Guide to Research and Development: Difference between revisions
imported>InsanityCat (Humble beginnings) |
imported>InsanityCat (→Research and Development: Core RnD start) |
||
Line 1: | Line 1: | ||
== Research and Development == | == Research and Development == | ||
This is the bread and butter of science. The science department can hardly do anything without Research and Development being set up.<br> | This is the bread and butter of science. The science department can hardly do anything without Research and Development being set up.<br> | ||
Research and Development primarily uses the 4 Machines that are set up next to each other the entrance to the Science Department. (Core RnD Console, Destructive Analyzer, Protolathe, and Circuit Imprinter) | Research and Development primarily uses the 4 Machines that are set up next to each other the entrance to the Science Department. (Core RnD Console, Destructive Analyzer, Protolathe, and Circuit Imprinter)<br> | ||
This page is to be a comprehensive guide so a new or seasoned player could refer to either get started or to look up what can be researched, what level is needed to print, and how to get to the maximum research levels. | |||
=== Core RnD Console === | |||
This computer console will allow you to access the three other devices attached to it. The three devices should be automatically linked to the console at the start of the round. The console has a number of settings which do various things:<br> | |||
;Current Research Levels | |||
:Clicking this shows the current levels of research stored in the console. Research levels range from 0 to 10. The console automatically starts with level 1 in the following areas: Materials Research, Engineering Research, Phoron Research, Power Manipulation Technology, 'Blue-space' Research, Biological Research, Combat Systems Research, Electromagnetic Research, and Data Theory Research. | |||
:If the console has 0 in any level, it will be hidden. The research that starts hidden is: Illegal Technologies Research, Precursor Technology, and Anomalous Technologies. (don't worry, you'll learn how to unlock these technologies later) |
Revision as of 09:23, 15 January 2020
Research and Development
This is the bread and butter of science. The science department can hardly do anything without Research and Development being set up.
Research and Development primarily uses the 4 Machines that are set up next to each other the entrance to the Science Department. (Core RnD Console, Destructive Analyzer, Protolathe, and Circuit Imprinter)
This page is to be a comprehensive guide so a new or seasoned player could refer to either get started or to look up what can be researched, what level is needed to print, and how to get to the maximum research levels.
Core RnD Console
This computer console will allow you to access the three other devices attached to it. The three devices should be automatically linked to the console at the start of the round. The console has a number of settings which do various things:
- Current Research Levels
- Clicking this shows the current levels of research stored in the console. Research levels range from 0 to 10. The console automatically starts with level 1 in the following areas: Materials Research, Engineering Research, Phoron Research, Power Manipulation Technology, 'Blue-space' Research, Biological Research, Combat Systems Research, Electromagnetic Research, and Data Theory Research.
- If the console has 0 in any level, it will be hidden. The research that starts hidden is: Illegal Technologies Research, Precursor Technology, and Anomalous Technologies. (don't worry, you'll learn how to unlock these technologies later)