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[[Corporate Regulations]] is the name for the current regulations in effect on the station at any given time. It also provides common and uncommon offenses and suggested punishments for them.
Welcome to the help page. Here's a bunch of information for you! See [[The Basics]] if you're new.


This is not a general guide to Security. All new officers should review the official [[Guide to Security]].
== Tutorial ==
A basic, starter tutorial can be found on the [[The Basics|this page]]. Additional guides can be found [[Guides|here]].


The following are all sentences you can apply to prisoners during your work as a member of Security.
Tips on roleplay can be found in [[A Crash Course In Roleplaying]]


It's important to remember that while the regulations on their own are mostly a suggestion, you are expected to follow them as a guideline. For example, you are not required to give a sentence if the problem can be resolved in alternative way that the suspect agrees to, such as community service, or peer mediation.
== Controls ==
* To move, use the '''arrow keys'''.
* To speak in game, type '''say "text"''' OR Click on the chat button on the bottom right. Once you do this, you will automatically have '''say "''' as your starting text on your command text line.
* To speak on standard radio channels type '''say ";text"'''. To speak on your department channel, use '''say ":h text"'''.
* To speak in OOC chat type '''ooc "text"'''. You can ask questions about game mechanics in out of character (ooc) command or use the adminhelp command. '''Please''' do not state any information about anything IC related in OOC!
* Instead of asking over OOC, it's sometimes better to ask question IC, such as "If someone should be doing something" in game. As in saying in your radio ";Should the security officer have a revolver?"
* '''Left clicking''' an object make you interact with your hand, or whatever object may be holding in it. Usually this will let you pick up items. You can drop items by using the drop option in the tool bar, or throw option (followed by a click on screen for the direction and distance).
* '''Right clicking''' will bring up options for the tile you selected, such as an item list and options on how to interact with an object.
* You have a number of equipment slots you can change about with different items, and two hand slots.
* Of all the option slots, the ones you should pay attention to are the "Run/Walk" tool bar option (which allows you to slow your character down so they don't slip on wet floors or walk more carefully), and the "Intent" button (which changes how your hand and weapons interact with people).


To understand how to go about a proper arrest, or other clarifications such a Prisoner Rights, Alert Levels, and more, see [[Standard Operating Procedure]]. Note that Standard Operating Procedure (SOP) is not enforced by threat of arrest or fine, so security should not be enforcing it. It is up to heads of staff and [[Internal Affairs]] to handle these policies.
Most objects can be interacted with in the game world by clicking on them, double clicking them, or right-clicking them.


=== Interpretation of the Law ===
=== More Controls ===
A good working knowledge of Corporate Regulations is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping drinks in the bar. More in-depth interpretations of Corporate Regulations are required for such positions as the [[Warden]], [[Head of Personnel]], [[Colony Director]], and the [[Head of Security]].
To take items off a person, click the persons sprite with the left mouse button and drag their sprite onto yours.


For certain crimes, the accused party's intent is important. The difference between 'assault' and 'attempted murder' can be very hard to ascertain. It is important to note though, that 'assault' and 'attempted murder' are mutually exclusive. You cannot be charged with 'assault' and 'attempted murder' from the same crime as the intent of each is different. Likewise, 'assault with a deadly weapon' and 'assaulting an officer' are also crimes that exclude others. Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.
When you have done that, a popup window should come up and by simply pressing the names of the items you want to take off they will be removed from the person you are striping and appear on the floor underneath them.


If the crime has a victim involved who chooses '''not''' to press charges ''specific to them'', security may '''not''' decide to press charges anyway. It doesn't matter why. If someone punches someone else, security can still arrest the assailant, but if the victim decides they would rather talk it out instead of them getting jail time, then security should let them do it. Arresting them anyway falls under wrongful arrest. Note, the victim must '''choose''' this option. A murder victim cannot voice their choice and therefore cannot choose to drop charges. <sub>(Note that not all killings are murder - see '''Victim In A Willfully Dangerous Position''', below, if the victim is resleeved and testifies that it was willing, or the accused testifies that it was willing and there is no evidence to the contrary)</sub>
With the mouse you can perform the following actions:
* Pick things up (one left mouse click on the object when having a free hand selected).
* Switch hands (one left mouse click on the button that has a picture of two hands).
* Drop what you are holding in the selected hand (one left mouse click on the button that says "Drop")
* Attack (one left mouse click to attack once with the object you are holding in the selected hand).
* Pull (right click on the item, in the drop down box select the item and click "pull", to let go of what you are pulling, click the button in the very bottom right corner, the person standing next to a box).
* Use potatoes and objects (one left mouse click when having a free hand selected).
* Examine what is on the tile your mouse is on (right click on the item, in the drop down box select the item and click "examine").
* Grab (one left mouse click on the person while having "intent" set on "grab").
* Use objects on people (one left mouse click on the person while having the object in the selected hand, same as "attack").
* Help/Perform CPR (one left mouse click on the person while having intent set on "help").
* You can press Shift+(Arrow Key) to change the direction you're facing.
* See the [[Commands]] page, for more commands.


This does not mean a victim can excuse '''all''' crimes committed by the assailant, only the crimes committed '''directly''' against them. Security can still charge the assailant for crimes that, while may have happened at the same time as crimes committed against the victim, did not directly involve the victim. This includes crimes against other people and to property belonging to the base/station/etc. The victim cannot speak on behalf of these entities.
=== Keyboard Shortcuts ===
There are a few keyboard shortcuts for your convenience.


Victims suffering from non-contiguous memory disorder may be unreliable witnesses. See [[Non-Contiguous Memory Disorder]] for more information.
{| border="1" cellspacing="0" cellpadding="2" align="center"
 
! style='background-color:Chocolate;'|Shortcut
In the case of violent crimes (assault, manslaughter, attempted murder and murder), and theft (petty, pickpocketing, and high value) take only the most severe.
! style='background-color:Chocolate;'|Action
 
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.
 
Keep in mind that people that cause major mayhem (and potentially any other criminals) have probably committed more than one crime. Add the time for each case together.
 
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided.
 
As an arresting officer, follow the [[Guide to Security]] to ensure you don't fall foul of legal proceedings.
 
Some crimes may have a fine tied to them, in this case, the detained person may either serve the sentence given to them, or pay a fine. Fines can be processed using an EFTPOS scanner or by paying cash from an ATM. Do note, however, that your [[Head of Security]] will most likely need to set up an EFTPOS scanner for you, as they need to be configured to place fines into the station security account. Otherwise, turn the cash in to a Warden for safe keeping, or directly to the the Head of Security who can add it to the security account.
 
=== Additional ===
The Colony Director is not above Corporate Regulations, and can be arrested by Security for breaking it. The only time that the Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the station, such as during Code Delta evacuations.
 
Pardons are only legitimate if they come from a NanoTrasen higher-up (that is, someone who ranks above the Colony Director). Despite his high ranking, the Colony Director cannot spit in the face of Corporate Regulations, and any attempts to do so are infractions.
 
If you can't find the incident listed in here you can set up a tribunal. See [[Corporate_Regulations#Legal_Standard_Operating_Procedure|Legal Standard Operating Procedure]].
Tribunals should be held in place of hearings or trials. Trials by jury or 'regular' trials are usually done very badly, so don't. See [[Corporate_Regulations#Legal_Standard_Operating_Procedure|Legal Standard Operating Procedure]].
 
Do '''NOT''' demand a tribunal for anything less than 10 minutes. You'll just be laughed at.
 
The time you took for bringing the suspect in and the time you spend questioning are NOT to be calculated into this. This is the pure time someone spends in a cell staring at the wall.
 
You should apply the suggested sentence unless the Head of Security or Colony Director demands otherwise, or the arrested individual has been a continual problem during the shift.
 
If a sentence is 20 minutes or longer, allow the prisoner access to the communal jail area and not confine them to the cell except in cases of suicide attempts <s>or if their "cell" happens to be the interior of the arresting officer</s>.
 
If further criminal acts are made while imprisoned (such as assaulting another prisoner or breaking windows), the prisoner is to be moved to solitary confinement with charges added to their sentence.
 
If prison time for a single holding accumulates to more than 90 minutes, hold the prisoner until judgement by a tribunal.
 
<sub>(( On laggy games first take a look at how quickly the cell timers tick. We don't want people to spend an eternity in jail just for stealing a pair of gloves. ))</sub>
 
=== Low Level Infractions ===
These infractions carry standard punishments of up to around 10 minutes, and can be set with an officer's discretion. 'Suggested Sentence' values are beside the incidents. 'Additional Penalties' can be decided by authorization of Colony Director, Head of Security, or equivalent (if no HoS or Director are present, then a vote of heads of staff is sufficient. Failing that, the warden. Otherwise, contact Central Command), and do not require tribunals. At the officer's discretion, they may offer community service in place of the sentences below.
 
Because most of these sentences offer fines, you normally won't even bother bringing the offender to Security unless they refuse to pay the fine. If they pay the fine (or carry out community services as an alternative offered at the HoS's discretion), no jail time is to be given. You won't even need to take them to Security for processing.
{| style="background-color:#ffee99; text-align:center;" width="950px" border="1" cellspacing="0"
! style="background-color:#ffee55;" |No.
! style="background-color:#ffee55; width:100px" |Incident
! style="background-color:#ffee55; width:300px" |Description
! style="background-color:#ffee55; width:300px" |Notes
! style="background-color:#ffee55;" |Suggested Sentence
! style="background-color:#ffee55;" |Additional Penalties
! style="background-color:#ffee55;" |Fine
|-
| &sect;101
| '''Trespassing'''
| To be in an area which a person does not have access to, without permission from those who do have access. Public spaces, such as a lobby, under the control of a specific department are subject to this should the department staff find you have no reason to be there at all or you are disrupting the regular service of that department, and ask you to leave. This includes the Bar, Library, and Chapel.
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.
| 3 minutes.
| Up to 10 minutes. Demotion.
| 200 credits.
|-
| &sect;102
| '''Petty Theft'''
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Miners walking around the station in hardsuits while off-duty also qualifies as theft. Items can include anything from toolboxes to metal to insulated gloves. Remember to take the items away from the suspect and return them to where they were stolen from.
| 3 minutes. Confiscation and return of stolen item(s). Immediate search.
| Up to 10 minutes. Demotion.
| 150 credits. Confiscation and return of stolen item(s). Immediate search.
|-
| &sect;103
| '''Minor Assault'''
| To use, or threaten, physical force against someone, without intent to kill or seriously injure.
| If it causes minor damage and easily treatable damage, it's minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it.
| 4 minutes.
| Up to 10 minutes. Demotion.
| 400 credits.
|-
| &sect;104
| '''Battery'''
| To have unwanted physical contact with someone, even where the contact is not violent.
| Bumping into someone in a corridor doesn't really count. Touching someone, when they have explicitly told you not to, does.
| 2 minutes.
| Up to 8 minutes. Demotion.
| 200 credits.
|-
| &sect;105
| '''Disturbing the Peace'''
| Intentionally and publicly engaging in erotic acts, yelling at people for no reason (though don't arrest someone because they are arguing), throwing around stuff where it could hit someone, harassing a person or department without provocation and following them around / refusing to leave, yelling about how terrible NanoTrasen is, etc.
| Running around the station naked (without a nudity permit) while yelling obscenities, openly having sex in a public area while ignoring requests to take it someplace private, or other such degrading displays and activities all count toward this. In the case of drunken crew members, only charge them if they are actually being a nuisance. If absolutely necessary, they can be detained until they sober up.
| 5 minutes.
| Up to 8 minutes. Demotion.
| 250 credits.
|-
| &sect;106
| '''Suspicious Conduct'''
| To possess a suspiciously wide skill set not indicated in employee records, wielding dangerous weapons near other staff, extensive inquiring about critical areas, attempting to conceal identity, attempting to impersonate other staff, or stalking other employees.
| Wearing any gear that fully covers your face when you don't need it falls under this. Doing jobs that aren't yours also fall under this. For example; a xenobiologist working in robotics without the RD's knowing, or a psychiatrist trying to do surgery in place of other perfectly capable doctors. If an individual is working outside their job title or wearing the wrong department's uniform without anyone's knowing, the individual may have ulterior motives and should be investigated. Acting irrationally or threateningly also counts for this.<br><sub>(( Basically, metagamey/powergamey/lolcrazy behavior. You shouldn't know how to do everything, or acting like a nutjob. Someone behaving like this may also be breaking server [[Rules#Create_and_play_server-appropriate_characters|Rules]], so contact an admin as well. ))</sub>
| 2 minutes. Immediate search.
| 10 minutes or indefinite detaining for the duration of an ongoing investigation. Forced psychiatric examination. Tracking implant.
| 200 credits. Immediate search.
|-
| &sect;107
| '''Misuse of Public Radio Channels'''
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.
| This is really only for people who are constantly spamming the radio, such as 'DJs' or Chaplains reading their services over the comms. Screaming fake messages like "halp security is beating me" when they aren't also counts. Extreme false alarms such as yelling "breach in the bar!" when there isn't a breach may also come under '''Obstruction of Duty (&sect;120).'''
| A warning.
| 5 minutes or fine. Forced psychiatric examination. Ban from using any radio equipment (Injunction).
| 150 credits.
|-
| &sect;108
| '''Violation of Injunction'''
| To violate the terms of an injunction made by Security or other legal professions.
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Colony Director, or equivalent. If they break the law in some other way, apply that sentence too.
| 5 minutes.
| Up to 10 minutes.
| N/A
|-
| &sect;109
| '''Insulting an Officer on Duty'''
| To directly insult a Head of Staff or member of Security with no valid complaints.
| This is most likely to happen when someone is being fired, or when being arrested. This is really for when they're being extremely annoying and vocal. Being continually rude to your superiors also counts, if they complain. Insults are not the same as slander and should be treated as separate charges depending on which is appropriate. Cussing out an officer would count as this, while claiming they beat up an assistant when they didn't is considered slander. What constitutes an insult may vary with whoever is in charge, so check with your superiors before trying to charge this, or you run the risk of an unwanted visit from [[Internal Affairs]].
| A warning.
| Up to 5 minutes.
| 50 credits per applicable minute.
|-
| &sect;110
| '''Slander'''
| To spread false rumors in order to damage someone's reputation.
| Lying about anything to make someone else look bad. For example, an engineer trying to pass off the blame of letting the singularity loose to someone else. Since this has to be proven, it's up to a tribunal or appropriate officer.
| A warning.
| Up to 5 minutes.
| 50 credits per applicable minute.
|-
| &sect;111
| '''Failure to Execute an Order'''
| To ignore or disregard a superior's valid orders.
| If the order is stupid, or causes you to break a law (e.g. "Release the singularity!" or "Steal that RCD for me!") you can ignore it, and probably make a complaint. However, if it's perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order causes severe damage, serious injury, or loss of life, see "Failure to Execute an Order with Serious Consequences".
| 5 minutes.
| Up to 10 minutes. Demotion.
| 500 credits.
|-
| &sect;112
| '''Sexual Harassment'''
| To make unwanted sexual advances or obscene remarks towards another employee.
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see "Sexual Assault".
| 5 minutes.
| Up to 15 minutes. Demotion.
| N/A
|-
| &sect;113
| '''Animal Cruelty'''
| To inflict unnecessary suffering or harm upon animals with malicious intent.
| Monkeys appropriately used for experiments or crew well-being (e.g Genetics, Virology, etc.) don't count. Shoving them in washing machines, or throwing them through disposals while still alive falls under this. Using them as food is a grey area; cows are generally fine, but pets probably aren't.
| 5 minutes.
| Up to 15 minutes. Demotion.
| N/A
|-
| &sect;114
| '''Vandalism'''
| To deliberately damage or deface the station without malicious intent. Damaging robots counts toward this.
| This can range from a minor hull breach, to drawing on the floor with crayons or other substances. You can adjust the time accordingly.
| 5 minutes.
| Up to 10 minutes. Demotion.
| 450 credits.
|-
| &sect;115
| '''Threat of Murder or Serious Injury'''
| To threaten to kill or seriously injure an employee.
| The threat has to somewhat tangible. If it's just people arguing over the radio, it's probably only worth a warning. Someone shouting at someone else while chasing them with a fire extinguisher is probably more valid.
| 2 minutes.
| Up to 10 minutes. Psychiatric evaluation or tracking implant.
| 500 credits.
|-
| &sect;116
| '''Disrespect to the Dead'''
| To abuse bodies of dead or previously dead employees.
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone's body for 'experimental surgery'. Preventing a body from being cloned or cyborged also falls under this.
| 5 minutes.
| Up to 10 minutes.
| 400 credits.
|-
| &sect;117
| '''Excessive use of force in detainment'''
| To use more than the required force to subdue a suspect.
| Repeatedly batoning a compliant prisoner after they've been handcuffed, using force against an unarmed and compliant suspect, and usage of lethal weapons without there being imminent peril. Investigations into allegations of excessive use of force may be launched by any head of staff.
| 5 minutes.
| Up to 20 minutes. Demotion.
| 350 credits.
|-
| &sect;118
| '''Minor Contraband'''
| To be in possession of contraband, including drugs, that isn't dangerous to other members of the crew.
| Having a non-lethal weapon you're not normally allowed without any sort of permit counts for this, including violations of any such permits, such as the barman taking their shotgun outside the bar area. For drug charges, this applies if they do not show any intent to distribute, or lack a prescription written and stamped by the Chief Medical Officer. This also includes chameleon items, since you can impersonate important figures. Keep in mind that a chameleon weapon used to threaten crew, even while harmless, is still '''Assault (&sect;208)'''. For contraband ''intended'' to be dangerous, see '''Major Contraband (&sect;212)''' below.
| 5 minutes. Confiscation of contraband item(s). Immediate search.
| Up to 10 minutes. Demotion.
| 200 credits. Immediate search.
|-
| &sect;119
| '''Illegal Parking'''
| To park a vehicle in such a way that it is a nuisance to crew movement.
| If someone has to exit a vehicle or mech, leave it at the edge of a room or the side of a hallway so as to avoid impeding traffic of other crew. If the vehicle is parked in the middle of the room, it's a violation of this. Mechs count as vehicles. If a hallway or door is completely blocked off because of this, see '''Illegal Blocking of Areas (&sect;217)''' below.
| Impounding of vehicle until fine is paid.
| Destruction of vehicle.
| 200 credits.
|-
| &sect;120
| '''Obstruction of Duty'''
| To negatively interfere with the duties of the crew.
| Pushing a security officer trying to make an arrest, ignoring or ripping down caution tape, opening firelocks into a disaster area, dragging injured personnel away from doctors trying to treat them, or any other form of getting in the way; especially during an emergency. Making false or malicious emergency calls that take personnel away from their other duties also comes under this.
If someone is injured because of this, see '''Assault (&sect;208)''' below. If serious damage occurs because of this, see '''Sabotage  (&sect;213)''' below. If someone dies because of this, see '''Manslaughter (&sect;302)''' below.
| 5 minutes.
| Detainment without bail (paying the fine will not release you) until duties are completed. Demotion.
| 500 credits.
|-
| &sect;121
| '''Rubbernecking'''
| Arriving at the scene of an emergency situation with no other intention than to see what happens.
| An example of this is when Security/Engineering/Medical staff are trying to handle a crisis, but other staff who have no legitimate reason to be there start swarming the area to do nothing but gawk at the crisis as it unfolds. This is only a crime once the offending staff are asked to leave, but they ignore the request. If a hallway or door is completely blocked off because of this, see '''Illegal Blocking of Areas (&sect;217)''' below. If someone dies because of this, see '''Manslaughter (&sect;302)''' below.
| Forceful removal from area.
| Detainment until crisis is resolved. Demotion.
| N/A
|-
| &sect;122
| '''Operating Under the Influence'''
| To operate heavy machinery or sensitive/dangerous equipment while under the effects of drugs or alcohol.
| If you're too drunk to talk straight, you're too drunk to safely pilot a mech, handle weapons, distribute medicine, manage the supermatter engine, etc.
| Detainment until sober.
| Demotion.
| N/A
|-
| &sect;123
| '''Violation of Employee Rights'''
| To deliberately deny an employee certain rights, as defined in [[Standard Operating Procedure]].
| This is one of the only cases where Security can punish someone for breaking SOP, but this still requires an [[Internal Affairs Agent]] to be pushing the charges for them to be valid. If an Internal Affairs Agent determines that an employee's rights have been violated by another employee, such as denying the victim break time, or subjecting the victim to discriminatory practices, etc, the Internal Affairs Agent can call upon security to fine the offending party. The choice of punishment for this is at the discretion of the Internal Affairs Agent pushing for the charges.
| Warning.
| Demotion.
| 1000 credits.
|-
| &sect;124
| '''Minor Negligence'''
| To engage in negligent behavior leading to minor injury or damage, without deliberate intent.
| As with '''Minor Assault''', this applies if the damage/hazard caused is minor and easily treatable. For example, a janitor failing to place wet floor signs resulting in crew members slipping, or a bartender failing to remove leftover uranium before serving a Manhattan Project. Running in the halls and trampling smaller crew underfoot also counts if they are injured as a result. For ''deliberate'' behavior, assault or vandalism charges are more applicable.
| Warning.
| Up to 10 minutes. Demotion.
| 100 credits if a warning had already been issued.
|
|-
| &sect;125
| '''Forgery'''
| To falsify official documents or orders.
| A good example of this is to claim a superior gave orders to do something when they didn't, such as by faking a fax. Another example is a medical prescription without the proper signage. See also [[Guide to Paperwork]] and remember to check all important documents for valid signatures and department stamps.
| 5 minutes. Immediate search.
| Up to 10 minutes. Demotion.
| 200 credits. Immediate search.
|}
 
=== Medium Level Infractions ===
These Infractions carry standard punishments of up to 30 minutes, though typically around 10-15 minutes, and can be set with an officer's discretion. 'Suggested Sentence' values are beside the Infractions. 'Additional Penalties' can be decided by authorization of Head of Security, Colony Director, or equivalent, and do not require tribunals.
{| style="background-color:#ffcc99; text-align:center;" width="950px" border="1" cellspacing="0"
! style="background-color:#ffaa55;" |No.
! style="background-color:#ffaa55; width:100px" |Infraction
! style="background-color:#ffaa55; width:300px" |Description
! style="background-color:#ffaa55; width:300px" |Notes
! style="background-color:#ffaa55;" |Suggested Sentence
! style="background-color:#ffaa55;" |Additional Penalties
|-
| &sect;201
| '''Failure to Execute an Order with Serious Consequences'''
| To ignore or disregard a superior's valid orders, which then causes serious damage to property or life.
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.
| 15 minutes.
| Demotion. Hold until transfer.
|-
| &sect;202
| '''Resisting Arrest or Sparking a Manhunt'''
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.
| Refusing handcuffs is not resisting arrest. Refusing handcuffs ''and'' refusing to come to the brig ''is'' resisting arrest. So is pushing the officer trying to arrest you, or running away. Simply not showing up to the brig when asked doesn't count. Actively hiding or running away is what this law is for. Take into account their reason for not reporting to security immediately as well. For example, a Chief Engineer trying to stop the engine from exploding probably shouldn't be charged with resisting arrest if they ignore the fact that security wants to give them a vandalism fine for breaking a wall earlier. Likewise, if anyone in security has threatened them with ''harm'', not just arrest, they're somewhat justified in hiding.
| 10 minutes.
| Up to 20 minutes.
|-
| &sect;203
| '''Suicide Attempt'''
| To attempt or threaten to commit suicide.
| An employee trying or threatening to kill himself for any reason. This includes someone saying "AI OPEN THIS DOOR OR I KILL MYSELF".
| Compulsory psychiatric examination. Holding until examined if repeat attempt.
| Demotion. Isolation in holding facility. Possible holding until transfer.
|-
| &sect;204
| '''Abuse of Confiscated Equipment'''
| To take and use equipment confiscated as evidence.
| Security shouldn't be using evidence for anything but evidence '''even during emergencies'''. It's pretty straightforward.
| 10 minutes and re-confiscation of equipment.
| Demotion.
|-
| &sect;205
| '''Illegal Detention, Arrest, or Holding'''
| To arrest, brig, or punish an employee without proper cause or reason, or in violation of Due Process rights such as Habeas Corpus - see '''Violation of Employee Rights, (&sect;123)'''
| This is mainly for Security Officers who believe they are THE LAW. Also applies to kidnapping. Excessive/disproportionate time spent processing or questioning may fall under this category for minor crimes.
| 15 minutes.
| Demotion.
|-
| &sect;206
| '''Negligence'''
| To fail to perform a job to a satisfactory standard, or to create a dangerous situation without taking proper precautions.
| This can be due to honest, or dishonest mistakes. This is usually because someone ignored [[Standard Operating Procedure]] and an accident occurred because of that. The charge also applies to exposing areas to space without placing hazard tape to keep people out, putting excessive power into the grid and reasoning it's the crew's fault if they get shocked, and so on. If someone is killed because of it, add '''Manslaughter''' to the charges.
| 10 minutes.
| Demotion.
|-
| &sect;207
| '''Infiltration'''
| To attempt to, or successfully, enter a high-security area without authorization.
| Areas include: AI core/upload, Armory, Bridge, EVA, Bluespace Gateway, Head of Staff offices, R&D Server Room, Telecomms, Teleporter room, Telescience, Toxins Storage, Vault, and Virology. Asking the AI or a Cyborg to get in doesn't count as getting authorization. (See also: [[Standard_Operating_Procedure#Secure_areas|Secure Areas in Standard Operating Procedure]].)
| 15 minutes.
| Up to 30 minutes, or hold until transfer.
|-
| &sect;208
| '''Assault'''
| To cause severe injury to another employee, or brandishing a deadly weapon with the intent of causing or threatening such an injury.
| Anything beyond a few punches like in "Minor Assault". It has to be bad enough that a few bandages or pills won't fix it. Can be adjusted for severity. Also see "Attempted Murder" if the intent was to kill. This also includes poisoning with drugs, or using hallucinogens. Chameleon weapons, fake weapons, and non-loaded weapons still count as brandishing if the victim cannot reasonably tell that the weapon is harmless.
| 20 minutes.
| Up to 40 minutes. Demotion.
|-
| &sect;209
| '''Escaping From Confinement'''
| To escape from confinement as someone who was serving a non-life sentence or was awaiting judgement.
| See "Escaping From a Life Sentence" for those who do it with life sentences.
| 20 minutes on top of the original sentence being reset. If this pushes it over 90 minutes, hold until judgement.
| Up to 30 minutes. Demotion.
|-
| &sect;210
| '''Unlawful Modification of AI/Cyborg Laws'''
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Colony Director or two Heads of Staff together can authorize a law change outside of this situation.
| 20 minutes.
| Demotion. Holding until transfer.
|-
| &sect;211
| '''Sedition'''
| To incite rebellion, or rally against the established chain of command.
| This includes attempting to make separate areas of the ship into "Nations" or generally conspiring against the chain of command.
| 15 minutes.
| Demotion. Holding until transfer.
|-
| &sect;212
| '''Major Contraband'''
| To possess, use, or distribute dangerous contraband items, including drugs.
| The key word is '''dangerous'''. The contraband has to be dangerous to someone other than the person using it, such as guns or distributing drugs, or the contraband is designed with the specific purpose of breaking into secure areas (such as an emag, or bluespace harpoon, but ''not'' multitools or insulated gloves, as those have a legitimate intended purpose). Permits written by the Head of Security, Colony Director, or Central Command will override this law. The Chief Medical Officer can also authorize the possession of normally illegal drugs through prescriptions. Research is allowed to possess ''any'' contraband so long as they comply with their [[Standard_Operating_Procedure#Contraband_Policy|Contraband Policy]].
| 15 minutes, confiscation of said items
| Up to 20 minutes. Demotion.
|-
| &sect;213
| '''Sabotage'''
| To hinder the efforts of the crew or station with malicious intent.
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is probably the most important bit here. If the act creates imminent peril for crew, see '''Terrorism (&sect;304)'''.
| 20 minutes.
| Up to 40 minutes. Demotion.
|-
| &sect;214
| '''Exceeding Official Powers'''
| To act beyond what is allowed by the Chain of Command.
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the Colony Director acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the Colony Director also comes under this, as does security staff attempting to give orders to non-security without legal justification. Also covers anyone illegally promoting themselves, such as with a stolen ID.
| 15 minutes.
| Up to 30 minutes. Demotion.
|-
| &sect;215
| '''Grand Theft'''
| To steal items that are dangerous, of a high value, or of sensitive nature.
| This means weapons, explosives, or ammunition, and also includes items from the [[High-risk Items]] page. Security Officers stealing things from the armory is an example.
| 15 minutes and confiscation of stolen items.
| Demotion. Holding until transfer.
|-
| &sect;216
| '''Organizing a Breakout'''
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.
| Breaking brig windows, or hacking into security to free someone.
| 15 minutes.
| Up to 30 minutes. Demotion.
|-
| &sect;217
| '''Illegal Blocking of Areas'''
| To make an area inaccessible for those with appropriate access.
| Bolting doors in public hallways or to those of departments you don't have control over are examples of this. Taping off areas that are larger than needed, or leaving areas sealed long after the need has passed, also counts if it ends up interfering with the crew's normal duties.
| 10 minutes.
| Up to 25 minutes. Demotion.
|-
| &sect;218
| '''Failure to Obey Safety Protocol'''
| To willfully ignore safety measures keeping crew out of a crisis zone.
| Non-engineers opening fire shutters, civilians breaking down security barriers, or anyone ignoring caution tape without being qualified to handle whatever is behind it, are all examples of this. If someone is killed because of it, add Manslaughter to the charges. Being trapped inside a dangerous area and just trying to escape doesn't count toward this.
| 10 minutes.
| Detainment until crisis is resolved. Demotion.
|-
| &sect;219
| '''Severe Use of Excessive Force'''
| Critically injuring someone in defense of yourself or others while they no longer pose a threat, or seriously injuring a suspect while attempting to detain them.
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.
| 10 minutes.
| Up to 30 minutes. Demotion.
|-
| &sect;220
| '''Mistreatment of Prisoners'''
| To intentionally act, or cause an act that puts a non-hostile prisoner's well-being in danger.
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter, depending on intent.
| 10 minutes.
| Up to 30 minutes. Demotion.
|-
| &sect;221
| '''Violating Employee Privacy'''
| To conduct illegal searches and seizures, or to covertly survey crew members by any means aside from cameras. Breach of Medical Confidentiality, release of personal information on people in your care.
| Security using thermals, or hiding radios to eavesdrop on conversations are both examples of this. Unless issued a warrant, spying activities are illegal. The Security specific aspects of this law are ignored during code blue or higher. Personal information of patients and prisoners is always protected.
| 10 minutes.
| Up to 30 minutes. Demotion.
|}
 
=== High Severity Infractions ===
These Infractions generally need to be ruled on by a tribunal as explained by [[Corporate_Regulations#Legal_Standard_Operating_Procedure|further below]], and criminals should be held until judgement can be passed. In a few severe circumstances, [[Permanent Death|permanent removal]] from the station may occur.
{| style="background-color:#ffaa99; text-align:center;" width="950px" border="1" cellspacing="0"
! style="background-color:#ff8855;" |No.
! style="background-color:#ff8855; width:100px" |Crime
! style="background-color:#ff8855; width:300px" |Description
! style="background-color:#ff8855; width:300px" |Notes
! style="background-color:#ff8855;" |Sentence
! style="background-color:#ff8855;" |Judgements
|-
| &sect;301
| '''Murder'''
| To kill someone, or attempt to kill someone, with premeditated malicious intent.
| Also covers Attempted Murder. The premeditated and malicious bit is important here.
| Holding until judgement.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;302
| '''Manslaughter'''
| To kill someone without malice or forethought.
| This includes causing death due to negligence or dereliction of duty. Can also be used as punishment for excessive self-defense.
| 20 minutes.
| 40 minutes. Dismissal.
|-
| &sect;303
| '''Mutiny'''
| To openly rebel against or attempt to remove command staff with violent intent to remove the command staff from power.
| Motive is important. If someone is just angry at a head of staff and murders them in a fit of rage, that's just regular murder. On the other hand, trying to take over the station through violent means, lethal or not, is mutiny. See "Sedition" for less violent mutineers.
| Holding until judgement.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
|-
| &sect;304
! F1
| '''Terrorism'''
! AdminHelp
| To engage in maliciously destructive actions, which seriously threaten the crew or station.
| This includes deliberate arson, hostage taking, use of bombs, release of singularity, etc. In cases of terrorism, Central Command must be informed.
| Holding until judgement.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
|-
| &sect;305
! F2
| '''Assaulting a Head of Staff'''
! OOC Text
| To assault a Head of Staff, causing severe damage.
| Exactly like "Assault", but this time against a Head of Staff.
| 30 minutes, tracking implant.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal.
|-
|-
| &sect;306
! F3
| '''Escaping From HuT Sentence'''
! IC Text
| To attempt or successfully escape from the brig or other holding area when serving a holding until transfer sentence.
| They have to have been properly judged by tribunal for holding until transfer.
| Return to the brig, moved to solitary confinement.
| Execution. A tribunal is not required under this circumstance, and is the only case where this is currently so. Possible [[Permanent Death|permanent removal]] from the station.
|-
|-
| &sect;307
! F4
| '''Terrorist Collaboration'''
! Emote
| To act as an agent of a terrorist or anti-Corporation group.
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organizations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation. As a high crime, suspected terrorist agents must be put through a tribunal unless their level of resistance renders capture efforts infeasible.
| Holding until judgement.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;308
| '''Sexual Assault'''
| To assault, or attempt to assault, someone else sexually, including rape.
| If the victim dies because of it, see murder.<br><sub>(( Ignoring OOC complaints about an unwanted vore/erotic roleplay is a ban-worthy offense. Adminhelp it if this happens to you. It's against server rules, not just station rules. ))</sub>
| 30 minutes, tracking implant.
| Hold until transfer. Execution is also an option, but requires an official Head of Staff tribunal. Possible [[Permanent Death|permanent removal]] from the station.
|-
| &sect;309
| '''Wrongful Execution'''
| To execute a crew member who later turned out to be innocent.
| This only counts when a tribunal was held and the order was given to execute someone based on faulty or poor evidence that is later debunked by additional evidence. If the tribunal process is skipped, or is carried out incorrectly such as an Acting Colony Director and not the ''actual'' Colony Director overseeing the execution, then murder is added to the charges. The Colony Director is punished and any individuals who deliberately produced false evidence are charged with murder. Those who unintentionally provided incorrect evidence are charged with manslaughter and negligence. It is also required to contact CentCom if this happens. CentCom may revoke the Colony Director's clearance for command positions on the station, lasting anywhere from a day to several weeks.
| Immediate demotion.
| Suspension from command.
|}
 
=== Special Infractions ===
These Infractions do not fit into any other category, as their sentences vary greatly from case-to-case.
{| style="background-color:#DCDCDC; text-align:center;" width="950px" border="1" cellspacing="0"
! style="background-color:#A9A9A9;" |No.
! style="background-color:#A9A9A9; width:100px" |Crime
! style="background-color:#A9A9A9; width:300px" |Description
! style="background-color:#A9A9A9; width:300px" |Notes
! style="background-color:#A9A9A9;" |Sentence
|-
|-
| &sect;401
! F6
| '''Inducement'''
! Switch Gun Modes
| To intentionally provoke, bribe, trick, or incite a crew member to commit a crime they otherwise would not have with the intention of getting them arrested.
| Examples include (but are not limited to) a Security officer acting in an unprofessional manner and then attempting to press "insulting an officer on duty" charges on a crew member that lose their temper at such treatment, bribing an engineer to break into a place and retrieve objects, tricking a crew member into rage to attack another crew member or simply provoking a crew member until they attack, just to claim self defense afterwards.
Likewise, security officers that threaten suspects with physical violence then try to charge them with resisting arrest when they flee or fight back. The rule of thumb is that if the suspect would not have committed the crime were it not for another crew member's involvement or escalation, then the act is liable to count as inducement.
| Up to equal punishment with what the crime committed would have been.
|-
|-
| &sect;402
! Home, Ctrl+D
| '''Piracy'''
! Drop Held Object
| To rob a visiting vessel of goods and/or injure its crew while aboard said vessel.
| NanoTrasen, while occasionally the only governing body in some regions of space, is required to punish acts of piracy in accordance to [[Admiralty law]].
| In addition to the same charges you'd normally give for a criminal act against the station or its crew, a fax must also be sent to Central Command, who will then contact [[SolGov]] for possible further punishment, up to and including arrest by the [[USDF]].
|}
 
=== Modifiers & Special Situations ===
These may reduce or increase your sentence depending on circumstances relating to the crimes committed.
{| style="text-align:center; background-color:#aaffaa;" width="950px" border="1" cellspacing="0"
! style="background-color:#55ff55; width=100px" |Situation
! style="background-color:#55ff55;" |Description
! style="background-color:#55ff55;" |Effect
|-
|-
|'''Cooperation with prosecution or security'''
! End, Ctrl+W
| Being helpful to the members of security, revealing things during questioning or providing names of accomplices.
! Toggle Throw Object On/Off
| Up to -25%. In the case of revealing accomplices, up to -50%.
|-
|-
|'''Immediate threat to the prisoner'''
! Page Down, Ctrl+A
| The singularity eats something near the brig, an explosion goes off, etc.
! Activate Held Object
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. HuJ and HuT sentences must be reapplied after danger has passed.
|-
|-
|'''Medical reasons'''
! Shift + Click
| Prisoners are entitled to medical attention if sick or injured.
! Examine Object
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.
|-
|-
|'''Privacy Violated'''
! Ctrl + Click
| To have been criminally charged where evidence against you was gathered through illegal means. This includes the use of thermals/xray, unwarranted searches, or any other such violation of privacy. For instance, if a security officer trumps up a vandalism charge as an excuse to search someone, even if that crew member ''is'' in possession of contraband, the contraband goods may be inadmissible as evidence given that the search was illegal.
! Pull Object
| Relevant charges reduced or dropped.
|-
|-
|'''Entrapment'''
! Delete
| To have been criminally charged with a crime that the defendant was induced to commit by another crew member, which the defendant otherwise would not (or could not) have committed it otherwise. See '''Inducement''' above for more details.
! Stop Pulling Object
| Relevant charges reduced or dropped.
|-
|-
|'''Repeat Offenders'''
! Crtl+E/Q, Insert
| Some people just don't get it and immediately start causing problems again when released. This only applies for repeat offenses of ''the same offense''. This way, even if the person is just doing something minor that's only worth a 2 minute sentence, then that 2 minutes becomes 4, then the next time 4 becomes 8, then 8 becomes 16, and so on until you pass 90 minutes, at which point they are automatically held until judgement. Note that if they make an unrelated offense, it doesn't count toward this. You can't double a sentence for stealing because the same individual was caught vandalizing earlier. That's not how repeat offenses work. That's a different offense entirely.
! Switch Intents
| For the first repeat of an offense, apply the "additional penalties" excluding execution/demotion, which must be authorized by the relevant head(s) of staff. For repeat offenses beyond that, multiply the prior sentence by 2. Ergo, 10 minutes becomes 20, then 20 becomes 40, and so on until more 90 minutes or more is accumulated. At that point, it's automatically HuT.
|-
|-
|'''Self Defense'''
! Middle Mouse Click, Page Up, Ctrl+S
|  Assault and even homicide can be justified if it was in direct response to imminent peril (or at least the reasonable belief that one exists). For this to be considered valid, there must at least be an ''attempt'' to retreat from the threat. Self defense can only be used when retreat is no longer possible.
! Switch Hands
| Up to and including immediate release.
|-
|-
|'''Surrender'''
! Ctrl+Up, Ctrl+Down
| Coming to the brig, confessing what you've done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.
! Scroll previously entered text
| Up to -25%, and should be taken into account when determining the severity of crimes.
|-
|-
|'''Victim In A Willfully Dangerous Position'''
| Some individuals may offer themselves to science or indulge in dangerous thrills that, while not inherently suicidal (meaning they ''want'' to be cloned), nor dangerous to other members of the crew, are their own fault none the less. If the victim of an assault, manslaughter, or even murder charge can be proven to have willfully and deliberately allowed themselves to be harmed, then this should be taken into account when dealing with the suspect.<br><sub>(( For the purposes of [[Vore]], willing vore isn't a crime. Unwilling vore still is. It's more interesting if there's some risk to being predator, and more immersive if predators actually make efforts to evade security. ))</sub>
| Up to and including immediate release.
|}
|}


=== Commentaries and Clarifications ===
== Starting Tips ==
* '''Community Service''': For low-level crimes, at the officer's discretion, they may offer community service as an alternative to the standard penalties. If the suspect elects to carry out the offered task, then the normal sentence is waived. Community Service is at the discretion of the officer, and may be something as simple as "fix the mess you made" for a vandalism charge, to "replace that lunch you stole <s>with yourself</s>". There is no ''specific'' limit on what may be appropriate for community service, but officers who offer something ''too'' punitive shouldn't be surprised if prisoners just elect to take the custodial sentence instead.
'''Some general tips that will get you through game play:'''
* '''Cyborgification''' The removal of a person's brain for transplanting into a Cyborg Chassis as an alternative to execution. A prisoner who is sentenced to execution must request or consent to this.
* '''Dismissal''': Changing ID title to "Dismissed", which has zero access. Requires the judgement of the prisoner's head of staff or the Colony Director to be valid.
* '''Demotion''': Can be demoted down to and including Assistant position. Requires the judgement of the prisoner's head of staff or the Colony Director to be valid.
* '''Employee''': Employee of NanoTrasen, as defined by the station's commanding officer. All non-employee subjects are not protected by these laws.
* '''Empowering''': Illegal acquiring (not via Head of Personnel or Colony Director) of access.
* '''Execution''': Prisoner is killed via means of firing squad, lethal injection, or [[Guide to Vore|some other means]]. It is required for the Colony Director to be present (and not an Acting Colony Director), or an execution may not proceed. It is required to offer the prisoner the option of how they prefer to die. They should also be offered a last meal. It is not required to follow these preferences if they are deemed unreasonable or impossible. In all cases of execution, [[Central Command]] should be informed of the execution and the crimes leading up to it. (( A PK may be applicable in this situation. See [[Permanent Death]] for OOC details. ))
* '''Head of Staff''': Crew members occupying one of the following positions: Colony Director, Chief Engineer, Head of Personnel, Head of Security, Chief Medical Officer, Research Director.
* '''Imminent Peril''': A situation in which there is an apparent and immediate threat of serious injury or death, and it is not possible to escape this threat. Obvious examples are shooting someone trying to stab people. A less obvious example is shooting someone trying to sabotage Atmospherics. Lethal force is justified in such a situation because there's no other options remaining.
* '''HuJ / Holding Until Judgement''': Held (in the brig) until a tribunal is done, or the shift ends. Whichever happens first.
* '''HuT / Holding Until Transfer''': Held (in the brig) until the shift ends. This becomes HuJ when a tribunal is being held for the prisoner.
* '''Severe Injury''': A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.
 
Demotion and dismissal also require the removal of equipment from the previous job. Uniforms, weapons, bombs, PDA cartridges, etc.
 
For the purposes of Cyborg/AI laws, crew members that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.
 
Serving sentences in jail can be replaced with forced labor in some cases.


In cases where the final sentence is more than 90 minutes, it is changed to holding until judgement.
* '''READ THE [[Rules|RULES]].'''
* To set internals, put an air or gas mask on your mask equipment slot, then take an air tank in hand and click it to open an options menu. You should leave the pressure output to default for air mix tanks, and you can change pure oxygen tanks as low as 17 pressure. Large tanks can hooked to your back, emergency tanks can hooked to your belt and in your pocket (both ways, once the tank is open, allow your hands to be free). You need internals if the environmental air is gone or poisoned.
* Start out as an [[Assistant]] the first time you play. They are not really expected to do anything so you can explore all you want.
* If someone kills you in game, do not complain about it over the Out of Character channel - This is the most egregious case of IC in OOC! If this occurs, you can adminhelp using F1 and explain the full situation.
* Please try not to let people know exactly what you are doing in game in OOC; "How do I fire a revolver". You can reword that and say, "I've heard a lot about revolvers here and there but not enough, how do they work?"
* Do not complain to an admin if you got caught during a crime, especially if you weren't a traitor. Read [[Corporate Regulations]] to know what not to do in character.
* Leave criminal catching to [[Security]]. If there is no security, or your life is in danger, try to just disarm or run away first! Killing is only an option if the person is persistently trying to kill you and you have no other way to stop them.
* Try to listen to [[Security]]. They're trying to keep the station safe. Most of the time.
* Breaches and space are deadly without a [[space suit]] on, and a set of internals running - Moreso than on other servers. Lifting environmental locks can be '''extremely hazardous''' and a player should strive not to breach an area.


The standard penalty can be applied without a tribunal by Security Officers.
===[[Traitor]]===
Try to resist the urge to press the "Be Syndicate" button. Traitor has incredibly high expectation on CHOMPstation compared to other servers, and diving in the deep end can end tragically. Get a feel for how everything works, and hope you get brainwashed in a Revolution or Cultist round to have a watered down traitor experience, before taking the plunge. Remember: The ultimate goal is not to win, but to make the game fun for everyone as an antagonist here.


Penalties listed here are guidelines. Tribunals can assign lesser or higher ones, depending on the circumstances.
==Other Tips==
Helpful hints and tips that don't really fit anywhere else. These are those small details which most people get through playing, but are here for players new and old to learn.


=== Legal Standard Operating Procedure ===
Checking out the [[Backstory]], [[Terminology]] and [[Guides]] is also recommended.


Tribunals are the main way major decisions are made aboard the station There are not often lawyers, and the defendant does not have to be involved. There is not specified length for how long a tribunal must be. The AI may be called in as a replacement Head of Staff if there are not sufficient numbers, and it can be trusted to be accurate. Basically it's the same as the old trial, but without a jury and slightly streamlined.
=== Controls ===
* By dragging the sprite of a container, for example a box or a character sprite onto your own characters sprite when next to them you will open a window with it's contents. This allows you take items without picking up the container, or to access a characters inventory (you also set [[Internals]] there). Containers that dispose it's contents by simply clicking, like the donut box or the paper bin can be picked up with that method.
* You can give an item to someone quickly by right-clicking them and selecting the give option while adjacent to them. This won't work if their hands are full.
* '''say ":b"''' is Cyborg talk; only the AI and other Cyborgs can hear this.
* Almost every department has their own radio channel. Each can only be heard by the appropriate headset, or by someone standing adjacent to them. Examine your headset to find out what it is.
* You can use the .ping command to measure the round trip ping-pong between you and the server.
* If you want to use a command many times quickly for some reason (such as .ping), or your headset did not broadcast your message over its special channel, you can recall the text you have previously entered by holding control and pressing the up-arrow key.
* When pulling an object, such as a locker, fuel tank or something else you can walk over, click a floor tile with an empty hand to push the object to the desired tile.
* Press the drop button to drop someone while grabbing them.
* Press the pull button (icon that has a man and a box) to stop dragging an object.
* Drag a characters sprite onto yourself to open a window where you can forcibly take off or put items on their person after a delay. Both of you must be adjacent to each other during this time for it to be successful.
* Click yourself with food or drink in hand to eat/drink.


* '''Purpose:''' For crimes or decisions that require more than one person, or crimes where there is no set punishment.
=== General ===
* Remember when using [[Internals]] that only ''pure'' oxygen should be set at around 17kPA. A tank of mixed air's distribution pressure should be set around 81kPa.
* Clicking something on a table will set something down on it.
* To use the Hand Labeler click it while it is in your hand, then write your text. This will produce a label, pick it up and click it to remove the backing, then you can stick it on whatever you choose- ''Before setting it down,'' doubleclick it to turn it off and avoid labeling the desk.
* You can name a sheet of paper by right clicking it and choosing rename.
* Labcoats and the detective's coat have pockets. You can store two small objects inside them (click with a free hand to open, click and drag to hand icon to take off). You can take off backpacks and belts in the same way.
* You can buckle yourself or other people onto chairs/beds by dragging the character sprite onto the chair/bed that they are currently standing on. You unbuckle by clicking on it. You can unbuckle yourself as long as your aren't handcuffed.
* To use a bed sheet, first pick the item up. Next, while it is in your hand, stand over the bed and click the "activate held item" button in your objects tab. This will make the bed sheet appear above you or the person you wished to cover.
* When talking to/about someone, right click and examine the person to check their gender.
* When being attacked, the number one thing you want to do is run and call for help. If this is not possible, clicking your attacker with the "Disarm" intent is your friend and will be the most helpful for you.
* If someone is forcing something onto you (force feeding, taking off clothes, etc.) your best bet is to run away. If not possible, clicking resist can help.
* You can remove handcuffs or straight jackets by clicking resist. This requires a couple of minutes and standing still. This also applies to being handcuffed and buckled to something.
* Clicking on someone with the help intent will shake them. Use this on others and yourself to stand up faster from falling.
* You can commit suicide if you target your mouth and click yourself with a gun, though this is not recommended in the slightest. '''Remember suicide is against the rules: Log out via cryo if you have to leave!'''
* If you log out you will fall asleep. You will most likely be taken to the dormitories, so don't be surprised when you wake up. Unless you specify it in your flavortext or otherwise give permission, it's against the rules to eat you so ahelp if this happens.
* While asleep, you can dream. It appears as blue text with random words.
* Reinforced metal (plasteel) can be made by [[Miner]]s by smelting plasma ore and iron ore in the smelter on the mining base.
* You can weld and un-weld a locker/closet by using a welding tool.
* Swipe your ID on a personal locker to claim it as your own. Only you, the HoP, or the Captain can open them once claimed.
* Do not use a lit welding tool on a welding fuel tank. The results are explosive.
* Wardrobes function like Plants Bags/Mining Satchels. Click it in your hand to drop all items to the floor. Click the items with the Wardrobe in hand to pick them all back up.


* '''Overview:''' Three to Six Heads of Staff must discuss this issue and vote on the outcome.
=== Security ===
* You can attach handcuffs to shoes to create shackles. You can have prisoners wear these to prevent them from running.
* Keep a [[stun baton]] as your #1 choice of weapon against unarmed law offenders, use the taser only when you have to stun someone from distance to ensure he/she wont attack you as it has a much lower ammo reserve.


* '''Process:''' The Colony Director or acting Colony Director should call the Heads of Staff for a tribunal with the situation and proposed outcome. This can be done formally in a meeting room, or informally over radio.
=== Communication ===
* If your headset stops working, it's likely the [[Telecommunications |Telecommunication Satellite]] is down. Station Bounced Radios and Intercoms will still work.
* Electrical storms can change your radio messages to gibberish.


* '''Conviction:''' The tribunal must vote on the outcome, and the outcome must win by a majority vote (over 50%). If there is a tie, the Colony Director's vote wins.
=== Medical ===
* The guide to [[Surgery]] can help you fix a lot if issues if your character has the anatomy skill at trained/professional.
* Your health indicator works off of pain, and you might have more or less damage than you actually see- Check with a doctor if you hurt!
* Sleepers cannot heal toxin damage. Soporific will send the patient to sleep.
* All damage you take will add to your 'shock' damage. When your 'shock' damage gets high enough you will start to move slowly, only be able to whisper or stammer into your headset, be unable to see, and eventually collapse. Painkillers, such as tramadol are able to treat shock, but regular damage must still be treated normally.
* The Body Scanner in Medbay can be used to tell where injuries, broken bones, and implants are located.
* Diseases do not show up on your medical scanner. Appendicitis is the only condition that does.
* Spaceacillin will slow most disease progression, but must be cured by [[Virology]].


* '''Sentencing:''' If the vote passes, the outcome may be enacted, usually by Security. The decision can be appealed once by either the defendant or the Colony Director.
=== Kitchen and Bar ===
* Chickens will lay eggs if fed wheat, and using a bucket on a cow can harvest milk.


== OOC Notes ==
=== Code ===
* It's vital to know that the involvement of CentCom means involvement of admins. However, if that happens, admins will try to keep in character. Ergo, the character is '''not''' going to magically know attack logs or fingerprints or anything else they don't know IC, because it's like playing a game with cheat codes. It's fun to screw off for a little while, but then it's going to get really boring.
* Report bugs to the admins.
** The above also applies in the case of admins playing normal Security.
** The only exception to the above is in the case of potentially removing a character from the station. See [[Permanent Death]] for details. Admins are not going to PK someone who they know OOCly didn't actually do the crime.
* '''Corporate Regulations <u>ARE NOT RULES</u> for the server its self!''' That means, so long as you have a believable in-character motive for breaking these regulations, you won't get banned for it, especially if [[vore]] is your end goal. Conversely, if you're just going around smashing windows for shits and giggles, you're ''obviously'' going to get yelled at by an admin. See [[Rules|the actual server rules]] for more details.


[[Category:Guides]]
[[Category:Guides]]
{{Gameplay guides}}

Latest revision as of 04:10, 10 November 2019

Getting Started on CHOMPstation
The Basics General Help
Commands Server Rules
A Crash Course In Roleplaying
Character Creation Guide to Vore
Terminology More Guides


Welcome to the help page. Here's a bunch of information for you! See The Basics if you're new.

Tutorial

A basic, starter tutorial can be found on the this page. Additional guides can be found here.

Tips on roleplay can be found in A Crash Course In Roleplaying

Controls

  • To move, use the arrow keys.
  • To speak in game, type say "text" OR Click on the chat button on the bottom right. Once you do this, you will automatically have say " as your starting text on your command text line.
  • To speak on standard radio channels type say ";text". To speak on your department channel, use say ":h text".
  • To speak in OOC chat type ooc "text". You can ask questions about game mechanics in out of character (ooc) command or use the adminhelp command. Please do not state any information about anything IC related in OOC!
  • Instead of asking over OOC, it's sometimes better to ask question IC, such as "If someone should be doing something" in game. As in saying in your radio ";Should the security officer have a revolver?"
  • Left clicking an object make you interact with your hand, or whatever object may be holding in it. Usually this will let you pick up items. You can drop items by using the drop option in the tool bar, or throw option (followed by a click on screen for the direction and distance).
  • Right clicking will bring up options for the tile you selected, such as an item list and options on how to interact with an object.
  • You have a number of equipment slots you can change about with different items, and two hand slots.
  • Of all the option slots, the ones you should pay attention to are the "Run/Walk" tool bar option (which allows you to slow your character down so they don't slip on wet floors or walk more carefully), and the "Intent" button (which changes how your hand and weapons interact with people).

Most objects can be interacted with in the game world by clicking on them, double clicking them, or right-clicking them.

More Controls

To take items off a person, click the persons sprite with the left mouse button and drag their sprite onto yours.

When you have done that, a popup window should come up and by simply pressing the names of the items you want to take off they will be removed from the person you are striping and appear on the floor underneath them.

With the mouse you can perform the following actions:

  • Pick things up (one left mouse click on the object when having a free hand selected).
  • Switch hands (one left mouse click on the button that has a picture of two hands).
  • Drop what you are holding in the selected hand (one left mouse click on the button that says "Drop")
  • Attack (one left mouse click to attack once with the object you are holding in the selected hand).
  • Pull (right click on the item, in the drop down box select the item and click "pull", to let go of what you are pulling, click the button in the very bottom right corner, the person standing next to a box).
  • Use potatoes and objects (one left mouse click when having a free hand selected).
  • Examine what is on the tile your mouse is on (right click on the item, in the drop down box select the item and click "examine").
  • Grab (one left mouse click on the person while having "intent" set on "grab").
  • Use objects on people (one left mouse click on the person while having the object in the selected hand, same as "attack").
  • Help/Perform CPR (one left mouse click on the person while having intent set on "help").
  • You can press Shift+(Arrow Key) to change the direction you're facing.
  • See the Commands page, for more commands.

Keyboard Shortcuts

There are a few keyboard shortcuts for your convenience.

Shortcut Action
F1 AdminHelp
F2 OOC Text
F3 IC Text
F4 Emote
F6 Switch Gun Modes
Home, Ctrl+D Drop Held Object
End, Ctrl+W Toggle Throw Object On/Off
Page Down, Ctrl+A Activate Held Object
Shift + Click Examine Object
Ctrl + Click Pull Object
Delete Stop Pulling Object
Crtl+E/Q, Insert Switch Intents
Middle Mouse Click, Page Up, Ctrl+S Switch Hands
Ctrl+Up, Ctrl+Down Scroll previously entered text

Starting Tips

Some general tips that will get you through game play:

  • READ THE RULES.
  • To set internals, put an air or gas mask on your mask equipment slot, then take an air tank in hand and click it to open an options menu. You should leave the pressure output to default for air mix tanks, and you can change pure oxygen tanks as low as 17 pressure. Large tanks can hooked to your back, emergency tanks can hooked to your belt and in your pocket (both ways, once the tank is open, allow your hands to be free). You need internals if the environmental air is gone or poisoned.
  • Start out as an Assistant the first time you play. They are not really expected to do anything so you can explore all you want.
  • If someone kills you in game, do not complain about it over the Out of Character channel - This is the most egregious case of IC in OOC! If this occurs, you can adminhelp using F1 and explain the full situation.
  • Please try not to let people know exactly what you are doing in game in OOC; "How do I fire a revolver". You can reword that and say, "I've heard a lot about revolvers here and there but not enough, how do they work?"
  • Do not complain to an admin if you got caught during a crime, especially if you weren't a traitor. Read Corporate Regulations to know what not to do in character.
  • Leave criminal catching to Security. If there is no security, or your life is in danger, try to just disarm or run away first! Killing is only an option if the person is persistently trying to kill you and you have no other way to stop them.
  • Try to listen to Security. They're trying to keep the station safe. Most of the time.
  • Breaches and space are deadly without a space suit on, and a set of internals running - Moreso than on other servers. Lifting environmental locks can be extremely hazardous and a player should strive not to breach an area.

Traitor

Try to resist the urge to press the "Be Syndicate" button. Traitor has incredibly high expectation on CHOMPstation compared to other servers, and diving in the deep end can end tragically. Get a feel for how everything works, and hope you get brainwashed in a Revolution or Cultist round to have a watered down traitor experience, before taking the plunge. Remember: The ultimate goal is not to win, but to make the game fun for everyone as an antagonist here.

Other Tips

Helpful hints and tips that don't really fit anywhere else. These are those small details which most people get through playing, but are here for players new and old to learn.

Checking out the Backstory, Terminology and Guides is also recommended.

Controls

  • By dragging the sprite of a container, for example a box or a character sprite onto your own characters sprite when next to them you will open a window with it's contents. This allows you take items without picking up the container, or to access a characters inventory (you also set Internals there). Containers that dispose it's contents by simply clicking, like the donut box or the paper bin can be picked up with that method.
  • You can give an item to someone quickly by right-clicking them and selecting the give option while adjacent to them. This won't work if their hands are full.
  • say ":b" is Cyborg talk; only the AI and other Cyborgs can hear this.
  • Almost every department has their own radio channel. Each can only be heard by the appropriate headset, or by someone standing adjacent to them. Examine your headset to find out what it is.
  • You can use the .ping command to measure the round trip ping-pong between you and the server.
  • If you want to use a command many times quickly for some reason (such as .ping), or your headset did not broadcast your message over its special channel, you can recall the text you have previously entered by holding control and pressing the up-arrow key.
  • When pulling an object, such as a locker, fuel tank or something else you can walk over, click a floor tile with an empty hand to push the object to the desired tile.
  • Press the drop button to drop someone while grabbing them.
  • Press the pull button (icon that has a man and a box) to stop dragging an object.
  • Drag a characters sprite onto yourself to open a window where you can forcibly take off or put items on their person after a delay. Both of you must be adjacent to each other during this time for it to be successful.
  • Click yourself with food or drink in hand to eat/drink.

General

  • Remember when using Internals that only pure oxygen should be set at around 17kPA. A tank of mixed air's distribution pressure should be set around 81kPa.
  • Clicking something on a table will set something down on it.
  • To use the Hand Labeler click it while it is in your hand, then write your text. This will produce a label, pick it up and click it to remove the backing, then you can stick it on whatever you choose- Before setting it down, doubleclick it to turn it off and avoid labeling the desk.
  • You can name a sheet of paper by right clicking it and choosing rename.
  • Labcoats and the detective's coat have pockets. You can store two small objects inside them (click with a free hand to open, click and drag to hand icon to take off). You can take off backpacks and belts in the same way.
  • You can buckle yourself or other people onto chairs/beds by dragging the character sprite onto the chair/bed that they are currently standing on. You unbuckle by clicking on it. You can unbuckle yourself as long as your aren't handcuffed.
  • To use a bed sheet, first pick the item up. Next, while it is in your hand, stand over the bed and click the "activate held item" button in your objects tab. This will make the bed sheet appear above you or the person you wished to cover.
  • When talking to/about someone, right click and examine the person to check their gender.
  • When being attacked, the number one thing you want to do is run and call for help. If this is not possible, clicking your attacker with the "Disarm" intent is your friend and will be the most helpful for you.
  • If someone is forcing something onto you (force feeding, taking off clothes, etc.) your best bet is to run away. If not possible, clicking resist can help.
  • You can remove handcuffs or straight jackets by clicking resist. This requires a couple of minutes and standing still. This also applies to being handcuffed and buckled to something.
  • Clicking on someone with the help intent will shake them. Use this on others and yourself to stand up faster from falling.
  • You can commit suicide if you target your mouth and click yourself with a gun, though this is not recommended in the slightest. Remember suicide is against the rules: Log out via cryo if you have to leave!
  • If you log out you will fall asleep. You will most likely be taken to the dormitories, so don't be surprised when you wake up. Unless you specify it in your flavortext or otherwise give permission, it's against the rules to eat you so ahelp if this happens.
  • While asleep, you can dream. It appears as blue text with random words.
  • Reinforced metal (plasteel) can be made by Miners by smelting plasma ore and iron ore in the smelter on the mining base.
  • You can weld and un-weld a locker/closet by using a welding tool.
  • Swipe your ID on a personal locker to claim it as your own. Only you, the HoP, or the Captain can open them once claimed.
  • Do not use a lit welding tool on a welding fuel tank. The results are explosive.
  • Wardrobes function like Plants Bags/Mining Satchels. Click it in your hand to drop all items to the floor. Click the items with the Wardrobe in hand to pick them all back up.

Security

  • You can attach handcuffs to shoes to create shackles. You can have prisoners wear these to prevent them from running.
  • Keep a stun baton as your #1 choice of weapon against unarmed law offenders, use the taser only when you have to stun someone from distance to ensure he/she wont attack you as it has a much lower ammo reserve.

Communication

  • If your headset stops working, it's likely the Telecommunication Satellite is down. Station Bounced Radios and Intercoms will still work.
  • Electrical storms can change your radio messages to gibberish.

Medical

  • The guide to Surgery can help you fix a lot if issues if your character has the anatomy skill at trained/professional.
  • Your health indicator works off of pain, and you might have more or less damage than you actually see- Check with a doctor if you hurt!
  • Sleepers cannot heal toxin damage. Soporific will send the patient to sleep.
  • All damage you take will add to your 'shock' damage. When your 'shock' damage gets high enough you will start to move slowly, only be able to whisper or stammer into your headset, be unable to see, and eventually collapse. Painkillers, such as tramadol are able to treat shock, but regular damage must still be treated normally.
  • The Body Scanner in Medbay can be used to tell where injuries, broken bones, and implants are located.
  • Diseases do not show up on your medical scanner. Appendicitis is the only condition that does.
  • Spaceacillin will slow most disease progression, but must be cured by Virology.

Kitchen and Bar

  • Chickens will lay eggs if fed wheat, and using a bucket on a cow can harvest milk.

Code

  • Report bugs to the admins.