Promethean and Quartermaster: Difference between pages

From Chompstation Wiki
(Difference between pages)
Jump to navigation Jump to search
imported>Nadyr
(Page restored.)
 
imported>Nadyr
(Page restored.)
 
Line 1: Line 1:
{{OldLore}}
{{VorePage}}
{{PolarisPage}}
{{JobPageHeader
{{toc_right}}
|headerbgcolor = #b2a33e
Prometheans (''Macrolimus artificialis'') are a species of artificially-created gelatinous humanoids, chiefly characterized by their primarily liquid bodies and ability to change their bodily shape and color in order to mimic many forms of life. Derived from the Aetolian giant slime (''Macrolimus vulgaris'') inhabiting the warm, tropical planet of [[Aetolus]], they are a relatively newly lab-created sapient species, and as such many things about them have yet to be comprehensively studied.
|headerfontcolor = black
|stafftype = SUPPLY
|imagebgcolor = #e4deb4
|img = Quartermaster.png
|jobtitle = Quartermaster, Supply Chief
|access = Cargo, Quartermaster's Office, Maintenance
|difficulty = Medium
|superior = [[Head of Personnel]]
|duties = Order supplies and keep track of where they go, coordinate mining.
|guides = [[Standard Operating Procedure#Supply|Standard Operating Procedure]]
}}


==Mechanics==
== Supply Points ==
*Can change their physical shape and color at will, to (crudely) imitate other humanoids.
Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start.
*Devoid of nearly all internal organs found in other humanoids, including traditional bones.
It is your duty, as Quartermaster, to keep a steady influx of points by:
*Can consume almost any organic matter that will fit within their bodies (such as dust, dirt, blood, mice, and regular food products) to gain nutrition.
* Returning empty crates back on the supply shuttle, to gain a small 5 point bonus.
*Capable of rapid regeneration from damage assuming their nutrition is high, and can spend nutrition to regenerate lost limbs.
* Returning stamped manifests inside the crates, to gain an additional 2 point bonus.
*Permeable dermal layer and decentralized internal structure renders them resistant to physical attacks, but very vulnerable to burn damage.
* Sending stacks of Phoron and Platinum inside the crates, which grants many points when sent in large quantities (5 points per sheet).
*Mostly unaffected by radiation.
*Limbs do not break as other species’ do, instead the limb severs much more easily, and becomes a splattered mess.
*More susceptible to temperature extremes than most other humanoids.


=Overview=
== Filling Forms ==
*Can change their physical shape and color at will, to (crudely) imitate other humanoids.
As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:
*Devoid of nearly all internal organs found in other humanoids, including traditional bones.
* Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
*Capable of rapid regeneration from damage assuming their nutrition is high, and can spend nutrition to regenerate lost limbs.
* Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
**This ability is disabled if a Promethean is covered in water.
* Ordering whatever people ask for with minimal paperwork.
*Permeable dermal layer and decentralized internal structure renders them resistant to physical attacks, but very vulnerable to burn damage.
*Mostly unaffected by radiation.
*Limbs do not break as other species’ do, instead the limb severs much more easily, and becomes a splattered mess.
*More susceptible to temperature extremes than most other humanoids.


==Biology==
Any of them work, but keeping track of items ordered and delivered is usually a good idea.
[[File:Promethean.png|left]]
Much like their slime predecessors, all prometheans have been observed to possess a core (or nucleus) that contains a substantial electrical charge at all times. Prometheans appear to have slight variations in their cores from individual to individual, similar to variations complicit in the cores of their slime brethren, however, the physiological significance of such variations is not currently understood. What is understood is that this core serves as the primary storage for the Promethean’s genetic information, and if removed, will cause immediate and irreparable disintegration of the surrounding body.


The epidermis is comprised of a semipermeable membrane that allows absorption of desirable materials (namely food) while keeping unwanted and/or potentially harmful elements outside of the body. Promethean “skin” is not as strong as that of other humanoids, and therefore are quite sensitive to substantial air pressure or lack thereof (in other words, they cannot survive in space).
== Ordering Things ==


Their “skeleton” is actually a pliable, relatively dense fluid structure (referred to as a macro-cytoskeleton) that supports their body, yet is able to be reshaped at will (the process of doing so is relatively slow and laborious, however). This structure is not as resistant to sudden shock or impact as the rest of their bodily mass, and any such impact can and will cause substantial damage.
If someone wants to order a crate, the basic procedure is this:
* Ask them to use the computer to print a requisition form.
* Ask them to get it stamped by a Head of Staff.
* Approve the request, order the crate, and send it to the station.
* PDA message, radio them, or just deliver it when it comes in.


Outside of these organs, the majority of a Promethean’s body mass is not well understood. Many different cells within their body appear to be capable of repurposing themselves as-needed, and this behavior is believed to be strongly correlated to their physical regenerative capabilities. Confoundingly to xenobiologists, prometheans do not show strong evidence of possessing organs or organ systems (such as a discrete nervous, vascular, respiratory, or muscular system) retained almost universally among other humanoid species, thus throwing their classification as ‘humanoids’ at all into question by the greater scientific community.
People usually skip asking a Head of Staff, but it's still a good idea to do so.


==Life Cycle==
If someone wants a specific item you have, do this:
Prometheans are artificially generated lifeforms, only publicly known to have been created in Xenobiology labs using highly sophisticated gene-splicing and cloning techniques. While the exact process is not a matter of public record, the process is known to involve the synthesis of terrestrial primate DNA, or the genetic material of other non-terrestrial similarly intelligent species (such as stok, neaera, or farwa DNA) with that of the Aetolian giant slime or its genetically-modified cousins.
* Grab a piece of paper and make a form with name, department, requested item, and why they need it.
* Hand them the paper and pen and let them fill it out.
* Ask for a stamp from one of the appropriate heads to certify the order.
* Grab a crate or clipboard and toss the paper in there.


A freshly created promethean begins life as a core surrounded by a thin layer of amniotic fluid. At this stage, there are no observable distinctions from a typical gray slime core. Almost immediately, the core will begin to rapidly absorb adjacent organic material and metabolize it. Depending on the quantity of food available, gestation into a fully-formed adult can take only a few minutes to complete.
If someone wants something you don't have:
*Tell them you don't have it.
*See if you can make it using the Autolathe.
*If you can, make it and follow the steps for a specific item.
*If not, have them order the crate AND fill out the paper.


While physical and rudimentary cognitive development is extremely rapid compared to most other sapient species, more advanced behaviors such as speech and complex problem solving must be learned, typically through observation and mimicry. Depending on the seed DNA used in their creation, adolescent prometheans may adopt differing techniques to learning about their environment, but all young prometheans display a strong affinity for mimicry as a means of learning and retaining information. Repetition and the development of consistent behavioral routines appear to be very important to Promethean development. This can unfortunately lead to strongly antisocial behaviors becoming “imprinted” on an individual, which then take substantial effort to unlearn.
The reason for all of this is to leave a paper trail; both for RP reasons and that traitors will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it.


==Diet==
You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason if likely to raise suspicions.
Prometheans are filter feeders, subsisting on a diet of just about any organic matter available. Probably due to their unique chemical composition, they are extremely tolerant of many substances that would be harmful or downright lethal to many other humanoids, including most alkaloid toxins. Their digestive system is exceptionally efficient, and as such are not observed to excrete waste matter.


=Behavior=
== Crate Contents ==
Early on in their development, prometheans may exhibit a preference for a specific body color, or “resting color”, usually heavily influenced by the color of their parent species. Prometheans are believed to possess emotional capacity roughly equivalent to other humanoids, and will often display their emotional state via their present body color. As with their physical shape, they are able to change their hue at will, although generally maintaining a color aside from one in line with their current emotional state or resting color requires continuous conscious effort.
See [[List of Supply Crates]].


Prometheans are a nearly universally inquisitive race, often inspired by their scientist creators to learn as much as they can about their environment. They tend to have trouble grasping abstract and non-binary concepts such as philosophy; preferring to focus on the physical and practical sciences.
==Disposals Mailing==
This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.


Otherwise, an individual’s personality may be derived from the species of their “parent” slime. For example, prometheans created using DNA from red or orange slimes (''M. v. rubicundus and M. v. luteus, respectively'') may be more prone to anger than those developed from pink or cyan species, whereas one generated from a black slime (''M. v. ater'') may tend toward a timid or reserved personality.
#Wrap your item/crate with package wrapper.
#Pick up the destination tagger and click in your hand to set a destination.
#Use the destination tagger on the parcel.
#* Optional: Use a pen to write a message on the parcel, or custom set a destination.)
#Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
#*Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.


==Relations==
You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.
As an artificially-created (or, as some might say, ‘uplifted’) species, formal relations with other species has not yet been established, though the general attitude given toward prometheans is not often charitable.
*'''[[Human|Humanity]]''' - The [[United Systems of Sol Central]] has officially warned against the “mass production” of prometheans, but their fundamental right to exist is protected by legislation from the early Positronic Era. They tend to be viewed with more sympathy in the technophilic Almach Rim, where several (often positronic-majority) states have offered personhood and citizenship.
*'''[[Skrell]]''' - Skrell typically view prometheans as another extension of humanity’s tendency to create sapient species out of alien technology with little regard for the consequences. Like advanced drones, they’re viewed with suspicion and not found in skrell space.
*'''[[Teshari]]''' - Similarly lacking a unified central government, teshari have no official political stance as regards prometheans as a species. Reactions and opinions would generally be on a pack-by-pack basis.
*'''[[Tajaran]]''' - Due to a lack of any form of ‘faction’ or governmental base, tajaran governments often lack bias in either direction for prometheans. Individuals may however have such a bias.
*'''[[Diona]]''' - The dionaea view prometheans with the same sort of detached curiosity they view most species with.
*'''[[Vox]]''' - Vox tend to find prometheans confounding and difficult to work with. They also find them to be delicious.


=Background=
#Pick up the item you want to gift wrap.
Promethean Xenosociology is a nascent field currently dominated by speculation and controversy. Being an artificially-created species so new to the universe, prometheans lack a unified, documented culture. Most prometheans are isolated from their kin due to the vastness of space and scattered origins, though some (relatively small) population centers do exist — such as on their origin world of Aetolus, where roughly 1,000 individuals reside.
#Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
#Click the wrapping paper with the item you want to wrap.


Being able mimics, prometheans will enthusiastically adapt aspects of other societies culture to their own purposes, and naming conventions are no exception. Prometheans are most commonly named by those involved in their creation, although the more independently-minded among them will choose a name that speaks to them on a more personal level. As a result, prometheans do not seem to have any real consistency to their naming conventions, and as such may be found possessing very normal or very strange names indeed.
Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.


Due to existing USDF regulations, prometheans are not currently allowed to live completely independently. As such, all prometheans must be assigned a legal guardian — typically a Xenobiologist or other trained caretaker who is responsible for the Promethean and their actions.
== Using the MULEBot ==
#Drag the crate on to the MULE.
#Set a destination with your PDA or on the control panel.
#Send the MULE off!


==Technology==
==How to Recharge the MULEBot==
While being fairly quick studies and highly enthusiastic about technology in general, there is yet to be any new or unique technology to be directly attributed to Promethean ingenuity. Due to the malleable nature of their physical bodies, prometheans are easily able to adapt other species technology not intended for their use, such as space suits. As such, prometheans will be able to make prodigious use of whatever technology they can get their pseudopods on.
#Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
#Take out the power cell. (Top entry.)
#Insert charged power cell.
#Close panel with screwdriver.


==Genetic Experimentation==
==List of MULEBot Destinations==
While comprehensive documentation on such actions has not been released to the general public by any major scientific body or interstellar government, there have been persistent rumors regarding the fringe/pseudoscience of Therianthropy, or the process of mutating a mature (read: non-embryonic) lifeform into another species. This procedure has been deemed both extraordinarily dangerous to the subject and highly illegal under USDF law and others. In a majority of cases, the subject will simply meet an excruciating death, and those that survive the metamorphosis will be irrevocably changed, often experiencing a range of mental complications including the perception of ‘headaches’, exaggerated emotional shifts and psychosis, and periodic bouts of short term and long term memory loss. Furthermore, the subject will face a daily struggle to simply retain their former personality and sense of selfness against a torrent of alien instincts and impulses fighting for dominance in whatever remains of their consciousness.
Just type these into the MULE's destination tag, and watch it go!
'''Incomplete/inaccurate for our map.''' [[User:Nadyr|Nadyr]] ([[User talk:Nadyr|talk]]) 19:01, 10 November 2019 (CST)
 
*Medbay
*Research Division
*Engineering
*Robotics
*Hydroponics
 
== Traitoring ==
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success, followed closely by ordering and hiding a weapons crate.
 
=== Black Market ===
Your Autolathe can be hacked to make nifty toys like RCDs and flamethrowers. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light.
 
Hacking the MULE is pretty simple, too:
 
{| class="wikitable"
|-
! Response from multitool
! Effect if cut
|-
| The drive motor whines briefly.
| Increases speed, disables motor if both wires are cut
|-
| You hear a radio crackle.
| Disables PDA control
|-
| The charge light flickers.
| Disables power
|-
| The external warning lights flash briefly.
| Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR. EVEN THEN IT'S REALLY NOT A GOOD IDEA.)
|-
| The load platform clunks
| Allows nonstandard cargo such as humans, cyborgs, and other bots
|}
 
{{Jobs}}
[[Category: Jobs]]

Revision as of 01:01, 11 November 2019

This article or section is from the VOREstation wiki.

This article or section is directly taken from the VOREstation wiki, and should not be fully relied on for CHOMPstation. You can help by updating it.

SUPPLY STAFF

Quartermaster, Supply Chief
Access: Cargo, Quartermaster's Office, Maintenance
Difficulty: Medium
Supervisors: Head of Personnel
Duties: Order supplies and keep track of where they go, coordinate mining.
Guides: Standard Operating Procedure


Supply Points

Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start. It is your duty, as Quartermaster, to keep a steady influx of points by:

  • Returning empty crates back on the supply shuttle, to gain a small 5 point bonus.
  • Returning stamped manifests inside the crates, to gain an additional 2 point bonus.
  • Sending stacks of Phoron and Platinum inside the crates, which grants many points when sent in large quantities (5 points per sheet).

Filling Forms

As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:

  • Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
  • Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
  • Ordering whatever people ask for with minimal paperwork.

Any of them work, but keeping track of items ordered and delivered is usually a good idea.

Ordering Things

If someone wants to order a crate, the basic procedure is this:

  • Ask them to use the computer to print a requisition form.
  • Ask them to get it stamped by a Head of Staff.
  • Approve the request, order the crate, and send it to the station.
  • PDA message, radio them, or just deliver it when it comes in.

People usually skip asking a Head of Staff, but it's still a good idea to do so.

If someone wants a specific item you have, do this:

  • Grab a piece of paper and make a form with name, department, requested item, and why they need it.
  • Hand them the paper and pen and let them fill it out.
  • Ask for a stamp from one of the appropriate heads to certify the order.
  • Grab a crate or clipboard and toss the paper in there.

If someone wants something you don't have:

  • Tell them you don't have it.
  • See if you can make it using the Autolathe.
  • If you can, make it and follow the steps for a specific item.
  • If not, have them order the crate AND fill out the paper.

The reason for all of this is to leave a paper trail; both for RP reasons and that traitors will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it.

You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason if likely to raise suspicions.

Crate Contents

See List of Supply Crates.

Disposals Mailing

This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click in your hand to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.)
  4. Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to gift wrap.
  2. Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

Using the MULEBot

  1. Drag the crate on to the MULE.
  2. Set a destination with your PDA or on the control panel.
  3. Send the MULE off!

How to Recharge the MULEBot

  1. Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
  2. Take out the power cell. (Top entry.)
  3. Insert charged power cell.
  4. Close panel with screwdriver.

List of MULEBot Destinations

Just type these into the MULE's destination tag, and watch it go! Incomplete/inaccurate for our map. Nadyr (talk) 19:01, 10 November 2019 (CST)

  • Medbay
  • Research Division
  • Engineering
  • Robotics
  • Hydroponics

Traitoring

Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success, followed closely by ordering and hiding a weapons crate.

Black Market

Your Autolathe can be hacked to make nifty toys like RCDs and flamethrowers. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light.

Hacking the MULE is pretty simple, too:

Response from multitool Effect if cut
The drive motor whines briefly. Increases speed, disables motor if both wires are cut
You hear a radio crackle. Disables PDA control
The charge light flickers. Disables power
The external warning lights flash briefly. Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR. EVEN THEN IT'S REALLY NOT A GOOD IDEA.)
The load platform clunks Allows nonstandard cargo such as humans, cyborgs, and other bots
Jobs on CHOMPstation

Command Colony Director, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, Geneticist
Science Research Director, Scientist, Roboticist, Xenobiologist, Xenobotanist
Exploration Pathfinder, Explorer, Field Medic, Pilot
Service & Civilian Intern, Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Entrepreneur, Clown, Mime
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse