Phoron and Bluespace and Quartermaster: Difference between pages

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=Phoron=
{{VorePage}}
{{JobPageHeader
|headerbgcolor = #b2a33e
|headerfontcolor = black
|stafftype = SUPPLY
|imagebgcolor = #e4deb4
|img = Quartermaster.png
|jobtitle = Quartermaster, Supply Chief
|access = Cargo, Quartermaster's Office, Maintenance
|difficulty = Medium
|superior = [[Head of Personnel]]
|duties = Order supplies and keep track of where they go, coordinate mining.
|guides = [[Standard Operating Procedure#Supply|Standard Operating Procedure]]
}}


Phoron. That famous buzzword which revolutionized space travel via FTL jumping and bluespace warping. That mysterious substance which makes wonder drugs and topples governments (or, more realistically, [[List of Trans-Stellar Corporations|Trans-Steller Corporations]]). That mysterious substance famously discovered by humanity in 2411 (SolGov calendar) by Alden and Sarapova full of strange particles binding realspace to bluespace.
== Supply Points ==
Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start.
It is your duty, as Quartermaster, to keep a steady influx of points by:
* Returning empty crates back on the supply shuttle, to gain a small 5 point bonus.
* Returning stamped manifests inside the crates, to gain an additional 2 point bonus.
* Sending stacks refined materials will also return points for you based on their value.


What is phoron? One hundred and fifty-one years since its discovery has yet to yield a definitive answer. Some claim it to be a stable form of tritiated ethanol. Others state it’s a unique element with an atomic weight of 162. Truthfully, both are likely bits of the full story. What’s known for certain is phoron exists partially in realspace and partially in bluespace and how much of it exists here and how much exists there at any given moment is in a constant flux and flow, granting the substance variable properties and allowing conflicting, even contradictory observations to be fully true. As such, only the effects are well-documented while the mechanics remain shrouded in mystery.
{| class="mw-collapsible mw-collapsed wikitable sortable" style="margin:auto" align=left
|-
! Material !! Points per Stack
|-
| Durasteel || 9
|-
| Lead || 2
|-
| Gold || 2
|-
| Silver || 2
|-
| Platinum || 5
|-
| Uranium || 2
|-
| Metallic Hydrogen || 9
|-
| Osmium || 6
|-
| Tin || 1
|-
| Copper || 1
|-
| Aluminium || 2
|-
| Phoron || 5
|-
| Diamond || 8
|-
| Quartz || 4
|-
| Painite || 4
|-
| Void Opal || 30
|-
| Verdantium || 8
|-
| Morphium || 13
|-
| Marble || 2
|-
| Flint || 2
|-
| Plastitanium || 8
|-
| Chitin || 4
|-
| Cloth || 2
|-
| Syncloth || 3
|-
| Plasteel || 6
|-
| Log || 1
|-
| Stick || 1
|-
| Leather || 3
|}


Phoron is known to be combustible, a powerful reducing agent, toxic to most forms of life, capable of existing in the typical three phases of matter under standard conditions (plus at least on exotic form of matter), and rich in Alden-Sarapova particles. Other properties seem heavily variable via mechanisms not yet understood; for example, gaseous phoron in most instances does not interact with human skin but has been documented to cause skin to rapidly melt and peel on other occasions.
== Filling Forms ==
As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:
* Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
* Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
* Ordering whatever people ask for with minimal paperwork.


Generally, phoron typically has three primary uses: FTL travel, fuel, and chemistry. While valued primarily for its ability to power FTL drives, phoron is also heavily used as a combustible fuel capable of generating significantly more energy than typical fuels due to the potential of harvesting released Alden-Sarapova during combustion. In liquid form, phoron acts as both a potent catalyst and reagent, capable of generating miracle drugs about as well understood as phoron itself. Resultingly, phoron is incredibly high-valued; it is the very backbone of the space age without which star-spanning civilizations would quickly fall back small, isolated systems.
Any of them work, but keeping track of items ordered and delivered is usually a good idea.
As a side note, one may be familiar with the term ‘plasma’ being used to refer to phoron.


Originally named such in the Sol system due to its discovery in the plasma of red dwarf stars, the substance was dubbed ‘phoron’ once discovered to be a unique substance rather than an oddity in star plasma. By this point ‘plasma’ was already heavily in use in both FTL travel and medicine; like many such things, the original name proved difficult to erase despite the confusion caused by the name plasma. ‘Plasma’ remains heavily used in SolGov space, with the term ‘phoron’ being used mainly in less human-dominated reaches of space.
== Ordering Things ==


If someone wants to order a crate, the basic procedure is this:
* Ask them to use the computer to print a requisition form.
* Ask them to get it stamped by a Head of Staff.
* Approve the request, order the crate, and send it to the station.
* PDA message, radio them, or just deliver it when it comes in.


People usually skip asking a Head of Staff, but it's still a good idea to do so.


If someone wants a specific item you have, do this:
* Grab a piece of paper and make a form with name, department, requested item, and why they need it.
* Hand them the paper and pen and let them fill it out.
* Ask for a stamp from one of the appropriate heads to certify the order.
* Grab a crate or clipboard and toss the paper in there.


=Supermatter=
If someone wants something you don't have:
*Tell them you don't have it.
*See if you can make it using the Autolathe.
*If you can, make it and follow the steps for a specific item.
*If not, have them order the crate AND fill out the paper.


A particularly poorly understood exotic phase of phoron, supermatter is believed to be a heavily condensed crystalline form of phoron with a hyperdimensional structure existing largely in bluespace. In simpler terms, it’s thought to exist mostly in bluespace. Incredibly difficult to study due to inherent safety risks, supermatter gives off heavy radiation, phoron, and oxygen when ‘activated’ by a phoron laser or direct stimulus and collapses in a spectacular implosion followed by explosion if allowed to overheat or remain in vacuum for extended periods of time. Energetic interactions typically destroy the probing object while contact with organic matter quickly reduces the being to a pile of ash.
The reason for all of this is to leave a paper trail; both for RP reasons and that traitors will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it.


Despite the risks, supermatter is heavily utilized in thermoelectric engines as it provides a near limitless source of energy.
You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason if likely to raise suspicions.


=Bluespace=
== Crate Contents ==
See [[List of Supply Crates]].


A term used frequently when discussing phoron and FTL travel but one poorly understood by the majority of spacefarers. Named so for visibly appearing blue if travelled through at low speeds (in relation to realspace), several theories exist on the nature of bluespace with no single theory yet to gain overall acceptance.
==Disposals Mailing==
This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.


According to subspace theory, bluespace is best thought of as the ‘space between space.’ This theory postulates bluespace exists infinitely and not at all, essentially a quantum effect only existing when observed. Travel through bluespace is thus a construction of a three dimensional ‘bridge’ created by stretching realspace infinitely thin and ‘hooking’ it to a distant reach of space. Theoretically, this theory allows instantaneous travel as the speed of the journey depends entirely on the relative distance between bluespace and realspace ‘landmarks’ witnessed during the journey (travelers would refer to this as stars zooming by during FTL travel). Bluespace is thus not an area of space but an area of virtual space only existing as needed.
#Wrap your item/crate with package wrapper.
#Pick up the destination tagger and click in your hand to set a destination.
#Use the destination tagger on the parcel.
#* Optional: Use a pen to write a message on the parcel, or custom set a destination.)
#Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
#*Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.


According to planar theory, bluespace is best thought of as a separate plane or universe with existing at a lower energy state relative to realspace (this particular detail explains the deadliness of bluespace to organic life; anything which comes into full contact with bluespace enters a lower energy state which proves quite fatal). FTL is thus tunneling into this separate plane then utilizing high speeds to emerge back into strained areas of realspace, typically a deep gravity well. Debate in this theory typically centers on whether the bluespace plane exists relative to realspace or lacks spatial ties to realspace with the time of the journey simply consisting of building the necessary speed to break back into realspace (a requirement due to bluespace existing at a lower energy level than realspace).
You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.


According to hyperspace theory, bluespace is a hyperdimensional form of realspace and travel simply involves movement along a fourth spatial axis. Rather than proposing a distinction between realspace and bluespace, this theory posits space consists of four spatial dimensions and navigation through bluespace simply involves going ‘around’ three dimensional realspace. A particularly difficult theory to grasp, this theory also postulates life consists of three dimensional beings within a four-dimensional universe.
#Pick up the item you want to gift wrap.
#Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
#Click the wrapping paper with the item you want to wrap.


According to entanglement theory, bluespace does not exist. Rather, alden-sarapova particles are a form of virtual exotic matter capable of transmitting information instantly. The key point of this theory is bluespace particles can adopt the information of classical particles, including a variable referred to as ‘realness.’ While bluespace particles can hold any information anywhere in the universe, adopting a ‘realness’ variable results in the theft of the parent particle’s information. Simply, the bluespace particle becomes the parent particle while the parent particle ceases existence, energy being transferred to the child particle. A rather confusing theory without as much stake as the former three.
Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.


=Redspace=
== Using the MULEBot ==
#Drag the crate on to the MULE.
#Set a destination with your PDA or on the control panel.
#Send the MULE off!


While you’ve certainly heard of bluespace, you may have come across the term ‘redspace’ in casual, often confused mentions. Another dimension… the counterpart of bluespace… the whispered realm where all evil sleeps. The stuff of nightmares, the lair of demons, the ultimate reminder that sapient life should not delve into the deepest fabric of the universe. Except redspace is a joke.
==How to Recharge the MULEBot==
#Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
#Take out the power cell. (Top entry.)
#Insert charged power cell.
#Close panel with screwdriver.


A term coined as a science in-joke when the color of bluespace was thought to be due to blueshift, redspace is ultimately a scientist’s way of saying “I don’t know but there’s bluespace shit involved.” In a similar vein to dark matter, redspace simply refers to any bluespace phenomenon with very little scientific understanding and serves as a convenient way to categorize the poorly understood.
==List of MULEBot Destinations==
Just type these into the MULE's destination tag, and watch it go!
'''Incomplete/inaccurate for our map.''' [[User:Nadyr|Nadyr]] ([[User talk:Nadyr|talk]]) 19:01, 10 November 2019 (CST)


Resultingly, the term ‘redspace’ is often used to categorize dangerous anomalies which seem more supernatural than scientific in nature. Such tend to result from artifacts of lost precursor civilizations or beings of a not-entirely-realspace nature. Redspace could perhaps best be thought of as a fear of the interdimensional unknown as outside of scientific circles it’s used almost exclusively to describe dangerous phenomena.
*Medbay
*Research Division
*Engineering
*Robotics
*Hydroponics


Nobody is quite sure if it’s actually red.
== Traitoring ==
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success, followed closely by ordering and hiding a weapons crate.
 
=== Black Market ===
Your Autolathe can be hacked to make nifty toys like RCDs and flamethrowers. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light.
 
Hacking the MULE is pretty simple, too:
 
{| class="wikitable"
|-
! Response from multitool
! Effect if cut
|-
| The drive motor whines briefly.
| Increases speed, disables motor if both wires are cut
|-
| You hear a radio crackle.
| Disables PDA control
|-
| The charge light flickers.
| Disables power
|-
| The external warning lights flash briefly.
| Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR. EVEN THEN IT'S REALLY NOT A GOOD IDEA.)
|-
| The load platform clunks
| Allows nonstandard cargo such as humans, cyborgs, and other bots
|}
 
{{Jobs}}
[[Category: Jobs]]

Revision as of 16:54, 14 April 2022

This article or section is from the VOREstation wiki.

This article or section is directly taken from the VOREstation wiki, and should not be fully relied on for CHOMPstation. You can help by updating it.

SUPPLY STAFF

Quartermaster, Supply Chief
Access: Cargo, Quartermaster's Office, Maintenance
Difficulty: Medium
Supervisors: Head of Personnel
Duties: Order supplies and keep track of where they go, coordinate mining.
Guides: Standard Operating Procedure


Supply Points

Everything you order will cost varying amounts of supply points, which will slowly deplete a small pool of points you're granted at shift start. It is your duty, as Quartermaster, to keep a steady influx of points by:

  • Returning empty crates back on the supply shuttle, to gain a small 5 point bonus.
  • Returning stamped manifests inside the crates, to gain an additional 2 point bonus.
  • Sending stacks refined materials will also return points for you based on their value.
Material Points per Stack
Durasteel 9
Lead 2
Gold 2
Silver 2
Platinum 5
Uranium 2
Metallic Hydrogen 9
Osmium 6
Tin 1
Copper 1
Aluminium 2
Phoron 5
Diamond 8
Quartz 4
Painite 4
Void Opal 30
Verdantium 8
Morphium 13
Marble 2
Flint 2
Plastitanium 8
Chitin 4
Cloth 2
Syncloth 3
Plasteel 6
Log 1
Stick 1
Leather 3

Filling Forms

As a Quartermaster, you have a couple of ways to deal with orders. There are three basic ways you can play it:

  • Being a proactive Quartermaster by ordering crates based on current situations (Weapons crates if Aliens show up, an Emergency crate if a bomb goes off, etc.)
  • Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
  • Ordering whatever people ask for with minimal paperwork.

Any of them work, but keeping track of items ordered and delivered is usually a good idea.

Ordering Things

If someone wants to order a crate, the basic procedure is this:

  • Ask them to use the computer to print a requisition form.
  • Ask them to get it stamped by a Head of Staff.
  • Approve the request, order the crate, and send it to the station.
  • PDA message, radio them, or just deliver it when it comes in.

People usually skip asking a Head of Staff, but it's still a good idea to do so.

If someone wants a specific item you have, do this:

  • Grab a piece of paper and make a form with name, department, requested item, and why they need it.
  • Hand them the paper and pen and let them fill it out.
  • Ask for a stamp from one of the appropriate heads to certify the order.
  • Grab a crate or clipboard and toss the paper in there.

If someone wants something you don't have:

  • Tell them you don't have it.
  • See if you can make it using the Autolathe.
  • If you can, make it and follow the steps for a specific item.
  • If not, have them order the crate AND fill out the paper.

The reason for all of this is to leave a paper trail; both for RP reasons and that traitors will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it.

You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. An assistant trying to order a Robotics crate or Plasma Assembly crate without good reason if likely to raise suspicions.

Crate Contents

See List of Supply Crates.

Disposals Mailing

This is an alternative way of delivering items, and is usually preferable to MULE transport as long as the pipes are still intact.

  1. Wrap your item/crate with package wrapper.
  2. Pick up the destination tagger and click in your hand to set a destination.
  3. Use the destination tagger on the parcel.
    • Optional: Use a pen to write a message on the parcel, or custom set a destination.)
  4. Stick it on the conveyor, or dump it in a disposals unit, and let the system handle it.
    • Tip: Click and drag the large parcels to disposals units to put them in. This can only be done a few times however.

You can also gift wrap packages, but these cannot be tagged with a destination, and have to be delivered manually. This will not work with large objects. The process is slightly more complicated.

  1. Pick up the item you want to gift wrap.
  2. Hold a sharp object in your other hand. (Wirecutters are the most common for this.)
  3. Click the wrapping paper with the item you want to wrap.

Gift wrapping a human is also possible, but they must have a straight jacket on and you need the wrapping paper in your hand. This is usually not a good idea.

Using the MULEBot

  1. Drag the crate on to the MULE.
  2. Set a destination with your PDA or on the control panel.
  3. Send the MULE off!

How to Recharge the MULEBot

  1. Open up the maintenance panel with a screwdriver. (Make sure the controls are unlocked first!)
  2. Take out the power cell. (Top entry.)
  3. Insert charged power cell.
  4. Close panel with screwdriver.

List of MULEBot Destinations

Just type these into the MULE's destination tag, and watch it go! Incomplete/inaccurate for our map. Nadyr (talk) 19:01, 10 November 2019 (CST)

  • Medbay
  • Research Division
  • Engineering
  • Robotics
  • Hydroponics

Traitoring

Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success, followed closely by ordering and hiding a weapons crate.

Black Market

Your Autolathe can be hacked to make nifty toys like RCDs and flamethrowers. It's usually not advisable, or even needed, but it's an option if need be. You don't even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light.

Hacking the MULE is pretty simple, too:

Response from multitool Effect if cut
The drive motor whines briefly. Increases speed, disables motor if both wires are cut
You hear a radio crackle. Disables PDA control
The charge light flickers. Disables power
The external warning lights flash briefly. Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR. EVEN THEN IT'S REALLY NOT A GOOD IDEA.)
The load platform clunks Allows nonstandard cargo such as humans, cyborgs, and other bots
Jobs on CHOMPstation

Command Colony Director, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Cargo Quartermaster, Cargo Technician, Shaft Miner
Medical Chief Medical Officer, Medical Doctor, Paramedic, Psychologist, Chemist, Geneticist
Science Research Director, Scientist, Roboticist, Xenobiologist, Xenobotanist
Exploration Pathfinder, Explorer, Field Medic, Pilot
Service & Civilian Intern, Visitor, Bartender, Botanist, Chef, Chaplain, Command Secretary, Janitor, Librarian, Entrepreneur, Clown, Mime
Station-Bound AI, Cyborg, Maintenance Drone, Personal AI, Ghost, Mouse