milk, 10 parts Sugar → 1 part Gynorovir
|-
| Androgynorovir (Bootleg) (Intersexed)
|colspan=2 | 1 part Amorphorovir, 10 parts Cola, 10 parts Berry Juice → 1 part Androgynorovir
|-
| Elixer of Change (Female)
|colspan=2 | 1 part Blood, 1 part <u>Unstable Mutagen</u>, 1 part Sugar → 1 part Elixer of Change (female)
|-
| Elixer of Change (Intersex)
|colspan=2 | 1 part <u>Elixer of Change (female)</u>, 1 part <u>Elixer of Change (male)</u> → 1 part Elixer of Change (intersex)
|-
| Elixer of Change (Male)
|colspan=2 | 1 part Blood, 1 part <u>Unstable Mutagen</u>, 1 part Iron → 1 part Elixer of Change (male)


|}
A slime securitron engage an enraged slime in a fight to the death, not stopping until the slime dies, or the securitron is destroyed.


== Pain Medication ==
=== Speech ===
Slimes appear to be capable of slow, simple speech, and will respond to various topics and requests that it hears.


{{Chem2|Oxycodone|
If a slime likes you enough or is sufficiently obedient, it can be given certain commands, such as to '''follow''' you, to '''stop''' attacking/eating/following things, or to '''attack''' a specific target. You'll need to say the slime's 'name', or say 'slimes' to give the command to all the slimes that can hear you.
complexity = 2|
category = 💢|
formula = 1 part Ethanol, 1 part Tramadol; 1 part Phoron (Catalyst)|
practical = 5 Carbon, 5 Oxygen, 5 Sugar, 10 Ethanol, 10 Oxygen, 10 Phoron, 30 Ethanol -> 30 Oxycodone, 5 Inaprovaline, 10 Phoron|
notes = Makes 1 part. An effective and very addictive painkiller. Overdose is 20 units.|
}}


{{Chem2|Tramadol|
You can also say hi to them, and they will respond.
complexity = 2|
category = 💢|
formula = 1 part <span title="1 part Inaprovaline, 1 part Nitrogen, 1 part Water" style="text-decoration:underline">Paracetamol</span>, 1 part Ethanol, 1 part Oxygen -> 3 parts Tramadol|
practical = 10 Carbon, 10 Sugar, 10 Oxygen, 30 Nitrogen, 30 Water, 30 Ethanol, 30 Oxygen -> 90 Tramadol, 30 Paracetamol|
notes = A simple, yet effective painkiller. Very effective for patients in shock. Overdoses at 30 units, causing hallucinations.|
}}


{{Chem2|Paracetamol|
=== Tactics ===
complexity = 2|
All slimes have various means to harm things. The most common attack is a 'glomp' which will hurt whatever it hits, and will hurt more if the slime is a big one. Some slime colors will cause a substance to enter your bloodstream if it successfully hits you. Sufficiently thick clothing should stop that from happening.
category = 💢|
formula = 1 part <span title="1 part Carbon, 1 part Oxygen, 1 part Sugar" style="text-decoration:underline">Inaprovaline</span>, 1 part Nitrogen, 1 part Water -> 2 parts Paracetamol|
practical = 10 Carbon, 10 Oxygen, 10 Sugar, 30 Nitrogen, 30 Water -> 60 Paracetamol|
notes = Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Overdose is 60 units, causing hallucinations.|
}}


== Cuts, Bruising, and Bleed Medication ==
A more dangerous 'attack' is that the slime may decide to attach themselves onto their victim, which is how slimes eat things. This causes severe cellular damage to the victim, and will require advanced medical treatment to fix, so you are advised to remove the slime from yourself or your co-worker <abbr>ASAP</abbr> if it latches on. A slime securitron will rush to you if this happens to you. Slimes won't try to eat inorganic entities, instead glomping them.


{{Chem2|Bicaridine|
Slimes can also incapacitate its target in two ways. First, it can try to knock down its target by shoving them down, which stuns for a brief moment, however it is not guaranteed to work. Second, it can use stored up electricity to shock a target to stun them for a longer period of time. After downing a target, a slime generally will try to eat it if it's organic, or continue glomping it to death if not.
complexity = 2|
category = 🩹|
formula = 1u [[#Inaprovaline|Inaprovaline]] + 1u Carbon → 2u Bicaridine|
practical = 10u Carbon + 10u Oxygen + 10u Sugar → 30u [[#Inaprovaline|Inaprovaline]] + 30 Carbon → 60u Bicaridine|
overdose = 30|
notes = Bicaridine is an analgesic medication and can be used to treat blunt trauma. An overdose of bicaridine can result in halting bleeding, both internal and external. Metabolizes at 0.2 units per tick.|
patches=Same as injection.|
injection=Removes 4 brute damage from a random limb per 1u metabolized.|
ingestion=Same as injection but metabolizes at 50% the normal rate.
}}


{{Chem2|Bicaridaze|
=== Friend or Foe ===
complexity = 3|
Slimes will never willingly harm another slime of the same color, or a Promethean. When under the effects of discipline, a slime will not try to fight or eat humanoids or robotic entities, but will still eat monkeys.
category = 🩹|
formula = 2u [[#Bicaridine|Bicaridine]] + 1u [[#Foaming Agent|FoamingAgent]] → 2u Bicaridaze|
practical = 10u Carbon + 10u Oxygen + 10u Sugar → 30u [[#Inaprovaline|Inaprovaline]] + 30 Carbon → 60u [[#Bicaridine|Bicaridine]] + 30u Lithium + 30u Hydrogen → 60u [[#Bicaridine|Bicaridine]] + 30u [[#Foaming Agent|FoamingAgent]] → Distiller → 60u Bicaridaze|
overdose = 22.5|
notes = Bicaridaze is a topical variant of the chemical Bicaridine. It will [[#Distillers|⚗️ distil]] in the range of 373.15 to 393.15 Kelvin|
patches=Metabolises at 75% of the normal rate. Heals 6 points of brute damage from a random limb per 1u metabolized|
injection=Adds two points of toxins per 1u metabolized.|
ingestion=Same as injection but metabolizes at 50% the normal rate.
}}


{{Chem2|Vermicetol|
A slime pacified with a slime docility agent will never harm anyone and is incapable of doing any harm. Pacified slimes will also never enrage, even with a red slime extract.
complexity = 2|
category = 🩹|
formula = 1 part Kelotane, 1 part Dermaline, 1 part 200V, 0.1 part Phoron -> 3 parts Vermicetol|
practical = 1 part Kelotane, 1 part Dermaline, 1 part 200V, 0.1 part Phoron -> 3 parts Vermicetol|
notes = This chemical heals Brute damage at a greater rate than Bicaridine. 200V is created by grinding up solar grub meat.|
}}


{{Chem2|Myelamine|
An enraged slime will ignore the effects of discipline.
complexity = 2|
category = 🩸|
formula = 5 Oxygen, 5 Sugar, 20 Carbon, 30 Iron, 60 Spider Toxin, 30 Iron|
practical = 5 Oxygen, 5 Sugar, 20 Carbon, 30 Iron, 60 Spider Toxin, 30 Iron|
notes = Used to rapidly clot internal hemorrhages by increasing the effectiveness of platelets. Incredibly difficult to make, but can be ordered by cargo in 'clotting crates'. Overdose is 15 units.|
}}


== Burn Medication ==
== Slimes Biology ==
Slimes come in many colors, and most of them have unique properties. Their extracts will do different things depending on the color, as well. Slimes will attack slimes of a different color, so separating them with different cells is required.


{{Chem2|Kelotane|
When slimes reproduce, there is a chance that one or more of the offspring will mutate into a different color. The chance is usually at around 25%, however this can be increased or deceased by giving the slime a mutation agent or stability agent, which can be obtained from a red extract and blue extract, respectively.
complexity = 1|
category = 🔥|
formula = 1 part Silicon, 1 part Carbon -> 2 parts Kelotane|
practical = 40 Carbon, 40 Silicon, 20 Oxygen, 20 Phosphorous -> 60 Dermaline, 60 Kelotane|
notes = Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns. Metabolizes at 0.2 units per tick. Overdose is 30 units.|
}}


{{Chem2|Dermaline|
Each color, except for the grey slime, will have a specific trait unique to that color, and may warrant additional preparation before handling. A list of slime colors is provided below.
complexity = 2|
category = 🔥|
formula = 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus -> 3 parts Dermaline|
practical = 40 Carbon, 40 Silicon, 20 Oxygen, 20 Phosphorous -> 60 Dermaline, 60 Kelotane|
notes = Used for treating burns. Works faster than Kelotane, but can be used simultaneously with it, to increase the effect.. Metabolizes at 0.2 units per tick. Overdose is 15 units.|
}}


== Organ Repair Medication ==
=== Special: ===


{{Chem2|Alkysine|
==== '''Rainbow Slime''' [[File:rainbowbabyslime.gif|32px]] ====
complexity = 3|
'''Tier:''' N/A
category = 🧠|
'''Threat Level:''' Medium
formula = 1u Chlorine + 1u Nitrogen + 1u [[#Dylovene|Dylovene]] → 3u Alkysine|
'''Special Abilities:''' Never harms or is harmed by another slime due to seperate color
practical = 20u Chlorine + 20u Nitrogen + 20u [[#Dylovene|Dylovene]] → 60u Alkysine|
'''Recommended Preparations:''' N/A
overdose = 30|
The rainbow slime is very rare color that other slimes consider to be their color, and so they won't attack it.
notes = Used for treating brain damage. Slighly lessens the pain. Metabolizes at 0.05 units per tick.|
patches=Same as injection.|
Extract creates a slime unity agent, which grants the 'other slimes see this slime as their own color' ability to other slimes, and carries across generations.
injection=Removes 8 points of brain damage per 1u metabolised and offers 10 points of painkillers.|
ingestion=Same as injection but metabolizes at 50% the normal rate.
}}


{{Chem2|Imidazoline|
=== Tier 0 ===
complexity = 2|
category = 👁️|
formula = 1 part Hydrogen, 1 part Carbon, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 parts Imidazoline|
practical = 10 Potassium, 10 Nitrogen, 10 Silicon, 30 Carbon, 30 Hydrogen -> 60 Imidazoline|
notes = For treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes. Metabolizes at 0.2 units per tick. Overdose is 30 units.|
}}


{{Chem2|Osteodaxon|
==== '''Grey Slime''' [[File:Greybabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 0
category = 🦴|
'''Threat Level:''' Medium
formula = 2 part Bicardine, 1 part Carpotoxin, 0.1 part Phoron, 5 part Phoron (catalyst) -> 2 part Osteodaxon|
'''Special Abilities:''' N/A
practical = 2 part Bicardine, 1 part Carpotoxin, 0.1 part Phoron, 5 part Phoron (catalyst) -> 2 part Osteodaxon|
'''Recommended Preperations:''' N/A
notes = This chemical is used to treat broken Bones, a single unit is capable of mending a fracture by itself, side effect is a intense, if temporary, pain.|
Grey slimes are the first slimes you will have, as you start with two. It's generally recommended to always have a cell with grey slimes, as their extracts create monkey cubes, which you will need a lot of.
}}
Extract creates a fresh grey slime when injected with phoron, which is useful as a backup in case all your specimens die or all your greys mutated.
Extract creates monkey cubes when injected with blood.


{{Chem2|Respirodaxon|
=== Tier 1 ===
complexity = 2|
category = 🫁|
formula = 2 parts Dexalin Plus, 2 parts Biomass, 1 part Phoron, 5 units Phoron (Catalyst)|
practical = 47 Phoron, 40 Oxygen, 20 Carbon, 20 Iron, 5 Sugar, 5 Animal Protein, 5 Sugar, 5 Animal Protein, 5 Sugar, 5 Animal Protein -> 60 Respirodaxon, 20 Biomass|
notes = Used to repair the tissue of the lungs and similar organs. Heals much faster than peridaxon. Overdose is 10 units.|
}}


{{Chem2|Gastirodaxon|
==== '''Orange Slime'''[[File:Orangebabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 1
category = ❤️‍🩹|
'''Threat Level:''' Medium
formula = 1 part Carthatoline, 2 parts Biomass, 2 parts Tungsten, 5 units Phoron (Catalyst)|
'''Special Abilities:''' Increases flammability of targets per hit, chance to ignite per hit
practical = 15 Phoron, 4 Nitrogen, 4 Potassium, 4 Silicon, 24 Carbon, 8 Protein, 8 Sugar, 24 Tungsten, 24 Tungsten -> 5.8 Phoron, 72 Gastirodaxon|
'''Recommended Preparations:''' Wear a firesuit
notes = Used to repair the tissues of the digestive system, including the appendix, stomach, and intestines. Heals much faster than peridaxon. Overdose is 10 units.|
Orange slimes can light you on fire if you're careless, however generally this is not a big deal as you have a fire extinguisher (you did bring one right?). If you want to be extra safe, wear a fire suit.
}}
Note that if an orange slime can trigger the dark purple or oil slime's effect.
Injecting with Slime Jelly Creates 30 units of pyrotoxin in the extract.
Injecting with Water creates a cloud of harmless smoke.
Injecting with Blood Creates a burst of heat, raising the temperature of air and anything around it, Dangerous!
Injecting with Phoron Creates a Phoron fire on your location, Dangerous!


{{Chem2|Hepanephrodaxon|
==== '''Purple Slime'''[[File:Purplebabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 1
category = ❤️‍🩹|
'''Threat Level:''' Medium
formula = 2 parts Carthatoline, 2 parts Biomass, 1 part Lithium, 5 units Phoron (Catalyst)|
'''Special Abilities:''' Injects toxins per hit
practical = 25 Phoron, 10 Nitrogen, 10 Potassium, 10 Silicon, 60 Carbon, 10 Lithium, 10 Sugar, 10 Protein, 20 Lithium, 4 Sugar, 4 Protein -> 6 Phoron, 60 Hepanephrodaxon, 2 Biomass|
'''Recommended Preparations:''' Wear a biosuit
notes = Used to repair the common tissues involved in filtration, including the liver and kidneys. Heals much faster than peridaxon. Overdose is 10 units.|
Purple slimes inject a weak but long lasting toxin into their victim with each attack. A thick armor such as a biosuit or spacesuit will stop this from affecting you.
}}
Extract will create a slime steroid agent when injected with phoron, which is a potent chemical mix that causes a slime to produce an additional extract when processed. It needs to be alive for the steroid to be applied.


{{Chem2|Cordradaxon|
==== '''Blue Slime'''[[File:Bluebabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 1
category = 🫀|
'''Threat Level:''' Medium
formula = 1 part Potassium Chlorophoride, 2 parts Biomass, 2 parts bicaridine, 5 units Phoron (Catalyst)|
'''Special Abilities:''' Injects cryo-toxin
practical = 20 Phoron, 35 Chlorine, 10 Ethanol, 10 Water, 5 Sodium, 5 Potassium, 10 Sugar, 40 Carbon, 10 Oxygen, (Remove Table Salt here), 5 Sugar, 5 Animal Protein, 5 Phoron, 5 Protein, 5 Sugar, 5 Phoron, 5 Sugar, 5 Animal Protein -> 10 Potassium Chlorophoride, 60 Cordradaxon, 7.5 Biomass, 5 Phoron|
'''Recommended Preparations:''' Wear a biosuit
notes = Used to repair the specialized tissues involved in the circulatory system, including the heart and spleen. Heals much faster than peridaxon. Overdose is 10 units.|
Blue slimes chill their enemies with cryo-toxin, so a biosuit will keep that away from you. Don't wear a winter coat, it isn't thick enough to stop the injection and it will actually make it take longer to warm up, potentially making the cryo-toxin lethal.
}}
Extract will create a slime stability agent when injected with blood, which reduces the odds of mutations by 15%, and carries through across generations. Useful for your grey slimes so they stay grey forever.
Extract will create frost oil when injected with phoron, which can solidify certain liquid metals like liquid iron, gold, silver, etc. Five units frost oil and twenty units of a metallic liquid will make one bar of solid metal, consuming the frost oil in the process. Some foods also call for frost oil in their recipe.


{{Chem2|Peridaxon|
==== '''Metal Slime'''[[File:Metalbabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 1
category = ❤️‍🩹|
'''Threat Level:''' Medium
formula = 2 parts Bicardine, 2 parts Clonexadone, 10 units Phoron (catalyst)|
'''Special Abilities:''' More durable, resistant to weak weapons
practical = 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium, 20 Carbon, 10 Sugar, 10 Oxygen, 20 Carbon -> 16 Phoron, 60 Peridaxon|
'''Recommended Preparations:''' N/A
notes = Used to encourage recovery of internal organs and nervous systems; will restore damage to internal organs, including mending ruptured lungs. (Results in two units instead of four.)|
Metal slimes are harder to kill by virtue of being able to take more punishment before dying. They are one of the few slimes able to survive a dark blue extract cold snap. They otherwise aren't much more dangerous than a regular grey slime.
}}
Extract creates 20 units of a metamorphic liquid when injected with phoron, which when combined with other metallic liquids (such as liquid iron, gold, silver, uranium, phoron, etc), will turn into the liquid it touches. This makes metallic liquid renewable, and metallic liquid can be converted to more useful solid metal with frost oil.
Extract creates 20 units of binding liquid, which is used to create 'alloys', without the intense heat. This is used to create liquid steel and liquid plasteel.


<br />
=== Tier 2 ===
{{Chem2|Peridaxon Alternative|
complexity = 2|
category = ❤️‍🩹|
formula = 1 part Respirodaxon, 1 part Gastirodaxon, 1 part Hepanephrodaxon, 1 part Cordradaxon|
practical = 16 Phoron, 5 Animal Protein, 6 Sugar, 5 Oxygen, 3 Carbon, 3 Iron, 2 Nitrogen, 2 Potassium, 2 Silicon, 12 Carbon, 6 Tungsten, 3 Lithium, 4 Chlorine, 1 Ethanol, 1 Water, 1 Sodium , 2 Potassium, 4 Carbon, 1 Oxygen -> 72 Peridaxon, 1 Potassium Chlorophoride, 3 Gastirodaxon, 3 Carthatoline, 1.5 Respirodaxon, 4.5 Biomass, 5.4 Phoron, 0.5 Iron, 0.5 Carbon (You should really mix the four ingredients separately, in their own bottles, then bring them together, but, this works if you are in a rush)|
notes=Used to very slowly heal every organ at once, and is capable of mending ruptured lungs. Results in three times the amount you would expect; 120 units of peridaxon only requires ten units of each of the chems in the recipe. Overdose is 10 units.
}}


== Psychiatric Medication ==
==== '''Yellow Slime'''[[File:Yellowbabyslime.gif|32px]] ====
'''Tier:''' 2
'''Threat Level:''' High
'''Special Abilities:''' Shoots lightning, charges electricity faster
'''Recommended Preparations:''' Out-range slime with slime taser, wear insulation if possible
Yellow slimes are one of the few slimes to possess a ranged attack. Be warned, the lightning can go through the glass of its cell, so the blast doors may be required. The lightning technically has a very high range, but slimes will only fire it if they are between two to three meters from their target. Yellow slimes don't fire lightning when in melee range (their glomps actually hurt more, however).
Injecting with Slime Jelly will create an object that can be used as a large powercell, with a capacity of 10k. Unlike regular power cells, these will unconditionally self recharge at a slow rate. Useful for APCs, Defibs, and Synthetics. It cannot be used as a substitute for device or weapon cells.
Injecting with Water will create an EMP blast, as strong as a regular EMP grenade. The user is not immune to the EMP blast, so be careful.
Injecting with Blood will create an object which glows with yellow bio-luminescence.
Injecting with Phoron will create a instantaneous lightning strike, striking multiple mobs nearby~ Extremely dangerous.


{{Chem2|Methylphenidate|
==== '''Dark Purple Slime'''[[File:Darkpurplebabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 2
category = 🧠|
'''Threat Level:''' High
formula = 1 part MindBreaker Toxin, 1 part Hydrogen|
'''Special Abilities:''' Injects phoron per attack, creates phoron fire if killed with fire
practical = 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 20 Hydrogen -> 60 Methylphenidate, 25 Mindbreaker Toxin|
'''Recommended Preparations:''' Wear a biosuit
notes = Helps you concentrate. Prescribed for ADHD and similar conditions. Results in 3 units instead of 2.|
Dark Purple slimes inject phoron into its target, which is extremely toxic, so a biosuit is required.
}}
Injecting with slime jelly will create 30 units of blood in the extract
Injecting with Water creates 30 units of Phoron in the extract.


{{Chem2|Citalopram|
==== '''Dark Blue Slime'''[[File:Darkbluebabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 2
category = 🧠|
'''Threat Level:''' High
formula = 1 part MindBreaker Toxin, 1 part Carbon|
'''Special Abilities:''' Lowers temperature of nearby entities, resistant to cold temperatures
practical = 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 20 Carbon -> 60 Citalopram, 25 Mindbreaker Toxin|
'''Recommended Preparations:''' Wear a winter coat
notes = Mild antidepressant. Prescribed for depression and anxiety. Results in 3 units instead of 2.|
Dark Blue slimes passively lower the temperature of entities near it. It doesn't actually lower the room temperature, however. Note that other slimes can be harmed by the 'cold aura'. Dark Blue slimes are also unharmed by cold temperatures, however water will still kill them.
}}
Injecting with Slime Jelly creates a Death agent, this will kill any slime instantly when used on it.
Injecting with Watercreates 5 units of ice in the extract.
Injecting with Blood Grants a buff that improves resistance to temperature and heat damage in a short radius around you.
Injecting with Phoron will create a 'cold snap' when injected with phoron, after a delay, which rapidly lowers the temperature of nearby entities, and lowers the temperature of the surrounding atmosphere. It is generally capable of instantly killing most types of slimes, except for the Metal and other Dark Blue slimes, therefore it is ideal for containing a slime outbreak. It is recommended to wear cold protection, like a winter coat, when using the cold snap.


{{Chem2|Paroxetine|
==== '''Silver Slime'''[[File:Silverbabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 2
category = 🧠|
'''Threat Level:''' Medium-High
formula = 1 part MindBreaker Toxin, 1 part Oxygen, 1 part Inaprovaline|
'''Special Abilities:''' Reflects beams and energy projectiles
practical = 5 Silicon, 5 Potassium, 5 Nitrogen, 15 Silicon, 15 Hydrogen, 30 Inaprovaline(10 Oxygen, 10 Sugar, 10 Carbon In a Separate Beaker), 30 Oxygen, -> 90 Paroxetine, 15 Mindbreaker Toxin|
'''Recommended Preparations:''' Use slimebation instead of xeno taser
notes = Stronger antidepressant, with chance of hallucinations. Prescribed for severe depression.|
Silver slimes will always deflect most energy-based weapons. This includes the slime taser. This can cause you to accidentally discipline the wrong slime, posing an enrage risk if the slime you hit didn't deserve to be tased. The slimebation still works on them.
}}
Injecting with Slime Jelly creates 1 stack, 10 sheets of silver.
Injecting with Water creates 3 stacks, 5 sheets each (1 for particle smasher materials) of completely random materials.
Injecting with Blood creates 1 stack, 3 sheets of random advanced science material.
Injecting with Phoron creates 2 stacks of 5 sheets of random basic science materials.


{{Chem2|Tercozolam|
==== '''Red Slime'''[[File:Redbabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 2
category = 🧠|
'''Threat Level:''' Medium-High
formula = 1 part Dylovene, 1 part Lithium, 1 part Ethanol -> 3 part Tercozolam|
'''Special Abilities:''' Moves faster, enrages if disciplined
practical = 10 Nitrogen, 10 Silicon, 10 Potassium, 30 Lithium, 30 Ethanol -> 90 Tercozolam.|
'''Recommended Preparations:''' Don't discipline if possible, otherwise isolate it from everything else
notes = This chemical is used to treat Episodic Hallucinations(A specific trait that players can take, may be mistakenly called schizophrenia as well).|
Red slimes are extremely aggressive, and will never submit to your attempts to civilize them. They also move faster than other slimes.
}}
Injecting with Slime Jelly creates a ferality agent. This causes any slime it's used on to behave like a red slime, becoming more angry at discipline attempts and will be inherited when splitting. Why would you do this?
Injecting with Water creates 30 units of capsaicin in the extract, spicy!
Injecting with Blood causes all slimes that can see the user, and are not pacified, to become enraged, Dangerous!
Injecting with Phoron creates a bottle of slime mutation agent when injected with phoron, which makes a slime 12% more likely to mutate, and carries across generations. It's the opposite of the stability agent.


== Radiation and DNA Medication ==
==== '''Green Slime'''[[File:Greenbabyslime.gif|32px]] ====
'''Tier:''' 2
'''Threat Level:''' Medium
'''Special Abilities:''' Radioactive, injects radium per hit
'''Recommended Preparations:''' Wear a radiation suit
Green slimes will irradiate nearby entities and cause their cell to become radioactive for awhile. This can be bad or can be put to use with creative means.
Injecting with Slime Jelly creates a stack of 10 sheets of uranium
Injecting with Water creates 30 units of radium in the extract.
Injecting with Blood creates an irradiated slimeball that will constantly irradiate anything near it, dangerous!
Injecting with Phoron creates a pulse of radiation to everything in the vicinity, Dangerous!


{{Chem2|Arithrazine|
==== '''Pink Slime'''[[File:Pinkbabyslime.gif|32px]] ====
complexity = 3|
'''Tier:''' 2
category = ☢️|
'''Threat Level:''' Medium
formula = 1u [[#Hyronalin|Hyronalin]] + 1u Hydrogen → 2u Arithrazine|
'''Special Abilities:''' Heals living entities nearby
practical = 5u Nitrogen + 5u Potassium + 5u Silicon → 15u [[#Dylovene|Dylovene]] + 15 Radium → 30u [[#Hyronalin|Hyronalin]] + 30u Hydrogen → 60u Arithrazine|
'''Recommended Preparations:''' N/A
overdose = 30|
Pink slimes heal other entities near it. Things being healed will sparkle pink for a few seconds. It won't apply the heal to things the slime is trying to kill, so you will likely need to discipline or pacify the slime before you can use it as a source of healing.
notes = Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning. Metabolizes at 0.05 units per tick.|
patches=Same as injection.|
Extract will create 'Agent A', a clotting liquid which will heal bleeding, internal and external, when injected with blood.
injection=Removes 70 points of radiation damage per 1u metabolised. 60% chance to deal 4 brute damage to a random limb.|
ingestion=Same as injection but metabolizes at 50% the normal rate.
Extract will create 'Agent B', a bone fixing liquid, when injected with phoron.
}}
Extract will create 'Agent C', an organ fixing liquid, when injected with water.


{{Chem2|Hyronalin|
==== '''Gold Slime'''[[File:Goldbabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 2
category = ☢️|
'''Threat Level:''' Medium
formula = 1 part Radium, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span> -> 2 parts Hyronalin|
'''Special Abilities:''' Immune to stuns
practical = 20 Nitrogen, 20 Potassium, 20 Silicon, 60 Radium -> 120 Hyronalin|
'''Recommended Preparations:''' N/A
notes = Basic treatment for radiation damage. Reduces radiation damage more slowly than Arithrazine, but without its painful side effects. Does nothing against toxic damage. Metabolizes at 0.05 units per tick. Overdose is 30 units.|
The gold slime absorbs energy, and trying to stun it will actually charge it. Despite this, your slime tools will still discipline it, so this is only an issue if it enrages.
}}
Injecting with Slime Jelly Generates 3 random mobs, Dangerous!
Injecting with Water will create a random mob, that will be passive, or defensive.
Injecting with Blood will create a random hostile mob, Dangerous!
Injecting with Phoron Creates a stack of 10 sheets of gold.


{{Chem2|Rezadone|
=== Tier: 3 ===
complexity = 2|
category = 🧬|
formula = 1 part CarpoToxin, 1 part Cryptobiolin, 1 part Copper|
practical = 30 Carpotoxin, 10 Oxygen, 10 sugar, 10 potassium, 30 Copper -> 90 Rezadone|
notes = A powder derived from fish toxin, this substance can effectively treat genetic damage in humanoids without the use of cryo, though excessive consumption has side effects.|
}}


{{Chem2|Ryetalyn|
==== '''Bluespace Slime'''[[File:Bluespacebabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 3
category = 🧬|
'''Threat Level:''' High
formula = 1 part Arithrazine, 1 part Carbon|
'''Special Abilities:''' Teleports to target
practical = 5 Nitrogen, 5 Potassium, 5 Silicon, 15 Radium, 30 Hydrogen, 60 Carbon -> 120 Ryetalyn|
'''Recommended Preparations:''' Seal slime behind blast doors
notes = Repairs disabilities due to genetic damage. One unit is enough.|
The Bluespace slime can teleport out of its cell, which makes containing it difficult. The best method is to stun it with the slimebaton, then close the blast doors very fast. Running away from a Bluespace slime without the ability to stun it is generally futile.
}}
Extract will create five 'lesser' slimy crystals when injected with water, which can teleport yourself or someone else randomly once, by crushing it in hand or throwing it at someone. The teleport will never place you in space or on an asteroid.
Extract will create one 'greater' slimy crystal when injected with phoron, which allows for a controlled teleport to a specific location.


== Antitoxins and Sedatives ==
==== Ruby Slime ====
'''Tier:''' 3
'''Threat Level:''' Very High
'''Special Abilities:''' Unnatural physical strength
'''Recommended Preparations:''' Kite and use slime taser, or ask security for riot armor
The Ruby slime is very strong physically, and has the potential to crit a human in three hits. The slime has an outgoing damage multipler, reduced incoming damage, higher base health, and is stunned for less time. This ability can be yours, at least temporarily, with its extract.
Extract will grant a 'buff' to nearby entities when injected with phoron, giving the entity similar boons to the Ruby slime, for ten minutes. The entity will have red sparkles while it lasts.
'''Cerulean Slime'''[[File:Ceruleanbabyslime.gif|32px]]
'''Tier:''' 3
'''Threat Level:''' Medium
'''Special Abilities:''' Higher base stations than average
'''Recommended Preparations:''' N/A
The Cerulean slime is a 'jack of all trades, master of none' color, so it isn't much more threatening than a regular grey slime.
Extract creates a slime extract enhancer agent when injected with phoron, which adds more 'charges' to a specific extract. It's a good idea to use this agent on your second Cerulean extract, so you get a large amount of enhancer agents.


{{Chem2|Adranol|
==== Amber Slime ====
complexity = 1|
'''Tier:''' 3
category = 😵|
'''Threat Level:''' High
formula = 2u Milk + 1u Hydrogen + 1u Potassium → 3u Adranol|
'''Special Abilities:''' Feeds other slimes passively
practical = 40u Milk + 20u Hydrogen + 20u Potassium → 60 Adranol|
'''Recommended Preparations:''' Separate from other slimes to prevent runaway slime reproduction
overdose = 30|
The Amber slime feeds other slimes (it cannot feed itself, fortunately) through some unknown process, and can cause them to reproduce without being fed monkeys. This can be exploited if one is careful.
notes = A mild sedative that calms the nerves and relaxes the patient. Use this for resleeved patients, as well as patients being given Peridaxon or Oxycodone.|
patches=Same as injection.|
Extract creates a slime feeding agent when injected with phoron, which when applied to a specific slime, will instantly cause the slime to evolve and reproduce.
injection=Removes 8 points of confusion and 25 units of blurry eyes and jitters per 1u metabolised.|
ingestion=Same as injection but metabolizes at 50% the normal rate.
Extract creates a gooy clump of slime that is edible for humans when injected with water. It is very filling and sweet.
}}


{{Chem2|Dylovene|
==== '''Oil Slime'''[[File:Oilbabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 3
category = 🧪|
'''Threat Level:''' High
formula = 1u Nitrogen + 1u Potassium + 1u Silicon → 3u Dylovene|
'''Special Abilities:''' Explodes if hit with fire or another explosion
practical = 20u Nitrogen + 20u Potassium + 20u Silicon → 60u Dylovene|
'''Recommended Preparations:''' Wear a bombsuit
notes = Dylovene is a broad-spectrum antitoxin. Metabolizes at 0.2 units per tick.|
Oil slimes are essentially walking welding tanks. Don't try to kill one with a welder, laser, or anything that causes burns, as it will make it explode.
patches=Same as injection.|
injection=Removes 4 points of toxins, 9 points of hallucinations, and 6 points of drowsyness per 1u metabolised.|
If an oil slime gets enraged, it will do a suicide charge at someone and blow themselves up. This is extremely lethal if it attaches to you before exploding.
ingestion=Same as injection but metabolizes at 50% the normal rate.
}}
Extract creates an explosion if injected with phoron. If the extract is enhanced, the explosion is more powerful, but still only has one use.


{{Chem2|Cathatoline|
==== Emerald Slime ====
complexity = 2|
'''Tier:''' 3
category = 🧪|
'''Threat Level:''' High
formula = 0.1 part Phoron, 1 part Dylovene, 2 parts Carbon → 2 parts Carthatoline|
'''Special Abilities:''' Makes entities nearby go very fast for a few moments
practical = 20 Phoron, 10 Nitrogen, 10 Potassium, 10 Silicon, 60 Carbon -> 60 Carthatoline, 17 Phoron|
'''Recommended Preparations:''' N/A
overdose = 22.5|
The Emerald slime goes very fast, faster than the red slimes, and can make other slimes go just as fast. It can also make you go fast, if it's not trying to eat you. This can be exploited by an enterprising Xenobiologist looking to cut down on travel time.
notes = A strong evacuant used to treat severe poisoning. Heals toxins more quickly than dylovene, and can repair liver damage.|
patches=Same as injection.|
Extract will 'buff' entities near the extract for ten minutes, allowing them to move slightly faster. Projectiles will hit them less often, as well. The entity will have green sparkles for the duration.
injection=Removes 8 toxin damage per 1u metabolized.|
ingestion=Same as injection but metabolizes at 50% the normal rate.
}}


{{Chem2|Soporific|
==== Light Pink Slime[[File:Lightpinkbabyslime.gif|32px]] ====
complexity = 2|
'''Tier:''' 3
category = 💤|
'''Threat Level:''' Low
formula = 1 part Chloral Hydrate, 4 parts sugar|
'''Special Abilities:''' Will never attack humanoids or most synthetics
practical = 60 Chlorine, 20 Ethanol, 20 Water, 80 Sugar -> 100 Soporific|
'''Recommended Preparations:''' N/A
notes = A less powerful sedative that takes a while to work. Is safe in large quantities. Can be counteracted with Dylovene.|
The light pink slime is essentially permanently disciplined. It will still eat monkeys, but nothing else.
}}
Extract creates a slime pacification agent when injected with water, which makes the slime be just as safe to handle as Ian. It might also work on other things than just slimes…
Extract creates a slime friendship agent when injected with phoron, which makes the slime be your ally forever. It also might work on other things.


{{Chem2|Ethylredoxrazine|
==== Sapphire Slime ====
complexity = 2|
  '''Tier:''' 3
category = 🍺|
'''Threat Level:''' Extremely High
formula = 1 part Oxygen, 1 part <span title="1 part Nitrogen, 1 part Potassium, 1 part Silicon" style="text-decoration:underline">Dylovene</span>, 1 part Carbon -> 3 parts Ethylredoxrazine|
'''Special Abilities:''' More robust combat tactics
practical = 10 Potassium, 10 Nitrogen, 10 Silicon, 30 Oxygen, 30 Carbon -> 90 Ethylredoxrazine|
'''Recommended Preparations:''' Outrange and outnumber, get a slime securitron
notes = Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. When combined with ethanol, it produces water. It also treats dizziness, sleepiness, and stuttering. Metabolizes at 0.2 units per tick. Overdose is 30 units.|
Sapphire slimes are one of the most dangerous slimes, as they are more intelligent than the others and will use more effective fighting tactics, generally stunning much more often.
}}
 
If two sapphire slimes are fighting you, one will keep you stunned while the other eats or glomps you to death, so bring a buddy or a slime securitron.
== Multipurpose Medications ==
 
Extract creates a slime cube, which is used to create a new Promethean. Use it in hand and wait for a ghost to accept the prompt, and then a new slime person will appear!
{{Chem2|Cryoxadone|
complexity = 2|
category = 🧬|
formula = 1 part Dexalin, 1 part Water, 1 part Oxygen -> 3 parts Cryoxadone|
practical = 10 Phoron, 40 Oxygen, 20 Water, 20 Oxygen, -> 60 Cryoxadone, 8 Phoron|
notes = Required for the proper function of cryogenics. It heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Heals clone damage slowly, such as caused by cloning or [[Slime]]s. Metabolizes at 0.2 units per tick. Does not overdose.|
}}
 
{{Chem2|Clonexadone|
complexity = 2|
category = 🧬|
formula = 1 part Cryoxadone, 1 part Sodium, 0.1 part Phoron, 5u phoron (catalyst) -> 3 parts Cryoxadone|
practical = 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium -> 60 Clonexadone, 16 Phoron|
notes = Heals standard damage the same as Cryoxadone. This chemical reforms clones much faster then Cryoxadone. This includes damage done by [[Slime]]s. Best used in cryo cells. Only works in temperatures under 170K (usually this means cryo cells). The lower the temperature, the better it works.|
}}
 
{{Chem2|Tricordrazine|
complexity = 2|
category = ⚕️|
formula = 1 part Inaprovaline, 1 part Dylovene|
practical = 20 Carbon, 20 Oxygen, 20 Sugar, 20 Nitrogen, 20 Potassium, 20 Silicon -> 120 Tricordrazine|
notes = Originally derived from Cordrazine; will heal all damage types. Often used in a wide range of applications. The healing effect is weak, but as with Dylovene, there is no danger of overdose.|
}}
 
== Oxygen Deprivation Medication ==
 
{{Chem2|Dexalin|
complexity = 2|
category = 🫁|
formula = 2 part Oxygen, 0.1 parts <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span>, 5 units <span title="Grind solid phoron" style="text-decoration:underline">Phoron</span> (catalyst) -> 1 part Dexalin, 5 units Phoron|
practical = 20 Phoron, 120 Oxygen -> 60 Dexalin, 14 Phoron|
notes = Used for treating oxygen deprivation; slowly heals suffocation damage. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 30 units.|
}}
 
{{Chem2|Dexalin Plus|
complexity = 2|
category = 🫁|
formula = 1 part <span title="2 part Oxygen, 0.1 parts Phoron, 5 units Phoron (catalyst)" style="text-decoration:underline">Dexalin</span>, 1 part Carbon, 1 part Iron -> 3 parts Dexalin Plus|
practical = 4 phoron, 80 oxygen, 40 carbon, 40 iron -> 120u dexalin plus|
notes = Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss and is useful to keep lung injury patients stable during surgery. Removes Lexorin from bloodstream. Metabolizes at 0.2 units per tick. Overdose is 15 units.|
}}
 
== Stimulants, Depressants, and Drugs ==
 
{{Chem2|Hyperzine|
complexity = 2|
category = 🏃|
formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur|
practical = 40 Sugar, 40 Phosphorous, 40 Sulphur -> 120 Hyperzine|
notes = A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing. Side effects include twitching, nervousness, and psychological addiction. Metabilizes at 0.03 units per tick. Overdose is 15 units.|
}}
 
{{Chem2|Synaptizine|
complexity = 2|
category = ♿|
formula = 1 part Lithium, 1 part Sugar, 1 part Water|
practical = 40 Sugar, 40 Water, 40 Lithium -> 120 Synaptizine|
notes = Synaptizine is toxic, but treats hallucinations, paralysis, and stunned or weakened patients. It is metabolized very slowly. One unit is enough to treat hallucinations.|
}}
 
{{Chem2|Inaprovaline|
complexity = 2|
category = ⚕️|
formula = 1 part Oxygen, 1 part Carbon, 1 part Sugar -> 3 parts Inaprovaline|
practical = 40 Oxygen, 40 Carbon, 40 Sugar -> 120 Inaprovaline|
notes = Inaprovaline is a cardiac and synaptic stimulant. Commonly used to stabilize patients - it stops the rate of decline in a patient's body if it has reached 0% or lower. Weak painkiller. Metabolizes at 0.1 units per tick. Overdose is 60 units.|
}}
 
{{Chem2|Leporazine|
complexity = 1|
category = 🌡️|
formula = 1 part Silicon, 1 part Copper, 5 units Phoron (catalyst) -> 2 parts Leporazine, 5 units Phoron|
practical = 10 Phoron, 30 Copper, 30 Silicon -> 60 Leporazine, 10 Phoron|
notes = Stabilizes a patient's body temperature. Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Metabolizes at 0.2 units per tick. Overdose is 30 units.|
}}
 
== Antimicrobial Chemicals ==
 
{{Chem2|Spaceacillin|
complexity = 2|
category = 🦠|
formula = 1 part Cryptobiolin, 1 part Inaprovaline|
practical = 20 Carbon, 20 Oxygen, 20 Sugar, 20 Oxygen, 20 Potassium, 20 Sugar -> 120 Spaceacillin|
notes = A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections. Overdose is 30 units.|
}}
 
{{Chem2|Corophizine|
complexity = 2|
category = 🦠|
formula = 1 part Spaceacillin, 1 part Carbon, 0.1 part Phoron (used), 5 units Phoron (catalyst)|
practical = 5 Carbon, 5 Oxygen, 5 Sugar, 5 Oxygen, 5 Potassium, 5 Sugar, 30 Carbon, 3+5 Phoron -> 30 Corophizine|
notes = A wide-spectrum antibiotic, it can treat infections (including viral) better than Spaceacillin. Side-effects include: hallucinations, shortness of breath, fainting, spontaneous tendon rupture. For professional care use only.|
}}
 
== Metabolism and Vore Related Chemicals ==
 
{{Chem2|Ickypak|
complexity = 2|
category = 🍩|
formula = 1 parts surfactant, 4 parts hyperzine|
practical = 10 Fluorine, 10 Carbon, 5 Sulphuric Acid, 30 Sugar, 30 Phosphorous, 30 Sulphur -> 112.5 Ickypak, 2.5|
notes = Causes involuntary muscle contractions, expelling prey. Has painful side-effects.|
}}
 
{{Chem2|Unsorbitol|
complexity = 2|
category = 🍩|
formula = 2 parts lipozine, 3 parts unstable mutagen|
practical = 5 Sodium, 5 Chlorine, 10 Ethanol, 10 Radium, 30 Radium, 30 Phosphorus, 30 Chlorine, -> 75 Unsorbitol, 45 Unstable Mutagen|
notes = Causes absorbed prey to be released into a belly. Has extreme side-effects. Consider patient restraints.|
}}
 
{{Chem2|Sorbitol|
complexity = 2|
category = 🍩|
formula = 1 parts Unsorbitol, 1 parts phoron|
practical = Should only need a small amount to absorb prey.|
notes = A frothy green liquid, for causing cellular-level hetrogenous structure merging.|
}}
 
{{Chem2|Lipozine|
complexity = 2|
category = 🏋️|
formula = 1 part Salt, 1 part Ethanol, 1 part Radium|
practical = 20 Sodium, 20 Chlorine, 40 Ethanol, 40 Radium -> 120 Lipozine|
notes = Causes weight loss upon consumption (lowers satiation level).|
}}
 
== Other Recipes ==
 
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
 
=== Quick Reference ===
Quick Reference Sheet - Use only if you know what these do!
{| class="wikitable"
|-
! Chemical !! Formula
|-
| Ammonia
|| 3 parts Hydrogen, 1 part Nitrogen
|-
|Biomass
|1 part Animal Protein, 1 part Phoron, 1 part Sugar
|-  
| Chloral Hydrate
|| 1 part Ethanol, 3 parts Chlorine, 1 part Water
|-
| Coolant
|| 1 part Tungsten, 1 part Oxygen, 1 part Water
|-
| Cryptobiolin
|| 1 part Potassium, 1 part Oxygen, 1 part Sugar
|-
| Diethylamine
|| 1 part Ammonia, 1 part Ethanol
|-
| Virus Food
|| 1 part Milk, 1 part Water, 1 part Oxygen
|-
| EMP
|| 1 part Uranium, 1 part Iron
|-
| Explosion
|| 1 part Potassium, 1 part Water
|-
| Flash Powder
|| 1 part Sulphur, 1 part Aluminium, 1 part Potassium
|-
| Foaming Agent
|| 1 part Lithium, 1 part Hydrogen
|-
| Foam Surfactant
|| 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
|-
| Glycerol
|| 3 parts Corn Oil, 1 part Sulphuric Acid
|-
| Impedrezene
|| 1 part Mercury, 1 part Oxygen, 1 part Sugar
|-
| Lexorin
|| 1 part Phoron, 1 part Hydrogen, 1 part Nitrogen
|-
| Metal Foam
|| 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
|-
| Luminol
|| 1 part Hydrogen, 1 part Carbon, 1 part Ammonia
|-
| Napalm
|| 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid
|-
| MindBreaker Toxin
|| 1 part Silicon, 1 part Hydrogen, 1 part Dylovene
|-
| Nitroglycerin
|| 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
|-
| Paint (Crayon Dust)
|| 1 part Plasticide, 3 parts Water, 1 part Crayon Dust
|-
| Paint (Ghetto)
|| 1 part Plasticide, 3 parts Water, 5 parts (Coloring agent)
|-
| Plant-B-Gone
|| 1 part Polytrinic Acid, 4 parts Diethylamine
|-
| Polytrinic Acid
|| 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
|-
| Potassium Chloride
|| 1 part Potassium, 1 part Sodium Chloride
|-
| Potassium Chlorophoride
|| 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
|-
| Solid Phoron
|| 5 iron, 5 frost oil, 20 phoron
|-
| Plastic
|| 10 polytrinic acid, 20 plasticide
|-
| Condensed Capsaicin
|| 2 Capsaicin, 5 Phoron (Catalyst)
|-
| Silicate
|| 1 part Aluminum, 1 part Silicon, 1 part Oxygen
|-
| Smoke
|| 1 part Potassium, 1 part Sugar, 1 part Phosphorous
|-
| Sodium Chloride
|| 1 part Chlorine, 1 part Sodium
|-
| Space Cleaner
|| 1 part Ammonia, 1 part Water
|-
| Space Drugs
|| 1 part Mercury, 1 part Sugar, 1 part Lithium
|-
| Space Lube
|| 1 part Water, 1 part Silicon, 1 part Oxygen
|-
| Sterilizine
|| 1 part Ethanol, 1 part Dylovene, 1 part Chlorine
|-
| Synthmeat
|| 5 Blood, 5 Clonexadone
|-
| Thermite
|| 1 part Iron, 1 part Aluminium, 1 part Oxygen
|-
| Unstable Mutagen
|| 1 part Radium, 1 part Phosphorus, 1 part Chlorine
|-
| Water
|| 1 part Oxygen, 2 parts Hydrogen
|-
| Zombie Powder
|| 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
 
|}
 
{{Chem
|chemical = Ammonia
|formula = 3 parts Hydrogen, 1 part Nitrogen
'''OR''' 60 Hydrogen, 20 Nitrogen -> 60 Ammonia
|effects = An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).
}}
<br />
{{Chem|chemical=Biomass|effects=A slurry of biomatter used to refill the grower pod and bioprinter.|formula=1 part Animal Protein, 1 part Phoron, 1 part Sugar}}
 
{{Chem
|chemical = Chloral Hydrate
|formula = 1 part Ethanol, 3 parts Chlorine, 1 part Water
'''OR''' 100 Chlorine, 10 Ethanol, 10 Water, (Repeat last two steps two more times), -> 30 Chloral Hydrate, 10 Chlorine
|effects = A powerful sedative which causes death in doses around 15 units (effect is countered by anti toxin) (Results in 1 units instead of 5).
}}
<br />
{{Chem
|chemical = Cryptobiolin
|formula = 1 part Potassium, 1 part Oxygen, 1 part Sugar
'''OR''' 40 Potassium, 40 Oxygen, 40 Sugar -> 120 Cryptobiolin
|effects = Causes confusion and dizziness on its own, but is an essential component of Spaceacillin.
}}
<br />
{{Chem
|chemical = Diethylamine
|formula = 1 part Ammonia, 1 part Ethanol
'''OR''' 60 Hydrogen, 20 Nitrogen, 60 Ethanol -> 120 Diethylamine
|effects = A very potent fertilizer.
}}
<br />
{{Chem
|chemical = Virus Food
|formula = 1 part Milk, 1 part Water, 1 part Oxygen
'''OR''' 40 Milk, 40 Water, 40 Oxygen -> 120 Virus Food
|effects = Used in Virology as a growth medium. Available from a wall dispenser in Virology.
}}
<br />
{{Chem
|chemical = EMP
|formula = 1 part Uranium, 1 part Iron
'''OR''' 60 Uranium, 60 Iron, -> Big Boom
|effects = This reacts immediately on mixing. It creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts. The more reagents you use, the more powerful the EMP will be.
}}
<br />
{{Chem
|chemical = Explosion
|formula = 1 part Potassium, 1 part Water
'''OR''' 60 Potassium, 60 Water, -> Even Bigger Boom
|effects = This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
}}
<br />
{{Chem
|chemical = Flash Powder
|formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium
'''OR''' 40 Sulphur, 40 Aluminium, 40 Potassium -> Kinda Big But Also Really Shiny Boom
|effects = Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
}}
<br />
{{Chem
|chemical = Foaming Agent
|formula = 1 part Lithium, 1 part Hydrogen
'''OR''' 60 Lithium, 60 Hyrdogen, -> 60 Foaming Agent
|effects = Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).
}}
<br />
{{Chem
|chemical = Foam Surfactant
|formula = 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
'''OR''' 40 Fluorine, 40 Carbon, 20 Sulphuric Acid, -> 100 Fluorosurfactant (Foam Surfactant)
|effects = Creates a large cloud of foam when mixed with an equal amount of water.
}}
<br />
{{Chem
|chemical = Glycerol
|formula = 3 parts Corn Oil, 1 part Sulphuric Acid
'''OR''' 90 Corn Oil, 30 Sulphuric Acid, -> 30 Glycerol
|effects = Requires blended corn, available from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).
}}
<br />
{{Chem
|chemical = Impedrezene
|formula = 1 part Mercury, 1 part Oxygen, 1 part Sugar
'''OR''' 30 Mercury, 30 Oxygen, 30 Sugar -> 60 Impedrezene
|effects = A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).
}}
<br />
{{Chem
|chemical = Lexorin
|formula = 1 part Phoron, 1 part Hydrogen, 1 part Nitrogen
'''OR''' 40 Phoron, 40 Nitrogen, 40 Hydrogen -> 120 Lexorin
|effects = Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
}}
<br />
{{Chem
|chemical = Metal Foam
|formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
'''OR''' 5 part Sulphuric Acid, 5 part Chlorine, 5 part Potassium, 15 Lithium, 15 Hyrdogen, 90 Iron/Aluminium -> Lotsa Foam
|effects = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
}}
<br />
{{Chem
|chemical = Napalm
|formula = 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid
'''or''' 40 Phoron, 40 Aluminium, 40 Sulphuric Acid -> BIG FIRE
|effects = Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
}}
<br />
{{Chem
|chemical = MindBreaker Toxin
|formula = 1 part Silicon, 1 part Hydrogen, 1 part Dylovene
'''OR''' 10 Silicon, 10 Potassium, 10 Nitrogen, 30 Hydrogen, 30 Silicon -> 90 Mindbreaker Toxin
|effects = A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications.
}}
<br />
{{Chem
|chemical = Nitroglycerin
|formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
'''OR''' 90 Corn Oil, 30 Sulphuric Acid, 30 Polytrinic Acid, 30 Sulphuric Acid -> INCREDIBLY LARGE BOOM
|effects = A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).
}}
<br />
{{Chem
|chemical = Paint (Crayon Dust)
|formula = 1 part Plasticide, 3 parts Water, 1 part Crayon Dust
'''OR''' 90 Water, 15 Plasticide, 15 Crayon Dust, -> 120 Paint
|effects = 5 units of Paint. Crayons can be ground for colorful dust. Replace crayon dust with aluminium for white paint. Remove paint with space cleaner.
}}
<br />
{{Chem
|chemical = Paint (Ghetto)
|formula = 1 part Plasticide, 3 parts Water, 5 parts (Coloring Agent)
'''OR''' 90 Water, 15 Plasticide, 15 (Coloring Agent), -> 120 Paint
|effects = 5 units of Paint. The coloring agent can be milk, orange juice, tomato juice, lime juice, carrot juice, berry juice, grape juice, poison berry juice, watermelon juice, lemon juice, banana juice, potato juice, carbon, or aluminum.
}}
<br />
{{Chem
|chemical = Plant-B-Gone
|formula = 1 part Polytrinic Acid, 4 parts Diethylamine
'''OR''' 16 Nitrogen, 48 Hydrogen, 48 Ethanol, 8 Sulfuric Acid, 8 Potassium, 8 Chlorine -> 120 Plant-B-Gone
|effects = A potent herbicide which is useful to replace the limited supply the botanist starts with.
}}
<br />
{{Chem
|chemical = Polytrinic Acid
|formula = 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
'''OR''' 40 Sulphuric Acid, 40 Chlorine, 40 Potassium -> 120 Polytrinic Acid
|effects = An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.
}}
<br />
{{Chem
|chemical = Potassium Chloride
|formula = 1 part Potassium, 1 part Sodium Chloride
'''OR''' 30 Sodium, 30 Chlorine, 60 Potassium, -> 120 Potassium Chloride
|effects = A delicious salt that stops the heart when injected into cardiac muscle.
}}
<br />
{{Chem
|chemical = Potassium Chlorophoride
|formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate
'''OR''' 50 Chlorine, 15 Ethanol, 15 Water, 5 Chlorine, 10 Sodium, 20 Potassium, 20 Phoron, -> 60 Potassium Chlorophoride, 25 Potassium Chloride, 5 Phoron
|effects = A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!
}}
<br />
{{Chem
|chemical = Solid Phoron
|formula = 5 iron, 5 frost oil, 20 phoron
'''OR''' 80 Phoron, 20 Frost Oil, 20 Iron, -> 4 Phoron Crystals
|effects = Phoron solidification.
}}
<br />
{{Chem
|chemical = Plastic
|formula = 10 polytrinic acid, 20 plasticide
'''OR''' 10 Sulphuric Acid, 10 Chlorine, 10 Potassium, 60 Plasticide, -> 3 Plastic Sheets
|effects = 1 sheet of plastic.
}}
<br />
{{Chem
|chemical = Condensed Capsaicin (Pepper Spray)
|formula = 2 Capsaicin, 5 Phoron (Catalyst)
'''OR''' 5 Phoron, 30 Capsaicin(x4), -> 60 Condensed Capsaicin, 5 Phoron
|effects = Results in 1 unit of Condensed Capsaicin.
}}
<br />
{{Chem
|chemical = Silicate
|formula = 1 part Aluminum, 1 part Silicon, 1 part Oxygen
'''OR''' 40 Aluminum, 40 Silicon, 40 Oxygen -> 120 Silicate
|effects = Used to strengthen windows.
}}
<br />
{{Chem
|chemical = Smoke
|formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous
'''OR''' 30 Potassium, 30 Sugar, 30 Phosphorous, 30 (Reagent of Your Choice), -> Smoke Cloud With Varying Properties
|effects = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
}}
<br />
{{Chem
|chemical = Sodium Chloride (Table Salt)
|formula = 1 part Chlorine, 1 part Sodium
'''OR''' 60 Chlorine, 60 Sodium -> 120 Table Salt
|effects = Commonly known as salt, Sodium Chloride is often used to season food.
}}
<br />
{{Chem
|chemical = Space Cleaner
|formula = 1 part Ammonia, 1 part Water
'''OR''' 60 Hydrogen, 20 Nitrogen, 60 Water, -> 120 Space Cleaner
|effects = This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
}}
<br />
{{Chem
|chemical = Space Drugs
|formula = 1 part Mercury, 1 part Sugar, 1 part Lithium
'''OR''' 40 Mercury, 40 Sugar, 40 Lithium -> 120 Space Drugs
|effects = An illegal compound which induces a number of effects such as loss of balance and hallucinations.
}}
<br />
{{Chem
|chemical = Space Lube
|formula = 1 part Water, 1 part Silicon, 1 part Oxygen
'''OR''' 30 Water, 30 Silicon, 30 Oxygen -> 120 Space Lube
|effects = Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).
}}
<br />
{{Chem
|chemical = Sterilizine
|formula = 1 part Ethanol, 1 part Dylovene, 1 part Chlorine
'''OR''' 10 Silicon, 10 Potassium, 10 Nitrogen, 30 Ethanol, 30 Chlorine, -> 90 Sterilizine
|effects = Sterilizes wounds in preparation for surgery.
 
}}
<br />
{{Chem
|chemical = Synthmeat
|formula = 5 Blood, 5 Clonexadone
'''OR''' 20 Phoron, 20 Oxygen, 10 Water, 10 Oxygen, 30 Sodium, 5 Blood -> 1 Slab of Synth Meat (+1 for every 5 blood added, up to 60 slabs)
|effects = A tasty alternative to actual meat, allegedly used for surgery.
}}
<br />
{{Chem
|chemical = Thermite
|formula = 1 part Iron, 1 part Aluminium, 1 part Oxygen
'''OR''' 40 Iron, 40 Aluminium, 40 Oxygen -> VERY HOT
|effects = A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.
}}
<br />
{{Chem
|chemical = Unstable Mutagen
|formula = 1 part Radium, 1 part Phosphorus, 1 part Chlorine
'''OR''' 40 Radium, 40 Phosphorus, 40 Chlorine -> 120 Unstable Mutagen
|effects = Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany. Will cause mutations and radiation poisoning if ingested.
}}
<br />
{{Chem
|chemical = Water
|formula = 1 part Oxygen, 2 parts Hydrogen
'''OR''' Just dispense water from the chem dispenser like a sane human being.
|effects = It's water. Results in one unit.
}}
<br />
{{Chem
|chemical = Zombie Powder
|formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper
'''OR''' 15 Chlorine, 5 Ethanol, 5 Water, 20 Sugar, 25 CarpoToxin, 25 Copper -> 10 Zombie Powder
|effects = Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
}}
<br />
{{Chem
|chemical = Sizeoxadone
|formula = 1 part Clonexadone, 3 part Tramadol, 1 part Phoron, 5 Phoron (Catalyst)
'''OR''' 20 Phoron, 4 Oxygen, 2 Water, 2 Oxygen, 6 Sodium, 4 Carbon, 4 Sugar, 4 Oxygen, 12 Ethanol, 12 Oxygen, -> 60 Sizeoxadone, 7.2 Phoron
|effects = Required ingredient for macrocillin, microcillin, and normalcillin
}}
<br />
{{Chem
|chemical = Macrocillin
|formula = 20 part Sizoxadone, 20 part Diethylamine -> 1 part Macrocillin
'''OR''' 30 Hydrogen, 10 Nitrogen, 30 Ethanol, 60 Sizeoxadone -> 3 Macrocillin
|effects = You grow!
}}
<br />
{{Chem
|chemical = Microcillin
|formula = 20 part Sizoxadone, 20 part Sodium Chloride -> 1 part Microcillin
'''OR''' 30 Chlorine, 30 Sodium, 60 Sizeoxadone, -> 3 Microcillin
|effects = You shrink!
}}
<br />
{{Chem
|chemical = Normalcillin
|formula = 20 part Sizoxadone, 20 part leporazine -> 1 part Normalcillin
'''OR''' 10 Phoron, 30 Copper, 30 Silicon, -10 Phoron, 60 Sizeoxadone, -> 3 Normalcillin
|effects = You normalify!
}}
<br />
{{Chem
|chemical = Elixer of Change (female)
|formula = 1 part Blood, 1 part Unstable mutagen, 1 part Sugar -> 1 part Elixer of Change (female)
'''OR''' 60 Blood, 60 Unstable Mutagen, 60 Sugar -> 60 Elixer of Change (female)
|effects = Your gender becomes female.
}}
<br />
{{Chem
|chemical = Elixer of Change (intersex)
|formula = 1 part Elixer of Change (female), 1 part Elixer of Change (male) -> 1 part Elixer of Change (intersex)
'''OR''' 60 Elixer of Change (female), 60 Elixer of Change (male) -> 60 Elixer of Change (intersex)
|effects = Your gender becomes herm.
}}
<br />
{{Chem
|chemical = Elixer of Change (male)
|formula = 1 part Blood, 1 part Unstable Mutagen, 1 part Iron  -> 1 part Elixer of Change (male)
'''OR'''  60 Blood, 60 Unstable Mutagen, 60 Iron  -> 60 Elixer of Change (male)
|effects = Your gender becomes male.
}}
 
= Beyond the Dispenser =
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.
 
{{Gameplay guides}}


[[Category:Guides]]
[[Category:Guides]]
[[Category:Research Locations]]

Revision as of 21:41, 12 April 2022

This article or section is from the VOREstation wiki.

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Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of 'Slimes', which are extremely dangerous to handle without the right equipment.

Familiarize Yourself

Generally speaking, you and your slimes will be at a remote facility, far from the main station, referred to as Xenobiology. It has many cells to place your slimes inside of, where they cannot get out without some serious effort. Each cell has a disposals chute, used to safely give food to the slimes inside the cell without endangering yourself, as well as a button to lock down that specific cell, in case the glass breaks or you have something even more dangerous than a slime inside. Elsewhere, you should have a Processor machine, which is used to harvest dead slimes and recycle food.

Get equipped

You'll need these items to do your job.

  • A fire extinguisher, to efficiently kill slimes. Some slimes might also light you on fire. For best use, move the slime into a corner so all the water hits them.
  • A syringe, used to inject various fluids (generally Phoron, blood, or water) into Extracts, which you obtain from processing dead Slimes.
  • A slimebaton, which functions similarly to a stunbaton, however it is only effectively against Slimes (and Prometheans). One hit will stun the slime for a few seconds, and will discipline it. A slime baton can be used to build a slime securitron, which is very useful if you're the only Xenobiologist but there is a friendly Roboticist onboard. More slimebations can be made in Research and Development.
  • A Slime Taser, which like the above, functions similarly to a normal energy weapon, however it is only effective against slimy things like Slimes and Prometheans. The stun duration is smaller than the Baton, however it can be used at range, and across window panes. Like the baton, more can be made in Research and Development.
  • Galoshes, which prevent you from slipping on wet surfaces. The fire extinguisher makes the floor wet, and not wearing these can be extremely dangerous if you slip while a slime is trying to eat you.
  • Welder and welding helmet. Useful for minor self repairs that will be inevitable, if you or your co-worker is a Full Body Prosthetic or Bound Synthetic. Also useful for mending the cracks on the cell windows, as slimes tend to smash them if they see food on the other side of the window.

Optional but highly useful things to acquire to make your job easier.

  • A slime securitron, from Robotics, which is optimized to fight slimes and other minor xeno-lifeforms.
  • A medibot, also from Robotics, to heal you from minor harm the slimes may do to you, as the closest medical bay might be far away or even off-world.
  • A temperature gun, from RnD. It can kill slimes at a range when set to the 'cold' setting, and can replace the fire extinguisher.

Basics of Slime Care

When you start your shift, you should have two grey colored slimes in different cells. They will most likely try to escape their cell to eat you or your co-worker, so feel free to use the xeno taser to stop them. One of these cells should be dedicated to growing grey slimes, so you will have a renewable source of monkey cubes. If you run out of monkey cubes, you will need to get more from Cargo, which could take awhile.

When your 'grey' cell slime reproduces, you should always ensure that one grey slime is always alive inside, and kill or separate the rest into different cells. It is a good idea to keep one grey extract in reserve in case all of your greys are lost, for whatever reason, as injecting a grey extract will create a new grey slime.

Cells should never have more than one color of slime inside, as they tend to fight each other and it can be difficult to tase them due to other slimes being in the way.

Some colors are more useful than others, for instance;

  • Dark Purple, obtained from going (Grey > Purple > Dark Purple) or (Grey > Orange > Dark Purple), allows for a renewable source of phoron. You start with two sheets, which gives 40u of liquid phoron when ground up, or 8 injections. Generally, the more useful reactions from extracts require phoron, so Dark Purple is a good goal to work towards early.
  • Blue, which is just one step from Grey, will give you two useful things. Slime stability agents reduce the odds of mutation when a slime reproduces, which you should give to your dedicated Grey slime until the chance goes to 0%, to increase the average yield of monkey cubes as well as to prevent the rare but possible situation of all four new slimes not being Grey anymore. Blue slimes also give you Frost Oil, which isn't terribly useful on its own but can be very useful when paired with a Metal Slime, for reasons explained below.
  • Metal, which like Blue, is one step from Grey. Metal slime extracts allow for most types of metal material to become renewable, which includes steel, plasteel, gold, silver, uranium, and platinum. One extract creates 20u metamorphic liquid metal, which will turn into a different type of liquid metal (e.g. liquid gold, liquid silver, etc) when it touches them in a reagent container, like a beaker. Liquid metals are not very useful on their own, but can be made into a solid sheet of material by adding 5u Frost Oil to the reagent container. The Frost Oil is consumed when this is done, and 20u of liquid metal makes one sheet. Frost Oil is obtained from Blue slimes.
  • Purple, which is like Blue and Metal, one step away from Grey. The extract can make a Slime Steroid Agent, which when applied to a living slime, will increase how many extracts it will make when put in the processor.
  • Cerulean, which is obtained from (Grey > Blue > Dark Blue > Cerulean) or (Grey > Purple > Dark Blue > Cerulean), will create Extract Enhancement Agent, which adds more uses to an extract. This is extremely useful, as less slimes need to be breed to produce a given number of things.
  • Red, which is obtained from (Grey > Orange > Red), will make a Slime Mutation Agent, which increases the odds of mutation when slimes split. Useful for if you're targeting a specific color, as higher odds for mutation mean less generations are needed to get there.
  • Yellow, obtained from (Grey > Orange > Yellow) or (Grey > Metal > Yellow), can create self recharging 10k power cells, which are very useful for Bound Synthetics, Hardsuits, Defibs, certain APCs, and potentally anything that uses power cells.
  • Pink, obtained from (Grey > Blue > Pink), can be used as a source of healing, both while alive, as well as when using their extracts. The extracts can produce three different kinds of advanced medications, which Medical might want. The medications can fix organs, fix bleeding, or fix bones, depending on what is injected into the extract.
  • Light Pink, which is one step from Pink (Grey > Blue > Pink > Light Pink), can be used to make a specific slime be friendly and harmless forever, which might be useful to use on a Pink slime, so you can replace a medibot.
  • Sapphire, obtained from (Grey > Metal > Gold > Sapphire), is how you get Prometheans. The extract gives you a slime cube, which creates a Promethean if it can find another player who wishes to play as one.

Slime Protection

Slimes can kill you in many ways, dependent mostly on their color. Wearing the correct armor when handling a specific color can make survival much easier. Xenobiology has been provided with a large range of specialized clothing to wear, when the need arises.

  • Bio Suits, which prevent damage from slimes trying to eat you. Note that slimes will wise up to this and instead try to glomp you to death instead. A bio suit will also stop slimes from spreading certain chemical-based attacks onto you.
  • Fire Suits, as the orange slime can ignite you, and the dark purple slime can release Phoron gas if killed improperly.
  • Bomb suits, as the oil slime explodes if killed improperly (hit with fire).
  • Radiation suits, as the green slime is radioactive. It is also thick enough to protect from slime chemical attacks.

Slime Life-cycle

Here is a chart of all the slime reproductive color cycle.

Slimes start their life as a small baby. Don't be fooled, it is still very dangerous and capable of killing anyone careless. Slimes require food, or else they will die. Starving slimes have been known to turn on their captors.

When fed enough, baby slimes will grow into an 'adult' form, which makes them tougher. When the slime eats enough as an adult, it will reproduce, by splitting into four new slimes. There is a small chance that one or more of the new slimes may mutate into a different color. If this happens, the mutated slime should be isolated from its siblings, as they will fight each other to the death if they are separate colors. A slime taser is useful for this, as it can shoot through the glass of the cell.

Slime Psychology

Discipline

Slimes can be subjugated by force by various means, with the easiest way being the slimebation. The slime will give a sad face, however it won't harm humanoids for a little while. If it was trying to kill something, it will stop doing so.

Successfully removing a slime from someone it's eating will also discipline it.

Beating the slime with a heavy object repeatively will sometimes discipline it, however this is not guaranteed.

Obedience

Giving 'justified' disciplining to a slime will cause it to become more obedient, making future disciplining last longer. Sufficient amounts of obedience can make discipline last forever. Note that slimes in that state are still dangerous, as they will still defend themselves against attackers.

An act of discipline is 'justified' when it is done while the slime is trying to harm or eat someone, otherwise it is 'unjustified'.

A slime securitron will automatically engage 'guilty' slimes, but leave innocent ones alone.

Resentment

Giving 'unjustified' disciplining to a slime will cause the slime to hold resentment towards their captors. If pushed too far, the slime will enrage, and try to kill everything it can see, so try to not be like Security.

Sometimes it is possible to calm down a raging slime with enough disciplining, however it is generally easier and safer to just kill it with a slimebation and fire extinguisher.

A slime securitron engage an enraged slime in a fight to the death, not stopping until the slime dies, or the securitron is destroyed.

Speech

Slimes appear to be capable of slow, simple speech, and will respond to various topics and requests that it hears.

If a slime likes you enough or is sufficiently obedient, it can be given certain commands, such as to follow you, to stop attacking/eating/following things, or to attack a specific target. You'll need to say the slime's 'name', or say 'slimes' to give the command to all the slimes that can hear you.

You can also say hi to them, and they will respond.

Tactics

All slimes have various means to harm things. The most common attack is a 'glomp' which will hurt whatever it hits, and will hurt more if the slime is a big one. Some slime colors will cause a substance to enter your bloodstream if it successfully hits you. Sufficiently thick clothing should stop that from happening.

A more dangerous 'attack' is that the slime may decide to attach themselves onto their victim, which is how slimes eat things. This causes severe cellular damage to the victim, and will require advanced medical treatment to fix, so you are advised to remove the slime from yourself or your co-worker ASAP if it latches on. A slime securitron will rush to you if this happens to you. Slimes won't try to eat inorganic entities, instead glomping them.

Slimes can also incapacitate its target in two ways. First, it can try to knock down its target by shoving them down, which stuns for a brief moment, however it is not guaranteed to work. Second, it can use stored up electricity to shock a target to stun them for a longer period of time. After downing a target, a slime generally will try to eat it if it's organic, or continue glomping it to death if not.

Friend or Foe

Slimes will never willingly harm another slime of the same color, or a Promethean. When under the effects of discipline, a slime will not try to fight or eat humanoids or robotic entities, but will still eat monkeys.

A slime pacified with a slime docility agent will never harm anyone and is incapable of doing any harm. Pacified slimes will also never enrage, even with a red slime extract.

An enraged slime will ignore the effects of discipline.

Slimes Biology

Slimes come in many colors, and most of them have unique properties. Their extracts will do different things depending on the color, as well. Slimes will attack slimes of a different color, so separating them with different cells is required.

When slimes reproduce, there is a chance that one or more of the offspring will mutate into a different color. The chance is usually at around 25%, however this can be increased or deceased by giving the slime a mutation agent or stability agent, which can be obtained from a red extract and blue extract, respectively.

Each color, except for the grey slime, will have a specific trait unique to that color, and may warrant additional preparation before handling. A list of slime colors is provided below.

Special:

Rainbow Slime

Tier: N/A
Threat Level: Medium
Special Abilities: Never harms or is harmed by another slime due to seperate color
Recommended Preparations: N/A
The rainbow slime is very rare color that other slimes consider to be their color, and so they won't attack it.

Extract creates a slime unity agent, which grants the 'other slimes see this slime as their own color' ability to other slimes, and carries across generations.

Tier 0

Grey Slime

Tier: 0
Threat Level: Medium
Special Abilities: N/A
Recommended Preperations: N/A
Grey slimes are the first slimes you will have, as you start with two. It's generally recommended to always have a cell with grey slimes, as their extracts create monkey cubes, which you will need a lot of.

Extract creates a fresh grey slime when injected with phoron, which is useful as a backup in case all your specimens die or all your greys mutated.

Extract creates monkey cubes when injected with blood.

Tier 1

Orange Slime

Tier: 1
Threat Level: Medium
Special Abilities: Increases flammability of targets per hit, chance to ignite per hit
Recommended Preparations: Wear a firesuit
Orange slimes can light you on fire if you're careless, however generally this is not a big deal as you have a fire extinguisher (you did bring one right?). If you want to be extra safe, wear a fire suit.

Note that if an orange slime can trigger the dark purple or oil slime's effect.

Injecting with Slime Jelly Creates 30 units of pyrotoxin in the extract.

Injecting with Water creates a cloud of harmless smoke.

Injecting with Blood Creates a burst of heat, raising the temperature of air and anything around it, Dangerous!

Injecting with Phoron Creates a Phoron fire on your location, Dangerous!

Purple Slime

Tier: 1
Threat Level: Medium
Special Abilities: Injects toxins per hit
Recommended Preparations: Wear a biosuit
Purple slimes inject a weak but long lasting toxin into their victim with each attack. A thick armor such as a biosuit or spacesuit will stop this from affecting you.

Extract will create a slime steroid agent when injected with phoron, which is a potent chemical mix that causes a slime to produce an additional extract when processed. It needs to be alive for the steroid to be applied.

Blue Slime

Tier: 1
Threat Level: Medium
Special Abilities: Injects cryo-toxin
Recommended Preparations: Wear a biosuit
Blue slimes chill their enemies with cryo-toxin, so a biosuit will keep that away from you. Don't wear a winter coat, it isn't thick enough to stop the injection and it will actually make it take longer to warm up, potentially making the cryo-toxin lethal.

Extract will create a slime stability agent when injected with blood, which reduces the odds of mutations by 15%, and carries through across generations. Useful for your grey slimes so they stay grey forever.

Extract will create frost oil when injected with phoron, which can solidify certain liquid metals like liquid iron, gold, silver, etc. Five units frost oil and twenty units of a metallic liquid will make one bar of solid metal, consuming the frost oil in the process. Some foods also call for frost oil in their recipe.

Metal Slime

Tier: 1
Threat Level: Medium
Special Abilities: More durable, resistant to weak weapons
Recommended Preparations: N/A
Metal slimes are harder to kill by virtue of being able to take more punishment before dying. They are one of the few slimes able to survive a dark blue extract cold snap. They otherwise aren't much more dangerous than a regular grey slime.

Extract creates 20 units of a metamorphic liquid when injected with phoron, which when combined with other metallic liquids (such as liquid iron, gold, silver, uranium, phoron, etc), will turn into the liquid it touches. This makes metallic liquid renewable, and metallic liquid can be converted to more useful solid metal with frost oil.

Extract creates 20 units of binding liquid, which is used to create 'alloys', without the intense heat. This is used to create liquid steel and liquid plasteel.

Tier 2

Yellow Slime

Tier: 2
Threat Level: High
Special Abilities: Shoots lightning, charges electricity faster
Recommended Preparations: Out-range slime with slime taser, wear insulation if possible

Yellow slimes are one of the few slimes to possess a ranged attack. Be warned, the lightning can go through the glass of its cell, so the blast doors may be required. The lightning technically has a very high range, but slimes will only fire it if they are between two to three meters from their target. Yellow slimes don't fire lightning when in melee range (their glomps actually hurt more, however).

Injecting with Slime Jelly will create an object that can be used as a large powercell, with a capacity of 10k. Unlike regular power cells, these will unconditionally self recharge at a slow rate. Useful for APCs, Defibs, and Synthetics. It cannot be used as a substitute for device or weapon cells.

Injecting with Water will create an EMP blast, as strong as a regular EMP grenade. The user is not immune to the EMP blast, so be careful.

Injecting with Blood will create an object which glows with yellow bio-luminescence.

Injecting with Phoron will create a instantaneous lightning strike, striking multiple mobs nearby~ Extremely dangerous.

Dark Purple Slime

Tier: 2
Threat Level: High
Special Abilities: Injects phoron per attack, creates phoron fire if killed with fire
Recommended Preparations: Wear a biosuit
Dark Purple slimes inject phoron into its target, which is extremely toxic, so a biosuit is required.

Injecting with slime jelly will create 30 units of blood in the extract

Injecting with Water creates 30 units of Phoron in the extract.

Dark Blue Slime

Tier: 2
Threat Level: High
Special Abilities: Lowers temperature of nearby entities, resistant to cold temperatures
Recommended Preparations: Wear a winter coat
Dark Blue slimes passively lower the temperature of entities near it. It doesn't actually lower the room temperature, however. Note that other slimes can be harmed by the 'cold aura'. Dark Blue slimes are also unharmed by cold temperatures, however water will still kill them.

Injecting with Slime Jelly creates a Death agent, this will kill any slime instantly when used on it.

Injecting with Watercreates 5 units of ice in the extract.

Injecting with Blood Grants a buff that improves resistance to temperature and heat damage in a short radius around you.

Injecting with Phoron will create a 'cold snap' when injected with phoron, after a delay, which rapidly lowers the temperature of nearby entities, and lowers the temperature of the surrounding atmosphere. It is generally capable of instantly killing most types of slimes, except for the Metal and other Dark Blue slimes, therefore it is ideal for containing a slime outbreak. It is recommended to wear cold protection, like a winter coat, when using the cold snap.

Silver Slime

Tier: 2
Threat Level: Medium-High
Special Abilities: Reflects beams and energy projectiles
Recommended Preparations: Use slimebation instead of xeno taser
Silver slimes will always deflect most energy-based weapons. This includes the slime taser. This can cause you to accidentally discipline the wrong slime, posing an enrage risk if the slime you hit didn't deserve to be tased. The slimebation still works on them.

Injecting with Slime Jelly creates 1 stack, 10 sheets of silver.

Injecting with Water creates 3 stacks, 5 sheets each (1 for particle smasher materials) of completely random materials.

Injecting with Blood creates 1 stack, 3 sheets of random advanced science material.

Injecting with Phoron creates 2 stacks of 5 sheets of random basic science materials.

Red Slime

Tier: 2
Threat Level: Medium-High
Special Abilities: Moves faster, enrages if disciplined
Recommended Preparations: Don't discipline if possible, otherwise isolate it from everything else
Red slimes are extremely aggressive, and will never submit to your attempts to civilize them. They also move faster than other slimes.

Injecting with Slime Jelly creates a ferality agent. This causes any slime it's used on to behave like a red slime, becoming more angry at discipline attempts and will be inherited when splitting. Why would you do this?

Injecting with Water creates 30 units of capsaicin in the extract, spicy! 

Injecting with Blood causes all slimes that can see the user, and are not pacified, to become enraged, Dangerous!

Injecting with Phoron creates a bottle of slime mutation agent when injected with phoron, which makes a slime 12% more likely to mutate, and carries across generations. It's the opposite of the stability agent.

Green Slime

Tier: 2
Threat Level: Medium
Special Abilities: Radioactive, injects radium per hit
Recommended Preparations: Wear a radiation suit
Green slimes will irradiate nearby entities and cause their cell to become radioactive for awhile. This can be bad or can be put to use with creative means.

Injecting with Slime Jelly creates a stack of 10 sheets of uranium

Injecting with Water creates 30 units of radium in the extract.

Injecting with Blood creates an irradiated slimeball that will constantly irradiate anything near it, dangerous!

Injecting with Phoron creates a pulse of radiation to everything in the vicinity, Dangerous!

Pink Slime

Tier: 2
Threat Level: Medium
Special Abilities: Heals living entities nearby
Recommended Preparations: N/A
Pink slimes heal other entities near it. Things being healed will sparkle pink for a few seconds. It won't apply the heal to things the slime is trying to kill, so you will likely need to discipline or pacify the slime before you can use it as a source of healing.

Extract will create 'Agent A', a clotting liquid which will heal bleeding, internal and external, when injected with blood.

Extract will create 'Agent B', a bone fixing liquid, when injected with phoron.

Extract will create 'Agent C', an organ fixing liquid, when injected with water.

Gold Slime

Tier: 2
Threat Level: Medium
Special Abilities: Immune to stuns
Recommended Preparations: N/A
The gold slime absorbs energy, and trying to stun it will actually charge it. Despite this, your slime tools will still discipline it, so this is only an issue if it enrages.

Injecting with Slime Jelly Generates 3 random mobs, Dangerous!

Injecting with Water will create a random mob, that will be passive, or defensive.

Injecting with Blood will create a random hostile mob, Dangerous!

Injecting with Phoron Creates a stack of 10 sheets of gold.

Tier: 3

Bluespace Slime

Tier: 3
Threat Level: High
Special Abilities: Teleports to target
Recommended Preparations: Seal slime behind blast doors
The Bluespace slime can teleport out of its cell, which makes containing it difficult. The best method is to stun it with the slimebaton, then close the blast doors very fast. Running away from a Bluespace slime without the ability to stun it is generally futile.

Extract will create five 'lesser' slimy crystals when injected with water, which can teleport yourself or someone else randomly once, by crushing it in hand or throwing it at someone. The teleport will never place you in space or on an asteroid.

Extract will create one 'greater' slimy crystal when injected with phoron, which allows for a controlled teleport to a specific location.

Ruby Slime

Tier: 3
Threat Level: Very High
Special Abilities: Unnatural physical strength
Recommended Preparations: Kite and use slime taser, or ask security for riot armor
The Ruby slime is very strong physically, and has the potential to crit a human in three hits. The slime has an outgoing damage multipler, reduced incoming damage, higher base health, and is stunned for less time. This ability can be yours, at least temporarily, with its extract.

Extract will grant a 'buff' to nearby entities when injected with phoron, giving the entity similar boons to the Ruby slime, for ten minutes. The entity will have red sparkles while it lasts.

Cerulean Slime

Tier: 3
Threat Level: Medium
Special Abilities: Higher base stations than average
Recommended Preparations: N/A
The Cerulean slime is a 'jack of all trades, master of none' color, so it isn't much more threatening than a regular grey slime.

Extract creates a slime extract enhancer agent when injected with phoron, which adds more 'charges' to a specific extract. It's a good idea to use this agent on your second Cerulean extract, so you get a large amount of enhancer agents.

Amber Slime

Tier: 3
Threat Level: High
Special Abilities: Feeds other slimes passively
Recommended Preparations: Separate from other slimes to prevent runaway slime reproduction
The Amber slime feeds other slimes (it cannot feed itself, fortunately) through some unknown process, and can cause them to reproduce without being fed monkeys. This can be exploited if one is careful.

Extract creates a slime feeding agent when injected with phoron, which when applied to a specific slime, will instantly cause the slime to evolve and reproduce.

Extract creates a gooy clump of slime that is edible for humans when injected with water. It is very filling and sweet.

Oil Slime

Tier: 3
Threat Level: High
Special Abilities: Explodes if hit with fire or another explosion
Recommended Preparations: Wear a bombsuit
Oil slimes are essentially walking welding tanks. Don't try to kill one with a welder, laser, or anything that causes burns, as it will make it explode.

If an oil slime gets enraged, it will do a suicide charge at someone and blow themselves up. This is extremely lethal if it attaches to you before exploding.

Extract creates an explosion if injected with phoron. If the extract is enhanced, the explosion is more powerful, but still only has one use.

Emerald Slime

Tier: 3
Threat Level: High
Special Abilities: Makes entities nearby go very fast for a few moments
Recommended Preparations: N/A
The Emerald slime goes very fast, faster than the red slimes, and can make other slimes go just as fast. It can also make you go fast, if it's not trying to eat you. This can be exploited by an enterprising Xenobiologist looking to cut down on travel time.

Extract will 'buff' entities near the extract for ten minutes, allowing them to move slightly faster. Projectiles will hit them less often, as well. The entity will have green sparkles for the duration.

Light Pink Slime

Tier: 3
Threat Level: Low
Special Abilities: Will never attack humanoids or most synthetics
Recommended Preparations: N/A
The light pink slime is essentially permanently disciplined. It will still eat monkeys, but nothing else.

Extract creates a slime pacification agent when injected with water, which makes the slime be just as safe to handle as Ian. It might also work on other things than just slimes…

Extract creates a slime friendship agent when injected with phoron, which makes the slime be your ally forever. It also might work on other things.

Sapphire Slime

Tier: 3
Threat Level: Extremely High
Special Abilities: More robust combat tactics
Recommended Preparations: Outrange and outnumber, get a slime securitron
Sapphire slimes are one of the most dangerous slimes, as they are more intelligent than the others and will use more effective fighting tactics, generally stunning much more often.

If two sapphire slimes are fighting you, one will keep you stunned while the other eats or glomps you to death, so bring a buddy or a slime securitron.

Extract creates a slime cube, which is used to create a new Promethean. Use it in hand and wait for a ghost to accept the prompt, and then a new slime person will appear!