Guide to Vore and Guide to Xenobiology: Difference between pages

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Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of 'Slimes', which are extremely dangerous to handle without the right equipment.


= Vorecode Specific Things =
== Familiarize Yourself ==
So there are some specific features/settings that you might not realize at first from playing on other non-vore servers, so here's a short list of features to be aware of:
Generally speaking, you and your slimes will be at a remote facility, far from the main station, referred to as Xenobiology. It has many cells to place your slimes inside of, where they cannot get out without some serious effort. Each cell has a disposals chute, used to safely give food to the slimes inside the cell without endangering yourself, as well as a button to lock down that specific cell, in case the glass breaks or you have something even more dangerous than a slime inside. Elsewhere, you should have a Processor machine, which is used to harvest dead slimes and recycle food.
* You can eat other people (Aggressive grab, click yourself with grabbed prey)
* The AI can eat people (Hardlight Noms verb in Vore tab) when a hologram
* Resleeving instead of cloning (No scans, implants instead, body swapping)
* Extra food/drink items (People come up with new stuff often)
* Usually Extended (Admins manually assign objectives during uncommon antag rounds or host events instead of antags)
* Different size characters. Larger characters stepping on smaller ones use intent to do different things, like grab with feet, pin down, and stomp on.
* [[Lore|Different backstory.]]


== OOC Notes ==
==Get equipped==
[[File:OOCnotes.jpg|thumbnail|right|You see this button? Press it!]]
You'll need these items to do your job.
This feature exists on vorecode specifically so people can make their erotic roleplaying preferences (usually vore) known to other players in advance without awkward OOC discussion that disrupts the flow of a scene by wasting time to ask what the other person is into. OOC notes are required by the [[rules]] of the server to have, but a lot of people still don't put OOC notes that are actually useful, so this template is here to explain what good OOC text looks like.
* A fire extinguisher, to efficiently kill slimes. Some slimes might also light you on fire. For best use, move the slime into a corner so all the water hits them.
* A syringe, used to inject various fluids (generally Phoron, blood, or water) into Extracts, which you obtain from processing dead Slimes.
* A slimebaton, which functions similarly to a stunbaton, however it is only effectively against Slimes (and Prometheans). One hit will stun the slime for a few seconds, and will discipline it. A slime baton can be used to build a slime securitron, which is very useful if you're the only Xenobiologist but there is a friendly Roboticist onboard. More slimebations can be made in Research and Development.
* A Slime Taser, which like the above, functions similarly to a normal energy weapon, however it is only effective against slimy things like Slimes and Prometheans. The stun duration is smaller than the Baton, however it can be used at range, and across window panes. Like the baton, more can be made in Research and Development.
* Galoshes, which prevent you from slipping on wet surfaces. The fire extinguisher makes the floor wet, and not wearing these can be extremely dangerous if you slip while a slime is trying to eat you.
* Welder and welding helmet. Useful for minor self repairs that will be inevitable, if you or your co-worker is a Full Body Prosthetic or Bound Synthetic. Also useful for mending the cracks on the cell windows, as slimes tend to smash them if they see food on the other side of the window.
Optional but highly useful things to acquire to make your job easier.
* A slime securitron, from Robotics, which is optimized to fight slimes and other minor xeno-lifeforms.
* A medibot, also from Robotics, to heal you from minor harm the slimes may do to you, as the closest medical bay might be far away or even off-world.
* A temperature gun, from RnD. It can kill slimes at a range when set to the 'cold' setting, and can replace the fire extinguisher.


Here's what '''everyone''' should at least have in their OOC notes:
==Basics of Slime Care==
When you start your shift, you should have two grey colored slimes in different cells. They will most likely try to escape their cell to eat you or your co-worker, so feel free to use the xeno taser to stop them. One of these cells should be dedicated to growing grey slimes, so you will have a renewable source of monkey cubes. If you run out of monkey cubes, you will need to get more from Cargo, which could take awhile.


* Predator, Prey, Switch, or Observer.
When your 'grey' cell slime reproduces, you should always ensure that one grey slime is always alive inside, and kill or separate the rest into different cells. It is a good idea to keep one grey extract in reserve in case all of your greys are lost, for whatever reason, as injecting a grey extract will create a new grey slime.
* Willing or Unwilling if you have a preference.
** If applicable, a notice that you will fight back or call for help if eaten.
* Whatever gender you prefer your partner to be, or whatever you want to avoid.
* What kinds of vore you like and what kinds you won't do.
** Favorites, especially as predator, are things you assume will okay in any scene you have.
** Likes are things that you enjoy and will actively seek out.
** Maybes are things you might need to be in the mood for or need special circumstances to enjoy.
** Dislikes are things that you would never do normally.
** Anything not listed is assumed neutral or that you haven't tried it before.
* Anything else you think is worth noting.


So with that in mind, here's an example of '''well written''' OOC notes:
Cells should never have more than one color of slime inside, as they tend to fight each other and it can be difficult to tase them due to other slimes being in the way.


<pre>Prey, unwilling, will resist, will call for help.
Some colors are more useful than others, for instance;
* Dark Purple, obtained from going (Grey > Purple > Dark Purple) or (Grey > Orange > Dark Purple), allows for a renewable source of phoron. You start with two sheets, which gives 40u of liquid phoron when ground up, or 8 injections. Generally, the more useful reactions from extracts require phoron, so Dark Purple is a good goal to work towards early.
* Blue, which is just one step from Grey, will give you two useful things. Slime stability agents reduce the odds of mutation when a slime reproduces, which you should give to your dedicated Grey slime until the chance goes to 0%, to increase the average yield of monkey cubes as well as to prevent the rare but possible situation of all four new slimes not being Grey anymore. Blue slimes also give you Frost Oil, which isn't terribly useful on its own but can be very useful when paired with a Metal Slime, for reasons explained below.
* Metal, which like Blue, is one step from Grey. Metal slime extracts allow for most types of metal material to become renewable, which includes steel, plasteel, gold, silver, uranium, and platinum. One extract creates 20u metamorphic liquid metal, which will turn into a different type of liquid metal (e.g. liquid gold, liquid silver, etc) when it touches them in a reagent container, like a beaker. Liquid metals are not very useful on their own, but can be made into a solid sheet of material by adding 5u Frost Oil to the reagent container. The Frost Oil is consumed when this is done, and 20u of liquid metal makes one sheet. Frost Oil is obtained from Blue slimes.
* Purple, which is like Blue and Metal, one step away from Grey. The extract can make a Slime Steroid Agent, which when applied to a living slime, will increase how many extracts it will make when put in the processor.
* Cerulean, which is obtained from (Grey > Blue > Dark Blue > Cerulean) or (Grey > Purple > Dark Blue > Cerulean), will create Extract Enhancement Agent, which adds more uses to an extract. This is extremely useful, as less slimes need to be breed to produce a given number of things.
* Red, which is obtained from (Grey > Orange > Red), will make a Slime Mutation Agent, which increases the odds of mutation when slimes split. Useful for if you're targeting a specific color, as higher odds for mutation mean less generations are needed to get there.
* Yellow, obtained from (Grey > Orange > Yellow) or (Grey > Metal > Yellow), can create self recharging 10k power cells, which are very useful for Bound Synthetics, Hardsuits, Defibs, certain APCs, and potentally anything that uses power cells.
* Pink, obtained from (Grey > Blue > Pink), can be used as a source of healing, both while alive, as well as when using their extracts. The extracts can produce three different kinds of advanced medications, which Medical might want. The medications can fix organs, fix bleeding, or fix bones, depending on what is injected into the extract.
* Light Pink, which is one step from Pink (Grey > Blue > Pink > Light Pink), can be used to make a specific slime be friendly and harmless forever, which might be useful to use on a Pink slime, so you can replace a medibot.
* Sapphire, obtained from (Grey > Metal > Gold > Sapphire), is how you get Prometheans. The extract gives you a slime cube, which creates a Promethean if it can find another player who wishes to play as one.


Prefers females, but males are fine too. No herms.
== Slime Protection ==
Slimes can kill you in many ways, dependent mostly on their color. Wearing the correct armor when handling a specific color can make survival much easier. Xenobiology has been provided with a large range of specialized clothing to wear, when the need arises.
* Bio Suits, which prevent damage from slimes trying to eat you. Note that slimes will wise up to this and instead try to glomp you to death instead. A bio suit will also stop slimes from spreading certain chemical-based attacks onto you.
* Fire Suits, as the orange slime can ignite you, and the dark purple slime can release Phoron gas if killed improperly.
* Bomb suits, as the oil slime explodes if killed improperly (hit with fire).
* Radiation suits, as the green slime is radioactive. It is also thick enough to protect from slime chemical attacks.


Favorites: Anal vore, weight gain
== Slime Life-cycle ==
Likes: Oral vore
[[File:Slime-mutations-Temp.png|thumb|
Dislikes: Cockvore, scat
Here is a chart of all the slime reproductive color cycle.
]]
Slimes start their life as a small baby. Don't be fooled, it is still very dangerous and capable of killing anyone careless. Slimes require food, or else they will die. Starving slimes have been known to turn on their captors.


Don't ask me for a scene in LOOC. Surprise and attack me if you're hungry. Just remember I'll call for help if I can, so try to prevent me from doing that.
When fed enough, baby slimes will grow into an 'adult' form, which makes them tougher. When the slime eats enough as an adult, it will reproduce, by splitting into four new slimes. There is a small chance that one or more of the new slimes may mutate into a different color. If this happens, the mutated slime should be isolated from its siblings, as they will fight each other to the death if they are separate colors. A slime taser is useful for this, as it can shoot through the glass of the cell.
</pre>


If you refuse to add ''any'' OOC notes, or they are vague such as "Find out IC", or "Anything goes", '''you do so at your own risk!''' Players are actually ''encouraged to abuse this'' when they see it. Obvious attempts at trolling are still punished, but some people ''seriously mean it'' when they say "anything goes" in their OOC notes. If you see a player with such OOC notes, think of it as an opportunity for you to experiment with the other player until hard likes or dislikes are found. Realistically though, most of you will probably just be put off by the more twisted stuff that some players can come up with, so having vague OOC notes is not advised and viewed as inconsiderate to other players who don't want to risk upsetting you.
== Slime Psychology ==


Admins will not protect you from your own laziness if you do not update your OOC notes after discovering something you don't like.
=== Discipline ===
Slimes can be subjugated by force by various means, with the easiest way being the slimebation. The slime will give a sad face, however it won't harm humanoids for a little while. If it was trying to kill something, it will stop doing so.


= How to eat people =
Successfully removing a slime from someone it's eating will also discipline it.
*Change your intent to "Grab" (the yellow one on the bottom right of the intent square).
*Click your target with an '''empty''' hand to passively grab them.
*Click the "reinforce" button to upgrade the grab to aggressive (the yellow icon in your hand should turn to blue).
*Keeping the hand with which you've grabbed them active, click on whomever you want the predator to be. If you click on yourself, you'll eat them. If you click on a third party, you'll make them eat the person, and if you click on the person you've grabbed, you'll force them to eat you.


For micros, the process is even simpler:
Beating the slime with a heavy object repeatively will sometimes discipline it, however this is not guaranteed.
*Click them with your intent set to "Help" (the default green setting, at the top left of the intent square) to pick them up.
*Click on yourself / a third party to stuff them inside without any hassle.


= The Vore Tab =
=== Obedience ===
This is the location of any vore-based commands you might need!
Giving 'justified' disciplining to a slime will cause it to become more obedient, making future disciplining last longer. Sufficient amounts of obedience can make discipline last forever. Note that slimes in that state are still dangerous, as they will still defend themselves against attackers.


== Vore Panel ==
An act of discipline is 'justified' when it is done while the slime is trying to harm or eat someone, otherwise it is 'unjustified'.
The vore panel displays a list of the bellies you've created on your character, allows you to save them, and also set up any preferences you might need (such as being indigestible if you have a strong preference against being digested).


=== Bellies ===
A slime securitron will automatically engage 'guilty' slimes, but leave innocent ones alone.
Bellies can be created and deleted on this panel (though only deleted if they are empty). You can also view the contents of the bellies, release individual people and items, and customize various settings about each belly.


There are various belly modes that you can choose from, which are each listed below.
=== Resentment ===
Giving 'unjustified' disciplining to a slime will cause the slime to hold resentment towards their captors. If pushed too far, the slime will enrage, and try to kill everything it can see, so try to not be like Security.


* '''Hold''': This is the default belly mode for every belly. No action is taken on the items inside... they are simply held onto. This also protects those inside from hazards outside, such as space.
Sometimes it is possible to calm down a raging slime with enough disciplining, however it is generally easier and safer to just kill it with a slimebation and fire extinguisher.
* '''Digest''': This begins digesting the prey. They suffer brute and burn damage over time and will eventually die, at which point they'll be removed from the belly and leave behind any indigestible items.
* '''Heal''': This mode slowly heals the prey inside. Keep in mind that this only heals brute and burn damage and only to external organs. It cannot heal toxin or suffocation damage and will not prevent infections or diseases or heal internal organs. It's a good hold-over when taking someone to medical to keep them alive in the meantime.
* '''Absorb''': Absorbing someone merges them into the flesh of the belly itself. Their name changes to purple once you have finished absorbing them, and people in the belly can no longer see them (unless they, too, are absorbed). Releasing 'All' the contents of a belly does not release absorbed people. <s>Reagents are shared with absorbed people! Get your absorbed people drunk etc.</s> Except this doesn't seem to work properly.
* '''Transform''': The various transformation options will convert prey in that belly into the chosen option, such as male or female. Note that this mode is a bit buggy... SS13 is not great at changing characters after they are spawned-in.


=== 'Inside' ===
A slime securitron engage an enraged slime in a fight to the death, not stopping until the slime dies, or the securitron is destroyed.
When you are inside a predator, the top of the vore panel will display the description of the pred's belly that you're held in, as well as anything you can see around you, such as items or other prey. You can interact with them by clicking on the buttons with their names.


=== OOC Escape ===
=== Speech ===
This option is to allow you to leave a predator. It should only be used in situations that call for it, such as a predator that has disconnected for a long time and left you stuck in there, or as a 'safeword' if they're breaking prefs. Using this inside a hostile mob will cause the mob to ignore you for vore purposes, and will instead maul the daylights out of you as soon as you escape. '''All online admins are notified when someone uses this button.'''
Slimes appear to be capable of slow, simple speech, and will respond to various topics and requests that it hears.


=== Toggling Digestibility ===
If a slime likes you enough or is sufficiently obedient, it can be given certain commands, such as to '''follow''' you, to '''stop''' attacking/eating/following things, or to '''attack''' a specific target. You'll need to say the slime's 'name', or say 'slimes' to give the command to all the slimes that can hear you.
This is an option for those who don't like digestion as a matter of preference, or have a character that's immune in some way but don't mind being in the same stomach as someone that ''is'' digestible. Because it's a preference thing, the admins are notified when someone uses this button. This is saved alongside your other vore/belly prefs. Please only use this if being digested is 'squick' for you. Don't set it to just avoid dying in general. Trying to use it to avoid being eaten by hostile mobs will result in them violently murdering you instead.


= Vore and Medical =
You can also say hi to them, and they will respond.
In general, people who have been partially digested have brute and burn damage in a 2:3 ratio and may have infections due to the proclivity of burns to generate them. Medical staff should keep in mind that they aren't security and should prioritize the health of the crew over trying to start their own investigations into things.


The hand health analyzer can tell you if there is a living creature inside another, though this could be anything from just a mouse to a human being. The body-scanner's more advanced sensors will tell you in more detail, giving a specific count of humanoid and non-humanoid creatures in the patient.
=== Tactics ===
All slimes have various means to harm things. The most common attack is a 'glomp' which will hurt whatever it hits, and will hurt more if the slime is a big one. Some slime colors will cause a substance to enter your bloodstream if it successfully hits you. Sufficiently thick clothing should stop that from happening.


Additionally, there are two drugs that can be used in the case of vore-crimes to extract still-alive prey from the predators:
A more dangerous 'attack' is that the slime may decide to attach themselves onto their victim, which is how slimes eat things. This causes severe cellular damage to the victim, and will require advanced medical treatment to fix, so you are advised to remove the slime from yourself or your co-worker <abbr>ASAP</abbr> if it latches on. A slime securitron will rush to you if this happens to you. Slimes won't try to eat inorganic entities, instead glomping them.


*'''Ickypak''': This causes the pred to suffer severe muscle contractions which typically forces prey out of their body.
Slimes can also incapacitate its target in two ways. First, it can try to knock down its target by shoving them down, which stuns for a brief moment, however it is not guaranteed to work. Second, it can use stored up electricity to shock a target to stun them for a longer period of time. After downing a target, a slime generally will try to eat it if it's organic, or continue glomping it to death if not.
*'''Unsorbitol''': This causes preds to un-absorb prey, though they remain in the body and such it needs to be coupled with Ickypak. Unsorbitol also prevents a predator from absorbing anything else while the drug is in their system.


Both of these drugs have side-effects, often severe (though generally not life-threatening) and should only be used if absolutely necessary to preserve life.
=== Friend or Foe ===
Slimes will never willingly harm another slime of the same color, or a Promethean. When under the effects of discipline, a slime will not try to fight or eat humanoids or robotic entities, but will still eat monkeys.


= Vore and Security =
A slime pacified with a slime docility agent will never harm anyone and is incapable of doing any harm. Pacified slimes will also never enrage, even with a red slime extract.
Below is a guide for both predators and prey about what they should and shouldn't do when playing as or being around Security.


== Area-by-Area Response ==
An enraged slime will ignore the effects of discipline.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119.


While some of these may have IC reasons as well (not patrolling dorms is an IC privacy issue for Nanotrasen), the below should be regarded as OOC instructions to you, the players.
== Slimes Biology ==
This also applies to ERP.
Slimes come in many colors, and most of them have unique properties. Their extracts will do different things depending on the color, as well. Slimes will attack slimes of a different color, so separating them with different cells is required.


The definition of a ‘'''Public Space'''’ is, in general:
When slimes reproduce, there is a chance that one or more of the offspring will mutate into a different color. The chance is usually at around 25%, however this can be increased or deceased by giving the slime a mutation agent or stability agent, which can be obtained from a red extract and blue extract, respectively.
* An area provided for the '''continual''' use by '''several''' staff over the course of a shift, often with no access-restricted airlocks separating it from a main hallway.
* E.g.: The bar, hallways, the atrium, the park areas, the holodeck, the tram, department common areas, anywhere easily visible from aforementioned
* Security <span style="color:green;font-weight: bold;">SHOULD</span> patrol these areas as part of their routine duties, and <span style="color:orange;font-weight: bold;">MAY</span> offer vore criminals the opportunity in LOOC to move to a private space.


The definition of a ‘'''Secluded Space'''’ is, in general:
Each color, except for the grey slime, will have a specific trait unique to that color, and may warrant additional preparation before handling. A list of slime colors is provided below.
* An area not designed with continual habitation in mind, often not well lit, may or may not have access requirements, and sometimes with ‘privacy features’ like tint-windows.
* E.g.: Maintenance corridors, secret rooms, offices with tinted windows, areas with no visibility from public spaces
* Security <span style="color:orange;font-weight: bold;">MAY</span> patrol these areas with probable cause '''only''' (e.g. pursuit of criminal, missing persons, radio calls for help) or elevated security level (Blue or higher)
*Security <span style="color:green;font-weight: bold;">MUST</span> offer vore criminals the opportunity in LOOC to move to a private space, and others <span style="color:green;font-weight: bold;">MUST</span> offer to ‘remain unaware’ of the scene in LOOC (e.g. character never ‘saw’ the crime, and if questioned later, the character might respond that they remember seeing X person in maintenance, but not what they were doing at the time). You can also decide to do this on your own without the need to ask if you don’t intend to report/arrest them anyway.


The definition of a ‘'''Private Space'''’ is, in general:
=== Special: ===
* Specially-defined OOC-protected area that has unique rules applied to it
* E.g.: The dorms
* Security <span style="color:red;font-weight: bold;">MUST NOT</span> patrol these areas without an explicit call for help from inside a specific private space or very concrete evidence that a criminal entered one (e.g. personally witnessing it).
* Others <span style="color:red;font-weight: bold;">MUST NOT</span> enter these spaces when occupied unless invited or participating in an ongoing scene/roleplay (e.g. no welding through dorm walls for fun).
* Others <span style="color:red;font-weight: bold;">MUST NOT</span> enter these spaces to evade security or punishment after committing a crime elsewhere.


With any of these points, if there is any doubt when it comes to whether or not you should intervene, and what form that intervention should take, it can never hurt to use LOOC or adminhelp. Occasionally global OOC may be required in the event of a radio message getting out that you'd rather not have happened. This is especially important to do if there is suspicion that [[Rules#Metacomms.2C_metagaming.2C_multi-keying.2C_.28etc.29_are_not_allowed|metagaming]] may have taken place, which breaks server rules.
==== '''Rainbow Slime''' [[File:rainbowbabyslime.gif|32px]] ====
'''Tier:''' N/A
'''Threat Level:''' Medium
'''Special Abilities:''' Never harms or is harmed by another slime due to seperate color
'''Recommended Preparations:''' N/A
The rainbow slime is very rare color that other slimes consider to be their color, and so they won't attack it.
Extract creates a slime unity agent, which grants the 'other slimes see this slime as their own color' ability to other slimes, and carries across generations.


'''NB:''' The term ‘vore criminal’ is used above to indicate someone committing a crime involving vore. However, if the potential criminal committed (for example) assault in public, then ran into maintenance to escape security and grab someone to eat in maintenance, this does not magically make them require LOOC prompting to move to a private space. They are still accountable for their other crimes.
=== Tier 0 ===


== Preds vs Security ==
==== '''Grey Slime''' [[File:Greybabyslime.gif|32px]] ====
While unwilling vore is most certainly a crime (even if you don't digest them, it's still kidnapping!) ''players'' should still be OOCly lenient when it comes to prosecuting them. For instance, if someone would normally be serving 30 minutes, it's okay to OOCly 'timeskip' it and just ''pretend'' they served the full sentence rather than making them sit out of the game for... well, doing what we're all here for. However, as a predator, you shouldn't be lazy about how you go about abducting your potential snacks just because of that.  
'''Tier:''' 0
'''Threat Level:''' Medium
'''Special Abilities:''' N/A
'''Recommended Preperations:''' N/A
Grey slimes are the first slimes you will have, as you start with two. It's generally recommended to always have a cell with grey slimes, as their extracts create monkey cubes, which you will need a lot of.
Extract creates a fresh grey slime when injected with phoron, which is useful as a backup in case all your specimens die or all your greys mutated.
Extract creates monkey cubes when injected with blood.


Remember that the AI can see you too. Although soft-vore is hard for the AI to notice as a problem, if the AI sees blood, expect a response from medical and security staff. So try to get in the habit of breaking cameras, or better yet, just stay where cameras can't see you, like deep in maintenance. [[Guide to Construction#Hidden Door|Preferably in a hidden room]].
=== Tier 1 ===


Security cannot legally interrogate predators about their contents ''without cause'' as this is considered a search and can only be done when and where searches are legal. Searches legally include trying to force people to disclose the contents of things, and this extends to predators and their 'contents'.
==== '''Orange Slime'''[[File:Orangebabyslime.gif|32px]] ====
'''Tier:''' 1
'''Threat Level:''' Medium
'''Special Abilities:''' Increases flammability of targets per hit, chance to ignite per hit
'''Recommended Preparations:''' Wear a firesuit
Orange slimes can light you on fire if you're careless, however generally this is not a big deal as you have a fire extinguisher (you did bring one right?). If you want to be extra safe, wear a fire suit.
Note that if an orange slime can trigger the dark purple or oil slime's effect.
Injecting with Slime Jelly Creates 30 units of pyrotoxin in the extract.
Injecting with Water creates a cloud of harmless smoke.
Injecting with Blood Creates a burst of heat, raising the temperature of air and anything around it, Dangerous!
Injecting with Phoron Creates a Phoron fire on your location, Dangerous!


'''NB:''' Staff isn't supposed to have X-ray or thermal goggles because of Nanotrasen's privacy policy, so even if security finds you in an unwilling scene through such means, you can probably get the charges dropped by contacting CentCom.
==== '''Purple Slime'''[[File:Purplebabyslime.gif|32px]] ====
'''Tier:''' 1
'''Threat Level:''' Medium
'''Special Abilities:''' Injects toxins per hit
'''Recommended Preparations:''' Wear a biosuit
Purple slimes inject a weak but long lasting toxin into their victim with each attack. A thick armor such as a biosuit or spacesuit will stop this from affecting you.
Extract will create a slime steroid agent when injected with phoron, which is a potent chemical mix that causes a slime to produce an additional extract when processed. It needs to be alive for the steroid to be applied.


== Prey vs Security ==
==== '''Blue Slime'''[[File:Bluebabyslime.gif|32px]] ====
As unwilling prey, if you OOCly want to be eaten but ICly don't, it's good to "slip up" and forget you have your radio in the panic of the moment, or similar. '''At the very least, LOOC your predator and check before you just blurt out "HELP" over the radio or PDAs''' - for some of them, it's a bit of a mood-killer.
'''Tier:''' 1
'''Threat Level:''' Medium
'''Special Abilities:''' Injects cryo-toxin
'''Recommended Preparations:''' Wear a biosuit
Blue slimes chill their enemies with cryo-toxin, so a biosuit will keep that away from you. Don't wear a winter coat, it isn't thick enough to stop the injection and it will actually make it take longer to warm up, potentially making the cryo-toxin lethal.
Extract will create a slime stability agent when injected with blood, which reduces the odds of mutations by 15%, and carries through across generations. Useful for your grey slimes so they stay grey forever.
Extract will create frost oil when injected with phoron, which can solidify certain liquid metals like liquid iron, gold, silver, etc. Five units frost oil and twenty units of a metallic liquid will make one bar of solid metal, consuming the frost oil in the process. Some foods also call for frost oil in their recipe.


After all, if you, the player, want an RP scene in which you get snatched and gobbled up, why make people jump through hoops to give you what you want? Likewise, once you're in a belly and your predator is running off - even if you do have your radio, maybe play it out like the signal's muffled, or surrounded by glorping noises, or you're panicked and don't know where you've been carried off to, or you didn't get a good look at whoever snatched you and dragged you into maintenance - all these things can be fun things to add to an unwilling scene without the torches and pitchforks mob beating a path to your door.
==== '''Metal Slime'''[[File:Metalbabyslime.gif|32px]] ====
'''Tier:''' 1
'''Threat Level:''' Medium
'''Special Abilities:''' More durable, resistant to weak weapons
'''Recommended Preparations:''' N/A
Metal slimes are harder to kill by virtue of being able to take more punishment before dying. They are one of the few slimes able to survive a dark blue extract cold snap. They otherwise aren't much more dangerous than a regular grey slime.
Extract creates 20 units of a metamorphic liquid when injected with phoron, which when combined with other metallic liquids (such as liquid iron, gold, silver, uranium, phoron, etc), will turn into the liquid it touches. This makes metallic liquid renewable, and metallic liquid can be converted to more useful solid metal with frost oil.
Extract creates 20 units of binding liquid, which is used to create 'alloys', without the intense heat. This is used to create liquid steel and liquid plasteel.


== Caught with prey ==
=== Tier 2 ===
If security ''do'' get to a predator in time to rescue their hapless prey and the predator doesn't ICly want to cough them up, there are a couple of things they can do. They can roleplay out holding them down while someone reaches an arm into the predator's throat or some other issue, or a chemist could give them certain drugs that would induce vomiting or force a predator who has absorbed their prey to un-absorb them.


Be aware that '''''surgical'' extraction of prey is not supported by game mechanics''', and can be a preferences issue for some people. You can still ''roleplay'' like you're surgically removing a prey, but it's up to the predator to actually let them out or not.
==== '''Yellow Slime'''[[File:Yellowbabyslime.gif|32px]] ====
'''Tier:''' 2
'''Threat Level:''' High
'''Special Abilities:''' Shoots lightning, charges electricity faster
'''Recommended Preparations:''' Out-range slime with slime taser, wear insulation if possible
Yellow slimes are one of the few slimes to possess a ranged attack. Be warned, the lightning can go through the glass of its cell, so the blast doors may be required. The lightning technically has a very high range, but slimes will only fire it if they are between two to three meters from their target. Yellow slimes don't fire lightning when in melee range (their glomps actually hurt more, however).
Injecting with Slime Jelly will create an object that can be used as a large powercell, with a capacity of 10k. Unlike regular power cells, these will unconditionally self recharge at a slow rate. Useful for APCs, Defibs, and Synthetics. It cannot be used as a substitute for device or weapon cells.
Injecting with Water will create an EMP blast, as strong as a regular EMP grenade. The user is not immune to the EMP blast, so be careful.
Injecting with Blood will create an object which glows with yellow bio-luminescence.
Injecting with Phoron will create a instantaneous lightning strike, striking multiple mobs nearby~ Extremely dangerous.


In some cases, Security will just have to accept that there's nothing they can do for a victim. If that's the case, escort the predator to a jail cell and arrest them normally while their victim gurgles.
==== '''Dark Purple Slime'''[[File:Darkpurplebabyslime.gif|32px]] ====
'''Tier:''' 2
'''Threat Level:''' High
'''Special Abilities:''' Injects phoron per attack, creates phoron fire if killed with fire
'''Recommended Preparations:''' Wear a biosuit
Dark Purple slimes inject phoron into its target, which is extremely toxic, so a biosuit is required.
Injecting with slime jelly will create 30 units of blood in the extract
Injecting with Water creates 30 units of Phoron in the extract.


= Vore and Silicons =
==== '''Dark Blue Slime'''[[File:Darkbluebabyslime.gif|32px]] ====
The [[AI]] and [[Cyborg]]s are both capable of getting involved in the action - AI by way of hardlight holograms and some cyborg modules (specifically the K9 and other dogborg variants such as the medihound) are equipped with sleeper/stomach modules.
'''Tier:''' 2
'''Threat Level:''' High
'''Special Abilities:''' Lowers temperature of nearby entities, resistant to cold temperatures
'''Recommended Preparations:''' Wear a winter coat
Dark Blue slimes passively lower the temperature of entities near it. It doesn't actually lower the room temperature, however. Note that other slimes can be harmed by the 'cold aura'. Dark Blue slimes are also unharmed by cold temperatures, however water will still kill them.
Injecting with Slime Jelly creates a Death agent, this will kill any slime instantly when used on it.
Injecting with Watercreates 5 units of ice in the extract.
Injecting with Blood Grants a buff that improves resistance to temperature and heat damage in a short radius around you.
Injecting with Phoron will create a 'cold snap' when injected with phoron, after a delay, which rapidly lowers the temperature of nearby entities, and lowers the temperature of the surrounding atmosphere. It is generally capable of instantly killing most types of slimes, except for the Metal and other Dark Blue slimes, therefore it is ideal for containing a slime outbreak. It is recommended to wear cold protection, like a winter coat, when using the cold snap.


Generally speaking, players are allowed a degree of freedom to "creatively" interpret their laws in a way that gives them an excuse to eat their partners in a scene. If it's kept private ICly, admins are unlikely to care if you outright decide that this shift you suffered some sort of "system glitch" that made you "malfunction" and devour that poor guy that just so happened to have an entry in his OOC notes about how he really likes to be eaten by robots then oh-so-coincidentally decided to hang around near a borg then walk into a secluded room.
==== '''Silver Slime'''[[File:Silverbabyslime.gif|32px]] ====
'''Tier:''' 2
'''Threat Level:''' Medium-High
'''Special Abilities:''' Reflects beams and energy projectiles
'''Recommended Preparations:''' Use slimebation instead of xeno taser
Silver slimes will always deflect most energy-based weapons. This includes the slime taser. This can cause you to accidentally discipline the wrong slime, posing an enrage risk if the slime you hit didn't deserve to be tased. The slimebation still works on them.
Injecting with Slime Jelly creates 1 stack, 10 sheets of silver.
Injecting with Water creates 3 stacks, 5 sheets each (1 for particle smasher materials) of completely random materials.
Injecting with Blood creates 1 stack, 3 sheets of random advanced science material.
Injecting with Phoron creates 2 stacks of 5 sheets of random basic science materials.


Some players find it more fun to stay within their laws and ''still'' go around eating people, so go ahead and have fun lawyering your way around them. Clearly if that willing prey over there enjoys being eaten and you have a law to serve the crew's interests then stuffing them in your face is not only allowed but possibly even ''required''. You have a law to protect the crew? Where's safer than inside an armored steel chassis?
==== '''Red Slime'''[[File:Redbabyslime.gif|32px]] ====
'''Tier:''' 2
'''Threat Level:''' Medium-High
'''Special Abilities:''' Moves faster, enrages if disciplined
'''Recommended Preparations:''' Don't discipline if possible, otherwise isolate it from everything else
Red slimes are extremely aggressive, and will never submit to your attempts to civilize them. They also move faster than other slimes.
Injecting with Slime Jelly creates a ferality agent. This causes any slime it's used on to behave like a red slime, becoming more angry at discipline attempts and will be inherited when splitting. Why would you do this?
Injecting with Water creates 30 units of capsaicin in the extract, spicy!
Injecting with Blood causes all slimes that can see the user, and are not pacified, to become enraged, Dangerous!
Injecting with Phoron creates a bottle of slime mutation agent when injected with phoron, which makes a slime 12% more likely to mutate, and carries across generations. It's the opposite of the stability agent.


The short version is that if it's for vore, we're unlikely to be mad unless you ''really'' push it with the law abuse. Much like unwilling vore for normal crewmembers, if it's private and stays in private it's almost certainly fine. It's only if it gets made public repeatedly that people are going find that your character is immersion-breaking.
==== '''Green Slime'''[[File:Greenbabyslime.gif|32px]] ====
'''Tier:''' 2
'''Threat Level:''' Medium
'''Special Abilities:''' Radioactive, injects radium per hit
'''Recommended Preparations:''' Wear a radiation suit
Green slimes will irradiate nearby entities and cause their cell to become radioactive for awhile. This can be bad or can be put to use with creative means.
Injecting with Slime Jelly creates a stack of 10 sheets of uranium
Injecting with Water creates 30 units of radium in the extract.
Injecting with Blood creates an irradiated slimeball that will constantly irradiate anything near it, dangerous!
Injecting with Phoron creates a pulse of radiation to everything in the vicinity, Dangerous!


= Being Resleeved =
==== '''Pink Slime'''[[File:Pinkbabyslime.gif|32px]] ====
There are restrictions on what you can and cannot remember about your past life / death, see the [[Rules]], but the reason for those is to make it so you don't abuse memory for revenge killings or screaming out the name of your predator to security.
'''Tier:''' 2
'''Threat Level:''' Medium
'''Special Abilities:''' Heals living entities nearby
'''Recommended Preparations:''' N/A
Pink slimes heal other entities near it. Things being healed will sparkle pink for a few seconds. It won't apply the heal to things the slime is trying to kill, so you will likely need to discipline or pacify the slime before you can use it as a source of healing.
Injecting with Slime Jelly will create a healing 'pulse', healing 25 Brute, burn, toxin and oxy damage on every carbon mob in the vicinity, including dead ones.
Injecting with Water will create 'Agent C', an organ fixing liquid.
Injecting with Blood will create 'Agent A', a clotting liquid which will heal bleeding, internal and external.
Injecting with Phoron will create 'Agent B', a bone fixing liquid.


It's ''generally'' recommended that you have hazy IC memories of the circumstances leading immediately up to your death if it was unwilling vore - if nothing else, your predator has taken the time to give you a (presumably) enjoyable scene, so it's kinda a dick move to make them hide from security for the rest of the shift.
==== '''Gold Slime'''[[File:Goldbabyslime.gif|32px]] ====
'''Tier:''' 2
'''Threat Level:''' Medium
'''Special Abilities:''' Immune to stuns
'''Recommended Preparations:''' N/A
The gold slime absorbs energy, and trying to stun it will actually charge it. Despite this, your slime tools will still discipline it, so this is only an issue if it enrages.
Injecting with Slime Jelly Generates 3 random mobs, Dangerous!
Injecting with Water will create a random mob, that will be passive, or defensive.
Injecting with Blood will create a random hostile mob, Dangerous!
Injecting with Phoron Creates a stack of 10 sheets of gold.


A good way to play this is just remembering everything ''up until before your scene'' and [[Non-Contiguous_Memory_Disorder|nothing afterwards]] if you do get resleeved. Basically it's to allow noncon scenes to exist so your last mind backup occurred 'conveniently' before your non-con scene, or perhaps at the end of your willing scene.
=== Tier: 3 ===
 
==== '''Bluespace Slime'''[[File:Bluespacebabyslime.gif|32px]] ====
'''Tier:''' 3
'''Threat Level:''' High
'''Special Abilities:''' Teleports to target
'''Recommended Preparations:''' Seal slime behind blast doors
The Bluespace slime can teleport out of its cell, which makes containing it difficult. The best method is to stun it with the slimebaton, then close the blast doors very fast. Running away from a Bluespace slime without the ability to stun it is generally futile.
Extract will create five 'lesser' slimy crystals when injected with water, which can teleport yourself or someone else randomly once, by crushing it in hand or throwing it at someone. The teleport will never place you in space or on an asteroid.
Extract will create one 'greater' slimy crystal when injected with phoron, which allows for a controlled teleport to a specific location.
 
==== Ruby Slime ====
'''Tier:''' 3
'''Threat Level:''' Very High
'''Special Abilities:''' Unnatural physical strength
'''Recommended Preparations:''' Kite and use slime taser, or ask security for riot armor
The Ruby slime is very strong physically, and has the potential to crit a human in three hits. The slime has an outgoing damage multipler, reduced incoming damage, higher base health, and is stunned for less time. This ability can be yours, at least temporarily, with its extract.
Extract will grant a 'buff' to nearby entities when injected with phoron, giving the entity similar boons to the Ruby slime, for ten minutes. The entity will have red sparkles while it lasts.
'''Cerulean Slime'''[[File:Ceruleanbabyslime.gif|32px]]
'''Tier:''' 3
'''Threat Level:''' Medium
'''Special Abilities:''' Higher base stations than average
'''Recommended Preparations:''' N/A
The Cerulean slime is a 'jack of all trades, master of none' color, so it isn't much more threatening than a regular grey slime.
Extract creates a slime extract enhancer agent when injected with phoron, which adds more 'charges' to a specific extract. It's a good idea to use this agent on your second Cerulean extract, so you get a large amount of enhancer agents.
 
==== Amber Slime ====
'''Tier:''' 3
'''Threat Level:''' High
'''Special Abilities:''' Feeds other slimes passively
'''Recommended Preparations:''' Separate from other slimes to prevent runaway slime reproduction
The Amber slime feeds other slimes (it cannot feed itself, fortunately) through some unknown process, and can cause them to reproduce without being fed monkeys. This can be exploited if one is careful.
Extract creates a slime feeding agent when injected with phoron, which when applied to a specific slime, will instantly cause the slime to evolve and reproduce.
Extract creates a gooy clump of slime that is edible for humans when injected with water. It is very filling and sweet.
 
==== '''Oil Slime'''[[File:Oilbabyslime.gif|32px]] ====
'''Tier:''' 3
'''Threat Level:''' High
'''Special Abilities:''' Explodes if hit with fire or another explosion
'''Recommended Preparations:''' Wear a bombsuit
Oil slimes are essentially walking welding tanks. Don't try to kill one with a welder, laser, or anything that causes burns, as it will make it explode.
If an oil slime gets enraged, it will do a suicide charge at someone and blow themselves up. This is extremely lethal if it attaches to you before exploding.
Extract creates an explosion if injected with phoron. If the extract is enhanced, the explosion is more powerful, but still only has one use.
 
==== Emerald Slime ====
'''Tier:''' 3
'''Threat Level:''' High
'''Special Abilities:''' Makes entities nearby go very fast for a few moments
'''Recommended Preparations:''' N/A
The Emerald slime goes very fast, faster than the red slimes, and can make other slimes go just as fast. It can also make you go fast, if it's not trying to eat you. This can be exploited by an enterprising Xenobiologist looking to cut down on travel time.
Extract will 'buff' entities near the extract for ten minutes, allowing them to move slightly faster. Projectiles will hit them less often, as well. The entity will have green sparkles for the duration.
 
==== Light Pink Slime[[File:Lightpinkbabyslime.gif|32px]] ====
'''Tier:''' 3
'''Threat Level:''' Low
'''Special Abilities:''' Will never attack humanoids or most synthetics
'''Recommended Preparations:''' N/A
The light pink slime is essentially permanently disciplined. It will still eat monkeys, but nothing else.
Extract creates a slime pacification agent when injected with water, which makes the slime be just as safe to handle as Ian. It might also work on other things than just slimes…
Extract creates a slime friendship agent when injected with phoron, which makes the slime be your ally forever. It also might work on other things.
 
==== Sapphire Slime ====
'''Tier:''' 3
'''Threat Level:''' Extremely High
'''Special Abilities:''' More robust combat tactics
'''Recommended Preparations:''' Outrange and outnumber, get a slime securitron
Sapphire slimes are one of the most dangerous slimes, as they are more intelligent than the others and will use more effective fighting tactics, generally stunning much more often.
If two sapphire slimes are fighting you, one will keep you stunned while the other eats or glomps you to death, so bring a buddy or a slime securitron.
Extract creates a slime cube, which is used to create a new Promethean. Use it in hand and wait for a ghost to accept the prompt, and then a new slime person will appear!


[[Category:Guides]]
[[Category:Guides]]
[[Category:Rules]]
[[Category:Research Locations]]

Revision as of 21:43, 12 April 2022

This article or section is from the VOREstation wiki.

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Xenobiologists are in charge of the creation, care, and eventual culling and harvesting of 'Slimes', which are extremely dangerous to handle without the right equipment.

Familiarize Yourself

Generally speaking, you and your slimes will be at a remote facility, far from the main station, referred to as Xenobiology. It has many cells to place your slimes inside of, where they cannot get out without some serious effort. Each cell has a disposals chute, used to safely give food to the slimes inside the cell without endangering yourself, as well as a button to lock down that specific cell, in case the glass breaks or you have something even more dangerous than a slime inside. Elsewhere, you should have a Processor machine, which is used to harvest dead slimes and recycle food.

Get equipped

You'll need these items to do your job.

  • A fire extinguisher, to efficiently kill slimes. Some slimes might also light you on fire. For best use, move the slime into a corner so all the water hits them.
  • A syringe, used to inject various fluids (generally Phoron, blood, or water) into Extracts, which you obtain from processing dead Slimes.
  • A slimebaton, which functions similarly to a stunbaton, however it is only effectively against Slimes (and Prometheans). One hit will stun the slime for a few seconds, and will discipline it. A slime baton can be used to build a slime securitron, which is very useful if you're the only Xenobiologist but there is a friendly Roboticist onboard. More slimebations can be made in Research and Development.
  • A Slime Taser, which like the above, functions similarly to a normal energy weapon, however it is only effective against slimy things like Slimes and Prometheans. The stun duration is smaller than the Baton, however it can be used at range, and across window panes. Like the baton, more can be made in Research and Development.
  • Galoshes, which prevent you from slipping on wet surfaces. The fire extinguisher makes the floor wet, and not wearing these can be extremely dangerous if you slip while a slime is trying to eat you.
  • Welder and welding helmet. Useful for minor self repairs that will be inevitable, if you or your co-worker is a Full Body Prosthetic or Bound Synthetic. Also useful for mending the cracks on the cell windows, as slimes tend to smash them if they see food on the other side of the window.

Optional but highly useful things to acquire to make your job easier.

  • A slime securitron, from Robotics, which is optimized to fight slimes and other minor xeno-lifeforms.
  • A medibot, also from Robotics, to heal you from minor harm the slimes may do to you, as the closest medical bay might be far away or even off-world.
  • A temperature gun, from RnD. It can kill slimes at a range when set to the 'cold' setting, and can replace the fire extinguisher.

Basics of Slime Care

When you start your shift, you should have two grey colored slimes in different cells. They will most likely try to escape their cell to eat you or your co-worker, so feel free to use the xeno taser to stop them. One of these cells should be dedicated to growing grey slimes, so you will have a renewable source of monkey cubes. If you run out of monkey cubes, you will need to get more from Cargo, which could take awhile.

When your 'grey' cell slime reproduces, you should always ensure that one grey slime is always alive inside, and kill or separate the rest into different cells. It is a good idea to keep one grey extract in reserve in case all of your greys are lost, for whatever reason, as injecting a grey extract will create a new grey slime.

Cells should never have more than one color of slime inside, as they tend to fight each other and it can be difficult to tase them due to other slimes being in the way.

Some colors are more useful than others, for instance;

  • Dark Purple, obtained from going (Grey > Purple > Dark Purple) or (Grey > Orange > Dark Purple), allows for a renewable source of phoron. You start with two sheets, which gives 40u of liquid phoron when ground up, or 8 injections. Generally, the more useful reactions from extracts require phoron, so Dark Purple is a good goal to work towards early.
  • Blue, which is just one step from Grey, will give you two useful things. Slime stability agents reduce the odds of mutation when a slime reproduces, which you should give to your dedicated Grey slime until the chance goes to 0%, to increase the average yield of monkey cubes as well as to prevent the rare but possible situation of all four new slimes not being Grey anymore. Blue slimes also give you Frost Oil, which isn't terribly useful on its own but can be very useful when paired with a Metal Slime, for reasons explained below.
  • Metal, which like Blue, is one step from Grey. Metal slime extracts allow for most types of metal material to become renewable, which includes steel, plasteel, gold, silver, uranium, and platinum. One extract creates 20u metamorphic liquid metal, which will turn into a different type of liquid metal (e.g. liquid gold, liquid silver, etc) when it touches them in a reagent container, like a beaker. Liquid metals are not very useful on their own, but can be made into a solid sheet of material by adding 5u Frost Oil to the reagent container. The Frost Oil is consumed when this is done, and 20u of liquid metal makes one sheet. Frost Oil is obtained from Blue slimes.
  • Purple, which is like Blue and Metal, one step away from Grey. The extract can make a Slime Steroid Agent, which when applied to a living slime, will increase how many extracts it will make when put in the processor.
  • Cerulean, which is obtained from (Grey > Blue > Dark Blue > Cerulean) or (Grey > Purple > Dark Blue > Cerulean), will create Extract Enhancement Agent, which adds more uses to an extract. This is extremely useful, as less slimes need to be breed to produce a given number of things.
  • Red, which is obtained from (Grey > Orange > Red), will make a Slime Mutation Agent, which increases the odds of mutation when slimes split. Useful for if you're targeting a specific color, as higher odds for mutation mean less generations are needed to get there.
  • Yellow, obtained from (Grey > Orange > Yellow) or (Grey > Metal > Yellow), can create self recharging 10k power cells, which are very useful for Bound Synthetics, Hardsuits, Defibs, certain APCs, and potentally anything that uses power cells.
  • Pink, obtained from (Grey > Blue > Pink), can be used as a source of healing, both while alive, as well as when using their extracts. The extracts can produce three different kinds of advanced medications, which Medical might want. The medications can fix organs, fix bleeding, or fix bones, depending on what is injected into the extract.
  • Light Pink, which is one step from Pink (Grey > Blue > Pink > Light Pink), can be used to make a specific slime be friendly and harmless forever, which might be useful to use on a Pink slime, so you can replace a medibot.
  • Sapphire, obtained from (Grey > Metal > Gold > Sapphire), is how you get Prometheans. The extract gives you a slime cube, which creates a Promethean if it can find another player who wishes to play as one.

Slime Protection

Slimes can kill you in many ways, dependent mostly on their color. Wearing the correct armor when handling a specific color can make survival much easier. Xenobiology has been provided with a large range of specialized clothing to wear, when the need arises.

  • Bio Suits, which prevent damage from slimes trying to eat you. Note that slimes will wise up to this and instead try to glomp you to death instead. A bio suit will also stop slimes from spreading certain chemical-based attacks onto you.
  • Fire Suits, as the orange slime can ignite you, and the dark purple slime can release Phoron gas if killed improperly.
  • Bomb suits, as the oil slime explodes if killed improperly (hit with fire).
  • Radiation suits, as the green slime is radioactive. It is also thick enough to protect from slime chemical attacks.

Slime Life-cycle

Here is a chart of all the slime reproductive color cycle.

Slimes start their life as a small baby. Don't be fooled, it is still very dangerous and capable of killing anyone careless. Slimes require food, or else they will die. Starving slimes have been known to turn on their captors.

When fed enough, baby slimes will grow into an 'adult' form, which makes them tougher. When the slime eats enough as an adult, it will reproduce, by splitting into four new slimes. There is a small chance that one or more of the new slimes may mutate into a different color. If this happens, the mutated slime should be isolated from its siblings, as they will fight each other to the death if they are separate colors. A slime taser is useful for this, as it can shoot through the glass of the cell.

Slime Psychology

Discipline

Slimes can be subjugated by force by various means, with the easiest way being the slimebation. The slime will give a sad face, however it won't harm humanoids for a little while. If it was trying to kill something, it will stop doing so.

Successfully removing a slime from someone it's eating will also discipline it.

Beating the slime with a heavy object repeatively will sometimes discipline it, however this is not guaranteed.

Obedience

Giving 'justified' disciplining to a slime will cause it to become more obedient, making future disciplining last longer. Sufficient amounts of obedience can make discipline last forever. Note that slimes in that state are still dangerous, as they will still defend themselves against attackers.

An act of discipline is 'justified' when it is done while the slime is trying to harm or eat someone, otherwise it is 'unjustified'.

A slime securitron will automatically engage 'guilty' slimes, but leave innocent ones alone.

Resentment

Giving 'unjustified' disciplining to a slime will cause the slime to hold resentment towards their captors. If pushed too far, the slime will enrage, and try to kill everything it can see, so try to not be like Security.

Sometimes it is possible to calm down a raging slime with enough disciplining, however it is generally easier and safer to just kill it with a slimebation and fire extinguisher.

A slime securitron engage an enraged slime in a fight to the death, not stopping until the slime dies, or the securitron is destroyed.

Speech

Slimes appear to be capable of slow, simple speech, and will respond to various topics and requests that it hears.

If a slime likes you enough or is sufficiently obedient, it can be given certain commands, such as to follow you, to stop attacking/eating/following things, or to attack a specific target. You'll need to say the slime's 'name', or say 'slimes' to give the command to all the slimes that can hear you.

You can also say hi to them, and they will respond.

Tactics

All slimes have various means to harm things. The most common attack is a 'glomp' which will hurt whatever it hits, and will hurt more if the slime is a big one. Some slime colors will cause a substance to enter your bloodstream if it successfully hits you. Sufficiently thick clothing should stop that from happening.

A more dangerous 'attack' is that the slime may decide to attach themselves onto their victim, which is how slimes eat things. This causes severe cellular damage to the victim, and will require advanced medical treatment to fix, so you are advised to remove the slime from yourself or your co-worker ASAP if it latches on. A slime securitron will rush to you if this happens to you. Slimes won't try to eat inorganic entities, instead glomping them.

Slimes can also incapacitate its target in two ways. First, it can try to knock down its target by shoving them down, which stuns for a brief moment, however it is not guaranteed to work. Second, it can use stored up electricity to shock a target to stun them for a longer period of time. After downing a target, a slime generally will try to eat it if it's organic, or continue glomping it to death if not.

Friend or Foe

Slimes will never willingly harm another slime of the same color, or a Promethean. When under the effects of discipline, a slime will not try to fight or eat humanoids or robotic entities, but will still eat monkeys.

A slime pacified with a slime docility agent will never harm anyone and is incapable of doing any harm. Pacified slimes will also never enrage, even with a red slime extract.

An enraged slime will ignore the effects of discipline.

Slimes Biology

Slimes come in many colors, and most of them have unique properties. Their extracts will do different things depending on the color, as well. Slimes will attack slimes of a different color, so separating them with different cells is required.

When slimes reproduce, there is a chance that one or more of the offspring will mutate into a different color. The chance is usually at around 25%, however this can be increased or deceased by giving the slime a mutation agent or stability agent, which can be obtained from a red extract and blue extract, respectively.

Each color, except for the grey slime, will have a specific trait unique to that color, and may warrant additional preparation before handling. A list of slime colors is provided below.

Special:

Rainbow Slime

Tier: N/A
Threat Level: Medium
Special Abilities: Never harms or is harmed by another slime due to seperate color
Recommended Preparations: N/A
The rainbow slime is very rare color that other slimes consider to be their color, and so they won't attack it.

Extract creates a slime unity agent, which grants the 'other slimes see this slime as their own color' ability to other slimes, and carries across generations.

Tier 0

Grey Slime

Tier: 0
Threat Level: Medium
Special Abilities: N/A
Recommended Preperations: N/A
Grey slimes are the first slimes you will have, as you start with two. It's generally recommended to always have a cell with grey slimes, as their extracts create monkey cubes, which you will need a lot of.

Extract creates a fresh grey slime when injected with phoron, which is useful as a backup in case all your specimens die or all your greys mutated.

Extract creates monkey cubes when injected with blood.

Tier 1

Orange Slime

Tier: 1
Threat Level: Medium
Special Abilities: Increases flammability of targets per hit, chance to ignite per hit
Recommended Preparations: Wear a firesuit
Orange slimes can light you on fire if you're careless, however generally this is not a big deal as you have a fire extinguisher (you did bring one right?). If you want to be extra safe, wear a fire suit.

Note that if an orange slime can trigger the dark purple or oil slime's effect.

Injecting with Slime Jelly Creates 30 units of pyrotoxin in the extract.

Injecting with Water creates a cloud of harmless smoke.

Injecting with Blood Creates a burst of heat, raising the temperature of air and anything around it, Dangerous!

Injecting with Phoron Creates a Phoron fire on your location, Dangerous!

Purple Slime

Tier: 1
Threat Level: Medium
Special Abilities: Injects toxins per hit
Recommended Preparations: Wear a biosuit
Purple slimes inject a weak but long lasting toxin into their victim with each attack. A thick armor such as a biosuit or spacesuit will stop this from affecting you.

Extract will create a slime steroid agent when injected with phoron, which is a potent chemical mix that causes a slime to produce an additional extract when processed. It needs to be alive for the steroid to be applied.

Blue Slime

Tier: 1
Threat Level: Medium
Special Abilities: Injects cryo-toxin
Recommended Preparations: Wear a biosuit
Blue slimes chill their enemies with cryo-toxin, so a biosuit will keep that away from you. Don't wear a winter coat, it isn't thick enough to stop the injection and it will actually make it take longer to warm up, potentially making the cryo-toxin lethal.

Extract will create a slime stability agent when injected with blood, which reduces the odds of mutations by 15%, and carries through across generations. Useful for your grey slimes so they stay grey forever.

Extract will create frost oil when injected with phoron, which can solidify certain liquid metals like liquid iron, gold, silver, etc. Five units frost oil and twenty units of a metallic liquid will make one bar of solid metal, consuming the frost oil in the process. Some foods also call for frost oil in their recipe.

Metal Slime

Tier: 1
Threat Level: Medium
Special Abilities: More durable, resistant to weak weapons
Recommended Preparations: N/A
Metal slimes are harder to kill by virtue of being able to take more punishment before dying. They are one of the few slimes able to survive a dark blue extract cold snap. They otherwise aren't much more dangerous than a regular grey slime.

Extract creates 20 units of a metamorphic liquid when injected with phoron, which when combined with other metallic liquids (such as liquid iron, gold, silver, uranium, phoron, etc), will turn into the liquid it touches. This makes metallic liquid renewable, and metallic liquid can be converted to more useful solid metal with frost oil.

Extract creates 20 units of binding liquid, which is used to create 'alloys', without the intense heat. This is used to create liquid steel and liquid plasteel.

Tier 2

Yellow Slime

Tier: 2
Threat Level: High
Special Abilities: Shoots lightning, charges electricity faster
Recommended Preparations: Out-range slime with slime taser, wear insulation if possible

Yellow slimes are one of the few slimes to possess a ranged attack. Be warned, the lightning can go through the glass of its cell, so the blast doors may be required. The lightning technically has a very high range, but slimes will only fire it if they are between two to three meters from their target. Yellow slimes don't fire lightning when in melee range (their glomps actually hurt more, however).

Injecting with Slime Jelly will create an object that can be used as a large powercell, with a capacity of 10k. Unlike regular power cells, these will unconditionally self recharge at a slow rate. Useful for APCs, Defibs, and Synthetics. It cannot be used as a substitute for device or weapon cells.

Injecting with Water will create an EMP blast, as strong as a regular EMP grenade. The user is not immune to the EMP blast, so be careful.

Injecting with Blood will create an object which glows with yellow bio-luminescence.

Injecting with Phoron will create a instantaneous lightning strike, striking multiple mobs nearby~ Extremely dangerous.

Dark Purple Slime

Tier: 2
Threat Level: High
Special Abilities: Injects phoron per attack, creates phoron fire if killed with fire
Recommended Preparations: Wear a biosuit
Dark Purple slimes inject phoron into its target, which is extremely toxic, so a biosuit is required.

Injecting with slime jelly will create 30 units of blood in the extract

Injecting with Water creates 30 units of Phoron in the extract.

Dark Blue Slime

Tier: 2
Threat Level: High
Special Abilities: Lowers temperature of nearby entities, resistant to cold temperatures
Recommended Preparations: Wear a winter coat
Dark Blue slimes passively lower the temperature of entities near it. It doesn't actually lower the room temperature, however. Note that other slimes can be harmed by the 'cold aura'. Dark Blue slimes are also unharmed by cold temperatures, however water will still kill them.

Injecting with Slime Jelly creates a Death agent, this will kill any slime instantly when used on it.

Injecting with Watercreates 5 units of ice in the extract.

Injecting with Blood Grants a buff that improves resistance to temperature and heat damage in a short radius around you.

Injecting with Phoron will create a 'cold snap' when injected with phoron, after a delay, which rapidly lowers the temperature of nearby entities, and lowers the temperature of the surrounding atmosphere. It is generally capable of instantly killing most types of slimes, except for the Metal and other Dark Blue slimes, therefore it is ideal for containing a slime outbreak. It is recommended to wear cold protection, like a winter coat, when using the cold snap.

Silver Slime

Tier: 2
Threat Level: Medium-High
Special Abilities: Reflects beams and energy projectiles
Recommended Preparations: Use slimebation instead of xeno taser
Silver slimes will always deflect most energy-based weapons. This includes the slime taser. This can cause you to accidentally discipline the wrong slime, posing an enrage risk if the slime you hit didn't deserve to be tased. The slimebation still works on them.

Injecting with Slime Jelly creates 1 stack, 10 sheets of silver.

Injecting with Water creates 3 stacks, 5 sheets each (1 for particle smasher materials) of completely random materials.

Injecting with Blood creates 1 stack, 3 sheets of random advanced science material.

Injecting with Phoron creates 2 stacks of 5 sheets of random basic science materials.

Red Slime

Tier: 2
Threat Level: Medium-High
Special Abilities: Moves faster, enrages if disciplined
Recommended Preparations: Don't discipline if possible, otherwise isolate it from everything else
Red slimes are extremely aggressive, and will never submit to your attempts to civilize them. They also move faster than other slimes.

Injecting with Slime Jelly creates a ferality agent. This causes any slime it's used on to behave like a red slime, becoming more angry at discipline attempts and will be inherited when splitting. Why would you do this?

Injecting with Water creates 30 units of capsaicin in the extract, spicy! 

Injecting with Blood causes all slimes that can see the user, and are not pacified, to become enraged, Dangerous!

Injecting with Phoron creates a bottle of slime mutation agent when injected with phoron, which makes a slime 12% more likely to mutate, and carries across generations. It's the opposite of the stability agent.

Green Slime

Tier: 2
Threat Level: Medium
Special Abilities: Radioactive, injects radium per hit
Recommended Preparations: Wear a radiation suit
Green slimes will irradiate nearby entities and cause their cell to become radioactive for awhile. This can be bad or can be put to use with creative means.

Injecting with Slime Jelly creates a stack of 10 sheets of uranium

Injecting with Water creates 30 units of radium in the extract.

Injecting with Blood creates an irradiated slimeball that will constantly irradiate anything near it, dangerous!

Injecting with Phoron creates a pulse of radiation to everything in the vicinity, Dangerous!

Pink Slime

Tier: 2
Threat Level: Medium
Special Abilities: Heals living entities nearby
Recommended Preparations: N/A
Pink slimes heal other entities near it. Things being healed will sparkle pink for a few seconds. It won't apply the heal to things the slime is trying to kill, so you will likely need to discipline or pacify the slime before you can use it as a source of healing.

Injecting with Slime Jelly will create a healing 'pulse', healing 25 Brute, burn, toxin and oxy damage on every carbon mob in the vicinity, including dead ones.

Injecting with Water will create 'Agent C', an organ fixing liquid.

Injecting with Blood will create 'Agent A', a clotting liquid which will heal bleeding, internal and external.

Injecting with Phoron will create 'Agent B', a bone fixing liquid.

Gold Slime

Tier: 2
Threat Level: Medium
Special Abilities: Immune to stuns
Recommended Preparations: N/A
The gold slime absorbs energy, and trying to stun it will actually charge it. Despite this, your slime tools will still discipline it, so this is only an issue if it enrages.

Injecting with Slime Jelly Generates 3 random mobs, Dangerous!

Injecting with Water will create a random mob, that will be passive, or defensive.

Injecting with Blood will create a random hostile mob, Dangerous!

Injecting with Phoron Creates a stack of 10 sheets of gold.

Tier: 3

Bluespace Slime

Tier: 3
Threat Level: High
Special Abilities: Teleports to target
Recommended Preparations: Seal slime behind blast doors
The Bluespace slime can teleport out of its cell, which makes containing it difficult. The best method is to stun it with the slimebaton, then close the blast doors very fast. Running away from a Bluespace slime without the ability to stun it is generally futile.

Extract will create five 'lesser' slimy crystals when injected with water, which can teleport yourself or someone else randomly once, by crushing it in hand or throwing it at someone. The teleport will never place you in space or on an asteroid.

Extract will create one 'greater' slimy crystal when injected with phoron, which allows for a controlled teleport to a specific location.

Ruby Slime

Tier: 3
Threat Level: Very High
Special Abilities: Unnatural physical strength
Recommended Preparations: Kite and use slime taser, or ask security for riot armor
The Ruby slime is very strong physically, and has the potential to crit a human in three hits. The slime has an outgoing damage multipler, reduced incoming damage, higher base health, and is stunned for less time. This ability can be yours, at least temporarily, with its extract.

Extract will grant a 'buff' to nearby entities when injected with phoron, giving the entity similar boons to the Ruby slime, for ten minutes. The entity will have red sparkles while it lasts.

Cerulean Slime

Tier: 3
Threat Level: Medium
Special Abilities: Higher base stations than average
Recommended Preparations: N/A
The Cerulean slime is a 'jack of all trades, master of none' color, so it isn't much more threatening than a regular grey slime.

Extract creates a slime extract enhancer agent when injected with phoron, which adds more 'charges' to a specific extract. It's a good idea to use this agent on your second Cerulean extract, so you get a large amount of enhancer agents.

Amber Slime

Tier: 3
Threat Level: High
Special Abilities: Feeds other slimes passively
Recommended Preparations: Separate from other slimes to prevent runaway slime reproduction
The Amber slime feeds other slimes (it cannot feed itself, fortunately) through some unknown process, and can cause them to reproduce without being fed monkeys. This can be exploited if one is careful.

Extract creates a slime feeding agent when injected with phoron, which when applied to a specific slime, will instantly cause the slime to evolve and reproduce.

Extract creates a gooy clump of slime that is edible for humans when injected with water. It is very filling and sweet.

Oil Slime

Tier: 3
Threat Level: High
Special Abilities: Explodes if hit with fire or another explosion
Recommended Preparations: Wear a bombsuit
Oil slimes are essentially walking welding tanks. Don't try to kill one with a welder, laser, or anything that causes burns, as it will make it explode.

If an oil slime gets enraged, it will do a suicide charge at someone and blow themselves up. This is extremely lethal if it attaches to you before exploding.

Extract creates an explosion if injected with phoron. If the extract is enhanced, the explosion is more powerful, but still only has one use.

Emerald Slime

Tier: 3
Threat Level: High
Special Abilities: Makes entities nearby go very fast for a few moments
Recommended Preparations: N/A
The Emerald slime goes very fast, faster than the red slimes, and can make other slimes go just as fast. It can also make you go fast, if it's not trying to eat you. This can be exploited by an enterprising Xenobiologist looking to cut down on travel time.

Extract will 'buff' entities near the extract for ten minutes, allowing them to move slightly faster. Projectiles will hit them less often, as well. The entity will have green sparkles for the duration.

Light Pink Slime

Tier: 3
Threat Level: Low
Special Abilities: Will never attack humanoids or most synthetics
Recommended Preparations: N/A
The light pink slime is essentially permanently disciplined. It will still eat monkeys, but nothing else.

Extract creates a slime pacification agent when injected with water, which makes the slime be just as safe to handle as Ian. It might also work on other things than just slimes…

Extract creates a slime friendship agent when injected with phoron, which makes the slime be your ally forever. It also might work on other things.

Sapphire Slime

Tier: 3
Threat Level: Extremely High
Special Abilities: More robust combat tactics
Recommended Preparations: Outrange and outnumber, get a slime securitron
Sapphire slimes are one of the most dangerous slimes, as they are more intelligent than the others and will use more effective fighting tactics, generally stunning much more often.

If two sapphire slimes are fighting you, one will keep you stunned while the other eats or glomps you to death, so bring a buddy or a slime securitron.

Extract creates a slime cube, which is used to create a new Promethean. Use it in hand and wait for a ghost to accept the prompt, and then a new slime person will appear!