Hardsuit and Humans: Difference between pages

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{{vorePage}}
{{OldLore}}
<div class="smallpic">
Hardsuits (also known as Resource Integration Gear, or RIG) are robust and (somewhat) modular pieces of EVA equipment fitted with a plethora of different tools and modules to assist you in your job. Hardsuit functionality can range from boasting high armor and combat-oriented tools to emergency rescue and built-in medical equipment.


= List of RIGs =
Modern '''humans''' (''Homo sapiens'') are the only extant members of the subtribe Hominina, a branch of the tribe Hominini belonging to the family of great apes. They are a space-faring species hailing originally from the planet [[Earth]] in the [[Sol]] system. They are currently among the most numerous known species in the galaxy, in both population and holdings, and are relatively technologically advanced.
'''List needs updated with server-unique hardsuits.''' [[User:Nadyr|Nadyr]] ([[User talk:Nadyr|talk]]) 18:26, 10 November 2019 (CST)


== [[File:Evasuit.png|64px]] EVA (Extra Vehicular Activity) ==
Humanity is the primary driving force for rapid space expansion, owing to their strong, expansionist [[Sol Central|central government]] and opportunistic [[List of Trans-Stellar Corporations|TSC's]]. The [[USDF]], which is the military arm of SolGov, has become a major force on the galactic stage as well. The prejudices of the 21st century have mostly given way to bitter divides on the most important issue of the times; technological expansionism, with some major human factions squabbling over their approach to technology in the face of a looming technological singularity.
A light rig for repairs and maintenance to the outside of habitats and vessels. Located in EVA Equipment. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, and a cover lock. Provides immunity to biohazards and radiation, very strong defense against energy, very small defense against blunt force and explosions, and barely protects against ballistics and lasers.


'''Modules:'''
While most humans have accepted the existence of aliens in their communities and workplaces as a fact of life, [[Nazi Remnant|some]] [[Soviet Union|exceptions]] still exist. While more culturally diverse than most species, humans are generally regarded as somewhat technophobic and isolationist by members of other species.
*Plasma Cutter: Costs five energy per use, capable of cutting through walls.
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.
*Mounted RCD: Variable energy cost based on configuration, basically a Rapid Construction Device in your arm.
*Meson Scanner: No energy cost, integrated meson scanners that are active as long as the helmet is deployed and the module is turned on.


== [[File:Rescuesuit.png|64px]] Rescue Hardsuit ==
= Overview =
A durable suit designed for medical rescue in high risk areas. Located in Medical EMT Bay. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, and a cover lock. It can also be equipped and configured much faster than other hardsuits. Provides immunity to biohazards and radiation, very strong defense against energy, very small defense against blunt force and explosions, and barely protects against ballistics and lasers.
* Humans have their own language, Sol Common, which you can speak by typing <code>#1</code>
* Due to how most technology in human-controlled space was made for humans in mind, they can wear most clothing, and even wear some specialized space suits designed for [[Skrell|other species]].
* Humans have no species wide restriction on diet, where as other species might.
* Humans are not barred from certain jobs, such as [[Jobs#Heads_of_Staff|Heads of Staff]] or [[Internal Affairs]], as [[NanoTrasen]] is a human-run company, after all.


'''Modules:'''
== Biology ==
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.
[[File:Human.png|left]]
*Sprint System: Costs 50 energy per second as long as it's in use. Noticeably increases running speed.
The most commonly defined body systems in humans are the nervous, the cardiovascular, the circulatory, the digestive, the endocrine, the immune, the integumentary, the lymphatic, the musculoskeletal, the reproductive, the respiratory, and the urinary system.
*PAT System: Highlight of the suit, allows you to open doors (that you have access to) before you reach them, which costs 10 energy per second. It can also override airlocks that you do not have access to in the event the AI doesn't have camera coverage of what you're trying to access, which costs 1000 energy whether the override succeeds or not. Command and Security will be informed over their respective channels should the override succeed.
*Mounted Chem Injector: Syringe mounted on your arm, capable of injecting Inaprovaline, Tricordrazine, Tramadol, or Dexalin Plus into a mob. Costs 50 energy to regenerate medicines as long as regen is enabled.


== [[File:Amisuit.png|64px]] AMI (Anomalous Material Interaction) ==
Humans, like most of the other apes, lack external tails, have several blood type systems, have opposable thumbs, and are sexually dimorphic. Humans are also among the best long-distance runners in the galactic animal kingdom, but slower over short distances. Humans' thinner body hair and more productive sweat glands help avoid heat exhaustion while running for long distances. Humans have about 2 million sweat glands spread over their entire bodies.
An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it. Located in Research Directors Office. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, AI suite, and a cover lock. Provides immunity to biohazards and radiation, very robust defense against energy, strong defense against explosions, moderate defense against lasers and blunt force, and barely protects against ballistics.


'''Modules:'''
It is estimated that the average height for an adult human male is about 172 cm (5 ft 7 1⁄2 in), while the worldwide average height for adult human females is about 158 cm (5 ft 2 in). Shrinkage of stature may begin in middle age in some individuals, but tends to be typical in the extremely aged. Through history human populations have universally become taller, probably as a consequence of better nutrition, healthcare, and living conditions. The average mass of an adult human is 54–76 kg (119–168 lb). Like many other conditions, body weight and body type is influenced by genetic susceptibility, environment, [[Guide to Vore|diet]], and it varies greatly among individuals.
*Integrated Intelligence System: A very interesting AI suite that you can hook a pAI into, allowing it to assist you as long as the hardsuit is turned on. Assistance can range from using hardsuit modules to walking you around (perhaps when you're dead). AI Control must be enabled in the Hardsuit Interface in order for this to be useful.
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.
*Alden-Saraspova Counter: No energy cost, exotic particle detector, mostly used to detect anomalies within a radius, providing the range of how far away potential anomalies are from your current position. Small cooldown after each use.
*Mounted Drill: Costs 1 energy per use, mostly drills through rock. Can also drill through walls as long as they aren't reinforced.


== [[File:Advancedsuit.png|64px]] Advanced Voidsuit (CE's Hardsuit) ==
Although humans appear hairless, with notable hair growth occurring chiefly on the top of the head, underarms and pubic area, the average human has more hair follicles on his or her body than the average chimpanzee. The main distinction is that human hairs are shorter, finer, and less heavily pigmented than a chimpanzee's, thus making them harder to see.
An advanced voidsuit that protects against hazardous, low pressure environments. Located in Chief Engineer's Office. Shines with a high polish. Basically a cooler EVA RIG. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, AI suite, and a cover lock. Provides immunity to biohazards and radiation, small protection against explosions and blunt force, very small protection against lasers and energy, and barely protects against ballistics.


'''Modules:'''
=== Reproduction ===
*Integrated Intelligence System: A very interesting AI suite that you can hook a pAI into, allowing it to assist you as long as the hardsuit is turned on. Assistance can range from using hardsuit modules to walking you around (perhaps when you're dead). AI Control must be enabled in the Hardsuit Interface in order for this to be useful.
As with other mammals, human reproduction takes place as internal fertilization by sexual intercourse. During this process, the male inserts his erect penis into the female's vagina and ejaculates semen, which contains sperm. The sperm travels through the vagina and cervix into the uterus or Fallopian tubes for fertilization of the ovum. Upon fertilization and implantation, gestation then occurs within the female's uterus.
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.
*Plasma Cutter: Costs five energy per use, capable of cutting through walls.
*Mounted RCD: Variable energy cost based on configuration, basically a Rapid Construction Device in your arm.
*Meson Scanner: No energy cost, integrated meson scanners that are active as long as the helmet is deployed and the module is turned on.


== [[File:Industrialsuit.png|64px]] Industrial Hardsuit ==
The zygote divides inside the female's uterus to become an embryo, which over a period of 38 weeks (9 months) of gestation becomes a fetus. After this span of time, the fully grown fetus is birthed from the woman's body and breathes independently as an infant for the first time. At this point, most modern cultures recognize the baby as a person entitled to the full protection of the law, though some jurisdictions extend various levels of personhood earlier to human fetuses while they remain in the uterus.
A heavy, powerful rig used by construction crews and mining corporations. Located in Mining Equipment. Comes with integrated magboots, maneuvering jets, helmet light, helmet camera, heatsink, and a cover lock. Provides immunity to biohazards, strong defense against blunt force, moderate protection against radiation and ballistics, very small defense against explosions and lasers, and barely protects against energy.


'''Modules:'''
Compared with other species, human childbirth is dangerous. Painful labors lasting 24 hours or more are not uncommon and sometimes lead to the death of the mother, the child or both. This is because of both the relatively large fetal head circumference and the mother's relatively narrow pelvis. The chances of a successful labor increased significantly during the 20th and 21st centuries with the advent of new medical technologies. In contrast, pregnancy and natural childbirth remain hazardous ordeals in developing regions of the galaxy, with maternal death rates approximately 100 times greater than in developed systems.
*Plasma Cutter: Costs five energy per use, capable of cutting through walls.
*Mounted Drill: Costs 1 energy per use, mostly drills through rock. Can also drill through walls as long as they aren't reinforced.
*Ore Detector: No energy cost, scans for ore around you. Useful for positioning drill heads.
*Meson Scanner: No energy cost, integrated meson scanners that are active as long as the helmet is deployed and the module is turned on.
*Maneuvering Jets: No energy cost, runs off of internal air tank for propulsion. Capable of stabilization.


= Hardsuit Operation =
Humans are considerably helpless at birth, and will continue to grow for some years, typically reaching sexual maturity at 12 to 15 years of age. Females continue to develop physically until around the age of 18, whereas male development continues until around age 21. The human life span can be split into a number of stages: infancy, childhood, adolescence, young adulthood, adulthood and old age.
Hardsuit control modules are meant to be worn on your back, and it may take some time to put it on. Ensure that you are not wearing anything on the outer clothing or helmet slot. Once equipped, two new tabs will appear in the top-right of your screen with a handful of new verbs, the most important of them being Toggle-Hardsuit in the Hardsuit tab. Details on all verbs can be found below. Once the Toggle-Hardsuit verb is used, the hardsuit will deploy into your outer clothing, gloves, helmet, and shoe slots, and will begin calibrating to your anatomy. If you are already wearing shoes or gloves, then the hardsuit will fit over them automatically. Once calibrated, you will be able to move around freely with some speed penalty. You are able to place your backpack on the suit storage slot as long as the chestpiece is deployed.
=== Gender Differences ===
The most obvious differences between males and females include all the features related to reproductive role, notably the endocrine (hormonal) systems and their physiological and behavioral effects, including gonadal differentiation, internal and external genital and breast differentiation, and differentiation of muscle mass, height, and hair distribution.


== Hardsuit Tab ==
Externally, the most sexually dimorphic portions of the human body are the chest, the lower half of the face, and the area between the waist and the knees. Males often weigh slightly more than females, and are also slightly taller. On average, men also have a larger waist in comparison to their hips than women. Women however have a larger hip section than men; an adaptation for giving birth to infants with large skulls. Women also usually have substantially larger breasts due to the presence of milk-producing mammary glands.
*'''Configure Voice Synthesiser:''' Will allow you to toggle a voice synthesizer on and off, and lets you type in a voice to imitate. Obviously this will do nothing if your hardsuit does not possess the required module
*'''Deploy Hardsuit:''' Deploys all components immediately and simultaneously.
*'''Engage Module:''' Summons a pop-up prompt with a list of modules to activate on your suit. Slow and clunky.
*'''Open Hardsuit Interface:''' Opens a sleek window detailing modules, power supply, and suit permissions.
*'''Select Module:''' Summons a pop-up prompt with a list of modules that will standby until you click. Slow and clunky.
*'''Switch Vision Mode:''' Cycles through vision settings. Only useful if your hardsuit has a configurable visor.
*'''Toggle Boots/Chestpiece/Gauntlets/Helmet:''' Un/Deploys the selected component.
*'''Toggle Hardsuit:''' Turns the suit either on or off. The suit must be fully deployed to perform either of these tasks.
*'''Toggle Module:''' Summons a pop-up prompt with a list of modules that you can toggle on or off. Slow and clunky.
*'''Toggle Visor:''' Self explanatory. Won't work if your suit does not have a configurable visor.


== Hardsuit Modules Tab ==
The sexual division of humans into male and female has been marked culturally by a corresponding division of roles, norms, practices, dress, behavior, rights, duties, privileges, status, and power. Cultural differences by gender have often been believed to have arisen naturally out of a division of reproductive labor; the biological fact that women give birth led to their further cultural responsibility for nurturing and caring for children. Gender roles have varied historically, and challenges to predominant gender norms have recurred in many societies.
This is a nice tab to switch to if you don't like the game unfocusing when you select a standalone window/prompt. It will display your suit charge, modules, toggles on said modules, and how much energy it will take to perform actions with these modules. Any cost value ending in '''E''' means that the suit will consume that much energy immediately upon activation, while values ending in '''A''' means the suit will consume that much energy when the module is in use.
=== Lifespan ===
With good healthcare and a reasonable lifestyle, a human can live to around 110 years. The oldest known humans are around 150 years old.
=== Diet ===
Humans are omnivores, and have evolved to be able to handle a wide variety of foods. However, even humans cannot safely ingest large quantities chemicals that are almost universally toxic to other species, like cyanide, phoron, ethanol, or heavy metals.


= Maintenance =
Strangely, some humans even take pleasure in consuming foods with certain toxins, such as capscain, or other toxins that induce a sensation of burning, numbness, sourness, etc, despite the discomfort and sometimes even extreme agony that results from consuming such foods. Scientists believe these seemingly self-destructive habits were born out of necessity, due to an abundance of vitamins present in spicy/sour foods.
Hardsuits may need to be recharged or have their internals refilled, primarily the former, or perhaps the hardsuit itself is damaged. To conduct maintenance, do the following:
#Swipe your ID over the control module.
#Crowbar the panel open.
#For internals:
##Wrench the tank out.
#For power cell/control board:
##Screwdriver.
##Select which part you wish to remove.
#Crowbar and ID the control module to lock the suit back up.


To repair the hardsuit, remove the control module and do the following:
== Demi-humans (Splicers) ==
*For scorches, use metal.
Some humans (or their ancestors) have undergone genetic augmentation to combine animal DNA with their own through a procedure known as '''Splicing'''. These humans were originally referred to as ''Splicers'', but because of the word's xenophobic connotations, the phrase '''demi-humans''' is the preferred modern term referring to individuals who have undergone splicing, or are descended from such individuals.
*For punctures, use a welder.
*For module damage, remove the module and use cable coil or nanopaste.


[[Category:Guides]]
The procedure was invented during the late 21st century, then quickly outlawed by the United Earth Government. The act of splicing resulted in humans gaining certain abilities or cosmetic features normally found within select animals. These abilities commonly included traits such as enhanced strength, prolonged lifespans, cosmetic changes (such as cat ears), <s>the ability to unhinge one's jaw and swallow a person whole,</s> enhanced low-lighting vision, healing abilities, alterations to metabolism, and more. These individuals usually maintained the ability to breed, and passed on many of these traits to their offspring. Splicing remained illegal within SolGov space until the 26th century when SolGov was contacted by the [[United Federation]] in [[Timeline|2501]]. Intense lobbying and the offer of an alliance with the Federation pushed SolGov to repeal centuries-old legislation against the practice.
{{Gameplay guides}}
 
</div>
Communities of demi-humans exist scattered across the galaxy because of [[Project Jasher]], though the most notable community of demi-humans exists within the United Federation.
 
Today, splicing is a common and legal practice, but still prohibitively expensive when done by qualified professionals. As such, most splicing is still performed by unsanctioned genetic engineers.
 
= Behavior =
Humanity's behavior varies immensely from system to system. Social norms, the often-unspoken rules of a group, shape not just the behaviors of humans, but also their attitudes. An individual's behavior varies depending on the group(s) they are a part of. Humans who have been adopted by other species will often adopt the mannerisms of a foster parent and the society surrounding them, even to the extent of subconsciously mimicking speech and accents. Humans are also very capable of learning and comprehending other languages, so long as they are within a human's range of hearing. Humans thrive on knowledge, much like the [[skrell]].
 
However, unlike any other species in the known galaxy, even more than [[sergal]]s, or [[unathi]], almost every one of humanity's major technological advancements have been fundamentally based in the need to conduct war. The very advent of space travel was a product made not of a desire to explore, but as a means to demonstrate their military superiority over other rivaling nations on Earth. As such, humanity's core military, the [[USDF]], is arguably the most powerful military force in the known galaxy. Despite a lag in technology behind some other species, such as the [[skrell]], humanity makes up for it with a knack for grand strategy and asymmetric warfare. Unlike other races, humans very much continue to be at war with other humans as old grudges survive to the modern day. The fighting is of such severity and ferocity that it arguably cannot be compared to the political quarrels of skrellian city-states, despite other similarities.
 
Humans are unpredictable in how they'll respond to contact with alien species, though this largely depends on societal and economic factors that vary immensely with each population. Some humans will greet aliens as if they were just like any other human, even to the extent of forming deep and romantic inter-species relationships, while the opposite extreme is sometimes violence based on xenophobic prejudices. Humans who have been exposed to alien races since a young age will often base their opinion of aliens as a whole off that experience, while humans who had no such exposure will trend toward being xenophobic and isolationist. Notably, humans who grew up in poverty are also more inclined toward xenophobic tenancies, whereas humans who were better off will not have their views significantly affected by their economic status.
== Relations ==
The [[United Systems of Sol Central]], aka SolGov, acts as most of humanity's representative. As of 2560, there are no ongoing wars between SolGov and any known sapient species, although Sol-[[Moghes]] tensions continue to run high, and [[vox]] raiders remain a nuisance.
 
The [[skrell]] are humanity's oldest contact and closest allies, with free migration between the two species' space and a great deal of cultural interchange. However, some on both sides accuse the other species of tampering with their own natural growth and development, and many libertarian humans loathe the caste-based monarchy of the skrell.
 
Humanity is still licking their wounds after their war with the [[unathi]], and despite their victory, still regard Moghes with a good deal of fear. Efforts on both sides of the border to ease tensions have not prevented the occasional wave of xenophobic violence.
 
The [[tajaran]] were lifted into the FTL age by human intervention, a fact neither is likely to forget. Humanity bears over the tajaran and freely exploit migrant labor, while they look upon their uplifters with a mix of gratitude and wounded pride.
 
Like most races, humanity views the [[dionaea]] as curiosities and little else, given their disinterest in the ways of other sapients.
 
The [[teshari]] are a rarity outside of skrell space, and a negligible presence on the astropolitical landscape. The average human accepts the skrell's paternalistic view of the teshari as fact.
 
Despite the disastrous early stages of a war with the [[sergal]] race, many efforts have been made to build good relationships between Sol and [[Vilous]]. Having brought both Sergals and [[nevarean]]s into the FTL age, the two races share a relationship with humanity not unlike that of the Tajaran. This is largely thanks to [[Operation Dominion]], a post-war reconstruction and propaganda campaign on [[Tal]], which began in response to the [[Vilous Incident]].
 
Individually, while humans may vary widely on how they feel of the other known species, centuries of cultural xenophobia often prove difficult to shake.
 
= External links =
* Some of this lore is based on content found at https://en.wikipedia.org/wiki/Human
 
{{Species}}
[[Category:Lore]]

Revision as of 02:48, 12 November 2019

This lore is from the VOREstation wiki.

This lore is taken from the VOREstation wiki, and should not be fully relied on for CHOMPstation. You can contact Nadyr if you want to work on it].


Modern humans (Homo sapiens) are the only extant members of the subtribe Hominina, a branch of the tribe Hominini belonging to the family of great apes. They are a space-faring species hailing originally from the planet Earth in the Sol system. They are currently among the most numerous known species in the galaxy, in both population and holdings, and are relatively technologically advanced.

Humanity is the primary driving force for rapid space expansion, owing to their strong, expansionist central government and opportunistic TSC's. The USDF, which is the military arm of SolGov, has become a major force on the galactic stage as well. The prejudices of the 21st century have mostly given way to bitter divides on the most important issue of the times; technological expansionism, with some major human factions squabbling over their approach to technology in the face of a looming technological singularity.

While most humans have accepted the existence of aliens in their communities and workplaces as a fact of life, some exceptions still exist. While more culturally diverse than most species, humans are generally regarded as somewhat technophobic and isolationist by members of other species.

Overview

  • Humans have their own language, Sol Common, which you can speak by typing #1
  • Due to how most technology in human-controlled space was made for humans in mind, they can wear most clothing, and even wear some specialized space suits designed for other species.
  • Humans have no species wide restriction on diet, where as other species might.
  • Humans are not barred from certain jobs, such as Heads of Staff or Internal Affairs, as NanoTrasen is a human-run company, after all.

Biology

File:Human.png

The most commonly defined body systems in humans are the nervous, the cardiovascular, the circulatory, the digestive, the endocrine, the immune, the integumentary, the lymphatic, the musculoskeletal, the reproductive, the respiratory, and the urinary system.

Humans, like most of the other apes, lack external tails, have several blood type systems, have opposable thumbs, and are sexually dimorphic. Humans are also among the best long-distance runners in the galactic animal kingdom, but slower over short distances. Humans' thinner body hair and more productive sweat glands help avoid heat exhaustion while running for long distances. Humans have about 2 million sweat glands spread over their entire bodies.

It is estimated that the average height for an adult human male is about 172 cm (5 ft 7 1⁄2 in), while the worldwide average height for adult human females is about 158 cm (5 ft 2 in). Shrinkage of stature may begin in middle age in some individuals, but tends to be typical in the extremely aged. Through history human populations have universally become taller, probably as a consequence of better nutrition, healthcare, and living conditions. The average mass of an adult human is 54–76 kg (119–168 lb). Like many other conditions, body weight and body type is influenced by genetic susceptibility, environment, diet, and it varies greatly among individuals.

Although humans appear hairless, with notable hair growth occurring chiefly on the top of the head, underarms and pubic area, the average human has more hair follicles on his or her body than the average chimpanzee. The main distinction is that human hairs are shorter, finer, and less heavily pigmented than a chimpanzee's, thus making them harder to see.

Reproduction

As with other mammals, human reproduction takes place as internal fertilization by sexual intercourse. During this process, the male inserts his erect penis into the female's vagina and ejaculates semen, which contains sperm. The sperm travels through the vagina and cervix into the uterus or Fallopian tubes for fertilization of the ovum. Upon fertilization and implantation, gestation then occurs within the female's uterus.

The zygote divides inside the female's uterus to become an embryo, which over a period of 38 weeks (9 months) of gestation becomes a fetus. After this span of time, the fully grown fetus is birthed from the woman's body and breathes independently as an infant for the first time. At this point, most modern cultures recognize the baby as a person entitled to the full protection of the law, though some jurisdictions extend various levels of personhood earlier to human fetuses while they remain in the uterus.

Compared with other species, human childbirth is dangerous. Painful labors lasting 24 hours or more are not uncommon and sometimes lead to the death of the mother, the child or both. This is because of both the relatively large fetal head circumference and the mother's relatively narrow pelvis. The chances of a successful labor increased significantly during the 20th and 21st centuries with the advent of new medical technologies. In contrast, pregnancy and natural childbirth remain hazardous ordeals in developing regions of the galaxy, with maternal death rates approximately 100 times greater than in developed systems.

Humans are considerably helpless at birth, and will continue to grow for some years, typically reaching sexual maturity at 12 to 15 years of age. Females continue to develop physically until around the age of 18, whereas male development continues until around age 21. The human life span can be split into a number of stages: infancy, childhood, adolescence, young adulthood, adulthood and old age.

Gender Differences

The most obvious differences between males and females include all the features related to reproductive role, notably the endocrine (hormonal) systems and their physiological and behavioral effects, including gonadal differentiation, internal and external genital and breast differentiation, and differentiation of muscle mass, height, and hair distribution.

Externally, the most sexually dimorphic portions of the human body are the chest, the lower half of the face, and the area between the waist and the knees. Males often weigh slightly more than females, and are also slightly taller. On average, men also have a larger waist in comparison to their hips than women. Women however have a larger hip section than men; an adaptation for giving birth to infants with large skulls. Women also usually have substantially larger breasts due to the presence of milk-producing mammary glands.

The sexual division of humans into male and female has been marked culturally by a corresponding division of roles, norms, practices, dress, behavior, rights, duties, privileges, status, and power. Cultural differences by gender have often been believed to have arisen naturally out of a division of reproductive labor; the biological fact that women give birth led to their further cultural responsibility for nurturing and caring for children. Gender roles have varied historically, and challenges to predominant gender norms have recurred in many societies.

Lifespan

With good healthcare and a reasonable lifestyle, a human can live to around 110 years. The oldest known humans are around 150 years old.

Diet

Humans are omnivores, and have evolved to be able to handle a wide variety of foods. However, even humans cannot safely ingest large quantities chemicals that are almost universally toxic to other species, like cyanide, phoron, ethanol, or heavy metals.

Strangely, some humans even take pleasure in consuming foods with certain toxins, such as capscain, or other toxins that induce a sensation of burning, numbness, sourness, etc, despite the discomfort and sometimes even extreme agony that results from consuming such foods. Scientists believe these seemingly self-destructive habits were born out of necessity, due to an abundance of vitamins present in spicy/sour foods.

Demi-humans (Splicers)

Some humans (or their ancestors) have undergone genetic augmentation to combine animal DNA with their own through a procedure known as Splicing. These humans were originally referred to as Splicers, but because of the word's xenophobic connotations, the phrase demi-humans is the preferred modern term referring to individuals who have undergone splicing, or are descended from such individuals.

The procedure was invented during the late 21st century, then quickly outlawed by the United Earth Government. The act of splicing resulted in humans gaining certain abilities or cosmetic features normally found within select animals. These abilities commonly included traits such as enhanced strength, prolonged lifespans, cosmetic changes (such as cat ears), the ability to unhinge one's jaw and swallow a person whole, enhanced low-lighting vision, healing abilities, alterations to metabolism, and more. These individuals usually maintained the ability to breed, and passed on many of these traits to their offspring. Splicing remained illegal within SolGov space until the 26th century when SolGov was contacted by the United Federation in 2501. Intense lobbying and the offer of an alliance with the Federation pushed SolGov to repeal centuries-old legislation against the practice.

Communities of demi-humans exist scattered across the galaxy because of Project Jasher, though the most notable community of demi-humans exists within the United Federation.

Today, splicing is a common and legal practice, but still prohibitively expensive when done by qualified professionals. As such, most splicing is still performed by unsanctioned genetic engineers.

Behavior

Humanity's behavior varies immensely from system to system. Social norms, the often-unspoken rules of a group, shape not just the behaviors of humans, but also their attitudes. An individual's behavior varies depending on the group(s) they are a part of. Humans who have been adopted by other species will often adopt the mannerisms of a foster parent and the society surrounding them, even to the extent of subconsciously mimicking speech and accents. Humans are also very capable of learning and comprehending other languages, so long as they are within a human's range of hearing. Humans thrive on knowledge, much like the skrell.

However, unlike any other species in the known galaxy, even more than sergals, or unathi, almost every one of humanity's major technological advancements have been fundamentally based in the need to conduct war. The very advent of space travel was a product made not of a desire to explore, but as a means to demonstrate their military superiority over other rivaling nations on Earth. As such, humanity's core military, the USDF, is arguably the most powerful military force in the known galaxy. Despite a lag in technology behind some other species, such as the skrell, humanity makes up for it with a knack for grand strategy and asymmetric warfare. Unlike other races, humans very much continue to be at war with other humans as old grudges survive to the modern day. The fighting is of such severity and ferocity that it arguably cannot be compared to the political quarrels of skrellian city-states, despite other similarities.

Humans are unpredictable in how they'll respond to contact with alien species, though this largely depends on societal and economic factors that vary immensely with each population. Some humans will greet aliens as if they were just like any other human, even to the extent of forming deep and romantic inter-species relationships, while the opposite extreme is sometimes violence based on xenophobic prejudices. Humans who have been exposed to alien races since a young age will often base their opinion of aliens as a whole off that experience, while humans who had no such exposure will trend toward being xenophobic and isolationist. Notably, humans who grew up in poverty are also more inclined toward xenophobic tenancies, whereas humans who were better off will not have their views significantly affected by their economic status.

Relations

The United Systems of Sol Central, aka SolGov, acts as most of humanity's representative. As of 2560, there are no ongoing wars between SolGov and any known sapient species, although Sol-Moghes tensions continue to run high, and vox raiders remain a nuisance.

The skrell are humanity's oldest contact and closest allies, with free migration between the two species' space and a great deal of cultural interchange. However, some on both sides accuse the other species of tampering with their own natural growth and development, and many libertarian humans loathe the caste-based monarchy of the skrell.

Humanity is still licking their wounds after their war with the unathi, and despite their victory, still regard Moghes with a good deal of fear. Efforts on both sides of the border to ease tensions have not prevented the occasional wave of xenophobic violence.

The tajaran were lifted into the FTL age by human intervention, a fact neither is likely to forget. Humanity bears over the tajaran and freely exploit migrant labor, while they look upon their uplifters with a mix of gratitude and wounded pride.

Like most races, humanity views the dionaea as curiosities and little else, given their disinterest in the ways of other sapients.

The teshari are a rarity outside of skrell space, and a negligible presence on the astropolitical landscape. The average human accepts the skrell's paternalistic view of the teshari as fact.

Despite the disastrous early stages of a war with the sergal race, many efforts have been made to build good relationships between Sol and Vilous. Having brought both Sergals and nevareans into the FTL age, the two races share a relationship with humanity not unlike that of the Tajaran. This is largely thanks to Operation Dominion, a post-war reconstruction and propaganda campaign on Tal, which began in response to the Vilous Incident.

Individually, while humans may vary widely on how they feel of the other known species, centuries of cultural xenophobia often prove difficult to shake.

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Species on CHOMPstation
Station Crew
Akula - Demi-Humans - Dionae - Humans - Nevrean - Promethean - Rapala - Sergal - Skrell - Tajaran - Teshari - Unathi - Vasilissans - Vox - Vulpkanin - Xenochimera - Xenomorph-Hybrids - Zorren - Alraune