Guide to Food and Drink and Guide to Robotics: Difference between pages

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==Fullness==
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], Bots, and Mechs.


As you walk and move about on station, your starting nutrition bar will start to drain from starting green, down to dark red; if your hunger bar turns black, you've eaten way too much. The effects of fullness and hunger are equally bad, so it is best to stay at a happy medium. So keep in mind how much you've eaten and how long it has been since you last ate, and you will be fine.
=Cyborgs=
'''See also [[Guide to Paperwork#Robotics|Cyborgification Contracts]].'''
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!


Go with the rule that, "If you have a hard time getting it down, don't eat any more". Note that nutrition is typically slow-release, so if you don't fill up immediately, you will in the near future.
The [[Cyborg]] is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.


Several reagents will increase your fullness:
==Making a Cyborg==
* Very effective: Nutriment, found in most foods. The main one and most effective; Corn oil; Animal Protein, found in meat and Egg Yolk.
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.
* Somewhat effective: Ketchup, Sugar, Sprinkles, Coco powder, Corn oil, Cherry jelly.
# Click on the Exosuit Fabricator to open its menu. Select '''Add all parts to queue''' beside the '''Cyborg''' option, and then click '''Process Queue''' in the right sidebar (with a recent update, please note that adding "all parts" will print four extra components that are only used for repair, not construction).
* Some alcoholic drinks.
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.
# When putting the parts together, use the [[File:Cyborg endoskeleton.png]] Cyborg Endoskeleton as a base.
#* The Cyborg Head will need 2x [[File:Flash.png]] Flash.
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.


===Starvation===
===Extract a brain for the Cyborg===
'''Note:''' Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw.  Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.


[[File:hunger_starving.png|50px]][[File:hunger_hungry.png|50px]][[File:hunger_fed.png|50px]][[File:hunger_well_fed.png|50px]][[File:hunger_full.png|50px]][[File:hunger_fat.png|50px]]
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].
# Aim for the organ's location in the [[File:Damage zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)
# Use a [[File:Scalpel.png]] '''scalpel''' to cut back the flesh.
# Use the [[File:Hemostat.png]] '''hemostat''' to stop any potential bleeding.
# Use your [[File:Retractor.png]] '''retractors''' to lift up the skin.
#  Use the [[File:Saw.png]] '''saw''' to cut through the bones.
#  Use the [[File:Retractor.png]] '''retractor''' to separate the bones.
#  Use the [[File:Scalpel.png]] '''scalpel'''. This will open up a window asking you which organ you'd like to cut loose. Select the Brain.
#  Use the [[File:Hemostat.png]] '''hemostat''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain again.
#  Place the brain in an [[File:MMI empty.png]] MMI.
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.


If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You will move slowly until you eat some food, so head to the [[chef]] for a burger or slice of meatbread!
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.


Some things will decrease your hunger faster:
===So You Decapitated Your Patient===
* Vomiting
Don't panic just yet!  You can still complete the brain extraction by placing their head on the operating table and following the same steps as above.  You should probably apologize to them after putting their brain in an MMI, though.
* Being cold (by exposure to cold environments or because you were in a cryo tube)
* Recovering from blood loss
* Taking Lipozine
* Some viruses


If you eat too much, your description will note that you are "chubby". Too little, and you will be described as "malnourished".
== Cyborg Maintenance ==
Food will also factor into your characters Weight. Gain weight by eating food, lose weight by walking or working out in the stations [[Gym]].
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.


==Drinks==
=== Repair ===
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple:
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head.
#* ''Note: Be sure to remember this step or you could go blind!''
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.


'''IMPORTANT:'''
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:
Many of these drinks, while they do have toxic ingredients, are not toxic in and of themselves. However, because they have toxic ingredients, if you mess them up, you will poison your patrons--not something a good bartender wants to do. An evil one, though...  
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Crowbar.png]] Crowbar open the panel.
# [[File:Power cell.png]] Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.
# [[File:Power cell.png]] Reinsert the power cell by clicking on the cyborg.
# [[File:Crowbar.png]] Crowbar the panel shut.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.


'''EXAMPLES:'''
=== Cyborg Component Repair ===
* Kahlua = Coffee Liqueur
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.
* Vodka = Tunguska Triple Distilled
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
* Whiskey = Uncle Git's Special Reserve
# [[File:Crowbar.png]] Crowbar open the panel.
# [[File:Power cell.png]] Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:Crowbar.png]] Crowbar out the desired component.
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Crowbar.png]] Crowbar open the panel.
# [[File:Power cell.png]] Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.
When finished, be sure to reinsert the power cell into the cyborg and close them back up with your crowbar.


===Alcoholic Drinks===
=== Upgrading the Power Cell ===
Alcoholic drinks contain ethanol. Each drink is given a numerical value, that reflects how much it takes to raise you one stage of drunkenness. '''Lower numbers mean the drink is stronger.''' Depending on how much you drink, you may slur your speech, get dizzy, start stumbling around, and even pass out. Just as in real life, the more slowly you drink, the less you are affected by alcohol. Some species have special reactions to alcohol: Skrell will always treat any alcohol as extremely strong, and will get very drunk, very quickly. Humans will take liver damage from drinking too much; this damage happens at around the same level where the character passes out.
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game. Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Crowbar.png]] Crowbar open the panel.
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand on grab intent to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.
#* ''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 10,000, and the Science Department can research power cells that reach 30,000.''
# [[File:Crowbar.png]] Crowbar the panel shut.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.


====Mixed Drinks====
=== Resetting Modules ===
Since a drinking glass will hold only 30 units of liquid, it's recommended that bartenders use their drink shakers to concoct these drinks before pouring them out.
Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help. You can manually reset its module to allow it the option of choosing a new one by following this order:
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Crowbar.png]] Crowbar open the panel.
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.
# [[File:Crowbar.png]] Crowbar the panel shut.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.


{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
=== Cyborg Upgrades ===
! style="background-color:Chocolate;" |Picture
There are several cyborg upgrade modules that can be printed from the prosthetics fabricator in Robotics, assuming sufficient research has been done beforehand.
! style="background-color:Chocolate;" |Cocktail
To apply an upgrade, open the cyborgs access panel and insert the upgrade inside it.
! style="background-color:Chocolate;" |Ingredients
! style="background-color:Chocolate;" |Strength
! style="background-color:Chocolate;" |Notes
|-
![[File:AcidSpit.png|50px]]
|Acid Spit
|1 part sulphuric acid, 5 parts wine
|30
|Get sulphuric acid from the chemist.
|-
![[File:AlliesCocktail.png|50px]]
|Allies Cocktail
|1 part ''Classic Martini'', 1 part vodka
|25
| Classic Martini (2 gin, 1 vermouth)
|-
![[File:Aloe.png|50px]]
|Aloe
|1 part cream, 1 part watermelon juice, 1 part whiskey
|15
|The whiskey must be added last. Makes 2 parts.
|-
![[File:Amasec.png|50px]]
|Amasec
|1 part iron, 5 parts vodka, 5 parts wine
|25
|Makes 10 parts. Get Iron from the chemist.
|-
![[File:Andalusia.png|50px]]
|Andalusia
|1 part lemon juice, 1 part rum, 1 part whiskey.
|15
|Get lemons from the gardener and process them.
|-
![[File:antifreezeglass.png|50px]]
|Anti-Freeze
|1 part cream, 1 part ice, 2 parts vodka
|12
|Raises body temperature.
|-
![[File:Atomicbombglass.gif|50px]]
|Atomic Bomb
|10 parts ''b-52'', 1 part uranium
|10
|Gets you drunk immediately, and maybe high.
|-
![[File:B-52.png|50px]]
|B-52
|1 part ''irish cream'', 1 part cognac, 1 part kahlua
|12
| Irish Cream (2 Whiskey, 1 Cream)
|-
![[File:Bahamamamaglass.gif|50px]]
|Bahama Mama
|1 part ice, 2 parts orange juice, 1 part lime juice, 2 parts rum
|25
|
|-
![[File:BananaHonk.png|50px]]
|Banana Mama (Banana Honk)
|1 part banana, 1 part cream, 1 part sugar
|12
|Yes, it's an alcoholic drink with no alcoholic ingredients. Get Bananas from the gardener.
|-
![[File:Nobarsprite.png|50px]]
|Balloon
|1 part Cream, 1 part Blue Curacao
|66
|
|-
![[File:Barefoot.png|50px]]
|Barefoot
|1 part berry juice, 1 part cream, 1 part vermouth
|30
|Get berries from the gardener and process them.
|-
![[File:BeepskySmash.gif|50px]]
|Beepksy Smash
|1 part iron, 2 parts lime juice, 2 parts whiskey
|12
|Briefly stuns.
|-
![[File:brownglass.gif|50px]]
|Bilk
|1 part beer, 1 part milk
|50
|Get milk from the kitchen.
|-
![[File:Nobarsprite.png|50px]]
|Binman Bliss
|1 part sake, 1 part Tequila
|24
|
|-
![[File:BlackRussian.png|50px]]
|Black Russian
|3 part vodka, 2 part kahlua
|15
|
|-
![[File:BloodyMary.png|50px]]
|Bloody Mary
|2 parts tomato juice, 1 part vodka, 1 part lime juice
|15
|Tomato juice from booze vending machine.
|-
![[File:Boogerglass.gif|50px]]
|Booger
|1 part banana, 1 part cream, 1 part watermelonjuice, 1 part rum
|30
|Get bananas from the garden and process them.
|-
![[File:BraveBull.png|50px]]
|Brave Bull
|2 parts tequila, 1 part kahlua
|15
|
|-
![[File:ChangelingSting.png|50px]]
|Changeling Sting
|1 part ''screwdriver'', 1 part lemon juice, 1 part lime juice
|10
|Screwdriver (2 Vodka, 1 Orange Juice); get lemons from the gardener and process them
|-
![[File:Nobarsprite.png|50px]]
|Chrysanthemum
|1 part Sake, 1 part Melon Liquor
|35
|
|-
![[File:ClassicMartini.png|50px]]
|Classic Martini
|2 parts gin, 1 part vermouth
|25
|
|-
![[File:Nobarsprite.png|50px]]
|Clover Club
|1 part Berry Juice, 1 part Lemon Juice, 3 parts Gin
|30
|
|-
![[File:Nobarsprite.png|50px]]
|Cold front
|1 part Iced, 1 part Whiskey, 1 part Mint
|30
|Functionally the opposite of antifreeze
|-
![[File:CubaLibre.png|50px]]
|Cuba Libre
|1 part cola, 2 parts rum
|30
|
|-
![[File:Nobarsprite.png|50px]]
|Daiquiri
|3 rum, 2 limejuice, 1 sugar
|25
!
|-
![[File:Demonsbloodglass.gif|50px]]
|Demons Blood
|1 part blood, 1 part Mountain Wind, 1 part Dr.Gibb, 2 part rum
|15
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.
|-
![[File:DevilsKiss.png|50px]]
|Devils Kiss
|1 part blood, 1 part kahlua, 1 part rum
|15
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.
|-
![[File:ErikaSurprise.png|50px]]
|Erika Surprise
|1 part banana, 1 part ice, 1 part lime juice, 1 part ale, 1 part whiskey
|15
|Get bananas from the gardener and process them.
|-
![[File:GinTonic.png|50px]]
|Gin and Tonic
|2 parts gin, 1 part tonic
|50
|
|-
![[file:GinFizz.png|50px]]
|Gin Fizz
|2 parts gin, 1 part soda water, 1 part lime juice
|30
|
|-
![[File:Goldschlagerglass.gif|50px]]
|Goldschlager
|10 parts vodka, 1 part gold
|15
|Grind up Gold from Mining. Can be got from a party crate through Cargo.
|-
![[File:Grog.png|50px]]
|Grog
|1 part rum, 1 part water
|100
|
|-
![[File:HippiesDelight.png|50px]]
|Hippies Delight
|1 part psilocybin, 1 part gargle blaster
|15
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.
|-
![[File:brownglass.gif|50px]]
|Hooch
|2 parts ethanol, 1 part fuel (welder fuel), 1 part sugar
|25
|Is mildly toxic. Ethanol from the chemistry dispensers; welder fuel from welder fuel tanks.
|-
![[File:IcedBeer.png|50px]]
|Iced Beer
|5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil
|50
|Lowers body temperature.
|-
![[File:Irish Car Bomb.png|50px]]
|Irish Car Bomb
|1 part ale, 1 part ''irish cream''
|15
|Irish Cream (2 Whiskey, 1 Cream)
|-
![[File:IrishCoffee.png|50px]]
|Irish Coffee
|1 parts ''irish cream'', 1 parts coffee
|15
|Irish Cream (2 Whiskey, 1 Cream)
|-
![[File:IrishCream.png|50px]]
|Irish Cream
|2 parts whiskey, 1 part cream
|25
|
|-
![[File:Nobarsprite.png|50px]]
|Jelly Shot
|4 Cherry Jelly, 1 vodka
|10
!
|-
![[File:LongIslandIcedTea.png|50px]]
|Long Island Iced Tea
|1 part ''Cuba Libre'', 1 part vodka, 1 part gin, 1 part tequila
|12
|Cuba Libre (1 Cola, 2 Rum)
|-
![[File:Manhattan.png|50px]]
|Manhattan
|2 parts whiskey, 1 part vermouth
|15
|
|-
![[File:Manhattanprojglass.gif|50px]]
|Manhattan Project
|10 parts ''Manhattan'', 1 part uranium
|10
|Gets you high. Manhattan (2 Whiskey, 1 Vermouth)
|-
![[File:Margarita.png|50px]]
|Margarita
|2 parts tequila, 1 part lime juice
|15
|
|-
![[File:Nobarsprite.png|50px]]
|Mint Julep
|2 Whiskey, 1 water, 1 mint
|25
|Lowers body temperature
|-
![[File:Nobarsprite.png|50px]]
|Morning after
|1 sbiten, 5 coffee
|60
|
|-
![[File:Nobarsprite.png|50px]]
|Mojito
|3 rum, 1 limejuice, 1 mint
|30
!
|-
![[File:Nobarsprite.png|50px]]
|Named Bullet
| 4 Slime Jelly, 1 vodka
|10
|Gives drinker 0.2u slime jelly on drink. Massive tox damage to non-promethean, heals prometheans.
|-
![[File:Nobarsprite.png|50px]]
|Negroni
|1 gin, 1 bitters, 1 vermouth
|25
!
|-
![[File:Neurotoxin.png|50px]]
|Neurotoxin
|1 part gargle blaster, 1 part soporific
|10
|Also stuns you. Soporific available from Medical.
|-
![[File:Nobarsprite.png|50px]]
|Old Fashioned
|3 whiskey, 1 bitters, 1 sugar
|15
!
|-
![[File:Nobarsprite.png|50px]]
|Paloma
|1 orange juice, 1 sodawater, 1 tequilla
|20
!
|-
![[File:GargleBlaster.gif|50px]]
|Pan-Galactic Gargle Blaster
|1 part gin, 1 part vodka, 1 part whiskey, 1 part cognac, 1 part lime juice
|10
|Gets you drunk and high.
|-
![[File:Patronglass.gif|50px]]
|Patron
|10 parts tequila, 1 part silver
|30
|Can be got from a party crate through Cargo. Grind up silver from Mining.
|-
![[File:Nobarsprite.png|50px]]
|Pisco Sour
|1 Wine Brandy, 1 lemon juice, 1 sugar
|30
!
|-
![[File:RedMead.png|50px]]
|Red Mead
|1 part blood, 1 part mead
|30
|Blood can be drawn with a syringe or juiced from Blood Tomatoes.
|-
![[File:Nobarsprite.png|50px]]
|Rotgut Fever Dream
|3 vodka, 1 rum, 1 whiskey, 1 cola
|10
|
|-
![[File:Nobarsprite.png|50px]]
|Robustin
|1 antifreeze, 1 phoron, 1 welder fuel, 1 vodka
|10
!
|-
![[File:Sbiten.png|50px]]
|Sbiten
|1 part capsaicin, 10 parts vodka.
|15
|Raises body temperature. Capsaicin is found in Chili from the garden.
|-
![[File:Screwdriver.png|50px]]
|Screwdriver
|2 parts vodka, 1 part orange juice
|15
|
|-
![[File:Nobarsprite.png|50px]]
|Screaming Viking
|1 vodka, 1 vermouth, 1 limejuice, 1 rum, 1 gin, 1 tonic
|9
!
|-
![[File:Nobarsprite.png|50px]]
|Silencer
|1 ''Nothing'', 1 cream, 1 sugar
|12
|Get ''Nothing'' from the mime costume crate
|-
![[File:singuloglass.gif|50px]]
|Singulo
|5 part vodka, 1 part radium, 5 part wine.
|10
|Get Radium from Chemistry.
|-
![[File:SnowWhite.png|50px]]
|Snow White
|1 part beer, 1 part lemon lime
|30
|
|-
![[File:Nobarsprite.png|50px]]
|Soemmer Fire
|2 parts Manhattan, 1 part Condensed Capsaicin
|25
|Raises body temperature.
|-
![[File:suidream.png|50px]]
|Sui Dream
|2 parts Space-Up, 1 parts curacao, 1 part melon liquor
|100
|Curacao and melon liquor are in the booze vending machine.
|-
![[File:SyndicateBomb.png|50px]]
|Syndicate Bomb
|1 part ''whiskey cola'', 1 part beer
|10
|Whiskey Cola (2 Whiskey, 1 Cola)
|-
![[File:TequillaSunrise.png|50px]]
|Tequila Sunrise
|2 parts tequila, 1 part orange juice
|25
|
|-
![[File:ManlyDorf.png|50px]]
|The Manly Dorf
|1 part beer, 2 parts ale
|25
|
|-
![[File:threemileislandglass.gif|50px]]
|Three Mile Island Iced Tea
|10 parts "Long Island Iced Tea", 1 part uranium
|10
|Also gets you high. Grind up Uranium from Mining. Long Island Iced Tea (2 Rum, 1 Cola, 3 Vodka, 3 gin, 3 Tequila)
|-
![[File:ToxinsSpecial.gif|50px]]
|Toxins Special
|2 parts phoron, 2 parts rum, 1 part vermouth
|10
|Raises body temperature. Grind up Phoron from Mining.
|-
![[File:Nobarsprite.png|50px]]
|Virgin Sip
|1 Driest Martini, 1 water
|60
!
|-
![[File:Nobarsprite.png|50px]]
|Vesper
|3 gin, 1 vodka, 1 wine
|20
!
|-
![[file:VodkaTonic.png|50px]]
|Vodka and Tonic
|2 parts vodka, 1 part tonic
|15
|
|-
![[File:VodkaMartini.png|50px]]
|Vodka Martini
|2 parts vodka, 1 part vermouth
|12
|
|-
![[File:Nobarsprite.png|50px]]
|Vox Delight
|3 phoron, 1 welder fuel, 1 water
|10
|Poisons Non-Vox, heals tox damage on vox.
|-
![[File:WhiskeyCola.png|50px]]
|Whiskey Cola
|2 parts whiskey, 1 part cola
|25
|
|-
![[File:WhiskeySoda.png|50px]]
|Whiskey Soda
|2 parts whiskey, 1 part soda water
|15
|
|-
![[File:Nobarsprite.png|50px]]
|Whiskey Sour
|2 whiskey, 1 lemon juice, 1 sugar
|20
!
|-
![[File:WhiteRussian.png|50px]]
|White Russian
|3 ''Black Russian'', 2 part cream
|15
|Black Russian (3 Vodka, 2 Kaluha)
|}


====Poured Drinks====
*'''Emergency Restart Module'''
{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
  The least expensive way to revive a cyborg that has fully died. After repairing sufficient damage to the cyborgs body, applying this upgrade will reactivate it.
! style="background-color:Chocolate;" |Picture
! style="background-color:Chocolate;" |Drink
! style="background-color:Chocolate;" |Strength
! style="background-color:Chocolate;" |Notes
|-
![[File:Absinthe.png|50px]]
|Absinthe
|12
|Bottles are labeled "Jailbreaker Verte". Causes alcohol effects faster than most drinks.
|-
![[File:Aleglass.png|50px]]
|Ale
|50
|Bottles are labeled "Magm-Ale".
|-
![[File:beerglass.png|50px]]
|Beer
|50
|Also available in the bar's back room or from the beer keg. Mix 10 corn oil and 5 universal enzyme (Catalyst).
|-
![[File:Pourdrinknosprite.png|50px]]
|Bitters
|50
|5 mint, 5 enzyme (catalyst) Poured
|-
![[File:curaco.png|50px]]
|Blue Curacao
|15
|Bottles are labeled "Miss Blue Curacao". Mix 10 orange juice and 5 universal enzyme (Catalyst).
|-
![[File:cognac.png|50px]]
|Cognac
|15
|Bottles are labeled "Chateau De Baton Premium Cognac".
|-
![[File:glass_clear.png|50px]]
|Ethanol
|10
|Comes from chemical dispenser.
|-
![[File:ginglass.png|50px]]
|Gin
|50
|
|-
![[File:Kahluaglass.gif|50px]]
|Kahlua
|15
|Bottles are labeled "Robert Robust's Coffee Liqueur". Mix 5 coffee + 5 sugar + 5 Enzyme (Catalyst).
|-
![[File:meadglass.png|50px]]
|Mead
|30
|Mix 1 sugar + 1 water + 5 Enzyme (Catalyst)
|-
![[File:melonliquorglass.png|50px]]
|Melon Liquor
|50
|Bottles are labeled "Emeraldine Melon Liquor". Mix 10 watermelon juice and 5 universal enzyme (Catalyst).
|-
![[File:glass_clear.png|50px]]
|Moonshine
|12
| Mix 10 nutriment, 5 universal enzyme (Catalyst).
|-
![[File:pwineglass.png|50px]]
|Poison Wine
|10
|Made from poison berries. Hallucinogenic and poisonous. Mix 10 poison berry  juice and 5 universal enzyme (Catalyst).
|-
![[File:rumglass.png|50px]]
|Rum
|15
|Bottles are labeled "Captain Pete's Cuban Spiced Rum". Dispenser labels it "Deadrum".
|-
![[File:sakeglass.png|50px]]
|Sake
|25
|Made from rice. Mix 10 rice and 5 universal enzyme (Catalyst).
|-
![[File:tequilaglass.png|50px]]
|Tequila
|25
|Bottles are labeled "Caccavo Guaranteed Quality Tequilla".
|-
![[File:thirteenloko.png|50px]]
|Thirteen Loko
|25
|Comes from [[Hacking#Vending Machines|hacked soda vending machine]]. Will also make you jittery.
|-
![[File:vermouthglass.png|50px]]
|Vermouth
|15
|Bottles are labeled "Goldeneye Vermouth".
|-
![[File:vodkaglass.png|50px]]
|Vodka
|15
|Bottles are labeled "Tunguska Triple Distilled". Mix 10 Potato Juice + 5 Enzyme (Catalyst).
|-
![[File:whiskeyglass.png|50px]]
|Whiskey
|25
|Bottles are labeled "Uncle Git's Special Reserve".
|-
![[File:wineglass.gif|50px]]
|Wine
|15
|Bottles are labeled "Doublebeard Bearded Special Wine". Mix 10 grape juice and 5 universal enzyme (Catalyst).
|-
![[File:Pourdrinknosprite.png|50px]]
|Wine Brandy
|20
|10 wine, 10 enzyme (catalyst). Gives 5 units
|-
|}


===Non-Alcoholic Drinks===
*'''Reclassification Board'''
{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
  When applied, changes the cyborgs name to one chosen by the user. The name is modified by activating the upgrade module inhand.
! style="background-color:Chocolate;" |Picture
! style="background-color:Chocolate;" |Cocktail
! style="background-color:Chocolate;" |How to Get It
|-
![[File:shakenosprite.png|50px]]
|Arnold Palmer
|1 iced tea, 1 lemonade
|-
![[File:bananajuice.png|50px]]
|Banana Juice
|Process a banana.
|-
![[File:shakenosprite.png|50px]]
|Banana Honk
|1 part Banana Juice, 1 part Cream, 1 part Vermouth
|-
|[[File:Berryglass.gif|50px]]
|Berry Juice
|Process berries.
|-
|[[File:shakenosprite.png|50px]]
|Berry shake
|1 milkshake, 1 berryjuice
|-
![[File:Brownstar.png|50px]]
|Brown Star
|Mix 2 parts orange juice, 1 part cola
Cold Drinks vending machine.
|-
![[File:CafeLatte.png|50px]]
|Cafe Latte
|Mix 1 part coffee, 1 part milk
|-
![[File:hot_coffee.png|50px]]
|Coffee
|Drinks dispenser; Hot Drinks vending machine.
|-
|[[File:shakenosprite.png|50px]]
|Coffee Milkshake.
|1 milkshake, 1 coffee. ((lowers body temp.))
|-
![[File:carrotjuice.png|50px]]
|Carrot Juice
|Process a carrot.
|-
|[[File:shakenosprite.png|50px]]
|Chocolate Milkshake
|1 milkshake, 1 coco
|-
![[File:glass_white.png|50px]]
|Cream
|Drinks dispenser.
|-
|[[File:shakenosprite.png|50px]]
|Dream Cream
|2 milk, 1 cream, 1 honey.
|-
![[File:Dr_gibb.png|50px]]
|Dr. Gibb
|Drinks dispenser; Cold drinks vending machine.
|-
|[[File:Nobarsprite.png|50px]]
|Ent's Draught
|1 tonic, 1 honey, 1 holy water
|-
|[[File:grapejuice.png|50px]]
|Grape Juice
|Process grapes or green grapes; Cold Drinks vending machine.
|-
![[File:grapesoda.png|50px]]
|Grape Soda
|2 parts grape juice, 1 part cola
|-
![[File:Grenadineglass.png|50px]]
|Grenadine Syrup
|10 parts berry juice, 5 parts Universal Enzyme (Catalyst)
|-
![[File:Icecoffeeglass.gif|50px]]
|Iced Coffee
|1 part ice, 3 parts coffee
|-
![[File:Hotcocoglass.png|50px]]
|Hot Chocolate
|5 parts Water, 1 part Coco Powder; Hot Drinks vending machine.
|-
![[File:iceglass.png|50px]]
|Ice
|Drinks dispenser; hacked Hot Drinks vending machine.
|-
![[File:Iceteaglass.gif|50px]]
|Iced Tea
|Mix 1 part ice, 3 parts tea; Cold Drinks vending machine.
|-
![[File:Kiraspecial.gif|50px]]
|Kira Special
|1 part orange juice, 1 part lime juice, 1 part soda water
|-
|[[File:lemonglass.gif|50px]]
|Lemon Juice
| Process a lemon.
|-
![[File:lemonlime.png|50px]]
|Lemon Lime
|Drinks dispenser.
|-
![[File:Lemonade.png|50px]]
|Lemonade
|1 part Lemon juice, 1 part sugar, 1 part Water
|-
|[[File:limejuice.png|50px]]
|Lime Juice
|Drinks dispenser; process a lime.
|-
![[File:drinknosprite.png|50px]]
|Love Potion
|1 cream, 1 berryjuice, 1 sugar
|-
![[File:glass_white.png|50px]]
|Milk
|From the biogenerator, or from a cow that has been fed Wheat.
|-
![[File:milkshake.png|50px]]
|Milkshake
|1 part cream, 2 parts ice, 2 parts milk
|-
![[File:space_mountain_wind.png|50px]]
|Mountain Wind
|Drinks Dispenser; Cold Drinks vending machine.
|-
![[File:nukacolaglass.gif|50px]]
|Nuka Cola
|1 part uranium, 6 parts space cola. Gets you high.
|-
|[[File:orangeglass.gif|50px]]
|Orange Juice
|Drinks dispenser; process an orange.
|-
![[File:poisonberryjuice.png|50px]]
|Poison Berry Juice
|Process a poison berry.
|-
|[[File:brownglass.gif|50px]]
|Potato juice
|Process a potato.
|-
![[File:Rewriter.png|50px]]
|Rewriter
|1 part Spacemoutainwind soda, 1 part Coffee
|-
![[File:glass_clear.png|50px]]
|Soda Water
|Drinks dispenser.
|-
![[File:space_cola.png|50px]]
|Space Cola
|Drinks dispenser; Cold Drinks vending machine.
|-
![[File:space_up.png|50px]]
|Space-Up
|Drinks dispenser; Cold Drinks vending machine.
|-
![[File:SoyLatte.png|50px]]
|Soy Latte
|1 part coffee, 1 part soymilk
|-
![[File:glass_white.png|50px]]
|Soy Milk
|Process a soybean.
|-
![[File:teacup.png|50px]]
|Tea
|Works as a weak anti-toxin. From drinks dispenser or hot drinks vending machine.
|-
![[File:DoctorDelight.gif|50px]]
|The Doctor's Delight
|1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part cream, 1 part tricordrazine
|-
![[File:tomatojuice.png|50px]]
|Tomato Juice
|Process a tomato; Booze vendor.
|-
![[File:glass_clear.png|50px]]
|Tonic water
|Drinks dispenser.
|-
![[File:drinknosprite.png|50px]]
|Vile Lemon
|5 Lemonade, 1 space mountain wind
|-
![[File:waterglass.png|50px]]
|Water
|Drinks dispenser, Cold Drinks vending machine, sinks, and water tanks.
|-
![[File:tomatojuice.png|50px]]
|Watermelon Juice
| Drinks dispenser; Process a watermelon slice.
|}


=Food=
*'''Module Reset Board'''
I am currently maintaining this food section.
  Removes the cyborgs current module, allowing it to reselect a new one.
my recipe testing has turned to code diving.
Ill put down as many recipes as needed so even devs can sort some things out.


Dear regards, Luther
*'''VTEC Module'''
  Kicks in a cyborgs VTEC systems, allowing them to move faster.


==Appliances==
*'''Rapid Taser Cooling Module'''
===Introduction===
  Increases the recharge rate of a security module cyborg's taser. Two can be applied before further ones will have no effect.
there are a few different appliances available ingame.
The earliest of which was the microwave, so most recipes are available for that.
Later on the Grill, Deep-fryer, Oven, Candy_Machine and Cereal_Machine got added.
You can use these last appliances to cook almost anything your heart desires, aslong as you can hold it such that you can put it in.
The Grill, Deep-fryer and Oven have the most recipes, though might still need some filling out.
the Candy_Machine and Cereal_Machine don't have any. perhaps one or two? (ill figure it out)
I will for now coin the term, "Conventional" cooking to adress the recipes without appliances.
For ease, this will also be applied to the Appliances tab.


===List of Appliances===
*'''Mining Robot Jetpack'''
I will organise the recipes later on by including a picture of the appliance that is used to cook it.
  Despite the name, can be applied to any type of cyborg. Gives the cyborg a CO2-filled jetpack.
So here is a list of appliances with their pictures included. (included conventional too)
{| class="wikitable sortable" style="width:20%" border="1" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style="background-color:Red;" |Picture
! scope="col" class="unsortable" style="background-color:Red;" |Appliance name
|-
![[File:Microwave.png|50px]]
!Microwave
|-
![[File:Oven_Cooking.png|50px]]
!Oven
|-
![[File:Grill_Cooking.png|50px]]
!Grill
|-
![[File:Fryer_Cooking.png|50px]]
!Fryer
|-
![[File:Cereal_Cooking.png|50px]]
!Cereal_machine
|-
![[File:Candy_Cooking.png|50px]]
!Candy_machine
|-
![[File:Left_Hand.png|50px]]
!Conventional
|-
|}


===Custom Cooking===
*'''Advanced Health Analyzer Module'''
Using the kitchen Appliances and some other tools that are to your disposal, you can costumize your own recipes. mixing a whole lot of different things will work, though mainly if it does not conflict with a set recipe. You can mainly Grill, Fry, Bake, Candify or Cerealize anything by using the intended machines. You can also use the Bowls in the kitchen to make custom soups.
  Gives the cyborg an advanced health analyzer. While it can be applied to any cyborg, it is of limited use to non-medical modules.
Have fun experimenting and making the recipes of your dreams as you make your crewmates either chirp in delight or tremble in fear, whenever you enter the kitchen~


==Recipes==
*'''Scrambled Equipment Module'''
Note: Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Soy Milk are all measured off of reagent units rather then containers (like in previous version). They can be poured directly into the microwave. Additionally, you only need at LEAST the suggested amount of those ingredients instead of exactly the right amount.
  Unlocks a cyborg module's hidden equipment, which is normally activated with an emag. These are universally either lethal or disabling weaponry.


===Burgers===
*'''Language Module'''
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
  Allows a cyborg to speak nearly any language, instead of only understanding them. Clerical and Service module cyborgs have this function by default.
! scope="col" class="unsortable" style="background-color:Red;" |Picture
! scope="col" style="background-color:Red;" |Recipe
! scope="col" class="unsortable" style="background-color:Red;" |Appliances
! scope="col" class="unsortable" style="background-color:Red;" |Ingredients
! scope="col" class="unsortable" style="background-color:Red;" |Reagents & Notes
|-
![[File:Plain_Burger.png|50px]]
!Burger
|[[File:Left_Hand.png|50px]][[File:Grill_Cooking.png|50px]]
| Bun + 1 Meat (grill only) OR combine Bun + 1 Cutlet OR Bun + Meatball
| If you use human meat, the burger will share the name of your victim. If you add a crayon in the microwave it will color the burger. 3 Nutriment, 13 Animal Protein
|-
![[File:Cheeseburger.png|50px]]
!Cheeseburger
|[[File:Left_Hand.png|50px]]
| Combine 1 Cheese Wedge with Burger
| 2 Animal Protein, 2 Nutriment
|-
![[File:tofubuger.png|50px]]
!Tofu Burger
|[[File:Grill_Cooking.png|50px]]
| Bun + 1 Tofu
| 6 Nutriment, 1 Animal Protein
|-
![[File:Xenoburger.png|50px]]
!Xenoburger
|[[File:Grill_Cooking.png|50px]]
| Bun + 1 Xeno Meat
| 15 Animal Protein, 6 Polytrinic Acid
|-
![[File:Jellyburger.png|50px]]
!Jelly Burger
|[[File:Grill_Cooking.png|50px]]
| Microwave 1 Bun, 5 units of Cherry Jelly/Slime Jelly
| 5 Nutriment, 5 Slime Jelly or Cherry Jelly, 1 Animal Protein
|-
![[File:bigbite.png|50px]]
!Big Bite Burger
|[[File:Grill_Cooking.png|50px]]
| 3 Meat + Burger + Egg
| Forget the Big Mac.
|-
![[File:superbite.png|50px]]
!Super Bite Burger
|[[File:Grill_Cooking.png|50px]]
| 1 Big Bite Burger, 1 Dough, 1 Meat, 1 Tomato, 1 Boiled Egg, 1 Cheese Wedge, 5 units of Salt, 5 units of Pepper
| If this doesn't clog their arteries, nothing will. Two bites will take you from starving to overfed.
|-
![[File:Clownburger.png|50px]]
!Clown Burger
|[[File:Grill_Cooking.png|50px]]
| Bun + 1 Clown wig and mask
| 6 Nutriment, 1 Animal Protein
|-
![[File:Mimeburger.png|50px]]
!Mime Burger
|[[File:Grill_Cooking.png|50px]]
| Bun + 1 Beret
| 6 Nutriment, 1 Animal Protein
|-
![[File:spell_burger.png|50px]]
!Spell Burger
|
| Bun + 1 Wizard hat
| You will eat this until you have had Ei Nath. 6 Nutriment, 3 or 13 Animal Protein
|-
![[File:Ghost_burger.PNG|50px]]
!Ghost Burger
|
| Bun + 1 Ectoplasm
| Terror-ifficly tasty. 2 Nutriment, 1 Animal Protein
|-
![[File:Roburger.png|50px]]
!Roburger
|
| Bun + 1 Robot Head
| 2 Nutriment, 1 Animal Protein, 5% probability of 2 units of Nanites
|-
![[File:Brainburger.png|50px]]
!Brain Burger
|
| Bun + 1 Brain
| 7 Animal Protein, 6 Alkysine, 5 Blood
|}


===Breads & Sandwiches===
=== Modifications ===
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style="background-color:Orangered;" |Picture
! scope="col" style="background-color:Orangered;" |Recipe
! scope="col" class="unsortable" style="background-color:Orangered;" |Ingredients
! scope="col" class="unsortable" style="background-color:Orangered;" |Notes
|-
![[File:bread.png|50px]]
!Bread
| 1 Dough, 1 Egg
| Sliceable.
|-
![[File:Bread_Slice.png|50px]]
!Bread Slice
| Slice up a Bread with a knife to get 5 of these
| Sliceable.
|-
![[File:meatbread.png|50px]]
!Meatbread
| 3 Meat, 3 Dough, 3 Cheese Wedges
| Sliceable.
|-
![[File:tofubread.png|50px]]
!Tofu-Bread
| 3 Tofu, 3 Cheese Wedges, 3 Dough
| Sliceable.
|-
![[File:xbread.png|50px]]
!Xeno-bread
| 3 Xeno-meat, 3 Dough, 3 Cheese Wedges
| Sliceable. A fitting, and filling, end to xeno scum.
|-
![[File:Spidermeatloaf.png|50px]]
!Spider Meatloaf
| 3 Spider Meat, 3 Dough, 3 Cheese Wedges
| Sliceable. Green but delicious.
|-
![[File:Bananabread.png|50px]]
!Banana-nut Bread
| 3 Dough, 5 units Milk, 15 units Sugar, 1 Banana
| Sliceable. Contains a massive amount of banana essence.
|-
![[File:creambread.png|50px]]
!Cream Cheese Bread
| 2 Dough, 2 Cheese Wedges.
| Sliceable.
|-
![[File:baguette.png|50px]]
!Baguette
| 2 Dough, 1 unit Salt, 1 unit Pepper
| Hon hon.
|-
![[File:sandwich.png|50px]]
!Sandwich
| 2 Bread Slices, 1 Meat Steak, 1 Cheese Wedge
| Talking to your food may result in a trip to the [[Chaplain]].
|-
![[File:toastsand.png|50px]]
!Toasted Sandwich
| Microwave 1 Sandwich <span style="color:#F2F2F2"> What was that, Sandwich? </span>
| <span style="color:#F2F2F2"> Kill them all. </span>
|-
![[File:toastsand.png|50px]]
!Grilled Cheese Sandwich
| Microwave 2 Bread Slices, 1 Cheese Wedge
| Space Vegetarian, but not Space Vegan friendly.
|-
![[File:Jellytoast.png|50px]]
!Jelly Toast
| 1 Bread Slice, 5 units of Cherry Jelly/Slime Jelly
| As if science are gonna give up their slimes for toast!
|-
![[File:Twobread.png|50px]]
!Two Bread
| 2 Bread Slices, 5 units of Wine
| Classy.
|-
![[File:Jellysandwich.png|50px]]
!Jelly Sandwich
| 2 Bread slices, 5 units of Cherry Jelly/Slime Jelly
|-
![[File:Bunbun.png|50px]]
!Bun Bun
| 2 Buns
|-
![[File:Croissant.png|50px]]
!Croissant
| 1 Dough, 1 unit of Salt, 5 units of Water, 5 units of Milk
|-
![[File:Benedict.png|50px]]
!Benedict
| 1 Cutlet, 1 Fried Egg, 1 Bread Slice
| A traitorous breakfast.
|}


===Pizzas===
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.
might be oven only, microwave recipes don't work
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style="background-color:Orange;" |Picture
! scope="col" style="background-color:Orange;" |Recipe
! scope="col" class="unsortable" style="background-color:Orange;" |Ingredients
! scope="col" class="unsortable" style="background-color:Orange;" |Notes
|-
![[File:Margheritapizza.png|50px]]
!Margherita Pizza
| 1 Flat Dough, 4 Cheese Wedges, 1 Tomato
| Sliceable.
|-
![[File:mushroompizza.png|50px]]
!Mushroom Pizza
| 1 Flat Dough, 5 Chantrelle Mushrooms, 1 Cheese wedge, 1 Tomato
| Sliceable.
|-
![[File:meatpizza.png|50px]]
!Meat Pizza
| 1 Flat Dough, 3 Meat, 1 Cheese Wedge, 1 Tomato
| Sliceable. Extremely nutritious, despite the grease.
|-
![[File:vegepizza.png|50px]]
!Vegetable Pizza
| 1 Flat Dough, 1 Cheese Wedge, 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato
| Sliceable.
|}


===Pastas===
There are three lights in the cyborg with three corresponding wires:
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style="background-color:Yellow;" |Picture
! scope="col" style="background-color:Yellow;" |Recipe
! scope="col" class="unsortable" style="background-color:Yellow;" |Ingredients
! scope="col" class="unsortable" style="background-color:Yellow;" |Notes
! scope="col" class="unsortable" style="background-color:Yellow;" |RW
|-
![[File:Lasagna.png|50px]]
!{{anchor|Lasagna}}Lasagna
| 2 Tomatoes, 1 Eggplant, 2 Cutlet, 2 Flat Dough
|Fresh from Space Olive Garden
| X
|-
![[File:spagettiboiled.png|50px]]
!Boiled Spaghetti
| 5 units of Water, 1 Spaghetti.
| Mama Mia!
| V
|-
![[File:pastatomato.png|50px]]
!Tomato Pasta
| 5 units of Water, 1 Spaghetti, 2 Tomatoes.
| Don't put it in your pockets. That's just unsanitary.
| V
|-
![[File:meatballspag.png|50px]]
!Spaghetti & Meatballs
| 5 units of Water, 1 Spaghetti, 2 Meatballs.
| That's-a a spicy meat-aball!
| V
|-
![[File:Spesslaw.png|50px]]
!Spesslaw
| 5 units of Water, 1 Spaghetti, 4 Meatballs.
| Lawyer's choice!
| V
|-
![[File:eggplantparmigiana.png|50px]]
!Eggplant Parmigiana
| 2 Cheese Wedges, 1 Eggplant
| Clogs your arteries, healthily!
| V
|-
![[File:Kitsuneudon.png|50px]]
!Kitsune Udon
| 3 units of Egg Yolk, 1 Spaghetti, 1 Tofu
| Clogs your arteries, healthily!
| V
|}


===Soups & Stews===
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
**''Pulsing'' does nothing.
! scope="col" class="unsortable" style="background-color:Khaki;" |Picture
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
! scope="col" style="background-color:Khaki;" |Recipe
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
! scope="col" class="unsortable" style="background-color:Khaki;" |Ingredients
! scope="col" class="unsortable" style="background-color:Khaki;" |Notes
! scope="col" class="unsortable" style="background-color:Khaki;" |RW
|-
![[File:meatsoup.png|50px]]
!Meatball Soup
| 10 units of Water, 1 Meatball, 1 Carrot, 1 Potato
| Out of spaghetti? Don't like stew? Here's the thing for you.
|V
|-
![[File:nettlesoup.png|50px]]
!Nettle Soup
| 10 units of Water, 1 Nettle, 1 Egg, 1 Potato
| Contains trace amounts of sulpheric acid.
|-
![[File:vegesoup.png|50px]]
!Vegetable Soup
| 10 units of Water, 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato
| Force feed the Botanists this.
| V
|-
![[File:tomatosoup.png|50px]]
!Tomato Soup
| 10 units of water, 2 tomatoes
| What, no crackers?
| V
|-
![[File:Bloodsoup.png|50px]]
!Blood Soup
| 30 units of Blood
| They ''may'' think you're the [[Chef|homicidal maniac]] you are when you produce a large amount of these.
|-
![[File:Metriodsoup.png|50px]]
!Slime Soup
| 10 units of water, 5 units of slime jelly.  
| Mmm, mmm, oh God my guts.
|-
![[File:Mysterysoup.png|50px]]
!Mystery Soup
| 10 units of Water, 1 Burned Mess, 1 Tofu, 1 Egg, 1 Cheese Wedge.
| This dish contains all the essential nutriment for a growing crew, and almost anything else you can feed them.
|-
![[File:Mushroomsoup.png|50px]]
!Chantrelle Soup
| 5 units of Water, 5 units of Milk, 1 Chanterelle.
| The debate on whether you can use Aminitas for the soup goes on.
| V
|-
![[File:Beetsoup.png|50px]]
!Borscht
| 10 units of Water, 1 White Beet, 1 Cabbage.
| Feed your inner Russian with borscht.
|-
![[File:milo.png|50px]]
!Milo Soup
| 10 units of Water, 2 Tofu, 2 Soy Dope.
| Made when the [[Botanist|hippies]] decide to only grow soy crops.
|-
![[File:Stewedsoymeat.png|50px]]
!Stewed Soy Meat
| 2 Soy Dope, 1 Carrot, 1 Tomato
| Like a steak dinner, only with less murder.
|-
![[File:stew.png|50px]]
!Stew
| 10 units of water, 1 meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 Chantrelle mushroom.  
| The perfect thing for when the bar starts to get cold.
| V
|-
![[File:coldstew.png|50px]]
!Cold Chili Stew
| 1 Meat, 1 Ice Pepper, 1 Tomato
| Ice, ice, baby!
|-
![[File:hotstew.png|50px]]
!Hot Chili Stew
| 1 Meat, 1 Chili Pepper, 1 Tomato
|  Some like it hot, hot, HOT!
| V
|-
![[File:Wishsoup.png|50px]]
!Wish Soup
| 20 Water
| Make you wish the chef could cook.
| V
|-
![[File:Goulash.png|50px]]
!Goulash
| 1 Tomato, 1 Cutlet, 1 Spaghetti
|  Everyone's favorite set of leftovers.
| V
|-
![[File:Hotsoursoup.png|50px]]
!Hot and Sour Soup
| 1 Cabbage, 1 Mushroom, 2 units of Salt, 2 units of pepper, 10 units of Water, 1 Tofu
| It's Hot! It's Sour! It's a Soup!
|-
![[File:Onionsoup.png|50px]]
!Onion Soup
| 1 Onion, 10 units of Water
| Don't cry!
| V
|}


===Seafood===
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.  
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
! scope="col" class="unsortable" style="background-color:Yellowgreen;" |Picture
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
! scope="col" style="background-color:Yellowgreen;" |Recipe
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.
! scope="col" class="unsortable" style="background-color:Yellowgreen;" |Ingredients
! scope="col" class="unsortable" style="background-color:Yellowgreen;" |Notes
|-
![[File:carpsandwich.png|50px]]
!Fillet -o- Carp Sandwich
| 1 Bun, 1 Carp Fillet
| Slightly toxic.
|-
![[File:cubancarp.png|50px]]
!Cuban Carp
| 1 Carp Fillet, 1 Dough, 1 Chilli Pepper
| Slightly toxic, and very spicy.
|-
![[File:fishandchips.png|50px]]
!Fish & Chips
| 1 Space Fries, 1 Carp Meat
| The Brit's favorite. Good luck getting [[space carp]] meat. (Note: POISONOUS)
|-
![[File:Fishfingers.png|50px]]
!Fish Fingers
| 10 units Flour, 1 Egg, 1 Carp Meat
| Good luck getting [[space carp]] meat. (Note: POISONOUS)
|-
![[File:Sashimi.png|50px]]
!Sashimi
| 1 Carp Meat, 5 units of Soy Sauce
| Made with actual fish!
|}


===Meat===
*'''Module Lock''': If this light is on, the module of the cyborg cannot be changed.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
**''Pulsing'' this will reset the module of a cyborg and allow it to pick a new one.
! scope="col" class="unsortable" style="background-color:Green;" |Picture
**''Cutting'' this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.
! scope="col" style="background-color:Green;" |Recipe
**''Mending'' this wire will allow the cyborg to change modules.
! scope="col" class="unsortable" style="background-color:Green;" |Ingredients
! scope="col" class="unsortable" style="background-color:Green;" |Notes
|-
![[File:meatstake.png|50px]]
!{{anchor|Meat Steak}}Meat Steak
| 1 unit of Salt, 1 unit of Black Pepper, 1 Meat (Any Type)
| Wait, how can it have grill marks if it's in the microwave...?
|-
![[File:Sausage.png|50px]]
!Sausage
| 1 Cutlet, 1 Meatball
| Who even knows what or who it's made from anymore.
|-
![[File:Roastbeef.png|50px]]
!Roast Beef
| 2 Carrots, 2 Potatoes, 1 Meat
| Just like Grandma used to make.
|-
![[File:Generalschicken.png|50px]]
!General's Chicken
| 2 units of Capsaicin, 2 units of Sugar, 10 units of Flour, 2 Meat
| Mm! Just like they make it in Space China.
|-
![[File:Meatbun.png|50px]]
!Meat Bun
| 1 Meatball, 1 Flat Dough
| The traditional hot pocket
|}


===Salads===
An emagged cyborg will have no LawSync or AI link and cannot be reset.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style="background-color:Palegreen;" |Picture
! scope="col" style="background-color:Palegreen;" |Recipe
! scope="col" class="unsortable" style="background-color:Palegreen;" |Ingredients
! scope="col" class="unsortable" style="background-color:Palegreen;" |Notes
|-
![[File:Herbsalad.png|50px]]
!Tossed Salad
| 2 Cabbages + 1 Carrot + 1 Tomato + 1 Apple
| What if, like, WE'RE the aliens, man?
|-
![[File:Aesirsalad.png|50px]]
!Aesir salad
| 3 Ambrosia Deus + 1 Goldapple
| Duuuuuuuuuude.
|-
![[File:Validsalad.png|50px]]
!Valid Salad
| 3 Ambrosia Vulgaris + 1 Potato
| Heals everyone! <font color="white">Not really</font>
|-
![[File:Fruitsalad.png|50px]]
!Fruit Salad
| 1 Orange, 1 Apple, 1 Grapes, 1 Watermelon
| Very fruity, but where does the salad part come in?
|}


===Pies===
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style="background-color:Aquamarine;" |Picture
! scope="col" style="background-color:Aquamarine;" |Recipe
! scope="col" class="unsortable" style="background-color:Aquamarine;" |Ingredients
! scope="col" class="unsortable" style="background-color:Aquamarine;" |Notes
|-
![[File:pie.gif|50px]]
!Banana Cream Pie
| 1 Flat Dough, 1 Banana, 5 units Sugar
| Contains a moderate amount of banana essence.
|-
![[File:berryclafoutis.png|50px]]
!Berry Clafoutis
| 1 Flat Dough, 1 Berry
| It's like asking the deep-friers at a carnival for something healthy!
|-
![[File:meatpies.png|50px]]
!Meatpies
| 1 Meat, 1 Flat Dough
| Made of people, or not?
|-
![[File:meatpies.png|50px]]
!Tofu Pie
| 1 Tofu, 1 Flat Dough
| Made of plants, or not?
|-
![[File:xpie.png|50px]]
!Xeno-pie
| 1 Xeno-meat, 1 Flat Dough
| A delicious end to the xeno threat.
|-
![[File:applepie.png|50px]]
!Apple Pie
| 1 Flat Dough, 1 Apple
| The traditional dessert.
|-
![[File:Cherrypie.png|50px]]
!Cherry Pie
| 1 Flat Dough, 1 Cherry, 10 units Sugar
| "To bake a pie, we must first invent the universe." -Carl Sagan
|-
![[File:Amapie.png|50px]]
!Amanita Pie
| 1 Flat Dough, 5 units Amatoxin
| Only slightly toxic, really!
|-
![[File:Pumpkinpie.png|50px]]
!Pumpkin Pie
| 1 Pumpkin, 10 units Flour, 3 units Egg, 5 units of Milk, 5 units of Sugar
|Can be sliced. Dangerously delicious.
|-
![[File:Plumppie.GIF|50px]]
!Plump Pie
| 1 Flat Dough, 1 Plump Helmet
| Has a chance to be "exceptional" - it'll contain Tricordrazine!
|-
![[File:Gappletart.png|50px]]
!Golden Apple Streusel Tart
| 10 units Flour, 1 Egg, 1 Golden Apple, 5 units of Milk, 5 units of Sugar.
| Tastes like chaos!
|}


===Cakes===
= Synthmorphs =
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
The [[Synthmorph]] is something the Roboticist may encounter as well. This is essentially a person inside a bipedal mechanical body. They may have been referred to as '''IPC''' in the past, short for ''Integrated Positronic Chassis'', though not all favored this designation. Roboticists are not 'responsible' for these in the same way they are for Cyborgs, as Synthmorphs are effectively normal people with a different body. They may play doctor for them, however, as synthmorph repairs are within the robotics department domain.
! scope="col" class="unsortable" style="background-color:Lightblue;" |Picture
! scope="col" style="background-color:Lightblue;" |Recipe
! scope="col" class="unsortable" style="background-color:Lightblue;" |Ingredients
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
|-
![[File:regularcake.png|50px]]
!Vanilla Cake
| 5 units Milk, 15 units Flour, 15 units Sugar, 9 units Egg Yolk
| Slicable and <s>boring</s> vanilla flavored.
|-
![[File:carrotcake.png|50px]]
!Carrot Cake
| 5 units Milk, 15 units Flour, 15 units Sugar, 9 units Egg Yolk, 3 Carrots
| Slicable. Heals minor eye damage.
|-
![[File:cheesecake.png|50px]]
!Cheese Cake
| 5 units Milk, 15 units Flour, 15 units Sugar, 9 units Egg Yolk, 2 Cheese Wedges
| Slicable. <font color="white">Does not come with scantily dressed ladies.</font>
|-
![[File:birthday.png|50px]]
!Birthday Cake
| 5 units Milk, 15 units Flour, 15 units Sugar, 9 units Egg Yolk, 1 Cake Hat
| Sliceable. Don't forget to make a wish.
|-
![[File:applecake.png|50px]]
!Apple Cake
| 5 units Milk, 15 units Flour, 15 units Sugar, 9 units Egg Yolk, 2 Apples
| Sliceable.
|-
![[File:Braincake.png|50px]]
!Brain Cake
| 5 units Milk, 15 units Flour, 15 units Sugar, 9 units Egg Yolk, 1 Brain
| Sliceable. Bother the [[Roboticist]] for unusable brains.
|-
![[File:Orangecake.png|50px]]
!Orange Cake
| 5 units Milk, 15 units Flour, 5 units Sugar, 9 units Egg Yolk, 1 Orange
| Sliceable.
|-
![[File:Limecake.png|50px]]
!Lime Cake
| 5 units Milk, 15 units Flour, 5 units Sugar, 9 units Egg Yolk, 1 Lime
| Sliceable.
|-
![[File:Lemoncake.png|50px]]
!Lemon Cake
| 5 units Milk, 15 units Flour, 5 units Sugar, 9 units Egg Yolk, 1 Lemon
| Sliceable.
|-
![[File:Choccake.png|50px]]
!Chocolate Cake
| 5 units Milk, 15 units Flour, 5 units Sugar, 9 units Egg Yolk, 1 Chocolate Bar
| Sliceable.
|}


===Side Dishes===
== Creating a Synthmorph ==
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
While you can assemble a synthmorph's body, putting a mind in it is a whole other matter. Moving a previously-lawed entity (cyborg, AI) into a synthmorph body typically requires paperwork to be completed. Assembling the body is fairly straight-forward however, assuming you have the materials:
! scope="col" class="unsortable" style="background-color:Blue;" |Picture
! scope="col" style="background-color:Blue;" |Recipe
! scope="col" class="unsortable" style="background-color:Blue;" |Ingredients
! scope="col" class="unsortable" style="background-color:Blue;" |Notes
|-
![[File:cheesefries.png|50px]]
!Cheese Fries
| 1 Space Fries, 1 Cheese Wedge
| Tasty, tasty cheese fries.
|-
![[File:cheesepmelet.png|50px]]
!Cheese Omelette
| 2 Eggs, 2 Cheese Wedges
| Can eat these with a fork. Have a medical team on standby in case of utensil-related injuries.
|-
![[File:friedegg.png|50px]]
!Fried Egg
| 1 Egg + 1 unit Salt + 1 unit Pepper
| The ancient and sacred meal of the solar wiring engineer.
|-
![[File:begg.png|50px]]
!Boiled Egg
| 1 Egg + 5 units Water
| Precracked, just eat!
|-
![[File:bakedpotato.png|50px]]
!Loaded Baked Potato
| 1 Potato + 1 Cheese Wedge
| No bacon bits?
|-
![[File:popcorn.png|40px]]
!Popcorn
| 1 Corn
| Some bites will contain unpopped kernels, which will cause brute damage.
|-
![[File:donkpocket.png|50px]]
!Warm Donk Pocket
| 1 Dough, 1 Meatball
| Contains tricordrazine, until they cool. Reheatable once they do.
|-
![[File:Hotdog.png|50px]]
!Hot Dog
| 1 Sausage, 1 Bun
| Fresh footlong ready to go down on.
|-
![[File:Wingbasket.png|50px]]
!Chicken Wings
| 5 units of Capsaicin, 10 units of Flour, 4 Meat
| Now all you need is Pizza and Beer. Complete the trifecta!
|-
![[File:Chocegg.png|75px]]
!Chocolate Lizard Egg
| 1 Lizard Egg, 1 Chocolate Bar
| Ask your resident, egg-laying Lizard.
|-
![[File:Friedegg.png|75px]]
!Fried Lizard Egg
| 1 Lizard Egg, 1 unit of Salt, 1 unit of Pepper
| Ask your resident, egg-laying Lizard.
|-
![[File:Begg.png|75px]]
!Boiled Lizard Egg
| 1 Lizard Egg, 5 units of Water
| Ask your resident, egg-laying Lizard.
|-
![[File:Mashedpotato.png|50px]]
!Mashed Potato
| 1 Potato
| Goes well with Gravy!
|-
![[File:Bangersandmash.png|50px]]
!Bangers And Mash
| 1 Mashed Potato, 1 Sausage
| Still goes well with Gravy!
|-
![[File:Cheesymash.png|50px]]
!Cheesy Mash
| 1 Mashed Potato, 1 Cheese Wedge
| You don't even need gravy!
|-
![[File:Blackpudding.png|50px]]
!Black Pudding
| 5 units of Blood, 1 Sausage
| Made from real blood!
|-
![[File:Onionrings.png|50px]]
!Onion Rings
| 1 Onion, 5 units of Flour
| A good substitute for Fries.
|-
![[File:Bakedbeans.png|50px]]
!Baked Beans
| 2 Soybeans, 5 units of Ketchup
| The musical fruit!
|-
![[File:Eggroll.png|50px]]
!Eggroll
| 1 Fried Egg, 10 units of Soy Sauce
| Mm, Space China.
|-
![[File:Eggbowl.png|50px]]
!Egg Bowl
| 5 units of Water, 10 units of Rice, 3 units of Egg Yolk
| A simple, soupy breakfast!
|-
![[File:Porkbowl.png|50px]]
!Pork Bowl
| 5 units of Water, 10 units of Rice, 1 Cutlet
| When you need a bit more protein.
|}


===Pastries===
Most of the work is done at the [[File:Bioprinter.png]] Prosthetics Fabricator.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! scope="col" class="unsortable" style="background-color:Dodgerblue;" |Picture
! scope="col" style="background-color:Dodgerblue;" |Recipe
! scope="col" class="unsortable" style="background-color:Dodgerblue;" |Ingredients
! scope="col" class="unsortable" style="background-color:Dodgerblue;" |Notes
|-
![[File:donuts.png|50px]]
!Donut
| 1 Dough, 5 units Sugar
| Security members recover morale quickly with these.
|-
![[File:jdonut1.gif|50px]]
!Jelly Donut
| 1 Dough, 5 units Sugar, 5 units of Berry Juice/Cherry Jelly/Slime Jelly
| Security members recover more morale with these.
|-
![[File:donuts.png|50px]]
!Chaos Donuts
| 1 Dough, 5 units Sugar, 5 units Hot Sauce, 5 units Cold Sauce
| Produces a variety of (possibly dangerous) effects when eaten. ''Equal chance of containing 3 units of one of the following: Nutriment, capsaicin, frost oil, sprinkles, phoron, coco, Slime Jelly, banana, berry juice, and tricordrazine.''
|-
![[File:soylenvirdians.png|50px]]
!Soylen Viridians
| 10 units Flour, 1 Soybean
| SOYLENT VIRIDIAN IS PLANTS!
|-
![[File:waffles.png|50px]]
!Waffles
| 2 Dough, 10 units Sugar
| Like pancakes with syrup traps.
|-
![[File:roffle.png|50px]]
!Roffle Waffles
| 2 Dough, 10 units of Sugar, 5 units of Psilocybin.
| Like pancakes with hallucinogen traps.
|-
![[File:chawanmushi.png|50px]]
!Chawanmushi
| 5 units of Water, 5 units of Soy Sauce, 2 Eggs, 1 Chanterelle.
| Nǐ xiǎng yào chī shénme?
|-
![[File:fortunecookie.png|50px]]
!Fortune Cookie
| 1 Dough Slice, 5 units of Sugar, 1 Piece of Paper (with something written on it)
| Bad luck and misfortune will infest your pathetic soul for all eternity.
|-
![[File:Sugarcookie.png|50px]]
!Sugar Cookie
| 5 [[Flour]] + 1 Egg + 5 units of Sugar
| Just like your little sister used to make.
|-
![[File:Muffin.png|50px]]
!Muffin
| 1 Dough, 5 units Milk, 5 units Sugar
| Muffin!
|-
![[File:Berrymuffin.png|50px]]
!Berry Muffin
| 1 Dough, 5 units of Milk, 5 units of Sugar, 1 Berry
| Muffin, but with Berries!
|-
![[File:Ghostmuffin.png|50px]]
!Ghost Muffin
| 1 Dough, 5 units of Milk, 5 units of Sugar, 1 Berry, 1 Ectoplasm
| Spooky!
|-
![[File:cracker.png|50px]]
!Cracker
| 1 Dough Slice, 1 unit Salt
| Poly yells, "POLY WANNA CRACKER!"
|-
![[File:Poppypretzel.png|50px]]
!Poppy Pretzel
| 1 Dough, 1 Poppy
| Heals brute damage with opium!
|-
![[File:Phelmbiscuit.png|50px]]
!Plump Helmet Biscuits
| 1 Plump Helmet, 5 units of Water, 5 units of Flour
| The perfect chaser for a Manly Dorf.
|}


===Sweets===
# Ensure R&D has performed enough research to allow you to create prosthetic torsos, heads, and eyes. You may wish to re-sync the Prosthetics Fabricator to make sure you're up to date.
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
# Print all parts of a synthmorph, including torso, both hands and feet, both arms and legs, a head, and optical sensors. Make sure to select the manufacturer you want ahead of time. If you do not see the manufacturer you want, contact Cargo to order you blueprint discs.
! scope="col" class="unsortable" style="background-color:Cyan;" |Picture
# Place the torso onto a surgical table in robotics, and attach each limb one at a time, finishing with the head.
! scope="col" style="background-color:Cyan;" |Recipe
# Use a screwdriver, then a crowbar to open the head's maintenance panel and install the optical sensors into the head.
! scope="col" class="unsortable" style="background-color:Cyan;" |Ingredients
# At this time, you can also install a brain in an MMI or a Positronic Brain. Synthmorphs do not support having a normal organic brain.
! scope="col" class="unsortable" style="background-color:Cyan;" |Notes
# Use a crowbar to close the maintenance panel when done.
|-
# Congratulations, you've given someone a new lease on life.
![[File:Chocegg.png|50px]]
!Chocolate Egg
|  1 Egg, 1 Chocolate bar
| NT regulations forbid stuffing toys in these things anymore.
|-
![[File:candiedapple.png|50px]]
!Candied Apple
| 5 units of Water, 5 units of Sugar, 1 Apple
| Happy <strike>Halloween</strike> generic shift!
|-
![[File:Reishiscup.png|50px]]
!Reishi Cup
| 3u of Psilocybin, 3u of Sugar, 1 Chocolate Bar
| A popular candy treat that makes you see COLORS.
|-
![[File:mmmi.png|50px]]
!Mämmi
| 1 Orange, 10 units of Water, 10 units of Flour, 5 units of Milk, 1 unit of Salt
| Traditional Easter Desert, in some places!
|-
![[File:Ricepudding.png|50px]]
!Rice Pudding
| 5 units of Milk, 10 units of Rice
|}


===Other===
== Prosthetic/Synthmorph Repair ==
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
You may be asked to repair damage to the artificial limbs of your fellow crew members.
! scope="col" class="unsortable" style="background-color:Violet;" |Picture
! scope="col" style="background-color:Violet;" |Recipe
! scope="col" class="unsortable" style="background-color:Violet;" |Ingredients
! scope="col" class="unsortable" style="background-color:Violet;" |Notes
|-
![[File:monkeydel.png|50px]]
!Monkey's Delight
| 1 Monkey Cube, 10 units Flour, 1 Banana, 1 unit Salt, 1 unit Pepper
| EE EEE!
|-
![[File:wingchu.png|50px]]
!Wing Fang Chu
| 5 units of Soy Sauce, 1 Xeno-Meat
| At least it wasn't the [[Ian|Head of Personnel's dog]].
|-
![[File:enchi.png|50px]]
!Enchiladas
| 1 Cutlet, 2 Chili, 1 Corn
| Spicy.
|-
![[File:taco.png|50px]]
!Taco
| Dough slice, cutlet, cheese wedge
| Take a bite!
|-
![[File:Kebab.png|50px]]
!Kebab
| 2 Meat, 1 Metal Rod
| You get a metal rod back after eating. May break microwave.
|-
![[File:Kebab.png|50px]]
!Tofu-Kabob
| 2 Tofu, 1 Metal Rod
| You get a metal rod back after eating. May break microwave.
|-
![[File:Mint.png|50px]]
!Mint
| 5 units of sugar, 5 units of frost oil.
| It is only wafer thin.
|-
![[File:Boiledcore.png|50px]]
!Boiled Slime Core
| 5 units of water, 1 slime core
| Magically delicious~ Also poisonous.
|-
![[File:AmanitaJelly.gif|50px]]
!Amanita Jelly
| 5 units of Water, 5 units of Vodka, 5 Amatoxin
| It's evil, don't touch it!
|-
![[File:duff.gif|50px]]
!Space Liberty Duff
| 5 units of Water, 5 units of Vodka, 5 units of Psilocybin
| The colors, maaaan, THE COLORS.
|-
![[File:sushi.png|50px]]
!Sushi Roll
| 1 Cabbage, 20u of Rice, and 3 [[#Meat|Meat]]
| Sliceable. Appease your inner weaboo.
|-
![[File:Donerkebab.png|50px]]
!Donerkebab
| 1 Tomato, 1 Cabbage, 1u of Salt, 1 Meat Steak, 1 Flat Dough
| Open Kebab, Show Vagene.
|-
![[File:Grubball.png|50px]]
!Bugball
| 1 Grubmeat, 5 units of Carbon
| Do you really want to eat this?
|-
![[File:Makaronilaatikko.png|50px]]
!Makaroni
| 15 units of flour, 5 units of Milk, 1 Grubmeat, 1 Egg, 2 Cheese Wedges
| Krafty!
|-
![[File:Ruinedvirussample.png|50px]]
!Ruined Virus Sample
| 1 Virus Dish
| Just like vaccination!
|-
![[File:Meatburrito.png|50px]]
!Meat Burrito
| 1 Soybean, 1 Tortilla, 2 Cutlets
| Carne!
|-
![[File:Cheeseburrito.png|50px]]
!Cheese Burrito
| 1 Soybean, 1 Tortilla, 2 Cheese Wedges
| Queso!
|-
![[File:Fuegoburrito.png|50px]]
!Fuego Burrito
| 1 Soybean, 2 Chili, 1 Tortilla
| Fuego!
|-
![[File:Nachos.png|50px]]
!Nachos
| 1 Tortilla, 1 unit of Salt
| Now if only we had some cheese...
|-
![[File:Cheesenachos.png|50px]]
!Cheesenachos
| 1 Tortilla, 1 unit of Salt, 1 Cheese Wedge
| Now if only it were spicier...
|-
![[File:Cubannachos.png|50px]]
!Cuban Nachos
| 1 Tortilla, 1 Chili, 5 units of Ketchup
| Perfect!
|-
![[File:Piginblanket.png|50px]]
!Pig-in-a-Blanket
| 1 Flat Dough, 1 Sausage
| A simple breakfast treat, sometimes served for Brunch!
|}


==[[File:Icecream_Vat.png|50px]] Ice Cream Vat==
To fix '''brute damage''', target the specific area that requires fixing, and use a welding tool on the area.
''Ding-aling ding dong. Get your Nanotrasen-approved ice cream!''


For those hot days on the station there's an Ice cream vat, which can be used to make:
To fix '''burn damage''', use a cable coil on the damaged area to replace the melted wiring.


{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
=== Internal Repairs ===
! scope="col" class="unsortable" style="background-color:Yellow;" |Picture
Sometimes the damage to a humanoid with prosthetics or a synthmorph may be severe enough to require internal repairs. This is akin to requiring surgery for an organic limb. Follow the steps below to perform these repairs.
! scope="col" style="background-color:Yellow;" |Recipe
! scope="col" class="unsortable" style="background-color:Yellow;" |Ingredients
! scope="col" class="unsortable" style="background-color:Yellow;" |Notes
|-
![[File:Waffle_Cone.png|50px]]
!{{anchor|Waffle Cone}}Waffle Cone
| 1 unit of Flour + 1 unit of Sugar
| Delicious waffle cone, but no ice cream.
|-
![[File:Chocolate_Cone.png|50px]]
!{{anchor|Chocolate Cone}}Chocolate Cone
| 1 Waffle Cone + 1 Chocolate Flavouring (obtained from Chocolate)
| Delicious chocolate cone, but no ice cream.
|-
![[File:Vanilla_Icecream.png|50px]]
!{{anchor|Vanilla Ice Cream}}Vanilla Ice Cream
| 1 unit of Milk + 1 unit of Sugar
| Scoop it up with a Waffle/Chocolate Cone.
|-
![[File:Strawberry_Icecream.png|50px]]
!{{anchor|Strawberry Ice Cream}}Strawberry Ice Cream
| 1 unit of Milk + 1 unit of Sugar
| Scoop it up with a Waffle/Chocolate Cone.
|-
![[File:Chocolate_Icecream.png|50px]]
!{{anchor|Chocolate Ice Cream}}Chocolate Ice Cream
| 1 unit of Milk + 1 unit of Sugar
| Scoop it up with a Waffle/Chocolate Cone. Chocolate flavouring is obtained from Cocoa powder.
|-
![[File:Blue_Icecream.png|50px]]
!{{anchor|Blue Ice Cream}}Blue Ice Cream
| 1 unit of Milk + 1 unit of Sugar
| Scoop it up with a Waffle/Chocolate Cone. Blue flavouring is obtained from bluespace tomato singulo.
|-
|}


==[[File:Blender.png|50px]] Reagents, Condiments, and Intermediate Ingredients==
# Have the subject '''lay flat''' on a table, preferably an operating table in the robotics lab.
In order to create some of these items you will either need to mix the regents by hand or toss them into the blender/grinder and grind them. After which either a finished product will be produced or you will need to transfer the liquid to your CondiMaster Neo in the freezer to create it into a bottle.
# [[File:Screwdriver tool.png]] Use a '''screwdriver''' on the damaged limb to gain access to the maintenance panel.
# [[File:Crowbar.png]] Use a '''crowbar''' to pry the panel open to gain access to the limb's internals.
# Apply either '''welding''', '''cable coils''' or '''nanopaste''' as needed to the internals.
##Note that using nanopaste will also heal internal '''component/organ''' damage.
# [[File:Crowbar.png]] Use the '''crowbar''' to shut the maintenance panel when done. It will latch back into place.


Any recipe listed as '''Grind''' will require the use of the blender, any recipe listed as '''Mix''' only requires the beaker. All of your juices will require the Grinder's other setting '''Juice'''.
==== Removing Internal Organs ====
You might sometimes need to remove an organ from the body of a synth. The most common occurrence of this is removing a MMI or posibrain from a heavily damaged synth so it can be placed into the newly printed body. To remove any internal organ in a synth:
# Have the subject '''lay flat''' on a table, preferably an operating table in the robotics lab.
# [[File:Screwdriver tool.png]] Use a '''screwdriver''' on the damaged limb to gain access to the maintenance panel.
# [[File:Crowbar.png]] Use a '''crowbar''' to pry the panel open to gain access to the limb's internals.
# Use a '''multitool''' on them, this will bring up a window asking you which organ you want to prepare for removal.
# Select the organ and hit okay, this will cause a progress bar to appear.
# Once that bar is filled, you'll be able to use a '''hemostat''' on the patient to bring up a window asking you which organ you want to remove.
# Select the organ you want and hit okay, then wait for the progress bar to finish like before. With the '''hemostat''' you might have to try more than once, but failing 'to grab something' doesn't damage the patient.
# With that, the organ should be out!


{| class="wikitable sortable" style="width:50%" align="center" border="1" cellspacing="0" cellpadding="2"
=== In A Pinch ===
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Picture
Sometimes you might need to get repairs done urgently and lack the usual tools to do so, or perhaps have one that might help speed things along, two of which are:
! scope="col" style="background-color:Lightgreen;" |Blends
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Condiments
|-
![[File:Nutriment.png|50px]]
!{{anchor|Nutriment}}Nutriment
| Grind any solid food
|-
![[File:Hotsauce.png|50px]]
!{{anchor|Hot Sauce}}{{anchor|Capsicum Oil}}Hot Sauce/Capsicum Oil
| Grind chilis
|-
!
!capsaicin
!Chili peppers and gelthi plants contain capscaisin. Condensed capscaicin can be made by a chemist using phoron and capscaisin, or from amauri plants
|-
![[File:Coldsauce.png|50px]]
!{{anchor|Cold Sauce}}{{anchor|Frost Oil}}Cold Sauce/Frost Oil
| Grind ice peppers
|-
![[File:Ketchup.png|50px]]
!{{anchor|Ketchup}}Ketchup
| Grind tomatoes
|-
![[File:Flour.png|50px]]
!{{anchor|Flour}}Flour
| Grind wheat
|-
![[File:Soysauce.png|50px]]
!{{anchor|Soy Sauce}}Soy Sauce
| Mix 40 units Soy Milk + 10 units Sulphuric Acid
|-
![[File:Salt.png|50px]]
!{{anchor|Salt}}Salt
| Mix Sodium + Chlorine (from Chem Dispenser). Salt-shakers can be found in cafe
|-
![[File:Pepper.png|50px]]
!{{anchor|Pepper}}Pepper
| Grind pepper-mills in cafe
|-
![[File:Cheesewheel.gif|50px]]
!{{anchor|Cheese Wheel}}Cheese Wheel
| Mix 40 Milk + 5 Universal Enzyme. End result will magically pop a full wheel of cheese
|-
![[File:Cheese_Wedge.png|50px]]
!{{anchor|Cheese Wedge}}Cheese Wedge
| Slice up a Cheese Wheel with a knife
|-
![[File:chocolatebar.gif|50px]]
!{{anchor|Chocolate Bar}}Chocolate Bar
| Mix 2 units Coco powder (grind a Cocoa Pod) + 2 units Milk/Soy Milk + 2 units Sugar
|-
![[File:Tofu.gif|50px]]
!{{anchor|Tofu}}Tofu
| Mix 10 soymilk + 5 Universal Enzyme
|-
![[File:Emptycondiment.png|50px]]
!{{anchor|Sugar}}Sugar
| Grind white beet or sugar cane
|-
![[File:Condiment.png|50px]]
!{{anchor|Sprinkles}}Sprinkles
| Grind donuts
|-
![[File:Dough.png|50px]]
!{{anchor|Dough}}Dough
| Mix 3 units of Egg and 10 units of Flour
|-
![[File:Meatball.png|50px]]
!{{anchor|Meatball}}Meatball
| Mix 3 Animal Protein and 5 Flour
|-
![[File:Bun.png|50px]]
!{{anchor|Bun}}Bun
| Microwave 1 Dough
|-
![[File:Flat_Dough.png|50px]]
!{{anchor|FlatDough}}FlatDough
| Roll out 1 Dough with Rolling Pin
|-
![[File:Dough_Slice.png|50px]]
!{{anchor|DoughSlice}}DoughSlice
| Cut Flat Dough with Kitchen Knife
|-
![[File:Spaghetti.png|50px]]
!{{anchor|Spaghetti}}Spaghetti
| Cut Dough Slice with Kitchen Knife
|-
![[File:Raw_Cutlet.png|50px]]
!{{anchor|RawCutlet}}RawCutlet
| Cut 1 Meat (Any Type). Microwave for a Cutlet.
|-
![[File:Cutlet.png|50px]]
!{{anchor|Cutlet}}Cutlet
| Microwave for a Raw Cutlet.
|-
![[File:Soydope.png|50px]]
!{{anchor|Soydope}}Soy Dope
| Cut 1 Soybean
|-
![[File:Meat.png|50px]]
!{{anchor|Meat}}Meat
| From butchering or processing most animals (and people). Recipes that call for meat will accept any generic meat (except for specific, named meats such as the ones listed below, which have their own recipes). From the Biogenerator in Botany, or from mixing blood and Clonexadone.
|-
![[File:Carpfillet.png|50px]]
!{{anchor|Carp Fillet}}Carp Fillet
| Butcher a Carp (gibbing gives three fillets, cutting with a knife gives one.)
|-
![[File:Grubmeat.png|50px]]
!{{anchor|Grub Meat}}Grub Meat
| A slab of grub meat, it gives a gentle shock if you touch it. Butcher a Solargrub (gibbing gives three fillets, cutting with a knife gives one.)
|-
![[File:Xenomeat.png|50px]]
!{{anchor|Xeno Meat}}Xeno Meat
| Butcher a Xenomorph (gibbing gives three fillets, cutting with a knife gives one.)
|-
![[File:Bearmeat.png|50px]]
!{{anchor|Bear Meat}}Bear Meat
| Butcher a Spacebear (gibbing gives three fillets, cutting with a knife gives one.)
|-
![[File:Raw_Sticks.png|50px]]
!{{anchor|Raw Potato Sticks}}Raw Potato Sticks
| Cut up one potato.
|-
![[File:Carrotfries.png|50px]]
!{{anchor|Carrot Fries}}Carrot Fries
| Cut up one carrot.
|-
![[File:Tortilla.png|50px]]
!{{anchor|Tortilla}}Tortilla
| Microwave 1 Flat Dough
|}


==Vending Machines==
===== Nanopaste =====
===[[File:Vendsnack.gif|50px]] Junk Food===
A nanite swarm in a bottle. Has ten uses and heals 20 burn damage and 20 brute damage if the patient is opened up properly. This healing applies to internal organs as well. If the patient isn't opened, it only does heals 10 brute and 10 burn damage and doesn't heal internal organs.
If you're hungry and the Chef is not around to make you a meal, you might want to check the nearest [[Getmore Chocolate Corp|Getmore Chocolate Corp -vending machine]] for some quick snacks to fill up your belly. Note that the Chef cannot (or doesn't want to) make these.


{| class="wikitable sortable" style="width:50%" align="center" border="1" cellspacing="0" cellpadding="2"
===== Screwdriver =====
! scope="col" class="unsortable" style="background-color:Red;" |Picture
If you lack nanopaste, the screwdriver can be used to repair internal organ damage with a 30% chance of failure which will damage the patient, so only use this if you lack nanopaste!
! scope="col" style="background-color:Red;" |Dispenses
! scope="col" class="unsortable" style="background-color:Red;" |Description
|-
![[File:Candy.png|50px]]
!{{anchor|Candy}}Candy
| Nougat; love it or hate it. Consists of nutriment and sugar, filling you a little.
|-
![[File:Ramen.png|50px]]
!{{anchor|Cup Ramen}}Cup Ramen
| Just add 10u of water, self heats! A taste that reminds you of your school years. 30u Dry Ramen
|-
![[File:Ramen.png|50px]]
!{{anchor|Hot Ramen}}Hot Ramen
| Makes 3 Parts Hot Ramen
|-
![[File:Ramen.png|50px]]
!{{anchor|Hell Ramen}}Hell Ramen
| Add 1 part Capsaicin to 6 parts Hot Ramen
|-
![[File:Chips.png|50px]]
!{{anchor|Chips}}Chips
| Commander Riker's What-The-Crisps. Consists of nutriment, filling you mildly.
|-
![[File:Jerky.png|50px]]
!{{anchor|Scaredy's Private Reserve Beef Jerky}}Scaredy's Private Reserve Beef Jerky
| Beef jerky made from the finest space cows. Consists of nutriment, making it a filling snack!
|-
![[File:Raisins.png|50px]]
!{{anchor|4no Raisins}}4no Raisins
| Best raisins in the universe. Not sure why. Consists of nutriment, making it a very filling snack!
|-
![[File:Twinkie.png|50px]]
!{{anchor|Space_Twinkie}}Space Twinkie
| A few bite snack consisting of small amount of sugar.
|-
![[File:CheesieHonkers.png|50px]]
!{{anchor|Cheesie Honkers}}Cheesie Honkers
| Bite sized cheesie snacks that will honk all over your mouth. Consists of nutriment, making it a filling snack!
|-
![[File:Breadtube.png|50px]]
!{{anchor|Bread Tube}}Bread Tube
| A tube of bread! A bread tube!
|-
![[File:Syndiecake.png|50px]]
!{{anchor|Syndi-Cake}}Syndi-Cake
| A delicious traitorous treat! Available from hacked Getmore Chocolate Corp Vending Machines
|-
![[File:SkrellSnax.png|50px]]
!{{anchor|SkrellSnax}}SkrellSnax
| Mm, Tastes like Skrell! Available from hacked Getmore Chocolate Corp Vending Machines
|-
![[File:Monkeycube.png|50px]]
!{{anchor|Monkey Cube}}Monkey Cube
| 10 Animal Protein; kills you as a monkey grows inside you. Add water to get a monkey. Also comes in Stok, Farwa, and Naera varieties, available through Cargo.
|-
![[File:Liquidfood.png|50px]]
!{{anchor|LiquidFood Ration}}LiquidFood Ration
| Sometimes found in Maintenance. 20 Nutriment, 3 Iron
|-
![[File:Honeycomb.png|50px]]
!{{anchor|Honeycomb}}Honeycomb
| From beekeeping
|-
|}


=Tips=
And remember: if you lack a surgery table, any old table will do. Using an ordinary table has a 34% chance of your surgery failing though, so do try to find a surgery table if possible.
* Milk, Soy Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Sugar are all measured in reagent units rather than by number of containers. They can be poured directly into the microwave.
* Sliceable foods can be divided into smaller portions by slicing them. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.
* Condiments are reagents can be added to food, possibly increasing their nutrition value or adding some fun extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster in the back room. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your ghost burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!
* Traitor chefs can make some sneaky substitutions.
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.
** Anything made with meat can be made with human meat. (It's still necessary to emag the gibber before butchering one's murder victims.)
* Blood is not necessarily poisonous. It is always the same type as the person the brain was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction. O-negative blood is always safe.
* Units of egg are obtained by breaking eggs into beakers.


==Advanced Cooking==
== NIF Surgeries for Synthmorphs ==
Some reagents in the finished products are poisonous, you may want to serve these items safely. This is where a little chemistry can help neutralize or remove the dangerous reagents from your food.Any given piece of food can contain only 50 units of reagents.
Sometimes you’ll get a synth in who either wants a NIF installed, or one taken out for repairs. The two surgeries you'll find yourself doing are:


When using Dylovene, it's okay to use more than you strictly need. Other chemicals you might use to neutralize poison aren't so forgiving, and some are poisonous themselves.
==== NIF Installation ====
# Target the patient’s head and use a screwdriver.
# Use a crowbar to open their head up.
# Use the surgical drill to create a cavity.
# With the NIF in your active hand and the patient’s head still targeted, click the patient to place the NIF inside the cavity.
# Use a crowbar to close them up again.
Be sure to inform your patient about the after affects of the surgery before it's done.  


{| class="sortable" width="550" style="text-align:left; background-color:#FFFFFF;" border="1" cellspacing="0"
==== NIF Maintenance ====
! style="background-color:Aqua;" |Reagent
# Target the patient’s head and use a screwdriver.
! style="background-color:Aqua;" |How to Neutralize
# Use a crowbar to open their head up.
|-
# Use the hemostat to get the NIF out (may take more than one attempt).
| Animal Protein; Egg Yolk
# Pick up the NIF
| Harmless to most people, animal protein, including egg yolk, is unsafe for Skrell. A one-to-one ratio of Dylovene to animal protein will make it safe for Skrell to eat.
# Screwdriver the NIF open
|-
# Use a Cable Coil to fix burnt wires
| Blood
# Use a Multi tool to reset the Capacitors
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.
# Screwdriver the NIF closed
O-negative blood is always safe.
# Use the surgical drill to recreate the cavity.
Add one unit of Dylovene for every four units of blood.
# With the NIF in your active hand and the patient’s head still targeted, click the patient to place the NIF inside the cavity.
Alcoholic drinks made with blood, of any type, are safe; just be sure there is no blood left over after the reaction.
# Use a crowbar to close them up again.
Blood can also be neutralized with Clonexadone (1 unit Clonexadone to 5 units Blood), or by adding drink ingredients to create a blood-based drink.
 
|-
== Resleeving a Synthmorph ==
| Carpotoxin
Synths can be resleeved using the resleeving console next to the SynthFab 3000 machine. The SynthFab machine itself requires metal and glass to function (though it comes with an amount already provided) and the synth must have received a backup implant previously in the shift for their mind to be present in the database.
| Anything made with carp meat will have carpotoxin in it. Counter it with 1 unit Dylovene per 3 units Carpotoxin. Carpotoxin also reacts with copper and cryptobiolin to form rezadone, but overdose of rezadone starts at 15 units and most carpotoxin-containing foods have five or more units of it.
 
|-
If both a body and mind backup are present, a roboticist can follow the [[Guide to Resleeving]] to resleeve the synth.
| Amatoxin
 
| Found in mushrooms. Add 1 unit Dylovene per 2 units Amatoxin.
= Bots =
|-
As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:
| Toxin
 
| Add 1 unit Dylovene per 2 units Toxin.
==[[File:Medibot.gif]] Medibot==
|-
These will only inject chemicals if the chemical helps with the target's damage by default. They can also be [[Syndicate Items#Electromagnetic Card|Emagged]] to repeatedly inject anyone with harmful chemicals. Note that these have a very limited selection of medicines by default: Tricordrazine for all damage, and Spaceaccilin for detected Viruses.
| Slime Jelly
 
| Will poison your customers no matter how much Dylovene you add. Adding Dylovene (around 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you're not a traitor, do you want to serve them such a painful dish? (No, don't answer that. We know customers can be annoying; that's still no excuse to poison them.)
Combine the following ingredients in order:
|-
# Start with an Empty [[File:SMed.png]] Medkit.
| Radium
#* ''Note: Differently colored medkits will also change the resulting color of your Medibot.''
| Found in roast diona and will cause radiation poisoning. Add 1 unit of Dylovene per unit of Radium; reacts to form Hyronalin.
# (Optional) Name the bot with a [[File:Pen.png]] pen.
|-
# Add a Prosthetic Right or Left Arm.
| Sulphuric Acid
# Add a Health[[File:Healthanalyzer.png]]Analyzer.
| Dylovene won't cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of Sulphuric acid with either 3 units of Corn Oil (creates glycerol), 4 units of Soy Milk (creates soy sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).
# Add a Proximity[[File:Proximitysensor.png]]Sensor.
|-
# (Optional) Add a[[File:Beaker.png]]beaker filled with the medicine of your choice.
| Polytrinic Acid
 
| You're serious about serving that xeno meat, huh? Well, don't serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a rather nasty manner. Like with sulphuric acid, dylovene isn't enough, but unlike sulphuric acid, it's not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid and 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.
==[[File:Cleanbot.gif]] Cleanbot==
|-
Cleanbots are great, as they serve the exact same purpose as the Janitor. Even better is that it uses Space Cleaner to mop, so no slipping on everything!
| Alcohol
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])
| An equal amount of Ethylredoxrazine reacts with Alcohol (including alcoholic drinks) to make water.
# [[File:Proximitysensor.png]] proximity sensor.
|-
# (Optional) Name the bot with a [[File:Pen.png]] pen.
| Synaptizine
# Prosthetic Right or Left Arm.
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of synaptizine, you need 30 units of Dylovene.
 
|-
==[[File:Farmbot.png]] Farmbot==
| Phoron
# [[File:Watertank.png]] on a watertank, use:
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.
# Prosthetic Right or Left Arm;
|-
# [[File:Plant_analyzer.png]] Plant analyser;
|}
# [[File:Bucket.png]] Bucket;
# [[File:Minihoe.png]] Mini hoe;
# [[File:Proximitysensor.png]] proximity sensor.
 
==[[File:Floorbot.gif]] Floorbot==
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles.
To make:
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it's in your hand to open a menu for making these)
# [[File:Proximitysensor.png]] proximity sensor.
# (Optional) Name the bot with a [[File:Pen.png]] pen.
# Prosthetic Right or Left Arm.
 
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.
 
==[[File:Securitron.gif|I AM THE LAW]] Securitron==
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a [[Syndicate Items#Electromagnetic Card|Electromagnetic Card]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
To make:
* Use a [[Screwdriver]] on a [[Remote Signaling Device]]
* Combine with a [[Helmet]] (Get these from Security)
* [[Welding Tool|Hand Welder]] them together
* Add a [[Proximity Sensor]] and a Prosthetic Arm
* Toss in a [[Stun Baton]] (or use a Slime Baton to make the xenobio helpful version, i really need to find what the name is)
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
 
==[[File:ED209.png]] ED-209==
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
To make:
* Use a [[metal sheet]] on a Cyborg Endoskeleton to reinforce it.
* Add two Robot Legs and a [[security vest]]
* [[Welding Tool|Weld]] everything together
* Add in a security [[Helmet]]
* Attach a [[Proximity Sensor]] to the assembly
* Insert wires
* Add a [[Taser]] and attach it with a [[Screwdriver]]
* Insert a [[Power cell]]. Your own mecha is complete!
A emagged ED-209 fires deadly lasers AND attacks anyone on sight.
 
= Mechs =
Construction of mechs are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.
*To enter a mech once it's completed, right click on the mech while standing adjacent to it.
 
The current list of mechs is as follows.
 
==Ripley APLU==
[[File:Ripley.png|64px]]<br>
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected mech. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat mech because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas)
To make:
* Build all of the Ripley parts using the exosuit fabricator.
* Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)
* [[Wrench]]
* [[Screwdriver]]
* 4 Lengths of Cable
* [[Wirecutters]]
* Ripley central control module (Can be ordered from the [[Quartermaster]])
* [[Screwdriver]]
* Ripley Peripherals control module (Can be ordered from the [[Quartermaster]])
* [[Screwdriver]]
* 5 sheets of steel
* [[Wrench]]
* [[Weldingtool]]
* 5 sheets of plasteel
* [[Wrench]]
* [[Weldingtool]]
* Recommended to build and attach a Hydraulic Clamp and a Drill to the finished Ripley
;Equipment slots
:'''1 Hull slot'''
:'''0 Weapon Slots'''
:'''3 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 200
:'''Internal Damage Threshold''':60%
:'''Cargo Slots''': 10
:'''Max Temperature''': 20,000 K
 
==Firefighter APLU==
[[File:Firefighter.png|64px]]
 
Standard APLU chassis was refitted with additional thermal protection and cistern.
* Create a Firefighter APLU chassis using the exosuit fabricator. It is listed under exosuit equipment.
* Create all parts of the Ripley APLU except for the chassis.
* Assemble all of the Ripley parts to the Firefighter chassis.
* Add a firesuit
* [[Wrench]]
* [[Screwdriver]]
* 4 Lengths of Cable
* [[Wirecutters]]
* Ripley central control module
* [[Screwdriver]]
* Ripley peripherals control module
* [[Screwdriver]]
* 5 pieces of plasteel
* [[Wrench]]
* [[Weldingtool]]
* 5 pieces of plasteel
* 5 pieces of plasteel
* [[Wrench]]
* [[Weldingtool]]
*'''Optimal Loadouts'''
**Hull Repairs: Clamp, RCD, Cable Layer
**Firefighting: Clamp, Extinguisher, Repair Droid
;Equipment Slots
: '''2 Hull slots'''
: '''0 Weapon slots'''
: '''2 Utility Slots'''
: '''1 Universal Slots'''
: '''1 Special slot'''
;Stats
:'''Max Health''': 250
:'''Damage Reductions''': 50% Fire, 20% Bullet, 50% Bomb
:'''Internal Damage Threshold''':60%
:'''Cargo Slots''': 10
:'''Max Temperature''': 65,000 K
 
== Odysseus ==
[[File:Mecha odysseus.png|64px]]<br>These exosuits are developed and produced by Vey-Med. Odysseus is a medical focused mech, it is quick and able to mount sleepers and syringe guns.
* Create all of the Odysseus parts using the exosuit fabricator.
* Assemble all of the Odysseus parts to the chassis
* [[Wrench]]
* [[Screwdriver]]
* 4 Lengths of Cable
* [[Wirecutters]]
* Odysseus main board
* [[Screwdriver]]
* Odysseus peripherals board
* [[Screwdriver]]
* 5 sheets of steel
* [[Wrench]]
* [[Welder]]
* 5 sheets of plasteel
* [[Wrench]]
* [[Welder]]
;Equipment Slots
:'''1 Hull Slot'''
:'''0 Weapon Slots'''
:'''2 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 120
:'''Deflect Chance''': 15%
:'''Internal Damage Threshold''':35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 15,000 K
 
==Gygax==
[[File:Gygax.png|64px]]<br>
Rather fast security exosuit with good overall protection. Very low battery life, so be sure to watch it. Requires diamond sheets to complete.
*Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)
 
Instructions
*Create all of the Gygax parts using the exosuit fabricator.
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)
*[[Wrench]]
*[[Screwdriver]]
*4 Lengths of cable
*[[Wirecutters]]
*Gygax Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Gygax Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Gygax Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*5 Sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add Gygax Armor Plates (Made in the exosuit fabricator)
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull slots'''
:'''2 Weapon slots'''
:'''2 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 300
:'''Deflect Chance''': 15%
:'''Damage Reductions''': 25% Brute, 20% Bullet, 30% laser, 15% Energy
:'''Internal Damage Threshold''': 35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 25,000 K
 
==Serenity==
A lightweight exosuit made from a modified Gygax chassis combined with proprietary VeyMed medical tech. It's faster and sturdier than most medical mechs, but much of the armor plating has been stripped out, leaving it more vulnerable than a regular Gygax.
This is the only medical mech with a proper weapon slot!<br>
*Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Serenity integrity drops below 2/3)
 
Instructions
*Create a Serenity Chassis and all Gygax parts '''EXCEPT FOR ARMOR PLATING'''
*Assemble the Gygax parts to the Serenity Chassis
*[[Wrench]]
*[[Screwdriver]]
*Cable Coil
*[[Wirecutters]]
*Gygax Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Gygax Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Serenity Medical Control circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*Add 5 Sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add 5 Sheets of Plasteel
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull Slot'''
:'''1 Weapon slot'''
:'''2 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special slot'''
;Stats
:'''Max Health''': 150
:'''Deflect Chance''': 20%
:'''Damage Reductions''': 10% Brute, 10% Bullet, 20% Laser, 10% Energy
:'''Internal Damage Threshold''':35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 20,000 K
 
==Durand==
[[File:Durand.png|64px]]<br>
A Durand is more powerful than Gygax, it has more health and better armored, but slower. Requires silver sheets to complete.
*Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)
 
Instructions
*Create all of the Durand parts using the exosuit fabricator.
*Assemble all of the Durand parts to the chassis (Except the Armor plates)
*[[Wrench]]
*[[Screwdriver]]
*4 Lengths of Cable
*[[Wirecutters]]
*Durand Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Durand Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Durand Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*5 Sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add Durand Armor Plates (Made in the exosuit fabricator)
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''2 Hull Slots'''
:'''1 Weapon Slot'''
:'''2 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 400
:'''Deflect Chance''': 20% / 35% in defense mode
:'''Damage Reductions''': 50% Brute, -10% Fire, 35% Bullet, 15% Laser, 10% Energy, 20% Bomb
:'''Internal Damage Threshold''':35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 30,000 K
 
==Scarab==
An extremely quick scout and targeting mech. It's survivability is very low. It practically sacrifices everything to move fast. It's small enough to see over!
 
Instructions
*Create all of the Scarab parts using the exosuit fabricator.
*Assemble all of the Scarab parts to the chassis
*[[Wrench]]
*[[Screwdriver]]
*4 Lengths of cable
*[[Wirecutters]]
*Scarab Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Scarab Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Scarab Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*5 Sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add 5 Sheets of Plasteel
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull slots'''
:'''1 Weapon slots'''
:'''1 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 250
:'''Deflect Chance''': 10%
:'''Damage Reductions''': 20% Brute, 20% Bullet, 20% laser
:'''Internal Damage Threshold''': 35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 20,000 K
 
==Marauder==
[[File:Marauder.png|64px]]<br>
Used by the Deathsquad if the Admins want them to. A Marauder is equipped with:
*Heavy Pulse Rifle
*SRM-8 Missile launcher
*Zoom Function (Allows you to see twice as far with the penalty of not being able to move or turn)
*Integrated Smoke Screen System
*Thrusters for EVA use
;Equipment Slots
:'''3 Hull slots'''
:'''3 Weapon Slots'''
:'''3 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 500
:'''Deflect Chance''': 25%
:'''Damage Reductions''': 50% Brute, 30% Fire, 65% Bullet, 40% Laser, 30% Energy, 30% Bomb
:'''Internal Damage Threshold''':25%
:'''Cargo Slots''': 1
:'''Max Temperature''': 60,000 K
 
==Seraph==
Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel.
*It's a much faster Marauder with 50 more health and a 5% lower Internal Damage Threshold.
 
==Mauler==
Heavy-duty, combat exosuit, developed off of the existing Marauder model. It's a Syndie version of the Marauder.
 
==Gorilla==
BLITZKRIEG! A Germanic inspired exosuit equipped with an insanely powerful 88mm Cannon that one shots enemy mechas and a MG60 with 1000 rounds. This mecha is neigh indestructible to boot!<br>
It's a badmin mech. Hopefully this thing is '''NEVER SEEN''' in it's current state
 
==Hoverpod==
[[File:Hoverpod.png|64px]]<br>
Orderable by [[supply crates|cargo]], hoverpods are handy for space exploration, and are a necessary part of any adventurer's quest.
A hoverpod has three attachment slots and five cargo slots, and comes pre-equipped with:
*A passenger compartment
*A hydraulic clamp
*Thrusters for EVA use
*Internal Airtank
 
== Gopher ==
 
The Gopher is a mining mech created for micro crew members that has the same functions of the ripley in a smaller, faster package with the drawback of no cargo hold for holding things that arent ore
 
To make:
* Build all of the Gopher parts using the exosuit fabricator.
* Build a Miniature Drill and Mounted Ore Box
* Attach all of the parts to the Gopher chassis (Except the Scoop and Drill)
* [[Wrench]]
* [[Screwdriver]]
* 4 lengths of Cable
* [[Wirecutters]]
* Gopher central control module (Ordered from the [[Quartermaster]])
* [[Screwdriver]]
* Gopher Peripherals control module (Ordered from the [[Quartermaster]])
* [[Screwdriver]]
* 5 Sheets of Steel
* [[Wrench]]
* [[Weldingtool]]
* 5 Sheets of plasteel
* [[Wrench]]
* [[Weldingtool]]
* Add the Mounted Ore Box and Miniature Drill to the finished Gopher
;Equipment Slots
:'''1 Hull slot'''
:'''0 Weapon Slots'''
:'''2 Micro Utility slots'''
:'''0 Universal Slots''''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 100
:'''Deflect Chance''': 10%
:'''Damage Reductions''': 10% Brute
:'''Internal Damage Threshold''':35%
:'''Max Temperature''': 15,000 K
 
== Polecat ==
A small tracked exosuit designed for micro crewmembers. It's the slowest of the micro mechs but its well armored for it's size. Isn't it just adorable?
 
Instructions
*Create all of the Polecat parts using the exosuit fabricator.
*Assemble all of the Polecat parts to the chassis (Except the Armor plates)
*[[Wrench]]
*[[Screwdriver]]
*Add 4 Lengths of Cable
*[[Wirecutters]]
*Polecat Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Polecat Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Polecat Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*Add 5 sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add Polecat Armor Plates (Made in the exosuit fabricator)
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull Slot'''
:'''3 Micro Weapon Slots'''
:'''0 Utility Slots'''
:'''0 Universal Slots'''
:'''1 Special slot'''
;Stats
:'''Max Health''': 150
:'''Deflect Chance''': 10%
:'''Damage Reductions''': 25% Brute, 20% Bullet, 30% Laser, 15% Energy,
:'''Internal Damage Threshold''':35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 15,000 K
 
== Weasel ==
An extremely speedy and lightly armored three wheeled combat exosuit designed for micro crewmembers.
 
Instructions
*Create all of the Weasel parts using the exosuit fabricator.
*Assemble all of the Weasel parts to the chassis
*[[Wrench]]
*[[Screwdriver]]
*Cable Coil
*[[Wirecutters]]
*Weasel Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Weasel Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Weasel Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*Add 5 Steel sheets
*[[Wrench]]
*[[Weldingtool]]
*Add 5 Plasteel sheets
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull Slot'''
:'''2 Weapon Slots'''
:'''0 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 100
:'''Deflect Chance''': 5%
:'''Damage Reductions''': 10% Bullet, 20% Laser, 15% Energy
:'''Internal Damage Threshold''':20%
:'''Max Temperature''': 5,000 K
 
==Mech Equipment==
Various tools and weapons can be attached to mechs, providng them with ability to perform different tasks. Mech Equipment is built by Mech Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on mecha.
 
===Engineering/Mining Equipment===
;Drill
:The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.
:'''Takes up a Utility Slot'''
 
;Diamond Drill
:Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first)
:'''Takes up a Utility Slot'''
 
;Surface Bore
:This drill is designed to dig straight down. It will uproot a large depth below it. Probably would work best combined with the Advanced Ore Detector
:'''Takes up a Utility Slot'''
 
;Miniature Drill
:The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Gopher exosuit is equipped with the Mounted Ore Box, all mined ore will be moved to Ore Box.
:'''Can only be attached to a Gopher'''
:'''Takes up a Micro Utility Slot'''
 
;Mounted Ore Box
:Lets you store and scoop mined ore.
:'''Can only be attached to a Gopher'''
:'''Takes up a Micro Utility Slot'''
 
;Mounted Ore Scanner
:An exosuit-mounted ore scanner.
:'''Can only be attached to a Ripley'''
:'''Takes up a Special Slot'''
 
;Hydraulic Clamp
:Gives it an ability to load objects into cargo compartment, or lets you crush people with it.
:'''Takes up a Utility Slot'''
 
;Cable Layer
:An exosuit mounted cable layer.
:'''Takes up a Utility Slot'''
 
;Extinguisher
:Exosuit mounted extinguisher. Can be refilled by clicking on a Water Tank.
:'''Takes up Utility Slot'''
 
;Mounted RCD
:An exosuit-mounted Rapid Construction Device.
:'''Takes up a Special Slot'''
 
;Ion Jetpack
:Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight.
:'''Takes up a Utility Slot'''
 
;Ripley Leg Actuator Overdrive
:System enhancements and overdrives to make a ripley's legs move faster. This gets a Ripley moving at the same speed as a Durand
:'''Can Only be Attached to a Ripley'''
:'''Takes up a Hull Slot'''
 
;Pneumatic Wrench
:An exosuit-mounted hydraulic wrench.
:'''Takes up a Utility slot'''
 
;Pneumatic Prybar
:An exosuit-mounted pneumatic prybar.
:'''Takes up a Utility Slot'''
 
;BNI Flare Launcher
:Like a Flare gun, but bigger.
:'''Takes up a Utility Slot'''
 
;PB-23 "Phobos" Phoron Bore
:A mecha mounted phoron bore that fires a concentrated bolt. It will travel through up to 6 rocks, breaking these rocks and stripping materials out of the walls as it goes.
:'''Takes up a Utility Slot'''
 
===Medical Equipment===
;Syringe Gun
:Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
:'''Can only be attached to a Medical Mech'''
:'''Takes up a Utility Slot'''
 
;Mounted Sleeper
:An exosuit mounted sleeper that automatically puts individuals into stasis and beings healing damage.
:'''Can Only be attached to Medical Mechs'''
:'''Takes up a Utility Slot'''
 
;Crisis Drone
:A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
:'''Takes up a Hull Slot'''
 
;Hazmat Drone
:A small shoulder-mounted dronebay containing a rapid response drone capable of purging a patient near the exosuit of radiation damage.
:'''Takes up a Hull Slot'''
 
;BL-3 "Phoenix" directed restoration system
:The BL-3 'Phoenix' is a portable medical system used to treat external injuries from afar.(shoots a beam that heals)
:'''Takes up a Utility Slot'''
 
===Misc Equipment===
;Teleporter
:Exosuitmounted teleporter. Can teleport exosuit to any location in view.
:(Currently Impossible to get by normal means)
:'''Takes up Special Slot'''
 
;Gravitational Catapult
:Can be used to throw objects around (S mode) or move them away from target location (P mode).
:'''Takes Up Utility Slot'''
 
;Wormhole Generator
:As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.
:'''Takes up a Special Slot'''
 
;Passenger Compartment
:A mountable passenger compartment for exosuits. Rather cramped.
:'''Takes up a Hull Slot'''
 
;Sound Emission Device
:A perfectly normal bike-horn, for your exosuit. HONK
:(Currently only spawnable by admins)
:'''Takes up a Special Equipment Slot'''
 
===Power Generation===
;Energy Relay
:Wirelessly drains energy from any available power channel in area. The performance index is quite low.
:'''Takes up a Utility slot'''
 
;Phoron Generator
:Generates power using solid phoron as fuel. Pollutes the environment.
:'''Takes up a Utility Slot'''
 
;ExoNuclear Reactor
:Generates power using uranium. Pollutes the environment.
:'''Takes up a Utility Slot'''
 
==Combat Equipment==
 
===Laser/Energy===
;CH-PS "Immolator" Laser
:A laser carbine's firing system mounted on a high-powered exosuit weapon socket. Fires a Laser bolt, identical to the "Laser Rifle".
:'''Takes up a Weapon Slot'''
 
;WS-19 "Torch" Laser Carbine
:A mounted laser-carbine for light exosuits. Fires a Laser Rifle equivalent bolt.
:'''Takes up a Micro Weapon Slot'''
 
;Jury-Rigged Welder-Laser"
:While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.
:'''Takes up a Utility Slot'''
 
;CH-XS "Penetrator" laser
:A large, mounted variant of the anti-armor xray rifle. Fires an Armor Piercing Laser. Slightly weaker than the Immolator but ignores half of your enemy's defense!
:'''Takes up a Weapon slot'''
 
;Jury-Rigged X-Ray Rifle
:"A modified wormhole modulation array and meson-scanning control system allow this abomination to produce concentrated blasts of xrays. A weaker version of the Penetrator
:'''Takes up a Utility Slot'''
 
;CH-LC "Solaris" Laser Cannon
:Fires a Heavy Laser bolt, identical to the "laser cannon".
:'''Takes up a Weapon Slot'''
 
;PC-20 "Lance" Light Laser Cannon
:A mounted laser cannon for light exosuits. Fires a heavy laser bolt similar to the Laser Cannon
:'''Takes up a Micro Weapon Slot'''
 
;Jury-Rigged Emitter Cannon
:While not regulation, this mining tool can be used as an inefficient weapon on working exo-suits in desperate, or malicious, times. When fired into rock, it will partially mine it. A bolts will destroy a rock.
:'''Takes up a Utility Slot'''
 
;eZ-13 mk2 Heavy pulse rifle
:An experimental Anti-Everything weapon. Fires a heavy pulse laser.
:'''Takes up a Weapon Slot'''
 
;PBT "Pacifier" Mounted Taser
:Fires a taser bolt, identical to the security taser.
:'''Takes up a Weapon Slot'''
 
;TS-12 "Suppressor" Integrated Taser
:A mounted taser for light exosuits.
:'''Takes up a Micro Weapon Slot'''
 
;Jury-Rigged Static Rifle
:A vaguely functional taser analog, inside an extinguisher casing. (currently
:'''Takes up A utility slot'''
 
;NT-PE "Scorpio" Phase-Emitter
:A specialist energy weapon intended for use against hostile wildlife. Fires a Phase bolt similar to the phase rifle
:'''Takes up a Utility slot'''
 
===Ballistics===
;LBX AC 10 "Scattershot"
:A massive shotgun designed to fill a large area with pellets.
:'''Takes up a Weapon Slot'''
 
;Remington C-12 "Boomstick"
:A mounted combat shotgun with integrated ammo-lathe. This one is designed for Micro Exosuits.
:'''Takes up a Micro Weapon Slot'''
 
;Jury Rigged Shrapnel Cannon
:The remains of some unfortunate RCD now doomed to kill, rather than construct.
:'''Takes up a Utility slot'''
 
;Ultra AC 2
:A superior version of the standard Solgov Autocannon MK2 design. Fires a 10mm equivalent round in bursts of three.
:'''Takes up a Weapon Slot'''
 
;Jury Rigged Machinegun
:The cross between a jackhammer and a whole lot of zipguns. Fires a 9mm equivalent round in bursts of three.
:'''Takes up a Utility Slot'''
 
===Anti-mech===
;mkIV Ion Heavy Cannon
:An upscaled variant of anti-mechanical weaponry constructed by NT, such as the EW Halicon. Fires a Ion bolt, identical to the "Ion rifle".
:'''Takes up a Weapon Slot'''
 
;Jury-Rigged Ion Cannon
:A tesla coil modified to amplify an ionic wave, and use it as a projectile. Fires a weaker Ion bolt similar to the ion pistol.
:'''Takes up a Utility Slot
 
===Fire===
;CR-3 Mark 8
:An imposing device, this weapon hurls balls of fire.
:'''Takes up a Weapon Slot'''
 
;AA-CR-1 Mark 4
:An imposing device, this weapon hurls balls of fire. This one seems to have been jury rigged.
:'''Takes up a Utility Slot'''
 
===Explosives===
;SRM-8 Missile Rack
:A missile battery that holds eight missiles.
:'''Takes up a Weapon Slot'''
 
;Jury-Rigged Rocket Pod
:A series of pipes, tubes, and cables that resembles a rocket pod. (Currently only spawnable by admins)
:'''Takes up a Utility Slot'''
 
*'''WARNING GRENADE WEAPONS ARE UNABLE TO BE REARMED CURRENTLY'''
;SGL-6 Grenade Launcher
:A grenade launcher produced for SWAT use; fires flashbangs.
:'''Takes up a Weapon slot'''
 
;FP-20 mounted grenade launcher
:A mounted grenade launcher for smaller mechs. Fires a Micro Flashbang.
:'''Takes up a Micro Weapon Slot'''
 
;Jury-Rigged Pneumatic Flash launcher
:A grenade launcher constructed out of estranged blueprints; fires flashbangs.
:'''Takes up a Utility Slot'''
 
;SOP-6 grenade launcher
:A grenade launcher produced for use by government uprising subjugation forces, or that's what you might guess; fires matryoshka flashbangs. (Insane Cluster flashbangs)
:'''Takes up a Weapon Slot'''
 
;SGL-9 grenade launcher
:A military-grade grenade launcher that fires disorienting concussion grenades.
:'''Takes up a Weapon Slot'''
 
;HEP-I 5 grenade launcher
:A military-grade grenade launcher that fires anti-personnel fragmentation grenades.
:'''Takes up a Weapon Slot'''
 
;HEP-MI 6 grenade launcher
:A military-grade grenade launcher that fires miniaturized anti-personnel fragmentation grenades.
:'''Takes up a Weapon Slot'''
*'''WARNING GRENADE WEAPONS ARE CURRENTLY UNABLE TO BE REARMED'''
 
;HEP RC 4 "Skyfall"
:A Hephaestus exosuit-mounted mortar for use on planetary-or-similar bodies. (Currently only spawnable by admins)
:'''Takes up a Weapon slot'''
 
===Defensive Equipment===
;Armor Booster Module (Close Combat Weaponry)
:Boosts exosuit armor against armed melee attacks. Requires energy to operate.
:'''Takes up a Hull Slot'''
 
;Armor Booster Module (Ranged Weaponry)
:Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
:'''Takes up a Hull Slot'''
 
;Exosuit Electrifier
:A device to electrify the external portions of a mecha in order to increase its defensive capabilities.
:'''Takes up a Hull Slot'''
 
;Repair Droid
:Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
:'''Takes up a Utility Slot'''
 
;Linear Combat Shield
:A shield generator that forms a rectangular, unidirectionally projectile-blocking wall in front of the exosuit.
:'''Takes up a Hull Slot'''
 
== Mech Maintenance==
=== General Repair ===
* Equip a [[File:WeldingHelmet.png]] welding helmet on your head.
** ''Note: Be sure to remember this step or you could go blind!''
* Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Mech repeatedly to repair it.
 
=== Replacing Batteries ===
*Make sure the ID upload panel is closed.
*Hit the mech with your ID card or PDA with one inside.
*[[Wrench]]
*[[Crowbar]]
*[[Screwdriver]]
*Replace cell.
*[[Screwdriver]]
*[[Crowbar]]
*[[Wrench]]
*ID
 
''Note:'' The default capacity of a power cell in any of the civilian mechs is 15,000. To have any effectiveness, replace with Super Capacity Cells (20,000) or Hyper Capacity Cells (30,000).
 
=== Internal Fire ===
If the Exosuit has an internal fire, The temperature of the internal air tank will quickly rise to deadly temperatures. The internal fire will eventually go out as long as Life Support systems are still functioning. Return to an air port to cycle the internal tank.
 
=== Coordination System Calibration Failure===
This causes the mech to move in mostly random directions to fix:
*Use View Stats Verb
*Click '''Recalibrate'''
*wait
 
=== Gas Tank Breach===
This causes the internal air tank to very rapidly lose pressure. To fix:
*[[File:Welderon.gif]] Weld
 
=== Removal of jammed user ===
If the driver of a mecha is unconscious in his mech; you are able to remove him/her by following a series of steps.
* Make sure maintenance protocols are enabled.
* [[Wrench]]
* [[Crowbar]]
* [[Multitool]]
 
=== Short Circuit Repair ===
If the Exosuit has a short circuit it will continuously spark and the '''max charge''' of the current battery will be lowered with every spark. Fix it by:
*Hit with ID
*Initiate Maintenance Protocols
*[[Wrench]]
*[[Crowbar]]
*[[Cable Coil]]
 
=== Life Support Malfunction===
This prevents the mech from keeping a stable cabin temperature, meaning if you were in a super heated environment you would quickly get a toasted pilot if they weren't wearing protective gear. To fix:
*Hit with ID
*Initiate Maintenance Protocols
*[[Wrench]]
*[[Crowbar]]
*[[Screwdriver]]
 
== Mech Salvage ==
When a mech is destroyed, there is still a chance to pull the equipment or materials off of the mech.
*Hitting the Mech with a lit welder will pull off metal or mecha parts
*Hitting the Mech with a wire cutter will give a whole spool of wire
*Hitting the Mech with a crowbar will attempt to pull off any equipment on the mech.
 
                  [[Category:Guides]]
{{Gameplay guides}}

Revision as of 09:47, 24 August 2021

This article or section is from the VOREstation wiki.

This article or section is directly taken from the VOREstation wiki, and should not be fully relied on for CHOMPstation. You can help by updating it.

For the aspiring Roboticist, this guide will explain the creation and maintenance of Cyborg, Bots, and Mechs.

Cyborgs

See also Cyborgification Contracts. These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!

The Cyborg is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.

Making a Cyborg

  1. Fill the Exosuit Fabricator with as much metal as it will hold.
  2. Click on the Exosuit Fabricator to open its menu. Select Add all parts to queue beside the Cyborg option, and then click Process Queue in the right sidebar (with a recent update, please note that adding "all parts" will print four extra components that are only used for repair, not construction).
  3. Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.
  4. When putting the parts together, use the Cyborg Endoskeleton as a base.
    • The Cyborg Head will need 2x Flash.
    • The Cyborg Torso will need 1x wires and 1x power cell.
    • The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.

Extract a brain for the Cyborg

Note: Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw. Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.

  1. (Optional) Complete Prepping for Surgery.
  2. Aim for the organ's location in the Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)
  3. Use a scalpel to cut back the flesh.
  4. Use the hemostat to stop any potential bleeding.
  5. Use your retractors to lift up the skin.
  6. Use the saw to cut through the bones.
  7. Use the retractor to separate the bones.
  8. Use the scalpel. This will open up a window asking you which organ you'd like to cut loose. Select the Brain.
  9. Use the 'hemostat. This will open up a window asking you which loose organ you'd like to remove. Select the Brain again.
  10. Place the brain in an MMI.
  11. (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.
  12. Carry the MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.

You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.

So You Decapitated Your Patient

Don't panic just yet! You can still complete the brain extraction by placing their head on the operating table and following the same steps as above. You should probably apologize to them after putting their brain in an MMI, though.

Cyborg Maintenance

You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.

Repair

When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple:

  1. Equip a welding helmet on your head.
    • Note: Be sure to remember this step or you could go blind!
  2. Place a welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.

Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:

  1. Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar open the panel.
  3. Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
  4. Use a screwdriver to expose the wires.
  5. Use a cable coil to replace damaged wires.
  6. Screwdriver the cyborg to unexpose the wires.
  7. Reinsert the power cell by clicking on the cyborg.
  8. Crowbar the panel shut.
  9. Swipe an ID with Robotics access to relock the cover.

Cyborg Component Repair

Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.

  1. Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar open the panel.
  3. Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
  4. Use a screwdriver to expose the wires.
  5. Crowbar out the desired component.

Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.

  1. Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar open the panel.
  3. Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
  4. Use a screwdriver to expose the wires.
  5. Cut all five wires with wirecutters.
  6. Use a crowbar to remove the MMI.

When finished, be sure to reinsert the power cell into the cyborg and close them back up with your crowbar.

Upgrading the Power Cell

Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game. Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):

  1. Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar open the panel.
  3. Click on the Cyborg with an empty hand on grab intent to take out the power cell and replace it with the higher-capacity power cell.
    • Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 10,000, and the Science Department can research power cells that reach 30,000.
  4. Crowbar the panel shut.
  5. Swipe an ID with Robotics access to relock the cover.

Resetting Modules

Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help. You can manually reset its module to allow it the option of choosing a new one by following this order:

  1. Swipe an ID with Robotics access to unlock the panel.
  2. Crowbar open the panel.
  3. Print out a reset upgrade in the fabricator, and insert it into the cyborg.
  4. Crowbar the panel shut.
  5. Swipe an ID with Robotics access to relock the cover.

Cyborg Upgrades

There are several cyborg upgrade modules that can be printed from the prosthetics fabricator in Robotics, assuming sufficient research has been done beforehand. To apply an upgrade, open the cyborgs access panel and insert the upgrade inside it.

  • Emergency Restart Module
 The least expensive way to revive a cyborg that has fully died. After repairing sufficient damage to the cyborgs body, applying this upgrade will reactivate it.
  • Reclassification Board
 When applied, changes the cyborgs name to one chosen by the user. The name is modified by activating the upgrade module inhand.
  • Module Reset Board
 Removes the cyborgs current module, allowing it to reselect a new one.
  • VTEC Module
 Kicks in a cyborgs VTEC systems, allowing them to move faster.
  • Rapid Taser Cooling Module
 Increases the recharge rate of a security module cyborg's taser. Two can be applied before further ones will have no effect.
  • Mining Robot Jetpack
 Despite the name, can be applied to any type of cyborg. Gives the cyborg a CO2-filled jetpack.
  • Advanced Health Analyzer Module
 Gives the cyborg an advanced health analyzer. While it can be applied to any cyborg, it is of limited use to non-medical modules.
  • Scrambled Equipment Module
 Unlocks a cyborg module's hidden equipment, which is normally activated with an emag. These are universally either lethal or disabling weaponry.
  • Language Module
 Allows a cyborg to speak nearly any language, instead of only understanding them. Clerical and Service module cyborgs have this function by default.

Modifications

Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.

There are three lights in the cyborg with three corresponding wires:

  • LawSync: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
    • Pulsing does nothing.
    • Cutting will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
    • Mending this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.
  • AI Link: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.
    • Pulsing this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
    • Cutting this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
    • Mending this wire does nothing. You need to pulse it to reconnect it to an AI.
  • Module Lock: If this light is on, the module of the cyborg cannot be changed.
    • Pulsing this will reset the module of a cyborg and allow it to pick a new one.
    • Cutting this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.
    • Mending this wire will allow the cyborg to change modules.

An emagged cyborg will have no LawSync or AI link and cannot be reset.

Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.

Synthmorphs

The Synthmorph is something the Roboticist may encounter as well. This is essentially a person inside a bipedal mechanical body. They may have been referred to as IPC in the past, short for Integrated Positronic Chassis, though not all favored this designation. Roboticists are not 'responsible' for these in the same way they are for Cyborgs, as Synthmorphs are effectively normal people with a different body. They may play doctor for them, however, as synthmorph repairs are within the robotics department domain.

Creating a Synthmorph

While you can assemble a synthmorph's body, putting a mind in it is a whole other matter. Moving a previously-lawed entity (cyborg, AI) into a synthmorph body typically requires paperwork to be completed. Assembling the body is fairly straight-forward however, assuming you have the materials:

Most of the work is done at the Prosthetics Fabricator.

  1. Ensure R&D has performed enough research to allow you to create prosthetic torsos, heads, and eyes. You may wish to re-sync the Prosthetics Fabricator to make sure you're up to date.
  2. Print all parts of a synthmorph, including torso, both hands and feet, both arms and legs, a head, and optical sensors. Make sure to select the manufacturer you want ahead of time. If you do not see the manufacturer you want, contact Cargo to order you blueprint discs.
  3. Place the torso onto a surgical table in robotics, and attach each limb one at a time, finishing with the head.
  4. Use a screwdriver, then a crowbar to open the head's maintenance panel and install the optical sensors into the head.
  5. At this time, you can also install a brain in an MMI or a Positronic Brain. Synthmorphs do not support having a normal organic brain.
  6. Use a crowbar to close the maintenance panel when done.
  7. Congratulations, you've given someone a new lease on life.

Prosthetic/Synthmorph Repair

You may be asked to repair damage to the artificial limbs of your fellow crew members.

To fix brute damage, target the specific area that requires fixing, and use a welding tool on the area.

To fix burn damage, use a cable coil on the damaged area to replace the melted wiring.

Internal Repairs

Sometimes the damage to a humanoid with prosthetics or a synthmorph may be severe enough to require internal repairs. This is akin to requiring surgery for an organic limb. Follow the steps below to perform these repairs.

  1. Have the subject lay flat on a table, preferably an operating table in the robotics lab.
  2. Use a screwdriver on the damaged limb to gain access to the maintenance panel.
  3. Use a crowbar to pry the panel open to gain access to the limb's internals.
  4. Apply either welding, cable coils or nanopaste as needed to the internals.
    1. Note that using nanopaste will also heal internal component/organ damage.
  5. Use the crowbar to shut the maintenance panel when done. It will latch back into place.

Removing Internal Organs

You might sometimes need to remove an organ from the body of a synth. The most common occurrence of this is removing a MMI or posibrain from a heavily damaged synth so it can be placed into the newly printed body. To remove any internal organ in a synth:

  1. Have the subject lay flat on a table, preferably an operating table in the robotics lab.
  2. Use a screwdriver on the damaged limb to gain access to the maintenance panel.
  3. Use a crowbar to pry the panel open to gain access to the limb's internals.
  4. Use a multitool on them, this will bring up a window asking you which organ you want to prepare for removal.
  5. Select the organ and hit okay, this will cause a progress bar to appear.
  6. Once that bar is filled, you'll be able to use a hemostat on the patient to bring up a window asking you which organ you want to remove.
  7. Select the organ you want and hit okay, then wait for the progress bar to finish like before. With the hemostat you might have to try more than once, but failing 'to grab something' doesn't damage the patient.
  8. With that, the organ should be out!

In A Pinch

Sometimes you might need to get repairs done urgently and lack the usual tools to do so, or perhaps have one that might help speed things along, two of which are:

Nanopaste

A nanite swarm in a bottle. Has ten uses and heals 20 burn damage and 20 brute damage if the patient is opened up properly. This healing applies to internal organs as well. If the patient isn't opened, it only does heals 10 brute and 10 burn damage and doesn't heal internal organs.

Screwdriver

If you lack nanopaste, the screwdriver can be used to repair internal organ damage with a 30% chance of failure which will damage the patient, so only use this if you lack nanopaste!

And remember: if you lack a surgery table, any old table will do. Using an ordinary table has a 34% chance of your surgery failing though, so do try to find a surgery table if possible.

NIF Surgeries for Synthmorphs

Sometimes you’ll get a synth in who either wants a NIF installed, or one taken out for repairs. The two surgeries you'll find yourself doing are:

NIF Installation

  1. Target the patient’s head and use a screwdriver.
  2. Use a crowbar to open their head up.
  3. Use the surgical drill to create a cavity.
  4. With the NIF in your active hand and the patient’s head still targeted, click the patient to place the NIF inside the cavity.
  5. Use a crowbar to close them up again.

Be sure to inform your patient about the after affects of the surgery before it's done.

NIF Maintenance

  1. Target the patient’s head and use a screwdriver.
  2. Use a crowbar to open their head up.
  3. Use the hemostat to get the NIF out (may take more than one attempt).
  4. Pick up the NIF
  5. Screwdriver the NIF open
  6. Use a Cable Coil to fix burnt wires
  7. Use a Multi tool to reset the Capacitors
  8. Screwdriver the NIF closed
  9. Use the surgical drill to recreate the cavity.
  10. With the NIF in your active hand and the patient’s head still targeted, click the patient to place the NIF inside the cavity.
  11. Use a crowbar to close them up again.

Resleeving a Synthmorph

Synths can be resleeved using the resleeving console next to the SynthFab 3000 machine. The SynthFab machine itself requires metal and glass to function (though it comes with an amount already provided) and the synth must have received a backup implant previously in the shift for their mind to be present in the database.

If both a body and mind backup are present, a roboticist can follow the Guide to Resleeving to resleeve the synth.

Bots

As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:

Medibot

These will only inject chemicals if the chemical helps with the target's damage by default. They can also be Emagged to repeatedly inject anyone with harmful chemicals. Note that these have a very limited selection of medicines by default: Tricordrazine for all damage, and Spaceaccilin for detected Viruses.

Combine the following ingredients in order:

  1. Start with an Empty Medkit.
    • Note: Differently colored medkits will also change the resulting color of your Medibot.
  2. (Optional) Name the bot with a pen.
  3. Add a Prosthetic Right or Left Arm.
  4. Add a HealthAnalyzer.
  5. Add a ProximitySensor.
  6. (Optional) Add abeaker filled with the medicine of your choice.

File:Cleanbot.gif Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor. Even better is that it uses Space Cleaner to mop, so no slipping on everything!

  1. bucket (Grab it from the Janitor or make with Autolathe)
  2. proximity sensor.
  3. (Optional) Name the bot with a pen.
  4. Prosthetic Right or Left Arm.

File:Farmbot.png Farmbot

  1. on a watertank, use:
  2. Prosthetic Right or Left Arm;
  3. Plant analyser;
  4. Bucket;
  5. Mini hoe;
  6. proximity sensor.

File:Floorbot.gif Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. To make:

  1. Empty toolbox (Must be a blue one)
  2. Floor tile (click on a stack of metal while it's in your hand to open a menu for making these)
  3. proximity sensor.
  4. (Optional) Name the bot with a pen.
  5. Prosthetic Right or Left Arm.

Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.

I AM THE LAW Securitron

Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked. To make:

Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

File:ED209.png ED-209

Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack. To make:

A emagged ED-209 fires deadly lasers AND attacks anyone on sight.

Mechs

Construction of mechs are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

  • To enter a mech once it's completed, right click on the mech while standing adjacent to it.

The current list of mechs is as follows.

Ripley APLU


The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected mech. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat mech because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) To make:

Equipment slots
1 Hull slot
0 Weapon Slots
3 Utility Slots
1 Universal Slot
1 Special Slot
Stats
Max Health: 200
Internal Damage Threshold:60%
Cargo Slots: 10
Max Temperature: 20,000 K

Firefighter APLU

Standard APLU chassis was refitted with additional thermal protection and cistern.

  • Create a Firefighter APLU chassis using the exosuit fabricator. It is listed under exosuit equipment.
  • Create all parts of the Ripley APLU except for the chassis.
  • Assemble all of the Ripley parts to the Firefighter chassis.
  • Add a firesuit
  • Wrench
  • Screwdriver
  • 4 Lengths of Cable
  • Wirecutters
  • Ripley central control module
  • Screwdriver
  • Ripley peripherals control module
  • Screwdriver
  • 5 pieces of plasteel
  • Wrench
  • Weldingtool
  • 5 pieces of plasteel
  • 5 pieces of plasteel
  • Wrench
  • Weldingtool
  • Optimal Loadouts
    • Hull Repairs: Clamp, RCD, Cable Layer
    • Firefighting: Clamp, Extinguisher, Repair Droid
Equipment Slots
2 Hull slots
0 Weapon slots
2 Utility Slots
1 Universal Slots
1 Special slot
Stats
Max Health: 250
Damage Reductions: 50% Fire, 20% Bullet, 50% Bomb
Internal Damage Threshold:60%
Cargo Slots: 10
Max Temperature: 65,000 K

Odysseus


These exosuits are developed and produced by Vey-Med. Odysseus is a medical focused mech, it is quick and able to mount sleepers and syringe guns.

Equipment Slots
1 Hull Slot
0 Weapon Slots
2 Utility Slots
1 Universal Slot
1 Special Slot
Stats
Max Health: 120
Deflect Chance: 15%
Internal Damage Threshold:35%
Cargo Slots: 1
Max Temperature: 15,000 K

Gygax


Rather fast security exosuit with good overall protection. Very low battery life, so be sure to watch it. Requires diamond sheets to complete.

  • Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)

Instructions

  • Create all of the Gygax parts using the exosuit fabricator.
  • Assemble all of the Gygax parts to the chassis (Except the Armor plates)
  • Wrench
  • Screwdriver
  • 4 Lengths of cable
  • Wirecutters
  • Gygax Main circuit board (Bug R&D to research it)
  • Screwdriver
  • Gygax Peripherals circuit board (Bug R&D to research it)
  • Screwdriver
  • Gygax Targeting circuit board (Bug R&D to research it)
  • Screwdriver
  • Add an Advanced Scanning Module (Bug R&D)
  • Screwdriver
  • Add an Advanced Capacitor (Bug R&D)
  • Screwdriver
  • 5 Sheets of Steel
  • Wrench
  • Weldingtool
  • Add Gygax Armor Plates (Made in the exosuit fabricator)
  • Wrench
  • Weldingtool
Equipment Slots
1 Hull slots
2 Weapon slots
2 Utility Slots
1 Universal Slot
1 Special Slot
Stats
Max Health: 300
Deflect Chance: 15%
Damage Reductions: 25% Brute, 20% Bullet, 30% laser, 15% Energy
Internal Damage Threshold: 35%
Cargo Slots: 1
Max Temperature: 25,000 K

Serenity

A lightweight exosuit made from a modified Gygax chassis combined with proprietary VeyMed medical tech. It's faster and sturdier than most medical mechs, but much of the armor plating has been stripped out, leaving it more vulnerable than a regular Gygax. This is the only medical mech with a proper weapon slot!

  • Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Serenity integrity drops below 2/3)

Instructions

Equipment Slots
1 Hull Slot
1 Weapon slot
2 Utility Slots
1 Universal Slot
1 Special slot
Stats
Max Health: 150
Deflect Chance: 20%
Damage Reductions: 10% Brute, 10% Bullet, 20% Laser, 10% Energy
Internal Damage Threshold:35%
Cargo Slots: 1
Max Temperature: 20,000 K

Durand


A Durand is more powerful than Gygax, it has more health and better armored, but slower. Requires silver sheets to complete.

  • Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)

Instructions

  • Create all of the Durand parts using the exosuit fabricator.
  • Assemble all of the Durand parts to the chassis (Except the Armor plates)
  • Wrench
  • Screwdriver
  • 4 Lengths of Cable
  • Wirecutters
  • Durand Main circuit board (Bug R&D to research it)
  • Screwdriver
  • Durand Peripherals circuit board (Bug R&D to research it)
  • Screwdriver
  • Durand Targeting circuit board (Bug R&D to research it)
  • Screwdriver
  • Add an Advanced Scanning Module (Bug R&D)
  • Screwdriver
  • Add an Advanced Capacitor (Bug R&D)
  • Screwdriver
  • 5 Sheets of Steel
  • Wrench
  • Weldingtool
  • Add Durand Armor Plates (Made in the exosuit fabricator)
  • Wrench
  • Weldingtool
Equipment Slots
2 Hull Slots
1 Weapon Slot
2 Utility Slots
1 Universal Slot
1 Special Slot
Stats
Max Health: 400
Deflect Chance: 20% / 35% in defense mode
Damage Reductions: 50% Brute, -10% Fire, 35% Bullet, 15% Laser, 10% Energy, 20% Bomb
Internal Damage Threshold:35%
Cargo Slots: 1
Max Temperature: 30,000 K

Scarab

An extremely quick scout and targeting mech. It's survivability is very low. It practically sacrifices everything to move fast. It's small enough to see over!

Instructions

Equipment Slots
1 Hull slots
1 Weapon slots
1 Utility Slots
1 Universal Slot
1 Special Slot
Stats
Max Health: 250
Deflect Chance: 10%
Damage Reductions: 20% Brute, 20% Bullet, 20% laser
Internal Damage Threshold: 35%
Cargo Slots: 1
Max Temperature: 20,000 K

Marauder


Used by the Deathsquad if the Admins want them to. A Marauder is equipped with:

  • Heavy Pulse Rifle
  • SRM-8 Missile launcher
  • Zoom Function (Allows you to see twice as far with the penalty of not being able to move or turn)
  • Integrated Smoke Screen System
  • Thrusters for EVA use
Equipment Slots
3 Hull slots
3 Weapon Slots
3 Utility Slots
1 Universal Slot
1 Special Slot
Stats
Max Health: 500
Deflect Chance: 25%
Damage Reductions: 50% Brute, 30% Fire, 65% Bullet, 40% Laser, 30% Energy, 30% Bomb
Internal Damage Threshold:25%
Cargo Slots: 1
Max Temperature: 60,000 K

Seraph

Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel.

  • It's a much faster Marauder with 50 more health and a 5% lower Internal Damage Threshold.

Mauler

Heavy-duty, combat exosuit, developed off of the existing Marauder model. It's a Syndie version of the Marauder.

Gorilla

BLITZKRIEG! A Germanic inspired exosuit equipped with an insanely powerful 88mm Cannon that one shots enemy mechas and a MG60 with 1000 rounds. This mecha is neigh indestructible to boot!
It's a badmin mech. Hopefully this thing is NEVER SEEN in it's current state

Hoverpod

File:Hoverpod.png
Orderable by cargo, hoverpods are handy for space exploration, and are a necessary part of any adventurer's quest. A hoverpod has three attachment slots and five cargo slots, and comes pre-equipped with:

  • A passenger compartment
  • A hydraulic clamp
  • Thrusters for EVA use
  • Internal Airtank

Gopher

The Gopher is a mining mech created for micro crew members that has the same functions of the ripley in a smaller, faster package with the drawback of no cargo hold for holding things that arent ore

To make:

Equipment Slots
1 Hull slot
0 Weapon Slots
2 Micro Utility slots
0 Universal Slots'
1 Special Slot
Stats
Max Health: 100
Deflect Chance: 10%
Damage Reductions: 10% Brute
Internal Damage Threshold:35%
Max Temperature: 15,000 K

Polecat

A small tracked exosuit designed for micro crewmembers. It's the slowest of the micro mechs but its well armored for it's size. Isn't it just adorable?

Instructions

  • Create all of the Polecat parts using the exosuit fabricator.
  • Assemble all of the Polecat parts to the chassis (Except the Armor plates)
  • Wrench
  • Screwdriver
  • Add 4 Lengths of Cable
  • Wirecutters
  • Polecat Main circuit board (Bug R&D to research it)
  • Screwdriver
  • Polecat Peripherals circuit board (Bug R&D to research it)
  • Screwdriver
  • Polecat Targeting circuit board (Bug R&D to research it)
  • Screwdriver
  • Add an Advanced Scanning Module (Bug R&D)
  • Screwdriver
  • Add an Advanced Capacitor (Bug R&D)
  • Screwdriver
  • Add 5 sheets of Steel
  • Wrench
  • Weldingtool
  • Add Polecat Armor Plates (Made in the exosuit fabricator)
  • Wrench
  • Weldingtool
Equipment Slots
1 Hull Slot
3 Micro Weapon Slots
0 Utility Slots
0 Universal Slots
1 Special slot
Stats
Max Health: 150
Deflect Chance: 10%
Damage Reductions: 25% Brute, 20% Bullet, 30% Laser, 15% Energy,
Internal Damage Threshold:35%
Cargo Slots: 1
Max Temperature: 15,000 K

Weasel

An extremely speedy and lightly armored three wheeled combat exosuit designed for micro crewmembers.

Instructions

Equipment Slots
1 Hull Slot
2 Weapon Slots
0 Utility Slots
1 Universal Slot
1 Special Slot
Stats
Max Health: 100
Deflect Chance: 5%
Damage Reductions: 10% Bullet, 20% Laser, 15% Energy
Internal Damage Threshold:20%
Max Temperature: 5,000 K

Mech Equipment

Various tools and weapons can be attached to mechs, providng them with ability to perform different tasks. Mech Equipment is built by Mech Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on mecha.

Engineering/Mining Equipment

Drill
The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.
Takes up a Utility Slot
Diamond Drill
Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first)
Takes up a Utility Slot
Surface Bore
This drill is designed to dig straight down. It will uproot a large depth below it. Probably would work best combined with the Advanced Ore Detector
Takes up a Utility Slot
Miniature Drill
The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Gopher exosuit is equipped with the Mounted Ore Box, all mined ore will be moved to Ore Box.
Can only be attached to a Gopher
Takes up a Micro Utility Slot
Mounted Ore Box
Lets you store and scoop mined ore.
Can only be attached to a Gopher
Takes up a Micro Utility Slot
Mounted Ore Scanner
An exosuit-mounted ore scanner.
Can only be attached to a Ripley
Takes up a Special Slot
Hydraulic Clamp
Gives it an ability to load objects into cargo compartment, or lets you crush people with it.
Takes up a Utility Slot
Cable Layer
An exosuit mounted cable layer.
Takes up a Utility Slot
Extinguisher
Exosuit mounted extinguisher. Can be refilled by clicking on a Water Tank.
Takes up Utility Slot
Mounted RCD
An exosuit-mounted Rapid Construction Device.
Takes up a Special Slot
Ion Jetpack
Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight.
Takes up a Utility Slot
Ripley Leg Actuator Overdrive
System enhancements and overdrives to make a ripley's legs move faster. This gets a Ripley moving at the same speed as a Durand
Can Only be Attached to a Ripley
Takes up a Hull Slot
Pneumatic Wrench
An exosuit-mounted hydraulic wrench.
Takes up a Utility slot
Pneumatic Prybar
An exosuit-mounted pneumatic prybar.
Takes up a Utility Slot
BNI Flare Launcher
Like a Flare gun, but bigger.
Takes up a Utility Slot
PB-23 "Phobos" Phoron Bore
A mecha mounted phoron bore that fires a concentrated bolt. It will travel through up to 6 rocks, breaking these rocks and stripping materials out of the walls as it goes.
Takes up a Utility Slot

Medical Equipment

Syringe Gun
Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
Can only be attached to a Medical Mech
Takes up a Utility Slot
Mounted Sleeper
An exosuit mounted sleeper that automatically puts individuals into stasis and beings healing damage.
Can Only be attached to Medical Mechs
Takes up a Utility Slot
Crisis Drone
A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
Takes up a Hull Slot
Hazmat Drone
A small shoulder-mounted dronebay containing a rapid response drone capable of purging a patient near the exosuit of radiation damage.
Takes up a Hull Slot
BL-3 "Phoenix" directed restoration system
The BL-3 'Phoenix' is a portable medical system used to treat external injuries from afar.(shoots a beam that heals)
Takes up a Utility Slot

Misc Equipment

Teleporter
Exosuitmounted teleporter. Can teleport exosuit to any location in view.
(Currently Impossible to get by normal means)
Takes up Special Slot
Gravitational Catapult
Can be used to throw objects around (S mode) or move them away from target location (P mode).
Takes Up Utility Slot
Wormhole Generator
As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.
Takes up a Special Slot
Passenger Compartment
A mountable passenger compartment for exosuits. Rather cramped.
Takes up a Hull Slot
Sound Emission Device
A perfectly normal bike-horn, for your exosuit. HONK
(Currently only spawnable by admins)
Takes up a Special Equipment Slot

Power Generation

Energy Relay
Wirelessly drains energy from any available power channel in area. The performance index is quite low.
Takes up a Utility slot
Phoron Generator
Generates power using solid phoron as fuel. Pollutes the environment.
Takes up a Utility Slot
ExoNuclear Reactor
Generates power using uranium. Pollutes the environment.
Takes up a Utility Slot

Combat Equipment

Laser/Energy

CH-PS "Immolator" Laser
A laser carbine's firing system mounted on a high-powered exosuit weapon socket. Fires a Laser bolt, identical to the "Laser Rifle".
Takes up a Weapon Slot
WS-19 "Torch" Laser Carbine
A mounted laser-carbine for light exosuits. Fires a Laser Rifle equivalent bolt.
Takes up a Micro Weapon Slot
Jury-Rigged Welder-Laser"
While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.
Takes up a Utility Slot
CH-XS "Penetrator" laser
A large, mounted variant of the anti-armor xray rifle. Fires an Armor Piercing Laser. Slightly weaker than the Immolator but ignores half of your enemy's defense!
Takes up a Weapon slot
Jury-Rigged X-Ray Rifle
"A modified wormhole modulation array and meson-scanning control system allow this abomination to produce concentrated blasts of xrays. A weaker version of the Penetrator
Takes up a Utility Slot
CH-LC "Solaris" Laser Cannon
Fires a Heavy Laser bolt, identical to the "laser cannon".
Takes up a Weapon Slot
PC-20 "Lance" Light Laser Cannon
A mounted laser cannon for light exosuits. Fires a heavy laser bolt similar to the Laser Cannon
Takes up a Micro Weapon Slot
Jury-Rigged Emitter Cannon
While not regulation, this mining tool can be used as an inefficient weapon on working exo-suits in desperate, or malicious, times. When fired into rock, it will partially mine it. A bolts will destroy a rock.
Takes up a Utility Slot
eZ-13 mk2 Heavy pulse rifle
An experimental Anti-Everything weapon. Fires a heavy pulse laser.
Takes up a Weapon Slot
PBT "Pacifier" Mounted Taser
Fires a taser bolt, identical to the security taser.
Takes up a Weapon Slot
TS-12 "Suppressor" Integrated Taser
A mounted taser for light exosuits.
Takes up a Micro Weapon Slot
Jury-Rigged Static Rifle
A vaguely functional taser analog, inside an extinguisher casing. (currently
Takes up A utility slot
NT-PE "Scorpio" Phase-Emitter
A specialist energy weapon intended for use against hostile wildlife. Fires a Phase bolt similar to the phase rifle
Takes up a Utility slot

Ballistics

LBX AC 10 "Scattershot"
A massive shotgun designed to fill a large area with pellets.
Takes up a Weapon Slot
Remington C-12 "Boomstick"
A mounted combat shotgun with integrated ammo-lathe. This one is designed for Micro Exosuits.
Takes up a Micro Weapon Slot
Jury Rigged Shrapnel Cannon
The remains of some unfortunate RCD now doomed to kill, rather than construct.
Takes up a Utility slot
Ultra AC 2
A superior version of the standard Solgov Autocannon MK2 design. Fires a 10mm equivalent round in bursts of three.
Takes up a Weapon Slot
Jury Rigged Machinegun
The cross between a jackhammer and a whole lot of zipguns. Fires a 9mm equivalent round in bursts of three.
Takes up a Utility Slot

Anti-mech

mkIV Ion Heavy Cannon
An upscaled variant of anti-mechanical weaponry constructed by NT, such as the EW Halicon. Fires a Ion bolt, identical to the "Ion rifle".
Takes up a Weapon Slot
Jury-Rigged Ion Cannon
A tesla coil modified to amplify an ionic wave, and use it as a projectile. Fires a weaker Ion bolt similar to the ion pistol.
Takes up a Utility Slot

Fire

CR-3 Mark 8
An imposing device, this weapon hurls balls of fire.
Takes up a Weapon Slot
AA-CR-1 Mark 4
An imposing device, this weapon hurls balls of fire. This one seems to have been jury rigged.
Takes up a Utility Slot

Explosives

SRM-8 Missile Rack
A missile battery that holds eight missiles.
Takes up a Weapon Slot
Jury-Rigged Rocket Pod
A series of pipes, tubes, and cables that resembles a rocket pod. (Currently only spawnable by admins)
Takes up a Utility Slot
  • WARNING GRENADE WEAPONS ARE UNABLE TO BE REARMED CURRENTLY
SGL-6 Grenade Launcher
A grenade launcher produced for SWAT use; fires flashbangs.
Takes up a Weapon slot
FP-20 mounted grenade launcher
A mounted grenade launcher for smaller mechs. Fires a Micro Flashbang.
Takes up a Micro Weapon Slot
Jury-Rigged Pneumatic Flash launcher
A grenade launcher constructed out of estranged blueprints; fires flashbangs.
Takes up a Utility Slot
SOP-6 grenade launcher
A grenade launcher produced for use by government uprising subjugation forces, or that's what you might guess; fires matryoshka flashbangs. (Insane Cluster flashbangs)
Takes up a Weapon Slot
SGL-9 grenade launcher
A military-grade grenade launcher that fires disorienting concussion grenades.
Takes up a Weapon Slot
HEP-I 5 grenade launcher
A military-grade grenade launcher that fires anti-personnel fragmentation grenades.
Takes up a Weapon Slot
HEP-MI 6 grenade launcher
A military-grade grenade launcher that fires miniaturized anti-personnel fragmentation grenades.
Takes up a Weapon Slot
  • WARNING GRENADE WEAPONS ARE CURRENTLY UNABLE TO BE REARMED
HEP RC 4 "Skyfall"
A Hephaestus exosuit-mounted mortar for use on planetary-or-similar bodies. (Currently only spawnable by admins)
Takes up a Weapon slot

Defensive Equipment

Armor Booster Module (Close Combat Weaponry)
Boosts exosuit armor against armed melee attacks. Requires energy to operate.
Takes up a Hull Slot
Armor Booster Module (Ranged Weaponry)
Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
Takes up a Hull Slot
Exosuit Electrifier
A device to electrify the external portions of a mecha in order to increase its defensive capabilities.
Takes up a Hull Slot
Repair Droid
Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
Takes up a Utility Slot
Linear Combat Shield
A shield generator that forms a rectangular, unidirectionally projectile-blocking wall in front of the exosuit.
Takes up a Hull Slot

Mech Maintenance

General Repair

  • Equip a welding helmet on your head.
    • Note: Be sure to remember this step or you could go blind!
  • Place a welder in your hand, click on it while it's in your hand to light it, then click on the Mech repeatedly to repair it.

Replacing Batteries

Note: The default capacity of a power cell in any of the civilian mechs is 15,000. To have any effectiveness, replace with Super Capacity Cells (20,000) or Hyper Capacity Cells (30,000).

Internal Fire

If the Exosuit has an internal fire, The temperature of the internal air tank will quickly rise to deadly temperatures. The internal fire will eventually go out as long as Life Support systems are still functioning. Return to an air port to cycle the internal tank.

Coordination System Calibration Failure

This causes the mech to move in mostly random directions to fix:

  • Use View Stats Verb
  • Click Recalibrate
  • wait

Gas Tank Breach

This causes the internal air tank to very rapidly lose pressure. To fix:

  • Weld

Removal of jammed user

If the driver of a mecha is unconscious in his mech; you are able to remove him/her by following a series of steps.

Short Circuit Repair

If the Exosuit has a short circuit it will continuously spark and the max charge of the current battery will be lowered with every spark. Fix it by:

Life Support Malfunction

This prevents the mech from keeping a stable cabin temperature, meaning if you were in a super heated environment you would quickly get a toasted pilot if they weren't wearing protective gear. To fix:

Mech Salvage

When a mech is destroyed, there is still a chance to pull the equipment or materials off of the mech.

  • Hitting the Mech with a lit welder will pull off metal or mecha parts
  • Hitting the Mech with a wire cutter will give a whole spool of wire
  • Hitting the Mech with a crowbar will attempt to pull off any equipment on the mech.
Guide Table
Starter CHOMP-Specific Medical Engineering Science Security Other Development