Guide to Xenobotany and Guides: Difference between pages

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[[File:Xenoflora Workspace.png|thumb|640x640px]]
{{Gameplay guides}}
A Xenobotanist is a [[Scientist]] who works to determine and manipulate the genetics of plants in space. A xenobotanist works in Xenoflora.


== Tools ==
== Quick Start ==
* Nutrients - Feeds your plants.
You're new to CHOMPstation and want to learn? Here's what you do!
* Bucket - Used to pour water (or other chemicals) into trays.
* Read our [[Rules|server rules]]. You may not understand all of them until you understand the game, but you should keep them in mind.
* Pest spray - Removes pests from hydroponics trays.
* Mini-hoe - Removes weeds from hydroponics trays.
* Hatchet - Used to chop wood.
* Plant Analyzer - Shows a readout of useful information concerning the plant.
* Wire cutters or Scalpel - Used to take plant samples.
* Flora data disk - Stores a single gene from a specific plant variety.


== Genetics ==
* If you're new to Space Station 13 in general, read the [[The Basics|Tutorial]] and [[General Help]] guides.
Plants have twelve genes, labelled and ordered at random each round. Each gene represents a set of traits from the plant. These include:


* '''Biochemistry''': Which reagents the fruit contains; which gases the plant generates.
* If you're new to roleplay in general, read the [[A Crash Course In Roleplaying|Crash Course In Roleplaying]] and [[Character Creation]] pages.
* '''Hardiness''': Endurance. Tolerance to toxins, pests, and weeds.
* '''Environment''': Plant's preferred temperature and light levels, and how much tolerance it has for changes in light level.
* '''Metabolism''': Whether the plant requires water or fertilizer. Whether it alters the ambient temperature.
* '''Appearance''': Unused.
* '''Diet''':  Whether the plant consumes gases in its environment; whether the plant is carnivorous (eats pests) or eats tray weeds; how much water and fertilizer it consumes.
* '''Pigment''': The color of the plant and its fruit; the color of any bioluminescence.
* '''Output''': Whether the plant produces electrical power or bioluminescent light.
* '''Atmosphere''': The plant's tolerance for changes in temperature and pressure away from its preferred levels.
* '''Vigour''': How long the plant takes to mature and produce fruit. How much fruit it produces. Whether it can spread out of its tray.
* '''Fruit''': Whether the fruit is juicy and will splatter when thrown; whether the plant has stinging spines and will inject its reagents into anyone coming in contact with it.
* '''Special''': The ability to teleport the thrower or target when thrown.


A gene label from any given plant represents the same trait across all plants; in other words, if gene F6 represents products for tomatoes, it will also represent products from ambrosia.
* When you play as a job you haven't played before, always look over the wiki page for that job. Read the overview box at the top, and have a glance over all the linked guides.


== Lysis-isolation Centrifuge ==
* When you join the round as a Head of Staff, read the [[Chain of Command]] and the [[Guide to Command]].
This piece of machinery accepts a seed packet or cutting as well as a data disk. When used to scan a seed, it destroys the seed in order to reclaim its genetic information, which can be loaded onto a data disk a certain number of times before the stored genome degrades completely.


== Bioballistic Delivery System ==
== Getting Started ==
When loaded with a data disk and a seed, this machine is used to apply the gene stored on the data disk to the loaded packet. It will overwrite the corresponding gene on the target packet. Seeds can only be overwritten a certain number of times before they degrade completely and can no longer be modified.


==How to Modify Seeds==
* Identify your genes.
** Pick two plants whose genes are very different from each other. Since all the plants from the seed vendors have the same Resistance, Environment, and Consumption genes, it helps if one of the plants is an exotic seed that you've planted and harvested more seed packets from, either through tasking cuttings or by extracting seeds from fruit. If you don't have exotic seeds, you can mutate an existing species to have genes that are different.
** Have three or four identical seed packets from each species.
** Using the lysis-isolation centrifuge, add a seed packet from Species 1. Analyze the genome (this will destroy the seed packet!). Then add a flora data disk to the centrifuge and copy each gene onto the disk. Eventually, the genetic information in the lysis-isolation centrifuge will be exhausted, and you'll need to add and analyze another Species 1 seed packet. Repeat this until you have a disk for each of the twelve genes.
** Using your plant analyzer, analyze Species 2 and make a note of its characteristics.
** Put a seed packet from Species 2 into the bioballistic delivery system. Add one of your flora data disks with genes from Species 1, and apply the modification.
** Eject the seed packet and analyze it again with the plant analyzer. Note which gene has changed. For example, if the plant from Species 2 now has a trait from Species 1, you know that's the trait you have transferred, and that that's the gene on the disk.
** Label your disk with the gene, or make a note of which gene is which.
** Repeat this with the other five disks, each time making a note of which gene is which. If the modified plant doesn't change at all, it's likely that you've transferred a gene that is identical in Species 1 and Species 2--usually the Flowers gene. Eventually, modifying any given seed packet will no longer be viable; the machine will tell you when that happens. You'll have to switch to a new seed packet.
* Now that you have your genes identified, think about which genes you want to transfer from which plant to which. Typically, with exotic seeds, you'll want to make them viable for growing on the station.
** Vigor is a good gene to transfer to plants that grow or produce fruit slowly. Choose a plant which produces fruit quickly or in large quantities and transfer the Vigor gene to the exotic plant. Vigor genes from a plant that doesn't grow kudzu-style can be transferred to one that does, to make these plants more manageable. (Or you could transfer the kudzu vigor gene to a non-spreading plant; we're not judging here.)
** Environment genes from station-adapted plants will help the target plant to grow on the station.
** Consumption genes from plants that are particularly frugal, or which can eat weeds or pests, can be transferred to plants that don't.
** Resistance genes from resistant plants can be transferred to plants that are vulnerable to pests, toxins, or weeds.
** Bioluminescence can be transferred from one plant to another via the Flowers gene.
** The Products gene is special: Instead of replacing the gene on the target plant, it's added in. Your target plant will now produce two types of fruit, one from the source and the other from the target, and each fruit will contain chemicals from both fruit types. However, transferring a Products gene will result in a generally less vigorous plant with less potent fruit.


== Dangerous Plants ==
=== Taming Kudzu ===
Kudzu, and other spreading vines, will spread from their tray into the lab. Given time and open doors, a vine plant could spread throughout the station. It will also entangle people who step into an area with thick growth, and may inject any chemicals from its fruit into the people it has entangled. Garden-variety kudzu isn't so dangerous; the dylovene it contains is not toxic. But beware the vine which contains cyanide.


To control a spreading vine:
*[[File:Paper.png|link=Starter Guide]] [[Starter Guide]]
* Before you plant, modify a vine-type plant by splicing in a Vigor gene from a plant that doesn't spread.
* Plant a vine-type plant in the isolation area of the Xenoflora lab.
* A hatchet can cut down vines more quickly than most tools.
* Plant-b-gone and other chemicals that kill plants can also kill vines.
* A goat will eat vine plants quickly and effectively (but is also ornery enough to bite you). Order one from Cargo.
* If the plant injects something poisonous, don't be where the vines are. Borgs are safe from poisonous substances.
* If the plant has the trait that makes it very carnivorous, it will drain blood from people it captures in its vines. Once again, don't be where the vines are.


=== Atmospheric Hazards ===
*[[File:Paper.png|link=General Help]] [[General Help]]
Some exotic plants emit gases ranging from nitrogen to phoron. Some of these gases are dangerous only when the plant has created so much of them that the pressure in the room is dangerously high; others are dangerous even in small quantities.


To grow a plant that produces gas:
*[[File:Paper.png|link=Rules]] [[Rules]]
* Always plant unknown exotic plants in an isolation tray connected to a port.
* Your PDA includes an atmospheric scanner. Pull it up and monitor the air to detect gas-producing plants before you're unconscious or poisoned.
* If a plant produces gas, toggle the tray lid on the tray. This will isolate the tray, but it may not be the kind of environment the plant likes. Plants grown in isolation trays with the lids up will need careful tending and a lot of diethylamine.
* Call for Atmospherics if the problem has gotten bad enough to contaminate the room (an atmos alarm panel flashing orange or red).
* If you were exposed to phoron gas, leave the room immediately, decontaminate and get to Medical.


== Tips and tricks ==
*[[File:Paper.png|link=A Crash Course In Roleplaying]] [[A Crash Course In Roleplaying]]
* Your general purpose as a Xenobotanist is to find out which gene mask corresponds to which trait and use this info to make bizarre mutant plants.
* You can click a disk in hand to clear the contents and reuse it. You have a limited number so keep an eye on them. More can be ordered from cargo.
* Plants have varied traits. Using a given plant to isolate a specific trait may be worthwhile (ie. kudzu for spread, poppies for flowers).
* Other traits should be fairly easy to find (product trait will cause the target to grow extra fruits, etc).


[[Category:Guides]]
*[[File:Paper.png|link=Tips and advice]] [[Tips and advice]]
 
*[[File:Paper.png|link=Key differences]] [[Key differences]] between CHOMPstation and other SS13 servers
 
*[[File:Wrench.png|link=Basic Construction]] [[Basic Construction]]
 
*[[File:Changeling.gif|link=Character Creation]] [[Character Creation]]
 
*[[file:Wtfamireading2.png|link=Scene roleplay]] [[Scene roleplay]]
 
== Game Mechanics ==
 
 
 
*[[File:Harm.png|link=Combat]] [[Combat|Guide to Combat]]
 
*[[File:Help.png|link=Combat#Intents]] [[Combat#Intents|Guide to Intent]]
 
*[[File:stomach.png|link=Guide to Vore]] [[Guide to Vore]]
 
*[[File:OxygenTank.png|link=Internals]] [[Internals]]
 
*[[File:Rigsuit.png|link=Hardsuit]] [[Hardsuit|Hardsuit Operation]]
 
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]
 
*[[File:Pen.png|link=Job Selection and Assignment]] [[Job Selection and Assignment]]
 
*[[File:Paper.png|link=Terminology]] [[Terminology]]
 
== Professions ==
 
For a more detailed explanation of all of the jobs available, see the [[Job Guides|job guides page]].
 
See [[File:commandGuide.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]] for an overview of what is and isn't okay under normal circumstances on the station, but isn't strictly enforced by [[Corporate Regulation]] unless specified.
 
=== Command ===
 
*[[File:commandGuide.png|link=Standard Operating Procedure#Command]]  [[Standard Operating Procedure#Command|Standard Operating Procedure for Command staff]]
 
=== Engineering ===
 
*[[File:commandGuide.png|link=Standard Operating Procedure#Engineering]]  [[Standard Operating Procedure#Engineering|Standard Operating Procedure for Engineering department]]
 
*[[File:Wrench.png|link=Guide to Engineering]] [[Guide to Engineering]]
 
*[[File:O2 canister.png|link=Atmospherics]] [[Guide to Atmospherics]]
 
*[[File:Wrench.png|link=Guide to Construction]] [[Guide to Construction]]
*[[File:Machine_Frame.png|link=Guide_to_Advanced_Construction]] [[Guide to Advanced Construction]]
 
*[[File:Supermatter.png|link=Supermatter Engine]] [[Supermatter Engine|How to Set up the Supermatter Engine]]
 
*[[File:CableCoils.png|link=Solars]] [[Solars|How to Set up the Solars]]
 
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]
 
*[[File:Wallradio.png|link=Telecommunications]] [[Telecommunications]]
 
*[[File:Metal.png|link=Construction Materials]] [[Construction Materials]]
 
=== Security ===
 
*[[File:commandGuide.png|link=Standard Operating Procedure#Security]] [[Standard Operating Procedure#Security|Standard Operating Procedure for Security department]]
 
*[[File:StunBaton.gif|link=Guide to Security]] [[Guide to Security]]
 
*[[File:SpaceLaw.png|link=Guide to Contraband]] [[Guide to Contraband]]
 
*[[File:SpaceLaw.png|link=Corporate Regulations]] [[Corporate Regulations]]
 
*[[File:SpaceLaw.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]
 
*[[File:SpaceLaw.png|link=NanoTrasen Rules and Regulations]] [[NanoTrasen Rules and Regulations]]
 
*[[File:SpaceLaw.png|link=Security and You: An OOC Guide]] [[Security and You: An OOC Guide]]
 
*[[File:SpaceLaw.png|link=Bad Security]] [[Bad Security]]
 
=== Medical ===
 
*[[File:commandGuide.png|link=Standard Operating Procedure#Medical]]  [[Standard Operating Procedure#Medical|Standard Operating Procedure for the Medical department]]
 
*[[File:Healthanalyzer.png|link=Guide to Medicine]] [[Guide to Medicine]]
 
*[[File:Scalpel.png|link=Surgery]] [[Surgery|Guide to Surgery]]
 
*[[File:Autopsy scanner.png]] [[Guide to Cadavers]]
 
*[[File:Beaker.png|link=Guide to Chemistry]] [[Guide to Chemistry]]
 
*[[File:Implant_Case.png]] [[Guide to Virology]]
 
=== Science ===
 
*[[File:commandGuide.png|link=Standard Operating Procedure#Science]] [[Standard Operating Procedure#Science|Standard Operating Procedure for Science department]]
 
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]
 
*[[File:Telescience.gif]] [[Guide to Telescience]]
 
*[[File:slime.png|link=Guide to Xenobiology]] [[Guide to Xenobiology]]
 
*[[File:Explosivebombthatgoesboom.png|link=Guide to Toxins]] [[Guide to Toxins]]
 
*[[File:Generic borg.png|32px|link=Guide to Robotics]] [[Guide to Robotics]]
 
*[[File:MiningPick.gif|32px|link=Guide to Xenoarchaeology]] [[Guide to Xenoarchaeology]]
 
=== Civilian ===
 
*[[File:commandGuide.png|link=Standard Operating Procedure#Service]] [[Standard Operating Procedure#Service|Standard Operating Procedure for Service department]]
 
*[[File:commandGuide.png|link=Standard Operating Procedure#Supply]] [[Standard Operating Procedure#Supply|Standard Operating Procedure for Supply department]]
 
*[[File:ToxinsSpecial.gif|link=Guide to Food and Drinks]] [[Guide to Food and Drink]]
 
*[[File:Carrot.png|link=Guide to Hydroponics]] [[Guide to Hydroponics]]
 
*[[File:OreSatchel.png|link=Guide to Mining]] [[Guide to Mining]]
 
== Admin Guides ==
* [[Admin Guide: Fluff Items]]
* [[Admin Guide: Events]]
* [[Admin Guide: Quality Control Bans]]

Revision as of 01:00, 10 November 2019

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This article or section is directly taken from the VOREstation wiki, and should not be fully relied on for CHOMPstation. You can help by updating it.


Guide Table
Starter CHOMP-Specific Medical Engineering Science Security Other Development

Quick Start

You're new to CHOMPstation and want to learn? Here's what you do!

  • Read our server rules. You may not understand all of them until you understand the game, but you should keep them in mind.
  • When you play as a job you haven't played before, always look over the wiki page for that job. Read the overview box at the top, and have a glance over all the linked guides.

Getting Started

Game Mechanics

Professions

For a more detailed explanation of all of the jobs available, see the job guides page.

See Standard Operating Procedure for an overview of what is and isn't okay under normal circumstances on the station, but isn't strictly enforced by Corporate Regulation unless specified.

Command

Engineering

Security

Medical

Science

Civilian

Admin Guides