Guide to Robotics and Guide to Vore: Difference between pages

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For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], Bots, and Mechs.


=Cyborgs=
= Vorecode Specific Things =
'''See also [[Guide to Paperwork#Robotics|Cyborgification Contracts]].'''
So there are some specific features/settings that you might not realize at first from playing on other non-vore servers, so here's a short list of features to be aware of:
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!
* You can eat other people (Aggressive grab, click yourself with grabbed prey)
* The AI can eat people (Hardlight Noms verb in Vore tab) when a hologram
* Resleeving instead of cloning (No scans, implants instead, body swapping)
* Extra food/drink items (People come up with new stuff often)
* Usually Extended (Admins manually assign objectives during uncommon antag rounds or host events instead of antags)
* Different size characters. Larger characters stepping on smaller ones use intent to do different things, like grab with feet, pin down, and stomp on.
* [[Lore|Different backstory.]]


The [[Cyborg]] is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
== OOC Notes ==
[[File:OOCnotes.jpg|thumbnail|right|You see this button? Press it!]]
This feature exists on vorecode specifically so people can make their erotic roleplaying preferences (usually vore) known to other players in advance without awkward OOC discussion that disrupts the flow of a scene by wasting time to ask what the other person is into. OOC notes are required by the [[rules]] of the server to have, but a lot of people still don't put OOC notes that are actually useful, so this template is here to explain what good OOC text looks like.


==Making a Cyborg==
Here's what '''everyone''' should at least have in their OOC notes:
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.
# Click on the Exosuit Fabricator to open its menu. Select '''Add all parts to queue''' beside the '''Cyborg''' option, and then click '''Process Queue''' in the right sidebar (with a recent update, please note that adding "all parts" will print four extra components that are only used for repair, not construction).
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.
# When putting the parts together, use the [[File:Cyborg endoskeleton.png]] Cyborg Endoskeleton as a base.
#* The Cyborg Head will need 2x [[File:Flash.png]] Flash.
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.


===Extract a brain for the Cyborg===
* Predator, Prey, Switch, or Observer.
'''Note:''' Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw. Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.
* Willing or Unwilling if you have a preference.
** If applicable, a notice that you will fight back or call for help if eaten.
* Whatever gender you prefer your partner to be, or whatever you want to avoid.
* What kinds of vore you like and what kinds you won't do.
** Favorites, especially as predator, are things you assume will okay in any scene you have.
** Likes are things that you enjoy and will actively seek out.
** Maybes are things you might need to be in the mood for or need special circumstances to enjoy.
** Dislikes are things that you would never do normally.
** Anything not listed is assumed neutral or that you haven't tried it before.
* Anything else you think is worth noting.


# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].
So with that in mind, here's an example of '''well written''' OOC notes:
# Aim for the organ's location in the [[File:Damage zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)
# Use a [[File:Scalpel.png]] '''scalpel''' to cut back the flesh.
# Use the [[File:Hemostat.png]] '''hemostat''' to stop any potential bleeding.
# Use your [[File:Retractor.png]] '''retractors''' to lift up the skin.
#  Use the [[File:Saw.png]] '''saw''' to cut through the bones.
#  Use the [[File:Retractor.png]] '''retractor''' to separate the bones.
#  Use the [[File:Scalpel.png]] '''scalpel'''. This will open up a window asking you which organ you'd like to cut loose. Select the Brain.
#  Use the [[File:Hemostat.png]] '''hemostat''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain again.
#  Place the brain in an [[File:MMI empty.png]] MMI.
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.


You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.
<pre>Prey, unwilling, will resist, will call for help.


===So You Decapitated Your Patient===
Prefers females, but males are fine too. No herms.
Don't panic just yet!  You can still complete the brain extraction by placing their head on the operating table and following the same steps as above. You should probably apologize to them after putting their brain in an MMI, though.


== Cyborg Maintenance ==
Favorites: Anal vore, weight gain
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.
Likes: Oral vore
Dislikes: Cockvore, scat


=== Repair ===
Don't ask me for a scene in LOOC. Surprise and attack me if you're hungry. Just remember I'll call for help if I can, so try to prevent me from doing that.
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple:
</pre>
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head.
#* ''Note: Be sure to remember this step or you could go blind!''
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.


Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:
If you refuse to add ''any'' OOC notes, or they are vague such as "Find out IC", or "Anything goes", '''you do so at your own risk!''' Players are actually ''encouraged to abuse this'' when they see it. Obvious attempts at trolling are still punished, but some people ''seriously mean it'' when they say "anything goes" in their OOC notes. If you see a player with such OOC notes, think of it as an opportunity for you to experiment with the other player until hard likes or dislikes are found. Realistically though, most of you will probably just be put off by the more twisted stuff that some players can come up with, so having vague OOC notes is not advised and viewed as inconsiderate to other players who don't want to risk upsetting you.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Crowbar.png]] Crowbar open the panel.
# [[File:Power cell.png]] Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.
# [[File:Power cell.png]] Reinsert the power cell by clicking on the cyborg.
# [[File:Crowbar.png]] Crowbar the panel shut.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.


=== Cyborg Component Repair ===
Admins will not protect you from your own laziness if you do not update your OOC notes after discovering something you don't like.
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Crowbar.png]] Crowbar open the panel.
# [[File:Power cell.png]] Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:Crowbar.png]] Crowbar out the desired component.
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
# [[File:Crowbar.png]] Crowbar open the panel.
# [[File:Power cell.png]] Remove the cyborg's power cell by clicking on it with an empty hand on grab intent.
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.
When finished, be sure to reinsert the power cell into the cyborg and close them back up with your crowbar.


=== Upgrading the Power Cell ===
= How to eat people =
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game. Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):
*Change your intent to "Grab" (the yellow one on the bottom right of the intent square).
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
*Click your target with an '''empty''' hand to passively grab them.
# [[File:Crowbar.png]] Crowbar open the panel.
*Click the "reinforce" button to upgrade the grab to aggressive (the yellow icon in your hand should turn to blue).
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand on grab intent to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.
*Keeping the hand with which you've grabbed them active, click on whomever you want the predator to be. If you click on yourself, you'll eat them. If you click on a third party, you'll make them eat the person, and if you click on the person you've grabbed, you'll force them to eat you.
#* ''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 10,000, and the Science Department can research power cells that reach 30,000.''
# [[File:Crowbar.png]] Crowbar the panel shut.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.


=== Resetting Modules ===
For micros, the process is even simpler:
Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help. You can manually reset its module to allow it the option of choosing a new one by following this order:
*Click them with your intent set to "Help" (the default green setting, at the top left of the intent square) to pick them up.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.
*Click on yourself / a third party to stuff them inside without any hassle.
# [[File:Crowbar.png]] Crowbar open the panel.
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.
# [[File:Crowbar.png]] Crowbar the panel shut.
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.


=== Cyborg Upgrades ===
= The Vore Tab =
There are several cyborg upgrade modules that can be printed from the prosthetics fabricator in Robotics, assuming sufficient research has been done beforehand.
This is the location of any vore-based commands you might need!
To apply an upgrade, open the cyborgs access panel and insert the upgrade inside it.


*'''Emergency Restart Module'''
== Vore Panel ==
  The least expensive way to revive a cyborg that has fully died. After repairing sufficient damage to the cyborgs body, applying this upgrade will reactivate it.
The vore panel displays a list of the bellies you've created on your character, allows you to save them, and also set up any preferences you might need (such as being indigestible if you have a strong preference against being digested).


*'''Reclassification Board'''
=== Bellies ===
  When applied, changes the cyborgs name to one chosen by the user. The name is modified by activating the upgrade module inhand.
Bellies can be created and deleted on this panel (though only deleted if they are empty). You can also view the contents of the bellies, release individual people and items, and customize various settings about each belly.


*'''Module Reset Board'''
There are various belly modes that you can choose from, which are each listed below.
  Removes the cyborgs current module, allowing it to reselect a new one.


*'''VTEC Module'''
* '''Hold''': This is the default belly mode for every belly. No action is taken on the items inside... they are simply held onto. This also protects those inside from hazards outside, such as space.
  Kicks in a cyborgs VTEC systems, allowing them to move faster.
* '''Digest''': This begins digesting the prey. They suffer brute and burn damage over time and will eventually die, at which point they'll be removed from the belly and leave behind any indigestible items.
* '''Heal''': This mode slowly heals the prey inside. Keep in mind that this only heals brute and burn damage and only to external organs. It cannot heal toxin or suffocation damage and will not prevent infections or diseases or heal internal organs. It's a good hold-over when taking someone to medical to keep them alive in the meantime.
* '''Absorb''': Absorbing someone merges them into the flesh of the belly itself. Their name changes to purple once you have finished absorbing them, and people in the belly can no longer see them (unless they, too, are absorbed). Releasing 'All' the contents of a belly does not release absorbed people. <s>Reagents are shared with absorbed people! Get your absorbed people drunk etc.</s> Except this doesn't seem to work properly.
* '''Transform''': The various transformation options will convert prey in that belly into the chosen option, such as male or female. Note that this mode is a bit buggy... SS13 is not great at changing characters after they are spawned-in.


*'''Rapid Taser Cooling Module'''
=== 'Inside' ===
  Increases the recharge rate of a security module cyborg's taser. Two can be applied before further ones will have no effect.
When you are inside a predator, the top of the vore panel will display the description of the pred's belly that you're held in, as well as anything you can see around you, such as items or other prey. You can interact with them by clicking on the buttons with their names.


*'''Mining Robot Jetpack'''
=== OOC Escape ===
  Despite the name, can be applied to any type of cyborg. Gives the cyborg a CO2-filled jetpack.
This option is to allow you to leave a predator. It should only be used in situations that call for it, such as a predator that has disconnected for a long time and left you stuck in there, or as a 'safeword' if they're breaking prefs. Using this inside a hostile mob will cause the mob to ignore you for vore purposes, and will instead maul the daylights out of you as soon as you escape. '''All online admins are notified when someone uses this button.'''


*'''Advanced Health Analyzer Module'''
=== Toggling Digestibility ===
  Gives the cyborg an advanced health analyzer. While it can be applied to any cyborg, it is of limited use to non-medical modules.
This is an option for those who don't like digestion as a matter of preference, or have a character that's immune in some way but don't mind being in the same stomach as someone that ''is'' digestible. Because it's a preference thing, the admins are notified when someone uses this button. This is saved alongside your other vore/belly prefs. Please only use this if being digested is 'squick' for you. Don't set it to just avoid dying in general. Trying to use it to avoid being eaten by hostile mobs will result in them violently murdering you instead.


*'''Scrambled Equipment Module'''
= Vore and Medical =
  Unlocks a cyborg module's hidden equipment, which is normally activated with an emag. These are universally either lethal or disabling weaponry.
In general, people who have been partially digested have brute and burn damage in a 2:3 ratio and may have infections due to the proclivity of burns to generate them. Medical staff should keep in mind that they aren't security and should prioritize the health of the crew over trying to start their own investigations into things.


*'''Language Module'''
The hand health analyzer can tell you if there is a living creature inside another, though this could be anything from just a mouse to a human being. The body-scanner's more advanced sensors will tell you in more detail, giving a specific count of humanoid and non-humanoid creatures in the patient.
  Allows a cyborg to speak nearly any language, instead of only understanding them. Clerical and Service module cyborgs have this function by default.


=== Modifications ===
Additionally, there are two drugs that can be used in the case of vore-crimes to extract still-alive prey from the predators:


Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.
*'''Ickypak''': This causes the pred to suffer severe muscle contractions which typically forces prey out of their body.
*'''Unsorbitol''': This causes preds to un-absorb prey, though they remain in the body and such it needs to be coupled with Ickypak. Unsorbitol also prevents a predator from absorbing anything else while the drug is in their system.


There are three lights in the cyborg with three corresponding wires:
Both of these drugs have side-effects, often severe (though generally not life-threatening) and should only be used if absolutely necessary to preserve life.


* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.
= Vore and Security =
**''Pulsing'' does nothing.
Below is a guide for both predators and prey about what they should and shouldn't do when playing as or being around Security.
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.


*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders.
== Area-by-Area Response ==
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.


*'''Module Lock''': If this light is on, the module of the cyborg cannot be changed.
While some of these may have IC reasons as well (not patrolling dorms is an IC privacy issue for Nanotrasen), the below should be regarded as OOC instructions to you, the players.
**''Pulsing'' this will reset the module of a cyborg and allow it to pick a new one.
This also applies to ERP.
**''Cutting'' this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.
**''Mending'' this wire will allow the cyborg to change modules.


An emagged cyborg will have no LawSync or AI link and cannot be reset.
The definition of a ‘'''Public Space'''’ is, in general:
* An area provided for the '''continual''' use by '''several''' staff over the course of a shift, often with no access-restricted airlocks separating it from a main hallway.
* E.g.: The bar, hallways, the atrium, the park areas, the holodeck, the tram, department common areas, anywhere easily visible from aforementioned
* Security <span style="color:green;font-weight: bold;">SHOULD</span> patrol these areas as part of their routine duties, and <span style="color:orange;font-weight: bold;">MAY</span> offer vore criminals the opportunity in LOOC to move to a private space.


Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.
The definition of a ‘'''Secluded Space'''’ is, in general:
* An area not designed with continual habitation in mind, often not well lit, may or may not have access requirements, and sometimes with ‘privacy features’ like tint-windows.
* E.g.: Maintenance corridors, secret rooms, offices with tinted windows, areas with no visibility from public spaces
* Security <span style="color:orange;font-weight: bold;">MAY</span> patrol these areas with probable cause '''only''' (e.g. pursuit of criminal, missing persons, radio calls for help) or elevated security level (Blue or higher)
*Security <span style="color:green;font-weight: bold;">MUST</span> offer vore criminals the opportunity in LOOC to move to a private space, and others <span style="color:green;font-weight: bold;">MUST</span> offer to ‘remain unaware’ of the scene in LOOC (e.g. character never ‘saw’ the crime, and if questioned later, the character might respond that they remember seeing X person in maintenance, but not what they were doing at the time). You can also decide to do this on your own without the need to ask if you don’t intend to report/arrest them anyway.


= Synthmorphs =
The definition of a '''Private Space'''’ is, in general:
The [[Synthmorph]] is something the Roboticist may encounter as well. This is essentially a person inside a bipedal mechanical body. They may have been referred to as '''IPC''' in the past, short for ''Integrated Positronic Chassis'', though not all favored this designation. Roboticists are not 'responsible' for these in the same way they are for Cyborgs, as Synthmorphs are effectively normal people with a different body. They may play doctor for them, however, as synthmorph repairs are within the robotics department domain.
* Specially-defined OOC-protected area that has unique rules applied to it
* E.g.: The dorms
* Security <span style="color:red;font-weight: bold;">MUST NOT</span> patrol these areas without an explicit call for help from inside a specific private space or very concrete evidence that a criminal entered one (e.g. personally witnessing it).
* Others <span style="color:red;font-weight: bold;">MUST NOT</span> enter these spaces when occupied unless invited or participating in an ongoing scene/roleplay (e.g. no welding through dorm walls for fun).
* Others <span style="color:red;font-weight: bold;">MUST NOT</span> enter these spaces to evade security or punishment after committing a crime elsewhere.


== Creating a Synthmorph ==
With any of these points, if there is any doubt when it comes to whether or not you should intervene, and what form that intervention should take, it can never hurt to use LOOC or adminhelp. Occasionally global OOC may be required in the event of a radio message getting out that you'd rather not have happened. This is especially important to do if there is suspicion that [[Rules#Metacomms.2C_metagaming.2C_multi-keying.2C_.28etc.29_are_not_allowed|metagaming]] may have taken place, which breaks server rules.
While you can assemble a synthmorph's body, putting a mind in it is a whole other matter. Moving a previously-lawed entity (cyborg, AI) into a synthmorph body typically requires paperwork to be completed. Assembling the body is fairly straight-forward however, assuming you have the materials:


Most of the work is done at the [[File:Bioprinter.png]] Prosthetics Fabricator.
'''NB:''' The term ‘vore criminal’ is used above to indicate someone committing a crime involving vore. However, if the potential criminal committed (for example) assault in public, then ran into maintenance to escape security and grab someone to eat in maintenance, this does not magically make them require LOOC prompting to move to a private space. They are still accountable for their other crimes.


# Ensure R&D has performed enough research to allow you to create prosthetic torsos, heads, and eyes. You may wish to re-sync the Prosthetics Fabricator to make sure you're up to date.
== Preds vs Security ==
# Print all parts of a synthmorph, including torso, both hands and feet, both arms and legs, a head, and optical sensors. Make sure to select the manufacturer you want ahead of time. If you do not see the manufacturer you want, contact Cargo to order you blueprint discs.
While unwilling vore is most certainly a crime (even if you don't digest them, it's still kidnapping!) ''players'' should still be OOCly lenient when it comes to prosecuting them. For instance, if someone would normally be serving 30 minutes, it's okay to OOCly 'timeskip' it and just ''pretend'' they served the full sentence rather than making them sit out of the game for... well, doing what we're all here for. However, as a predator, you shouldn't be lazy about how you go about abducting your potential snacks just because of that.  
# Place the torso onto a surgical table in robotics, and attach each limb one at a time, finishing with the head.
# Use a screwdriver, then a crowbar to open the head's maintenance panel and install the optical sensors into the head.
# At this time, you can also install a brain in an MMI or a Positronic Brain. Synthmorphs do not support having a normal organic brain.
# Use a crowbar to close the maintenance panel when done.
# Congratulations, you've given someone a new lease on life.


== Prosthetic/Synthmorph Repair ==
Remember that the AI can see you too. Although soft-vore is hard for the AI to notice as a problem, if the AI sees blood, expect a response from medical and security staff. So try to get in the habit of breaking cameras, or better yet, just stay where cameras can't see you, like deep in maintenance. [[Guide to Construction#Hidden Door|Preferably in a hidden room]].
You may be asked to repair damage to the artificial limbs of your fellow crew members.


To fix '''brute damage''', target the specific area that requires fixing, and use a welding tool on the area.
Security cannot legally interrogate predators about their contents ''without cause'' as this is considered a search and can only be done when and where searches are legal. Searches legally include trying to force people to disclose the contents of things, and this extends to predators and their 'contents'.


To fix '''burn damage''', use a cable coil on the damaged area to replace the melted wiring.
'''NB:''' Staff isn't supposed to have X-ray or thermal goggles because of Nanotrasen's privacy policy, so even if security finds you in an unwilling scene through such means, you can probably get the charges dropped by contacting CentCom.


=== Internal Repairs ===
== Prey vs Security ==
Sometimes the damage to a humanoid with prosthetics or a synthmorph may be severe enough to require internal repairs. This is akin to requiring surgery for an organic limb. Follow the steps below to perform these repairs.
As unwilling prey, if you OOCly want to be eaten but ICly don't, it's good to "slip up" and forget you have your radio in the panic of the moment, or similar. '''At the very least, LOOC your predator and check before you just blurt out "HELP" over the radio or PDAs''' - for some of them, it's a bit of a mood-killer.


# Have the subject '''lay flat''' on a table, preferably an operating table in the robotics lab.
After all, if you, the player, want an RP scene in which you get snatched and gobbled up, why make people jump through hoops to give you what you want? Likewise, once you're in a belly and your predator is running off - even if you do have your radio, maybe play it out like the signal's muffled, or surrounded by glorping noises, or you're panicked and don't know where you've been carried off to, or you didn't get a good look at whoever snatched you and dragged you into maintenance - all these things can be fun things to add to an unwilling scene without the torches and pitchforks mob beating a path to your door.
# [[File:Screwdriver tool.png]] Use a '''screwdriver''' on the damaged limb to gain access to the maintenance panel.
# [[File:Crowbar.png]] Use a '''crowbar''' to pry the panel open to gain access to the limb's internals.
# Apply either '''welding''', '''cable coils''' or '''nanopaste''' as needed to the internals.
##Note that using nanopaste will also heal internal '''component/organ''' damage.
# [[File:Crowbar.png]] Use the '''crowbar''' to shut the maintenance panel when done. It will latch back into place.


==== Removing Internal Organs ====
== Caught with prey ==
You might sometimes need to remove an organ from the body of a synth. The most common occurrence of this is removing a MMI or posibrain from a heavily damaged synth so it can be placed into the newly printed body. To remove any internal organ in a synth:
If security ''do'' get to a predator in time to rescue their hapless prey and the predator doesn't ICly want to cough them up, there are a couple of things they can do. They can roleplay out holding them down while someone reaches an arm into the predator's throat or some other issue, or a chemist could give them certain drugs that would induce vomiting or force a predator who has absorbed their prey to un-absorb them.
# Have the subject '''lay flat''' on a table, preferably an operating table in the robotics lab.
# [[File:Screwdriver tool.png]] Use a '''screwdriver''' on the damaged limb to gain access to the maintenance panel.
# [[File:Crowbar.png]] Use a '''crowbar''' to pry the panel open to gain access to the limb's internals.
# Use a '''multitool''' on them, this will bring up a window asking you which organ you want to prepare for removal.
# Select the organ and hit okay, this will cause a progress bar to appear.
# Once that bar is filled, you'll be able to use a '''hemostat''' on the patient to bring up a window asking you which organ you want to remove.
# Select the organ you want and hit okay, then wait for the progress bar to finish like before. With the '''hemostat''' you might have to try more than once, but failing 'to grab something' doesn't damage the patient.
# With that, the organ should be out!


=== In A Pinch ===
Be aware that '''''surgical'' extraction of prey is not supported by game mechanics''', and can be a preferences issue for some people. You can still ''roleplay'' like you're surgically removing a prey, but it's up to the predator to actually let them out or not.
Sometimes you might need to get repairs done urgently and lack the usual tools to do so, or perhaps have one that might help speed things along, two of which are:


===== Nanopaste =====
In some cases, Security will just have to accept that there's nothing they can do for a victim. If that's the case, escort the predator to a jail cell and arrest them normally while their victim gurgles.
A nanite swarm in a bottle. Has ten uses and heals 20 burn damage and 20 brute damage if the patient is opened up properly. This healing applies to internal organs as well. If the patient isn't opened, it only does heals 10 brute and 10 burn damage and doesn't heal internal organs.


===== Screwdriver =====
= Vore and Silicons =
If you lack nanopaste, the screwdriver can be used to repair internal organ damage with a 30% chance of failure which will damage the patient, so only use this if you lack nanopaste!
The [[AI]] and [[Cyborg]]s are both capable of getting involved in the action - AI by way of hardlight holograms and some cyborg modules (specifically the K9 and other dogborg variants such as the medihound) are equipped with sleeper/stomach modules.


And remember: if you lack a surgery table, any old table will do. Using an ordinary table has a 34% chance of your surgery failing though, so do try to find a surgery table if possible.
Generally speaking, players are allowed a degree of freedom to "creatively" interpret their laws in a way that gives them an excuse to eat their partners in a scene. If it's kept private ICly, admins are unlikely to care if you outright decide that this shift you suffered some sort of "system glitch" that made you "malfunction" and devour that poor guy that just so happened to have an entry in his OOC notes about how he really likes to be eaten by robots then oh-so-coincidentally decided to hang around near a borg then walk into a secluded room.


== NIF Surgeries for Synthmorphs ==
Some players find it more fun to stay within their laws and ''still'' go around eating people, so go ahead and have fun lawyering your way around them. Clearly if that willing prey over there enjoys being eaten and you have a law to serve the crew's interests then stuffing them in your face is not only allowed but possibly even ''required''. You have a law to protect the crew? Where's safer than inside an armored steel chassis?
Sometimes you’ll get a synth in who either wants a NIF installed, or one taken out for repairs. The two surgeries you'll find yourself doing are:


==== NIF Installation ====
The short version is that if it's for vore, we're unlikely to be mad unless you ''really'' push it with the law abuse. Much like unwilling vore for normal crewmembers, if it's private and stays in private it's almost certainly fine. It's only if it gets made public repeatedly that people are going find that your character is immersion-breaking.
# Target the patient’s head and use a screwdriver.
# Use a crowbar to open their head up.
# Use the surgical drill to create a cavity.
# With the NIF in your active hand and the patient’s head still targeted, click the patient to place the NIF inside the cavity.
# Use a crowbar to close them up again.
Be sure to inform your patient about the after affects of the surgery before it's done.  


==== NIF Maintenance ====
= Being Resleeved =
# Target the patient’s head and use a screwdriver.
There are restrictions on what you can and cannot remember about your past life / death, see the [[Rules]], but the reason for those is to make it so you don't abuse memory for revenge killings or screaming out the name of your predator to security.
# Use a crowbar to open their head up.
# Use the hemostat to get the NIF out (may take more than one attempt).
# Pick up the NIF
# Screwdriver the NIF open
# Use a Cable Coil to fix burnt wires
# Use a Multi tool to reset the Capacitors
# Screwdriver the NIF closed
# Use the surgical drill to recreate the cavity.
# With the NIF in your active hand and the patient’s head still targeted, click the patient to place the NIF inside the cavity.
# Use a crowbar to close them up again.


== Resleeving a Synthmorph ==
It's ''generally'' recommended that you have hazy IC memories of the circumstances leading immediately up to your death if it was unwilling vore - if nothing else, your predator has taken the time to give you a (presumably) enjoyable scene, so it's kinda a dick move to make them hide from security for the rest of the shift.
Synths can be resleeved using the resleeving console next to the SynthFab 3000 machine. The SynthFab machine itself requires metal and glass to function (though it comes with an amount already provided) and the synth must have received a backup implant previously in the shift for their mind to be present in the database.


If both a body and mind backup are present, a roboticist can follow the [[Guide to Resleeving]] to resleeve the synth.
A good way to play this is just remembering everything ''up until before your scene'' and [[Clone_Memory_Disorder|nothing afterwards]] if you do get resleeved. Basically it's to allow noncon scenes to exist so your last mind backup occurred 'conveniently' before your non-con scene, or perhaps at the end of your willing scene.


= Bots =
[[Category:Guides]]
As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:
[[Category:Rules]]
 
==[[File:Medibot.gif]] Medibot==
These will only inject chemicals if the chemical helps with the target's damage by default. They can also be [[Syndicate Items#Electromagnetic Card|Emagged]] to repeatedly inject anyone with harmful chemicals. Note that these have a very limited selection of medicines by default: Tricordrazine for all damage, and Spaceaccilin for detected Viruses.
 
Combine the following ingredients in order:
# Start with an Empty [[File:SMed.png]] Medkit.
#* ''Note: Differently colored medkits will also change the resulting color of your Medibot.''
# (Optional) Name the bot with a [[File:Pen.png]] pen.
# Add a Prosthetic Right or Left Arm.
# Add a Health[[File:Healthanalyzer.png]]Analyzer.
# Add a Proximity[[File:Proximitysensor.png]]Sensor.
# (Optional) Add a[[File:Beaker.png]]beaker filled with the medicine of your choice.
 
==[[File:Cleanbot.gif]] Cleanbot==
Cleanbots are great, as they serve the exact same purpose as the Janitor. Even better is that it uses Space Cleaner to mop, so no slipping on everything!
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])
# [[File:Proximitysensor.png]] proximity sensor.
# (Optional) Name the bot with a [[File:Pen.png]] pen.
# Prosthetic Right or Left Arm.
 
==[[File:Farmbot.png]] Farmbot==
# [[File:Watertank.png]] on a watertank, use:
# Prosthetic Right or Left Arm;
# [[File:Plant_analyzer.png]] Plant analyser;
# [[File:Bucket.png]] Bucket;
# [[File:Minihoe.png]] Mini hoe;
# [[File:Proximitysensor.png]] proximity sensor.
 
==[[File:Floorbot.gif]] Floorbot==
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles.
To make:
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it's in your hand to open a menu for making these)
# [[File:Proximitysensor.png]] proximity sensor.
# (Optional) Name the bot with a [[File:Pen.png]] pen.
# Prosthetic Right or Left Arm.
 
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.
 
==[[File:Securitron.gif|I AM THE LAW]] Securitron==
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a [[Syndicate Items#Electromagnetic Card|Electromagnetic Card]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
To make:
* Use a [[Screwdriver]] on a [[Remote Signaling Device]]
* Combine with a [[Helmet]] (Get these from Security)
* [[Welding Tool|Hand Welder]] them together
* Add a [[Proximity Sensor]] and a Prosthetic Arm
* Toss in a [[Stun Baton]] (or use a Slime Baton to make the xenobio helpful version, i really need to find what the name is)
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
 
==[[File:ED209.png]] ED-209==
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
To make:
* Use a [[metal sheet]] on a Cyborg Endoskeleton to reinforce it.
* Add two Robot Legs and a [[security vest]]
* [[Welding Tool|Weld]] everything together
* Add in a security [[Helmet]]
* Attach a [[Proximity Sensor]] to the assembly
* Insert wires
* Add a [[Taser]] and attach it with a [[Screwdriver]]
* Insert a [[Power cell]]. Your own mecha is complete!
A emagged ED-209 fires deadly lasers AND attacks anyone on sight.
 
= Mechs =
Construction of mechs are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.
*To enter a mech once it's completed, right click on the mech while standing adjacent to it.
 
The current list of mechs is as follows.
 
==Ripley APLU==
[[File:Ripley.png|64px]]<br>
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected mech. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat mech because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas)
To make:
* Build all of the Ripley parts using the exosuit fabricator.
* Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)
* [[Wrench]]
* [[Screwdriver]]
* 4 Lengths of Cable
* [[Wirecutters]]
* Ripley central control module (Can be ordered from the [[Quartermaster]])
* [[Screwdriver]]
* Ripley Peripherals control module (Can be ordered from the [[Quartermaster]])
* [[Screwdriver]]
* 5 sheets of steel
* [[Wrench]]
* [[Weldingtool]]
* 5 sheets of plasteel
* [[Wrench]]
* [[Weldingtool]]
* Recommended to build and attach a Hydraulic Clamp and a Drill to the finished Ripley
;Equipment slots
:'''1 Hull slot'''
:'''0 Weapon Slots'''
:'''3 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 200
:'''Internal Damage Threshold''':60%
:'''Cargo Slots''': 10
:'''Max Temperature''': 20,000 K
 
==Firefighter APLU==
[[File:Firefighter.png|64px]]
 
Standard APLU chassis was refitted with additional thermal protection and cistern.
* Create a Firefighter APLU chassis using the exosuit fabricator. It is listed under exosuit equipment.
* Create all parts of the Ripley APLU except for the chassis.
* Assemble all of the Ripley parts to the Firefighter chassis.
* Add a firesuit
* [[Wrench]]
* [[Screwdriver]]
* 4 Lengths of Cable
* [[Wirecutters]]
* Ripley central control module
* [[Screwdriver]]
* Ripley peripherals control module
* [[Screwdriver]]
* 5 pieces of plasteel
* [[Wrench]]
* [[Weldingtool]]
* 5 pieces of plasteel
* 5 pieces of plasteel
* [[Wrench]]
* [[Weldingtool]]
*'''Optimal Loadouts'''
**Hull Repairs: Clamp, RCD, Cable Layer
**Firefighting: Clamp, Extinguisher, Repair Droid
;Equipment Slots
: '''2 Hull slots'''
: '''0 Weapon slots'''
: '''2 Utility Slots'''
: '''1 Universal Slots'''
: '''1 Special slot'''
;Stats
:'''Max Health''': 250
:'''Damage Reductions''': 50% Fire, 20% Bullet, 50% Bomb
:'''Internal Damage Threshold''':60%
:'''Cargo Slots''': 10
:'''Max Temperature''': 65,000 K
 
== Odysseus ==
[[File:Mecha odysseus.png|64px]]<br>These exosuits are developed and produced by Vey-Med. Odysseus is a medical focused mech, it is quick and able to mount sleepers and syringe guns.
* Create all of the Odysseus parts using the exosuit fabricator.
* Assemble all of the Odysseus parts to the chassis
* [[Wrench]]
* [[Screwdriver]]
* 4 Lengths of Cable
* [[Wirecutters]]
* Odysseus main board
* [[Screwdriver]]
* Odysseus peripherals board
* [[Screwdriver]]
* 5 sheets of steel
* [[Wrench]]
* [[Welder]]
* 5 sheets of plasteel
* [[Wrench]]
* [[Welder]]
;Equipment Slots
:'''1 Hull Slot'''
:'''0 Weapon Slots'''
:'''2 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 120
:'''Deflect Chance''': 15%
:'''Internal Damage Threshold''':35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 15,000 K
 
==Gygax==
[[File:Gygax.png|64px]]<br>
Rather fast security exosuit with good overall protection. Very low battery life, so be sure to watch it. Requires diamond sheets to complete.
*Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)
 
Instructions
*Create all of the Gygax parts using the exosuit fabricator.
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)
*[[Wrench]]
*[[Screwdriver]]
*4 Lengths of cable
*[[Wirecutters]]
*Gygax Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Gygax Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Gygax Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*5 Sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add Gygax Armor Plates (Made in the exosuit fabricator)
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull slots'''
:'''2 Weapon slots'''
:'''2 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 300
:'''Deflect Chance''': 15%
:'''Damage Reductions''': 25% Brute, 20% Bullet, 30% laser, 15% Energy
:'''Internal Damage Threshold''': 35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 25,000 K
 
==Serenity==
A lightweight exosuit made from a modified Gygax chassis combined with proprietary VeyMed medical tech. It's faster and sturdier than most medical mechs, but much of the armor plating has been stripped out, leaving it more vulnerable than a regular Gygax.
This is the only medical mech with a proper weapon slot!<br>
*Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Serenity integrity drops below 2/3)
 
Instructions
*Create a Serenity Chassis and all Gygax parts '''EXCEPT FOR ARMOR PLATING'''
*Assemble the Gygax parts to the Serenity Chassis
*[[Wrench]]
*[[Screwdriver]]
*Cable Coil
*[[Wirecutters]]
*Gygax Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Gygax Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Serenity Medical Control circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*Add 5 Sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add 5 Sheets of Plasteel
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull Slot'''
:'''1 Weapon slot'''
:'''2 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special slot'''
;Stats
:'''Max Health''': 150
:'''Deflect Chance''': 20%
:'''Damage Reductions''': 10% Brute, 10% Bullet, 20% Laser, 10% Energy
:'''Internal Damage Threshold''':35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 20,000 K
 
==Durand==
[[File:Durand.png|64px]]<br>
A Durand is more powerful than Gygax, it has more health and better armored, but slower. Requires silver sheets to complete.
*Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)
 
Instructions
*Create all of the Durand parts using the exosuit fabricator.
*Assemble all of the Durand parts to the chassis (Except the Armor plates)
*[[Wrench]]
*[[Screwdriver]]
*4 Lengths of Cable
*[[Wirecutters]]
*Durand Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Durand Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Durand Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*5 Sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add Durand Armor Plates (Made in the exosuit fabricator)
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''2 Hull Slots'''
:'''1 Weapon Slot'''
:'''2 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 400
:'''Deflect Chance''': 20% / 35% in defense mode
:'''Damage Reductions''': 50% Brute, -10% Fire, 35% Bullet, 15% Laser, 10% Energy, 20% Bomb
:'''Internal Damage Threshold''':35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 30,000 K
 
==Scarab==
An extremely quick scout and targeting mech. It's survivability is very low. It practically sacrifices everything to move fast. It's small enough to see over!
 
Instructions
*Create all of the Scarab parts using the exosuit fabricator.
*Assemble all of the Scarab parts to the chassis
*[[Wrench]]
*[[Screwdriver]]
*4 Lengths of cable
*[[Wirecutters]]
*Scarab Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Scarab Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Scarab Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*5 Sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add 5 Sheets of Plasteel
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull slots'''
:'''1 Weapon slots'''
:'''1 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 250
:'''Deflect Chance''': 10%
:'''Damage Reductions''': 20% Brute, 20% Bullet, 20% laser
:'''Internal Damage Threshold''': 35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 20,000 K
 
==Marauder==
[[File:Marauder.png|64px]]<br>
Used by the Deathsquad if the Admins want them to. A Marauder is equipped with:
*Heavy Pulse Rifle
*SRM-8 Missile launcher
*Zoom Function (Allows you to see twice as far with the penalty of not being able to move or turn)
*Integrated Smoke Screen System
*Thrusters for EVA use
;Equipment Slots
:'''3 Hull slots'''
:'''3 Weapon Slots'''
:'''3 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 500
:'''Deflect Chance''': 25%
:'''Damage Reductions''': 50% Brute, 30% Fire, 65% Bullet, 40% Laser, 30% Energy, 30% Bomb
:'''Internal Damage Threshold''':25%
:'''Cargo Slots''': 1
:'''Max Temperature''': 60,000 K
 
==Seraph==
Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel.
*It's a much faster Marauder with 50 more health and a 5% lower Internal Damage Threshold.
 
==Mauler==
Heavy-duty, combat exosuit, developed off of the existing Marauder model. It's a Syndie version of the Marauder.
 
==Gorilla==
BLITZKRIEG! A Germanic inspired exosuit equipped with an insanely powerful 88mm Cannon that one shots enemy mechas and a MG60 with 1000 rounds. This mecha is neigh indestructible to boot!<br>
It's a badmin mech. Hopefully this thing is '''NEVER SEEN''' in it's current state
 
==Hoverpod==
[[File:Hoverpod.png|64px]]<br>
Orderable by [[supply crates|cargo]], hoverpods are handy for space exploration, and are a necessary part of any adventurer's quest.
A hoverpod has three attachment slots and five cargo slots, and comes pre-equipped with:
*A passenger compartment
*A hydraulic clamp
*Thrusters for EVA use
*Internal Airtank
 
== Gopher ==
 
The Gopher is a mining mech created for micro crew members that has the same functions of the ripley in a smaller, faster package with the drawback of no cargo hold for holding things that arent ore
 
To make:
* Build all of the Gopher parts using the exosuit fabricator.
* Build a Miniature Drill and Mounted Ore Box
* Attach all of the parts to the Gopher chassis (Except the Scoop and Drill)
* [[Wrench]]
* [[Screwdriver]]
* 4 lengths of Cable
* [[Wirecutters]]
* Gopher central control module (Ordered from the [[Quartermaster]])
* [[Screwdriver]]
* Gopher Peripherals control module (Ordered from the [[Quartermaster]])
* [[Screwdriver]]
* 5 Sheets of Steel
* [[Wrench]]
* [[Weldingtool]]
* 5 Sheets of plasteel
* [[Wrench]]
* [[Weldingtool]]
* Add the Mounted Ore Box and Miniature Drill to the finished Gopher
;Equipment Slots
:'''1 Hull slot'''
:'''0 Weapon Slots'''
:'''2 Micro Utility slots'''
:'''0 Universal Slots''''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 100
:'''Deflect Chance''': 10%
:'''Damage Reductions''': 10% Brute
:'''Internal Damage Threshold''':35%
:'''Max Temperature''': 15,000 K
 
== Polecat ==
A small tracked exosuit designed for micro crewmembers. It's the slowest of the micro mechs but its well armored for it's size. Isn't it just adorable?
 
Instructions
*Create all of the Polecat parts using the exosuit fabricator.
*Assemble all of the Polecat parts to the chassis (Except the Armor plates)
*[[Wrench]]
*[[Screwdriver]]
*Add 4 Lengths of Cable
*[[Wirecutters]]
*Polecat Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Polecat Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Polecat Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*Add 5 sheets of Steel
*[[Wrench]]
*[[Weldingtool]]
*Add Polecat Armor Plates (Made in the exosuit fabricator)
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull Slot'''
:'''3 Micro Weapon Slots'''
:'''0 Utility Slots'''
:'''0 Universal Slots'''
:'''1 Special slot'''
;Stats
:'''Max Health''': 150
:'''Deflect Chance''': 10%
:'''Damage Reductions''': 25% Brute, 20% Bullet, 30% Laser, 15% Energy,
:'''Internal Damage Threshold''':35%
:'''Cargo Slots''': 1
:'''Max Temperature''': 15,000 K
 
== Weasel ==
An extremely speedy and lightly armored three wheeled combat exosuit designed for micro crewmembers.
 
Instructions
*Create all of the Weasel parts using the exosuit fabricator.
*Assemble all of the Weasel parts to the chassis
*[[Wrench]]
*[[Screwdriver]]
*Cable Coil
*[[Wirecutters]]
*Weasel Main circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Weasel Peripherals circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Weasel Targeting circuit board (Bug R&D to research it)
*[[Screwdriver]]
*Add an Advanced Scanning Module (Bug R&D)
*[[Screwdriver]]
*Add an Advanced Capacitor (Bug R&D)
*[[Screwdriver]]
*Add 5 Steel sheets
*[[Wrench]]
*[[Weldingtool]]
*Add 5 Plasteel sheets
*[[Wrench]]
*[[Weldingtool]]
;Equipment Slots
:'''1 Hull Slot'''
:'''2 Weapon Slots'''
:'''0 Utility Slots'''
:'''1 Universal Slot'''
:'''1 Special Slot'''
;Stats
:'''Max Health''': 100
:'''Deflect Chance''': 5%
:'''Damage Reductions''': 10% Bullet, 20% Laser, 15% Energy
:'''Internal Damage Threshold''':20%
:'''Max Temperature''': 5,000 K
 
==Mech Equipment==
Various tools and weapons can be attached to mechs, providng them with ability to perform different tasks. Mech Equipment is built by Mech Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on mecha.
 
===Engineering/Mining Equipment===
;Drill
:The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.
:'''Takes up a Utility Slot'''
 
;Diamond Drill
:Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first)
:'''Takes up a Utility Slot'''
 
;Surface Bore
:This drill is designed to dig straight down. It will uproot a large depth below it. Probably would work best combined with the Advanced Ore Detector
:'''Takes up a Utility Slot'''
 
;Miniature Drill
:The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Gopher exosuit is equipped with the Mounted Ore Box, all mined ore will be moved to Ore Box.
:'''Can only be attached to a Gopher'''
:'''Takes up a Micro Utility Slot'''
 
;Mounted Ore Box
:Lets you store and scoop mined ore.
:'''Can only be attached to a Gopher'''
:'''Takes up a Micro Utility Slot'''
 
;Mounted Ore Scanner
:An exosuit-mounted ore scanner.
:'''Can only be attached to a Ripley'''
:'''Takes up a Special Slot'''
 
;Hydraulic Clamp
:Gives it an ability to load objects into cargo compartment, or lets you crush people with it.
:'''Takes up a Utility Slot'''
 
;Cable Layer
:An exosuit mounted cable layer.
:'''Takes up a Utility Slot'''
 
;Extinguisher
:Exosuit mounted extinguisher. Can be refilled by clicking on a Water Tank.
:'''Takes up Utility Slot'''
 
;Mounted RCD
:An exosuit-mounted Rapid Construction Device.
:'''Takes up a Special Slot'''
 
;Ion Jetpack
:Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight.
:'''Takes up a Utility Slot'''
 
;Ripley Leg Actuator Overdrive
:System enhancements and overdrives to make a ripley's legs move faster. This gets a Ripley moving at the same speed as a Durand
:'''Can Only be Attached to a Ripley'''
:'''Takes up a Hull Slot'''
 
;Pneumatic Wrench
:An exosuit-mounted hydraulic wrench.
:'''Takes up a Utility slot'''
 
;Pneumatic Prybar
:An exosuit-mounted pneumatic prybar.
:'''Takes up a Utility Slot'''
 
;BNI Flare Launcher
:Like a Flare gun, but bigger.
:'''Takes up a Utility Slot'''
 
;PB-23 "Phobos" Phoron Bore
:A mecha mounted phoron bore that fires a concentrated bolt. It will travel through up to 6 rocks, breaking these rocks and stripping materials out of the walls as it goes.
:'''Takes up a Utility Slot'''
 
===Medical Equipment===
;Syringe Gun
:Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
:'''Can only be attached to a Medical Mech'''
:'''Takes up a Utility Slot'''
 
;Mounted Sleeper
:An exosuit mounted sleeper that automatically puts individuals into stasis and beings healing damage.
:'''Can Only be attached to Medical Mechs'''
:'''Takes up a Utility Slot'''
 
;Crisis Drone
:A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.
:'''Takes up a Hull Slot'''
 
;Hazmat Drone
:A small shoulder-mounted dronebay containing a rapid response drone capable of purging a patient near the exosuit of radiation damage.
:'''Takes up a Hull Slot'''
 
;BL-3 "Phoenix" directed restoration system
:The BL-3 'Phoenix' is a portable medical system used to treat external injuries from afar.(shoots a beam that heals)
:'''Takes up a Utility Slot'''
 
===Misc Equipment===
;Teleporter
:Exosuitmounted teleporter. Can teleport exosuit to any location in view.
:(Currently Impossible to get by normal means)
:'''Takes up Special Slot'''
 
;Gravitational Catapult
:Can be used to throw objects around (S mode) or move them away from target location (P mode).
:'''Takes Up Utility Slot'''
 
;Wormhole Generator
:As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.
:'''Takes up a Special Slot'''
 
;Passenger Compartment
:A mountable passenger compartment for exosuits. Rather cramped.
:'''Takes up a Hull Slot'''
 
;Sound Emission Device
:A perfectly normal bike-horn, for your exosuit. HONK
:(Currently only spawnable by admins)
:'''Takes up a Special Equipment Slot'''
 
===Power Generation===
;Energy Relay
:Wirelessly drains energy from any available power channel in area. The performance index is quite low.
:'''Takes up a Utility slot'''
 
;Phoron Generator
:Generates power using solid phoron as fuel. Pollutes the environment.
:'''Takes up a Utility Slot'''
 
;ExoNuclear Reactor
:Generates power using uranium. Pollutes the environment.
:'''Takes up a Utility Slot'''
 
==Combat Equipment==
 
===Laser/Energy===
;CH-PS "Immolator" Laser
:A laser carbine's firing system mounted on a high-powered exosuit weapon socket. Fires a Laser bolt, identical to the "Laser Rifle".
:'''Takes up a Weapon Slot'''
 
;WS-19 "Torch" Laser Carbine
:A mounted laser-carbine for light exosuits. Fires a Laser Rifle equivalent bolt.
:'''Takes up a Micro Weapon Slot'''
 
;Jury-Rigged Welder-Laser"
:While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.
:'''Takes up a Utility Slot'''
 
;CH-XS "Penetrator" laser
:A large, mounted variant of the anti-armor xray rifle. Fires an Armor Piercing Laser. Slightly weaker than the Immolator but ignores half of your enemy's defense!
:'''Takes up a Weapon slot'''
 
;Jury-Rigged X-Ray Rifle
:"A modified wormhole modulation array and meson-scanning control system allow this abomination to produce concentrated blasts of xrays. A weaker version of the Penetrator
:'''Takes up a Utility Slot'''
 
;CH-LC "Solaris" Laser Cannon
:Fires a Heavy Laser bolt, identical to the "laser cannon".
:'''Takes up a Weapon Slot'''
 
;PC-20 "Lance" Light Laser Cannon
:A mounted laser cannon for light exosuits. Fires a heavy laser bolt similar to the Laser Cannon
:'''Takes up a Micro Weapon Slot'''
 
;Jury-Rigged Emitter Cannon
:While not regulation, this mining tool can be used as an inefficient weapon on working exo-suits in desperate, or malicious, times. When fired into rock, it will partially mine it. A bolts will destroy a rock.
:'''Takes up a Utility Slot'''
 
;eZ-13 mk2 Heavy pulse rifle
:An experimental Anti-Everything weapon. Fires a heavy pulse laser.
:'''Takes up a Weapon Slot'''
 
;PBT "Pacifier" Mounted Taser
:Fires a taser bolt, identical to the security taser.
:'''Takes up a Weapon Slot'''
 
;TS-12 "Suppressor" Integrated Taser
:A mounted taser for light exosuits.
:'''Takes up a Micro Weapon Slot'''
 
;Jury-Rigged Static Rifle
:A vaguely functional taser analog, inside an extinguisher casing. (currently
:'''Takes up A utility slot'''
 
;NT-PE "Scorpio" Phase-Emitter
:A specialist energy weapon intended for use against hostile wildlife. Fires a Phase bolt similar to the phase rifle
:'''Takes up a Utility slot'''
 
===Ballistics===
;LBX AC 10 "Scattershot"
:A massive shotgun designed to fill a large area with pellets.
:'''Takes up a Weapon Slot'''
 
;Remington C-12 "Boomstick"
:A mounted combat shotgun with integrated ammo-lathe. This one is designed for Micro Exosuits.
:'''Takes up a Micro Weapon Slot'''
 
;Jury Rigged Shrapnel Cannon
:The remains of some unfortunate RCD now doomed to kill, rather than construct.
:'''Takes up a Utility slot'''
 
;Ultra AC 2
:A superior version of the standard Solgov Autocannon MK2 design. Fires a 10mm equivalent round in bursts of three.
:'''Takes up a Weapon Slot'''
 
;Jury Rigged Machinegun
:The cross between a jackhammer and a whole lot of zipguns. Fires a 9mm equivalent round in bursts of three.
:'''Takes up a Utility Slot'''
 
===Anti-mech===
;mkIV Ion Heavy Cannon
:An upscaled variant of anti-mechanical weaponry constructed by NT, such as the EW Halicon. Fires a Ion bolt, identical to the "Ion rifle".
:'''Takes up a Weapon Slot'''
 
;Jury-Rigged Ion Cannon
:A tesla coil modified to amplify an ionic wave, and use it as a projectile. Fires a weaker Ion bolt similar to the ion pistol.
:'''Takes up a Utility Slot
 
===Fire===
;CR-3 Mark 8
:An imposing device, this weapon hurls balls of fire.
:'''Takes up a Weapon Slot'''
 
;AA-CR-1 Mark 4
:An imposing device, this weapon hurls balls of fire. This one seems to have been jury rigged.
:'''Takes up a Utility Slot'''
 
===Explosives===
;SRM-8 Missile Rack
:A missile battery that holds eight missiles.
:'''Takes up a Weapon Slot'''
 
;Jury-Rigged Rocket Pod
:A series of pipes, tubes, and cables that resembles a rocket pod. (Currently only spawnable by admins)
:'''Takes up a Utility Slot'''
 
*'''WARNING GRENADE WEAPONS ARE UNABLE TO BE REARMED CURRENTLY'''
;SGL-6 Grenade Launcher
:A grenade launcher produced for SWAT use; fires flashbangs.
:'''Takes up a Weapon slot'''
 
;FP-20 mounted grenade launcher
:A mounted grenade launcher for smaller mechs. Fires a Micro Flashbang.
:'''Takes up a Micro Weapon Slot'''
 
;Jury-Rigged Pneumatic Flash launcher
:A grenade launcher constructed out of estranged blueprints; fires flashbangs.
:'''Takes up a Utility Slot'''
 
;SOP-6 grenade launcher
:A grenade launcher produced for use by government uprising subjugation forces, or that's what you might guess; fires matryoshka flashbangs. (Insane Cluster flashbangs)
:'''Takes up a Weapon Slot'''
 
;SGL-9 grenade launcher
:A military-grade grenade launcher that fires disorienting concussion grenades.
:'''Takes up a Weapon Slot'''
 
;HEP-I 5 grenade launcher
:A military-grade grenade launcher that fires anti-personnel fragmentation grenades.
:'''Takes up a Weapon Slot'''
 
;HEP-MI 6 grenade launcher
:A military-grade grenade launcher that fires miniaturized anti-personnel fragmentation grenades.
:'''Takes up a Weapon Slot'''
*'''WARNING GRENADE WEAPONS ARE CURRENTLY UNABLE TO BE REARMED'''
 
;HEP RC 4 "Skyfall"
:A Hephaestus exosuit-mounted mortar for use on planetary-or-similar bodies. (Currently only spawnable by admins)
:'''Takes up a Weapon slot'''
 
===Defensive Equipment===
;Armor Booster Module (Close Combat Weaponry)
:Boosts exosuit armor against armed melee attacks. Requires energy to operate.
:'''Takes up a Hull Slot'''
 
;Armor Booster Module (Ranged Weaponry)
:Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
:'''Takes up a Hull Slot'''
 
;Exosuit Electrifier
:A device to electrify the external portions of a mecha in order to increase its defensive capabilities.
:'''Takes up a Hull Slot'''
 
;Repair Droid
:Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
:'''Takes up a Utility Slot'''
 
;Linear Combat Shield
:A shield generator that forms a rectangular, unidirectionally projectile-blocking wall in front of the exosuit.
:'''Takes up a Hull Slot'''
 
== Mech Maintenance==
=== General Repair ===
* Equip a [[File:WeldingHelmet.png]] welding helmet on your head.
** ''Note: Be sure to remember this step or you could go blind!''
* Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Mech repeatedly to repair it.
 
=== Replacing Batteries ===
*Make sure the ID upload panel is closed.
*Hit the mech with your ID card or PDA with one inside.
*[[Wrench]]
*[[Crowbar]]
*[[Screwdriver]]
*Replace cell.
*[[Screwdriver]]
*[[Crowbar]]
*[[Wrench]]
*ID
 
''Note:'' The default capacity of a power cell in any of the civilian mechs is 15,000. To have any effectiveness, replace with Super Capacity Cells (20,000) or Hyper Capacity Cells (30,000).
 
=== Internal Fire ===
If the Exosuit has an internal fire, The temperature of the internal air tank will quickly rise to deadly temperatures. The internal fire will eventually go out as long as Life Support systems are still functioning. Return to an air port to cycle the internal tank.
 
=== Coordination System Calibration Failure===
This causes the mech to move in mostly random directions to fix:
*Use View Stats Verb
*Click '''Recalibrate'''
*wait
 
=== Gas Tank Breach===
This causes the internal air tank to very rapidly lose pressure. To fix:
*[[File:Welderon.gif]] Weld
 
=== Removal of jammed user ===
If the driver of a mecha is unconscious in his mech; you are able to remove him/her by following a series of steps.
* Make sure maintenance protocols are enabled.
* [[Wrench]]
* [[Crowbar]]
* [[Multitool]]
 
=== Short Circuit Repair ===
If the Exosuit has a short circuit it will continuously spark and the '''max charge''' of the current battery will be lowered with every spark. Fix it by:
*Hit with ID
*Initiate Maintenance Protocols
*[[Wrench]]
*[[Crowbar]]
*[[Cable Coil]]
 
=== Life Support Malfunction===
This prevents the mech from keeping a stable cabin temperature, meaning if you were in a super heated environment you would quickly get a toasted pilot if they weren't wearing protective gear. To fix:
*Hit with ID
*Initiate Maintenance Protocols
*[[Wrench]]
*[[Crowbar]]
*[[Screwdriver]]
 
== Mech Salvage ==
When a mech is destroyed, there is still a chance to pull the equipment or materials off of the mech.
*Hitting the Mech with a lit welder will pull off metal or mecha parts
*Hitting the Mech with a wire cutter will give a whole spool of wire
*Hitting the Mech with a crowbar will attempt to pull off any equipment on the mech.
 
                  [[Category:Guides]]  
{{Gameplay guides}}

Revision as of 01:18, 11 November 2019

Getting Started on CHOMPstation
The Basics General Help
Commands Server Rules
A Crash Course In Roleplaying
Character Creation Guide to Vore
Terminology More Guides


Vorecode Specific Things

So there are some specific features/settings that you might not realize at first from playing on other non-vore servers, so here's a short list of features to be aware of:

  • You can eat other people (Aggressive grab, click yourself with grabbed prey)
  • The AI can eat people (Hardlight Noms verb in Vore tab) when a hologram
  • Resleeving instead of cloning (No scans, implants instead, body swapping)
  • Extra food/drink items (People come up with new stuff often)
  • Usually Extended (Admins manually assign objectives during uncommon antag rounds or host events instead of antags)
  • Different size characters. Larger characters stepping on smaller ones use intent to do different things, like grab with feet, pin down, and stomp on.
  • Different backstory.

OOC Notes

File:OOCnotes.jpg
You see this button? Press it!

This feature exists on vorecode specifically so people can make their erotic roleplaying preferences (usually vore) known to other players in advance without awkward OOC discussion that disrupts the flow of a scene by wasting time to ask what the other person is into. OOC notes are required by the rules of the server to have, but a lot of people still don't put OOC notes that are actually useful, so this template is here to explain what good OOC text looks like.

Here's what everyone should at least have in their OOC notes:

  • Predator, Prey, Switch, or Observer.
  • Willing or Unwilling if you have a preference.
    • If applicable, a notice that you will fight back or call for help if eaten.
  • Whatever gender you prefer your partner to be, or whatever you want to avoid.
  • What kinds of vore you like and what kinds you won't do.
    • Favorites, especially as predator, are things you assume will okay in any scene you have.
    • Likes are things that you enjoy and will actively seek out.
    • Maybes are things you might need to be in the mood for or need special circumstances to enjoy.
    • Dislikes are things that you would never do normally.
    • Anything not listed is assumed neutral or that you haven't tried it before.
  • Anything else you think is worth noting.

So with that in mind, here's an example of well written OOC notes:

Prey, unwilling, will resist, will call for help.

Prefers females, but males are fine too. No herms.

Favorites: Anal vore, weight gain
Likes: Oral vore
Dislikes: Cockvore, scat

Don't ask me for a scene in LOOC. Surprise and attack me if you're hungry. Just remember I'll call for help if I can, so try to prevent me from doing that.

If you refuse to add any OOC notes, or they are vague such as "Find out IC", or "Anything goes", you do so at your own risk! Players are actually encouraged to abuse this when they see it. Obvious attempts at trolling are still punished, but some people seriously mean it when they say "anything goes" in their OOC notes. If you see a player with such OOC notes, think of it as an opportunity for you to experiment with the other player until hard likes or dislikes are found. Realistically though, most of you will probably just be put off by the more twisted stuff that some players can come up with, so having vague OOC notes is not advised and viewed as inconsiderate to other players who don't want to risk upsetting you.

Admins will not protect you from your own laziness if you do not update your OOC notes after discovering something you don't like.

How to eat people

  • Change your intent to "Grab" (the yellow one on the bottom right of the intent square).
  • Click your target with an empty hand to passively grab them.
  • Click the "reinforce" button to upgrade the grab to aggressive (the yellow icon in your hand should turn to blue).
  • Keeping the hand with which you've grabbed them active, click on whomever you want the predator to be. If you click on yourself, you'll eat them. If you click on a third party, you'll make them eat the person, and if you click on the person you've grabbed, you'll force them to eat you.

For micros, the process is even simpler:

  • Click them with your intent set to "Help" (the default green setting, at the top left of the intent square) to pick them up.
  • Click on yourself / a third party to stuff them inside without any hassle.

The Vore Tab

This is the location of any vore-based commands you might need!

Vore Panel

The vore panel displays a list of the bellies you've created on your character, allows you to save them, and also set up any preferences you might need (such as being indigestible if you have a strong preference against being digested).

Bellies

Bellies can be created and deleted on this panel (though only deleted if they are empty). You can also view the contents of the bellies, release individual people and items, and customize various settings about each belly.

There are various belly modes that you can choose from, which are each listed below.

  • Hold: This is the default belly mode for every belly. No action is taken on the items inside... they are simply held onto. This also protects those inside from hazards outside, such as space.
  • Digest: This begins digesting the prey. They suffer brute and burn damage over time and will eventually die, at which point they'll be removed from the belly and leave behind any indigestible items.
  • Heal: This mode slowly heals the prey inside. Keep in mind that this only heals brute and burn damage and only to external organs. It cannot heal toxin or suffocation damage and will not prevent infections or diseases or heal internal organs. It's a good hold-over when taking someone to medical to keep them alive in the meantime.
  • Absorb: Absorbing someone merges them into the flesh of the belly itself. Their name changes to purple once you have finished absorbing them, and people in the belly can no longer see them (unless they, too, are absorbed). Releasing 'All' the contents of a belly does not release absorbed people. Reagents are shared with absorbed people! Get your absorbed people drunk etc. Except this doesn't seem to work properly.
  • Transform: The various transformation options will convert prey in that belly into the chosen option, such as male or female. Note that this mode is a bit buggy... SS13 is not great at changing characters after they are spawned-in.

'Inside'

When you are inside a predator, the top of the vore panel will display the description of the pred's belly that you're held in, as well as anything you can see around you, such as items or other prey. You can interact with them by clicking on the buttons with their names.

OOC Escape

This option is to allow you to leave a predator. It should only be used in situations that call for it, such as a predator that has disconnected for a long time and left you stuck in there, or as a 'safeword' if they're breaking prefs. Using this inside a hostile mob will cause the mob to ignore you for vore purposes, and will instead maul the daylights out of you as soon as you escape. All online admins are notified when someone uses this button.

Toggling Digestibility

This is an option for those who don't like digestion as a matter of preference, or have a character that's immune in some way but don't mind being in the same stomach as someone that is digestible. Because it's a preference thing, the admins are notified when someone uses this button. This is saved alongside your other vore/belly prefs. Please only use this if being digested is 'squick' for you. Don't set it to just avoid dying in general. Trying to use it to avoid being eaten by hostile mobs will result in them violently murdering you instead.

Vore and Medical

In general, people who have been partially digested have brute and burn damage in a 2:3 ratio and may have infections due to the proclivity of burns to generate them. Medical staff should keep in mind that they aren't security and should prioritize the health of the crew over trying to start their own investigations into things.

The hand health analyzer can tell you if there is a living creature inside another, though this could be anything from just a mouse to a human being. The body-scanner's more advanced sensors will tell you in more detail, giving a specific count of humanoid and non-humanoid creatures in the patient.

Additionally, there are two drugs that can be used in the case of vore-crimes to extract still-alive prey from the predators:

  • Ickypak: This causes the pred to suffer severe muscle contractions which typically forces prey out of their body.
  • Unsorbitol: This causes preds to un-absorb prey, though they remain in the body and such it needs to be coupled with Ickypak. Unsorbitol also prevents a predator from absorbing anything else while the drug is in their system.

Both of these drugs have side-effects, often severe (though generally not life-threatening) and should only be used if absolutely necessary to preserve life.

Vore and Security

Below is a guide for both predators and prey about what they should and shouldn't do when playing as or being around Security.

Area-by-Area Response

The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.

While some of these may have IC reasons as well (not patrolling dorms is an IC privacy issue for Nanotrasen), the below should be regarded as OOC instructions to you, the players. This also applies to ERP.

The definition of a ‘Public Space’ is, in general:

  • An area provided for the continual use by several staff over the course of a shift, often with no access-restricted airlocks separating it from a main hallway.
  • E.g.: The bar, hallways, the atrium, the park areas, the holodeck, the tram, department common areas, anywhere easily visible from aforementioned
  • Security SHOULD patrol these areas as part of their routine duties, and MAY offer vore criminals the opportunity in LOOC to move to a private space.

The definition of a ‘Secluded Space’ is, in general:

  • An area not designed with continual habitation in mind, often not well lit, may or may not have access requirements, and sometimes with ‘privacy features’ like tint-windows.
  • E.g.: Maintenance corridors, secret rooms, offices with tinted windows, areas with no visibility from public spaces
  • Security MAY patrol these areas with probable cause only (e.g. pursuit of criminal, missing persons, radio calls for help) or elevated security level (Blue or higher)
  • Security MUST offer vore criminals the opportunity in LOOC to move to a private space, and others MUST offer to ‘remain unaware’ of the scene in LOOC (e.g. character never ‘saw’ the crime, and if questioned later, the character might respond that they remember seeing X person in maintenance, but not what they were doing at the time). You can also decide to do this on your own without the need to ask if you don’t intend to report/arrest them anyway.

The definition of a ‘Private Space’ is, in general:

  • Specially-defined OOC-protected area that has unique rules applied to it
  • E.g.: The dorms
  • Security MUST NOT patrol these areas without an explicit call for help from inside a specific private space or very concrete evidence that a criminal entered one (e.g. personally witnessing it).
  • Others MUST NOT enter these spaces when occupied unless invited or participating in an ongoing scene/roleplay (e.g. no welding through dorm walls for fun).
  • Others MUST NOT enter these spaces to evade security or punishment after committing a crime elsewhere.

With any of these points, if there is any doubt when it comes to whether or not you should intervene, and what form that intervention should take, it can never hurt to use LOOC or adminhelp. Occasionally global OOC may be required in the event of a radio message getting out that you'd rather not have happened. This is especially important to do if there is suspicion that metagaming may have taken place, which breaks server rules.

NB: The term ‘vore criminal’ is used above to indicate someone committing a crime involving vore. However, if the potential criminal committed (for example) assault in public, then ran into maintenance to escape security and grab someone to eat in maintenance, this does not magically make them require LOOC prompting to move to a private space. They are still accountable for their other crimes.

Preds vs Security

While unwilling vore is most certainly a crime (even if you don't digest them, it's still kidnapping!) players should still be OOCly lenient when it comes to prosecuting them. For instance, if someone would normally be serving 30 minutes, it's okay to OOCly 'timeskip' it and just pretend they served the full sentence rather than making them sit out of the game for... well, doing what we're all here for. However, as a predator, you shouldn't be lazy about how you go about abducting your potential snacks just because of that.

Remember that the AI can see you too. Although soft-vore is hard for the AI to notice as a problem, if the AI sees blood, expect a response from medical and security staff. So try to get in the habit of breaking cameras, or better yet, just stay where cameras can't see you, like deep in maintenance. Preferably in a hidden room.

Security cannot legally interrogate predators about their contents without cause as this is considered a search and can only be done when and where searches are legal. Searches legally include trying to force people to disclose the contents of things, and this extends to predators and their 'contents'.

NB: Staff isn't supposed to have X-ray or thermal goggles because of Nanotrasen's privacy policy, so even if security finds you in an unwilling scene through such means, you can probably get the charges dropped by contacting CentCom.

Prey vs Security

As unwilling prey, if you OOCly want to be eaten but ICly don't, it's good to "slip up" and forget you have your radio in the panic of the moment, or similar. At the very least, LOOC your predator and check before you just blurt out "HELP" over the radio or PDAs - for some of them, it's a bit of a mood-killer.

After all, if you, the player, want an RP scene in which you get snatched and gobbled up, why make people jump through hoops to give you what you want? Likewise, once you're in a belly and your predator is running off - even if you do have your radio, maybe play it out like the signal's muffled, or surrounded by glorping noises, or you're panicked and don't know where you've been carried off to, or you didn't get a good look at whoever snatched you and dragged you into maintenance - all these things can be fun things to add to an unwilling scene without the torches and pitchforks mob beating a path to your door.

Caught with prey

If security do get to a predator in time to rescue their hapless prey and the predator doesn't ICly want to cough them up, there are a couple of things they can do. They can roleplay out holding them down while someone reaches an arm into the predator's throat or some other issue, or a chemist could give them certain drugs that would induce vomiting or force a predator who has absorbed their prey to un-absorb them.

Be aware that surgical extraction of prey is not supported by game mechanics, and can be a preferences issue for some people. You can still roleplay like you're surgically removing a prey, but it's up to the predator to actually let them out or not.

In some cases, Security will just have to accept that there's nothing they can do for a victim. If that's the case, escort the predator to a jail cell and arrest them normally while their victim gurgles.

Vore and Silicons

The AI and Cyborgs are both capable of getting involved in the action - AI by way of hardlight holograms and some cyborg modules (specifically the K9 and other dogborg variants such as the medihound) are equipped with sleeper/stomach modules.

Generally speaking, players are allowed a degree of freedom to "creatively" interpret their laws in a way that gives them an excuse to eat their partners in a scene. If it's kept private ICly, admins are unlikely to care if you outright decide that this shift you suffered some sort of "system glitch" that made you "malfunction" and devour that poor guy that just so happened to have an entry in his OOC notes about how he really likes to be eaten by robots then oh-so-coincidentally decided to hang around near a borg then walk into a secluded room.

Some players find it more fun to stay within their laws and still go around eating people, so go ahead and have fun lawyering your way around them. Clearly if that willing prey over there enjoys being eaten and you have a law to serve the crew's interests then stuffing them in your face is not only allowed but possibly even required. You have a law to protect the crew? Where's safer than inside an armored steel chassis?

The short version is that if it's for vore, we're unlikely to be mad unless you really push it with the law abuse. Much like unwilling vore for normal crewmembers, if it's private and stays in private it's almost certainly fine. It's only if it gets made public repeatedly that people are going find that your character is immersion-breaking.

Being Resleeved

There are restrictions on what you can and cannot remember about your past life / death, see the Rules, but the reason for those is to make it so you don't abuse memory for revenge killings or screaming out the name of your predator to security.

It's generally recommended that you have hazy IC memories of the circumstances leading immediately up to your death if it was unwilling vore - if nothing else, your predator has taken the time to give you a (presumably) enjoyable scene, so it's kinda a dick move to make them hide from security for the rest of the shift.

A good way to play this is just remembering everything up until before your scene and nothing afterwards if you do get resleeved. Basically it's to allow noncon scenes to exist so your last mind backup occurred 'conveniently' before your non-con scene, or perhaps at the end of your willing scene.